Immerse yourself in virtual reality fun with your Galaxy device and these Samsung Gear VR goggles. Whether you want to experience movies on the big screen or enter your favorite gaming world, simply snap in a smartphone to make it possible. These Samsung Gear VR goggles are also lightweight and padded for comfort.
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Through the Looking Glass
Posted by: hitsuyoo from: on
If you are a Galaxy S (6 and up ) owner and don't really have the cash laying around for an
O.R. unit. This is the perfect gateway to the world of virtual reality for you. I was sceptical at first, but curiousity got the better of me. 10 seconds after putting it on I realized how much I couldn't live without this machine. It's immersive. Throw on a pair of headphones and say goodbye to the real world for as long as your phone can stay charged. (Even though, there is also a connection so you can charge your phone while you play. There are 2 different adapters (micro USB & USB type C ) so that your phone will fit in perfectly. You know what?
Stop reading. You're obviously curious.
Go get one! $99. won't kill ya.
Enjoy....aaaand your welcome.
126 out of 137 found this review helpful.
Fantastic Introduction to what's to come
Posted by: InLosAngeles from: Los Angeles,CA on
I think this is a fantastic introduction to a technology that is going to change the way we view media for many many folks in the years to come. The potential is limitless.
First, I have a Note 5. Some people have overheating issues with the S6. As I am someone who reads forums, nobody is having this issue with the Note 5. I have used the device for up to 4 hours and not one issue of overheating.
VR does drain the phone battery quite a bit so its a good idea to fully charge your phone before using this if you are going to be using it for a few hours. It does have a MicroUSB cord to connect to on the device itself, but that can limit your turning of your head...so for Netflix or more stationary type views that's fine.
There are a large number of apps available in the Oculus Store showing off gaming, 360 videos, 3D in 360, music, educational, science, social, etc. Most applications are either free and all the way up to about $20. Most are less than $10 or free. The one negative is that the Oculus Store is currently an app on your phone or via watching on the Gear VR and the ratings don't allow for any commentary. Also, the store is sort of chaotically organized, so hopefully they will improve that over time. You are also unable to view the store on a PC (yet). I highly recommend viewing the store via the app and not using the Gear VR as there are many apps in the app that you won't see via the GearVR view. It's also organized a slightly better. Also, be aware that you don't get notified of updates that you need. You'll only see them if you occasionally browse you library within the store app. I recommend you download updates when you are NOT using your GearVR.
Keep in mind that this is the first of a new technology. Resolution is low. Its kind of like looking through a screen door. HOWEVER, I will say that you quickly forget about that as you are so immersed in what you are viewing. Some of the apps and videos are fantastic immersive experiences. Some that come to mind and I highly recommend are Ocean Rift, MilkVR (has several fantastic videos), Marvel Avengers, Titans of Space, Dreadhalls, Gunjack, Esper 2, Herobound Spirit Champion, Anshar Wars 2, Lands End, Jurassic World, Cirque Du Soleil Kurios, Netflix, VRSE, Flickr VR.
Set up was easy. I don't find the headset particularly as comfortable as others say, but it's not very uncomfortable. I put most of the weight on the top strap and that helps a lot. The phone makes it heavier. I suspect that upcoming devices that don't leverage a phone, but rather a PC or PS4 will be more comfortable (e.g. Oculus Rift, HTC Vive, PlaystationVR). Regardless, this is the first true consumer mobile experience without be tethered to something...other than the Google Cardboard and those equivalents and this is 10X better than that.
I got the Moga Power Pro controller to play with certain games that require a controller. It works quite well via Bluetooth. Keep in mind that this controller has two connection options, an A and B. Make sure you use option B. It will disconnect if you put the controller aside for a bit and aren't using it. If that happens, just turn the controller off, and then back to B and it should connect fine. Always does for me.
Everyone, except for my brother who refused to try it, has LOVED what they experienced. Everyone has commented on the potential. Just keep in mind when setting your expectations that this is similar to when cell phones first came out. Its a new technology. It will only get better with subsequent iterations. It will only get lighter. It will only get better resolution as prices for technology come down and newer technology comes out. However, you can't go wrong if you have one of the 4 phones that support this. Again, I recommend a Note 5 since it has a slightly better field of view than the S6 (at the expense of a negligible lower resolution (PPI)...though to me the FOV is more important for immersion), the Note 5 doesn't overhead, has more memory, and a larger battery.
