Halo 5: Guardians - Xbox One

ESRB Rating: Teen
Blood, Mild language, Violence
$19.99
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Overview

What's Included


  • Halo 5: Guardians

Ratings & Reviews


Overall Customer Rating:
93% of customers would recommend this product to a friend (6616 out of 7137)

Product Details


  • Developer: 343 Industries
  • Publisher: Microsoft
  • Platform: Xbox One
  • Genre: First Person Shooter
  • Release Date: 10/27/2015

Synopsis


A mysterious and unstoppable force threatens the galaxy, the Master Chief is missing and his loyalty questioned. Experience the most dramatic Halo story to date in a 4-player cooperative epic that spans three worlds. Challenge friends and rivals in new multiplayer modes: Warzone, massive 24-player battles, and Arena, pure 4-vs-4 competitive combat.*

*Online multiplayer features require Xbox Live Gold membership (sold separately).

Features


An intense new story on a galactic scale: Play as the Master Chief and Spartan Locke as the hunt plays out across three new worlds.

Your team is your weapon: Choose how to achieve objectives while playing solo with AI teammates or with friends in a 4-player cooperative experience using your Xbox Live 14-day Gold trial.1

Warzone: New, massive-scale multiplayer mode that supports 24-player battles with both friendly and enemy AI dropping in. It's nonstop action when you confront Spartans, Covenant, and Forerunners while trying to complete a variety of objectives.

Arena: Halo's established legacy of pure, skill-based 4-vs-4 competitive combat.

New rewards system: Earn Requisition Points throughout the multiplayer experience, redeemable for REQ packs that deliver new gear, weapons, vehicles, and more.

Extensive Multiplayer Content: Receive more than 15 new free maps and earn fresh, new content like weapons and gear, each month after launch.1

1Offer cannot be transferred, redeemed for cash, or combined with any other offer. Offer is not valid on prior Xbox Live Gold membership purchases.

After 14-day trial, online multiplayer features require Xbox Live Gold membership (sold separately). Monthly Updates from December 2015 through June 2016. Download from Xbox Live; ISP fees apply. Dates and content subject to change.



Overall customer rating

4.4
93%
would recommend to a friend

Pros

Cons

  • Rating: 1 out of 5 stars

    Stunned (in a bad way)

    Posted
    KingFam
    • My Best Buy® Elite Plus MemberElite Plus Member

    After the perpetually long wait for a TRUE next gen peek at what the Master Chief is bringing in this most recent installment I am completely and utterly disappointed. I, unlike I suppose everyone else that read all of the blogs and forum posts about this upcoming title, didn't even think to check if local multiplayer would be offered in this game before purchasing because, to me, it was a no brainer. I mean, come on....it's HALO...the franchise that pretty much invented multiplayer FPSs...just because all of our systems our internet connected these days doesn't mean people don't still enjoy classic, split-screen multiplayer on the same couch with a couple of their closest friends or relatives! We are just going to toss the capability to the side as a unnecessary "luxury"? In fact, I would say in a series like Halo, it is absolutely a requirement to continue the tradition. I find this aspect in the evolution of gaming deeply dissatisfying. The promotion of gamers, and children of gamers to hole up in dark rooms alone, chatting away at people they can't see and many times don't know instead of the enjoyment of 4 players on a big screen, screen-peeking, and trash talking until the wee hours of the morning. And don't give me that "online multiplayer is playing with other people and being social!". NO, it's not...no matter how much online interaction you have, it is not real life...it is listening to 8 year olds that shouldn't even own a copy of a game like this, scream obscenities and be completely and utterly obnoxious to the point that the button tree combo to get to enable "mute all" is permanently engrained in our muscle memory as a result of being forced to do it at the start of every match. I get it though I suppose, after all, having 3 extra controllers is way more expensive than having to use up another TV in my home, buy an extra Xbox One, second Xbox Live membership#thanks to the next gen membership "re-structuring" #, and another copy of the game just so me and my son and I can play together is WAAAAYYY cheaper...oh wait...no it isn't.... I understand this is a non-issue to most single gamers that don't have kids, and I guess that is where the industry is choosing to focus their attention, but as a classic gamer raised on a NES and now raising 3 gamers of my own, this "death" of the local multiplayer world has pretty much just solidified my stance that FPS's are now completely worthless to me. They want to make more money by forcing everyone to have a copy on their own individual XB1? Seems to me that alienating the entire demographic of "gamer families", with relatively higher median incomes than your average 18-32 yr old single gamer is a gutsy play. It's Microsoft, so they will do what they want and still make a ridiculous amount of money, but for this franchise, removing the one aspect of the game my son and I were actually looking forward to is appalling. If I could return it I would, and I won't buy another game that has a '1' on the back of the box next to the number of players, probably for the rest of my life.

