NOTE: for some reason Best Buy has turned my parantheses into pound signs; I can't seem to get around it
First of all, the fundamentals of this game are very well made. The shooter mechanics and the visual and aural production values are excellent. However, everything is not tied together very well.
The story comes off as kind of cheesy. The writing just isn't good enough to sell it. I guess Bungie was going for a Sci-Fi adventure where everything is so futuristic and/or alien, that things fall into the realm of fantasy, which is perfectly fine, but the writing didn't sell it well enough. It wasn't believable.
Now as for the gameplay, for the most part, it reminds me of what I don't like about MMO's, and it lacks the community/communication aspect that would make an MMO more engaging.
The missions are repetitive (and as is the nature of an MMO/persistent character building game#, you don't change weapons, gear and ability as part of a level designers vision of how you're going to be challenged throughout the game, instead, you keep the same weapons #or types of weapons# for long periods and you use them because that's what you have, and you swap them based on what you randomly find.
So #generally speaking# enemy encounters really can't be tailored with any particular challenge in mind. It's just a bunch of random shooting at stuff. It gets tiring to be honest.
I plan on completing the single player game and continuing to play as new content comes out, but I'm not really going to put effort into finding the best gear and what not, because it doesn't really allow me to do anything other than fight other enemies that are simply stronger but otherwise the same as older enemies I've already fought.
Now at this point, I should say that this type of game probably does appeal to a bunch of people out there. There is stuff to find, gear to upgrade, skills to level, and adventures to be made of your own volition. It's just that that really has to come from your own motivation and mentality. I don't think the game itself provides enough motivation to see it through if you're not already drawn to this kind of gaming.
Now that said, I did end up enjoying the multiplayer a lot more, but it is sort of an odd experience as well. The gear and abilities you earn in single player carry over to multiplayer. So it kind of sucks when you're level 7 and and some other players are like level 24 and almost literally flying around the map with magic powers that can kill players in an instant and have weapons and other special abilities that other players just don't have access to.
It kind of works itself out once you also grind the game and level up, and then you too can match them, but still it's a weird choice, and I can see a lot of players getting frustrated and abandoning the multiplayer if they try it too early.
I may have played multiplayer too much as I got to level 20 before I was even 1/3 of the way through the single player game. So that sort of might explain my earlier criticisms about the single player game. Now that I'm maxed at level 20 #you can't level up further unless you find special gear#, fighting enemies in the missions seems like a "waste" and many of the enemies aren't challenging anyway because now I have armor and weapons that outmatch them. Thus, I'm just running through, trying to complete the #unfortunately# uninteresting story.
I really don't know; maybe it will get a lot better later. I heard that the raid is pretty good, as it actually takes planning, puzzle solving, etc, but I'm not going to organize six friends outside of the game and practice for hours to do it. It's a shame they didn't have more interesting content like that in the single player.
It's kind of sad because for the most part, outside of the writing, it's a well made game. It just so happens that it's not very fun. Or perhaps it's just not for me. Maybe the game is what it needs to be. After all, I simply have never found an MMO to be fun, but lots of people enjoy them, so maybe it's just that Destiny is not for a gamer like me.