36 out of 41 found this review helpful.
Wow so cool
Posted by: Amanchild1 from: on
So I snapped in my note 5 and bam I was in a new world. Just unbelievable that this headset can do what it does. It even has full on Netflix that gives you a movie theater experience. It has games you can purchase and all kinds of different environments to explore. My kids can't get enough of it and I have have been waiting to get another turn lol. The one drawback i can see is i wish the picture could be a little better. It has a slight blur no matter how well you adjust it. But for 99 dollars it's a must buy and lots of fun! I can't wait to see how far samsung takes it! But for now it's definitely worth a try!
36 out of 43 found this review helpful.
Finally Glasses friendly
Posted by: Bear420 from: Madison Tn on
I preorederd this as soon as I read it could accommodate some eye glasses , I owned the one sold for the S6 & S6 edge and ended up selling it because It was always blurry and I can't buy contacts in my prescription
I'm very happy with the changes they made and all the new content available especially Netflix and the Oculus cinema they now have Movies you can buy they do say movie rentals are coming soon Which will be even better.
The only reason I didn't give this 5 star's is because unlike the first 2 Gear VR they released this one doesn't come with any type of carrying case or a lens cleaning cloth
I don't know why they made the choice not to include even a cloth bag like they did with the 2nd Gear VR because you have nothing to store it in when your not using it or if you take it somewhere.
Other than that this one is by far the best Gear VR out of the 3 if you have a Samsung Galaxy Note 5 or S6 , S6 edge or S6 edge + this is a must have I would just suggest buying something you can safely store it in
46 out of 57 found this review helpful.
Good, but returned.
Posted by: gkott78 from: on
I picked this up on a whim as it was compatible with my S6 Edge+ and the reviews were pretty good. All in all this a very cool device and a lot of fun. Kids will enjoy, and it's neat to kick back in a virtual movie theater .
However, a lot of content has to be purchased, files are quite large (no expandable memory in these phones to store it), and the phone does overheat. The Gear VR also fogs a bit at times, which makes it difficult to use.
The biggest drawback to me was the "screendoor effect". The phones screens are sharp, just not sharp enough to be magnified to this level causing a low resolution experience.
I am returning for the following reasons. Overheating, fogging, expensive content, requires a controller for good games (more money) and low resolution. Also this device is limited to 4 specific phones, and I upgrade to often. Not sure if it will be compatible with the S7 when it is released.
Not a bad device, great intro to VR at a great price, but it is gimmicky and gets old pretty quick. Not to mention some people will get motion sickness. It's not a terrible device, and it's probably worth the 99 bucks, but I don't see myself using as much as I originally thought I would due to the issues noted.
56 out of 75 found this review helpful.
Posted by: msev1 from: on
I received the Gear VR today and setup was easy with my Note 5. The experience with watching videos and playing games is amazing! It's worth the price! By only gripe is there is no case included to keep dust off when not in use.
23 out of 28 found this review helpful.
Posted by: TheBurk from: on
It's 1st Gen tech using a cell phone but it blew my mind. BOOM!
This experience is better than my life changing first view of Mario 64, which I thought could never be topped.
25 out of 33 found this review helpful.
It really isnt quite there yet.
Posted by: Gibhunter from: Maine on
I have a new Galaxy S6 and watched tons of reviews on youtube before buying this but it didnt quite seem to stand up to the hype out there. My first impression when putting it on was "wow so that is the screen door effect everyone talks about". Yes, it is very noticeable, it is a gray screen like pattern that doesn't move when you move your head and it dulls the colors. I never really noticed it on my google cardboard using a GS5 - maybe it is the lens? My second thought after putting it on was. "wow, this moves so much smoother than my google cardboard". The sensors are much better in this device.
Initial setup is done by plugging your phone in and it will download the oculus store. The initial app setup failed on mine - I left it for 20 minutes and it was stuck on installing one of the experiences. After force closing it and trying again it went. The Oculus store selection isnt great right now and apps/experiences/games can get very pricey and most have 3 star reviews but there are some good ones out there. About 7 minutes in on actually using the device my S6 was overheating and a message popped up saying it needed to cool down. I saw this a lot on youtube videos but figured it was because they were recording the screen while using it. Later in the day it took 40 minutes to overheat - Watching videos in oculus theatre is less intensive than an app where you are constantly moving your head around. I've noticed in comparison to my google cardboard that I have felt 0 motion sickness using this product while ~10 minutes of google cardboard is enough. I am also having a hard time fining the navigation buttons on the side when I need to. I have ordered a game pad to solve that issue. I had Sony bluetooth headphones paired only to find out they dont work in the VR world - sound is choppy or delayed - look it up if you don't believe me.