    No, I would not recommend this to a friend

  • Rating: 1 out of 5 stars

    Halo 5 was a huge disappointment Christmas morning

    Posted
    pile0g00

    I wanted to get away from Xbox and get a PlayStation for this generation of consoles. My kids, however, wanted the Xbox to play Halo. I, of course, got them Halo 5, an Xbox One, 1 year of gold, and 3 extra controllers. After my kids anxiously waited, for what seemed like forever, for the Xbox to install this stupid game. The kids all sat down with a controller in hand and launched Halo 5. Their disbelief and disappointment was real. Halo was turned off and another game install began.... Sigh, $600 dollars wasted. Not having local split screen is like some old bitty adding raisins to your favorite desert or a cream filled treat that no longer has a cream filling. You are all excited for the seemingly inevitable good feeling you get when bite your favorite treat, but then there is a terrible surprise. 343 Industries you have failed this game and many loyal Halo fans with your irresponsible handling of Halo. Not all Halo players have real life friends that enjoy casually playing Halo and they will come to your defense; however, many do. You have ostracized those players and you have closed opportunities to attract new players. Many of my real life friends purchased Halo after playing it at my house. They would then come over and hook up their Xbox and invite more Halo newbs to come join the fun and the cycle continued. After my kids had some time to get their split screen and local multi-player gaming needs met in much more popular and non-platform exclusive games… double sigh. They went back to Halo to try out the lonely single player campaign that interestingly enough involves working with a squad of computer scripted teammates… Even my youngest son could see the irony in that. Take away split screen co-op and put you in with a squad of scripted teammates. Then they are told that they are to hunt down their beloved Master Chief… What? At one point my son wondered if he just let himself die, if he could continue the rest of the story as Master Chief. No such luck, you are forced to play as a guy that you want to see loose. Those are the 3 primary reasons why my kids were so disappointed with this broken game.

    No, I would not recommend this to a friend

  • Rating: 4 out of 5 stars

    Multiplayer still not as good as Halo 3...

    Posted
    goat
    • Verified PurchaserVerified Purchase
    • My Best Buy® Elite MemberElite Member

    Multiplayer is still not as balanced or fun as Halo 3 was-- dual wielding is still missing and the balance between shields and health is not quire right. It still feels like 343 Industries is attempting to get Halo to fit in with the Call Of Duty crowd. I believe it's more challenging when a kill takes more than a few bullets to the foot. This is still better than Halo Reach and Halo 4. I couldn't stand Reach long enough to play it, even when Microsoft sent me a free version for beta testing. Halo 4 was way too far gone into the Call of Duty camp to truly be a Halo entry for multiplayer. The campaigns for both of those games were good, though, so it's not like I hated the games completely. The same goes for Halo 5: Guardians-- the campaign is still likable. There are what seem to be rendered cut scenes, though, and those are the most action-packed part of the story. I haven't completely beaten the game, but I was disappointed even on the first mission when I was watching the first 4-person squad running into battle, destroying the covenant while sliding down a snow-covered mountain. By the time I was able to play the level, all that was left was the boring clean up. Also new to the campaign is the idea of 'boss battles.' We've always had Hunters and Wraiths, and then there were Scarabs, etc., but Halo games have traditionally had enemies that can be killed with one or two sniper shots (on normal) and vehicles that blow up with a few plasma grenades or rockets. The boss battle I played was rather frustrating. It took quite a while to kill this particular one, and I kept dying numerous times. Note that your squad mates can revive you, but it's a Gears of War style revive-- you can't revive someone who's past reviving (e.g., blown to smithereens), and there's a time window for them to revive you or you them. All too often I'd have to replay that one boss battle instance with half a team or no team at all, because the checkpoint remembers which team members were alive. However, these boss battles carry over into a new multiplayer mode where 2 teams fight each other to capture bases as well as fighting a third team of AI enemies. Due to the armor/health balance issue mentioned earlier, this mode just doesn't seem fun to me. As you play more multiplayer games, you can unlock cards that allow you to use special weapons and vehicles. Even this was horrible, though, because I'd spawn with the weapon and get killed immediately-- there went my special weapon. Even Scorpion tanks are blown up in less than a minute. I also dislike the 'arena' mode, Halo 5's version of 'Team Slayer' and other traditional game types. The biggest annoyance here is the way power weapons are called out on the map; Halo 4 had the same issue. I enjoyed the way past Halos forced you to explore the maps to find out where the weapons were located; this game has the Gears of War style fight to get to the location where the power weapon spawns, but it also has a timer to tell you when the next time is that the weapon will spawn. Overall, it is a fun game, but I got tired of it quickly. Fallout 4 seemed to be the most fun single player game so far this season, and Call of Duty Black Ops seems to be the most-played multiplayer game among my friends. Hopefully 343 will patch the game soon to fix some of the balancing issues.

