I bought Chibi-Robo: Zip-Lash with the bundled amiibo for the Nintendo 3DS since I am a fan of the series, and since this was the only way I could get the Chibi-Robo amiibo, I picked this version. I haven't tried using any of the amiibo functionality, but I got it mostly as a cool Chibi-Robo figure, which it does very well.
The game itself is good, a solid platformer, but could have been better. Chibi-Robo has always been an under-the-radar game in the US it seems. I don't think many played the original which stood out with it's story and take on a tiny robot meant to help keep a family's house clean. This game is quite different.
It's a standard 2.5D (3D graphics, but 2D sidescrolling) platformer that has Chibi-Robo trying to stop alien invaders while using his power-cord tail to traverse levels. The graphics are good, with a special mention to the boss character designs which I thought were cool and original-looking.
This is pretty close to a Kirby title for the most readily-available comparison. It's an easy game with collectibles on each level, but it's pretty easy to find them all on a first run-through of a level. There are checkpoints and other things you can buy with you coins you collect through play to help you (like saving you from a one-time fall), but because of the easiness, I haven't had to use any.
I'd say what I dislike most is the Destination Wheel you have to spin to get to the next level of whichever world you are in the game. After finishing a course, you hit an alien ship with the cord and depending on which you hit, you can have 1-3 tries to spin this wheel. On the wheel, it could potentially take you to the next level, or two levels ahead, or more. It makes it difficult to get to specific levels sometimes since you have to complete them all in order to get to the boss battle of the world. This also makes it so you have to replay levels sometimes just to get to the end to have another chance to spin that wheel. Thankfully, you can visit stages as you like without the wheel after beating the boss.
There's also some weird product placement in this game in snacks that you find throughout and deliver to toys who request them in each world. Doesn't really get in the way of the game, but can be eye-roll inducing picking up Mentos or PEZ candies.
Overall I think it's a fun game, with solid mechanics, good visuals, and well-written music--despite not being very challenging. It's not breaking the mold, and some questionable features like the destination wheel hold it back a bit, but I still enjoy the game.