In the VR world one thing that was a let down is that objects that are far away really arent crisp or in focus. In the real world I can look up at a tree and see leaves/pine needles. I haven't seen any experiences where distant objects look real because of this. I think maybe it is equipment limitations? In a perfect world, the inside of the device would have retina trackers and software to focus the screen based on where you are looking... but that would be resource intensive. The Oculus theater though gives you that weird feeling when you look around the room and dont see anyone, and you look down at your arm rest and your arm isnt there. Pretty cool!
The device being wide hasnt been an issue for me, but my wife has quite a gap letting light in.. it didnt seem to bother her much though. I do unfortunately see the edges of the phone screen as cut off in my peripheral vision.. I wonder if the larger galaxy devices wouldnt have this issue.
Yes it is better than a $5 google cardboard - but if you have used a google cardboard you arent going to put this on and compare it to the first time you saw N64 graphics that people keep saying. I'm not sure it even justifies the high cost of this device retailing at $100.
If you think you'll be able to show this device to several friends who want to see it.. be prepared for disappointment when it overheats on the second person.
Another disappointment related to this device is that the apps/experiences are HUGE.. 700mb for <5 minute videos. Meanwhile Samsung removes the SD card slot on their flagship products. Where was the thought process there? They say SD cards are outdated and the cloud is the future... well... not if the future is GearVR. It is a shame samsung went backwards in making the galaxy S6 because making it a little thicker like the galaxy S5 to allow SD cards or improve on cooling/battery would have been a step in the right direction.
- More sensitive than google cardboard
-No Motion sickness
- Fits over my fairly wide glasses well - and focuses with my -8.5 Rx glasses
- There are some pretty awesome experiences available
-Overheats GS6 phone in minutes!
-Drains battery from 100-46% in 40 minutes (brightness on second to lowest)
-Expensive for what it is.
-Screen door effect which dulls colors.
-Edges cut off in peripheral vision with GS6
-No motion tracking - if you move your head closer it doesnt move in the VR world.
-Supported controllers are outrageously expensive, and should be included.
-App store is sparse, expensive, and you don't get to see many details before buying.
Had I seen the list of issues above I might have skipped on buying this. I would really point people interested in this to a google cardboard with a head strap because it really gives you that new experience for a good price. Know the limitations and dont expect a huge amount more than smoother head motion and comfort with this product over the cardboard. I have been wanting an oculus rift for several years now, and followed it closely in the news, but after seeing the screen door effect so strong on such a high resolution display Im going to move more cautiously.
54 out of 78 found this review helpful.
Excellent product for an excellent price
Posted by: Sjpm03 from: on
I had read numerous reviews from here, as well as other websites on this product. After a little hesitation, I purchased this product. Out of the box, other than the VR itself, there were two straps and a user manual. Setup was a breeze, and the downloads depend on your speeds at home for installation of the app and any updates to the VR. As for the VR itself, it's been nothing but a blast for myself, family and friends. Some apps involve more motion than others which may cause some motion sickness, but all in all it's been well worth the money spent. Yes, it's not an Rift but is not tethered like the rift, so now need for a high performance comouter, only a Samsung compatible phone (6+, Note 5)
Positives: Price, entertainment value, untethered
Negatives: App Price, touch pad, phone heats up during prolonged use.
A few notes: Most apps cost money. Some a few bucks, others upwards of $10.00. Yes, there are free apps, and I would recommend playing the developer apps, as they are free and usually some of the most entertaining. Milk VR is Samsung's version of the Ocolus store, a must have.
Recommendations: A good pair of headphones, swivel chair and controller. Headphones only enhance the overall experience. Swivel chair allows you to see the entire 360° field of view, seeing EVERYTHING going on. Finally, a good pairable controller is a must. If you spend more than 30 minutes on here playing games, you need a controller. I picked up the MOGA PRO for 49.99 from Amazon and it has increased the enjoyment/entertainment factor exponentially.
12 out of 14 found this review helpful.
Not perfect but a step up from the old one
Posted by: MRDC2013 from: Maryland on
I like the changes and improvement that samsung and oculus did to this new gear VR. Better FOCUS and wider view.