    I would recommend this to a friend

  • Rating: 5 out of 5 stars

    Exactly what I expected

    Posted
    haloxk9
    • Verified PurchaserVerified Purchase
    • My Best Buy® MemberMember

    Halo 5 is exactly what I would expect from a Halo game. I found the campaign, despite complaints of being short, superficial, or misleading, to be very enjoyable, particularly if you have knowledge of the Halo books. Without them, it is certainly possible that some plot points will go over your head. Overall, it took me about 8 hours, which I was perfectly comfortable with. The pacing was great, the story was typical Halo fare, and I found the purchase to be worth it for the campaign alone. The game also features new gameplay changes, such as the ability to aim down sights with any gun, a thruster pack that lets you quickly dodge to the side, the ability to sprint at any time, and the ability to launch a "ground-pound" attack from the air. All of these are incredible changes that really serve the mix the Halo formula up while still keeping things comfortably familiar. The online multiplayer is also a blast. The Arena mode is similar to the multiplayer offerings of previous games, and should be familiar to players. There are small changes to the classic slayer format, like countdowns to weapon spawns, but overall it is a very similar experience. One standout addition is the Breakout mode. This is a mix of SWAT mode and capture-the-flag, where two teams of 4 players, without shields, attempt to eliminate the opposing team or else bring the flag back to their own side. These rounds are quick, intense, and brutal. The other major new addition is the Warzone mode. This is a huge 12v12 competition where you score points by either eliminating enemy players, capturing and holding bases, or killing AI enemies. Matches go for about half an hour or so, which is personally a bit long for my taste. I felt that this mode was really dragged out, and was at the mercy of the new Req system. These are packs of virtual cards which can be bought using either real money (for anywhere from a few dollars for a bronze pack to 25 dollars for the premium Warzone pack) or Req points, which are earned in-game. These packs can contain anything from new cosmetic types of armor or emblems, which are unlocked permanently, to one-used items such as the ability to call in a scorpion tank or rocket launcher. The ability to use these cards still has to be earned in the match, so it is not totally unbalanced, but people who are willing to spend real money still have a clear advantage. It takes an hour or two of playing Arena to buy one gold Req pack, or about 20 minutes to buy a bronze one. In summary, I wouldn't buy Halo 5 if this mode is the only one you are interested in. It is a fun diversion for one or two matches, but each match drags on for too long for it to remain fun. Overall, I thoroughly enjoyed Halo 5. The campaign was exactly what I expected, the new gameplay changes are fantastic, the Arena mode was also familiar with a few nice twists, and the Warzone mode was slightly disappointing but still mildly entertaining. I highly recommend this game.

    I would recommend this to a friend

  • Rating: 4 out of 5 stars

    An evolving franchise

    Posted
    Kagutsuchi22
    • Verified PurchaserVerified Purchase
    • My Best Buy® Elite Plus MemberElite Plus Member

    Halo 5: Guardians is an evolution of the Halo franchise. As for as whether that path is good or bad depends largely on the individual player's own preferences. For players who come into Halo 5 with an open mind and accept what it gives, they will find a largely enjoyable way to spend some free time. For those who go into it with certain expectations of how they want the game to be, they may be a bit disappointed. The campaign is handled Halo 2 style, with missions shifting back and forth in perspective from both Blue Team's and Fireteam Osiris's points of view. The biggest departure from previous entries in the Halo franchise is the addition of constantly-with-you fireteam members. You no longer tackle the missions alone, even on single player. Instead, the Master Chief is accompanied by three other Spartan II's (which is a fantastic touch for those familiar with the Halo universe novels "The Fall of Reach" and "First Strike") while Agent Locke is accompanied by three newer generation Spartan IV's. Multiplayer is divided into two sections: the more competitive Arena and the more casual-oriented Warzone, a first time entrant into the Halo series. Warzone is a large-scale PvPvE which pits two teams of 12 Spartans against each other and also against A.I. controlled Promethean and Covenant combatants, with the winner being the first team to reach 1000 points. A point of controversy has been the introduction of microtransactions, though fortunately they're mostly cosmetic and won't have much of an effect on gameplay itself. For Halo veterans, BTB and Forge are noticeably missing but 343i has indicated that they will both be released with the next update that comes before the end of the year. Gameplay-wise, another big change was the ability to aim down sights for all guns, rather than just a select few as in the previous Halo games. Additionally, activating ADS (called Smart-Link in Halo 5) while your character is airborne will activate your suit's thrusters and keep you aloft for a limited amount of time. Speaking of thrusters, you can now also use your suit thrusters to quickly change direction as well, adding another dimension to movement. The final new trick 343i added was the Ground Pound, which lets you jump into the air then select an area to launch your Spartan at. When you hit that spot, you will do AoE damage to any nearby enemies. It's a nice gimmick, but not something that I see anyone using on any difficulty level higher than Normal. In summary, Halo 5: Guardians adds some new wrinkles to a veteran franchise while paying homage to its roots as well. The game is fun to play as is, and should only get better as 343i and Microsoft continue to evolve it beyond launch.

    I would recommend this to a friend

  • Rating: 3 out of 5 stars

    Unbiased opinion

    Posted
    missedambition
    • Verified PurchaserVerified Purchase
    • My Best Buy® Elite Plus MemberElite Plus Member

    Let me start by saying I am not a past Halo player and actually bought this for my husband. I do however play Call of Duty Advanced Warfare so my opinion is based on that as a comparison. I will say that the graphics are beautfiul and they obviously spent a lot of time in making sure it was perfect. My husband and I play call of duty together, so I had bought this to kind of branch out my horizons. He ranted and raved about Halo in the past. I however must say that I was a little disappointed. I know that loyal Halo customers like my husband will probably love it regardless because they are drawn to the story. I was really disappointed that the game did not have the ability to play 2 player split screen. We currently play 2 player split screen on COD online and its tons of fun plus something we can do together as a couple. My kids like to play COD together as well and they cannot do that with this game either because it does not provide split screen capabilities. I know that the split screen takes a way a little bit of the whole "experience" but some of us enjoy playing together and nowdays with everything being electronic based there is not a whole lot that we do together as a family. Taking away the ability for two people to play together while in the same room just seems to be a ploy for Microsoft to require more than one xbox per household to play and for the makers of Halo to sell more games because it would also require another disc to be purchased. So even though we have an xbox and four controllers only one person can play at a time. Seems like a waste to me. My husband has not even tried to play the game any farther because be was so frustrated that we could not use it in split screen for us and the kids. So our purchase will probably just end up sitting in its case unused and be a waste of money. We will just continue to play COD as a family and hope that when COD black ops III comes out they have not chosen to make the same fatal flaw. My intention is not to discredit the storyline or the game at all as a single player game though. I am sure it is amazing to those who play it by themselves or with friends or family that do not live in the same household. However for us it just fell short. If your intention is to play alone then you will probably love it. I will say that I did play it alone just to try it out and I thought the graphics along with the way it moved was brillant. I hope that with the next installment of the series that take into consideration those of us who play as a family or as a couple.

    I would recommend this to a friend

  • Rating: 1 out of 5 stars

    Terrible Game

    Posted
    Jordan
    • Verified PurchaserVerified Purchase
    • My Best Buy® MemberMember

    This game is horrid. After the Halo 4 catastrophe I was hoping for a franchise-redeeming game, but this one fails harder than 4 did, if that's even possible. The story is terribly weak and there's painfully little of Master Chief and his team in it. Of the 15 missions in the game, Chief and his team are in only 3 of them. They brought Cortana back after killing her off in 4., and she has no reason to act the way she does in the game. It's all contrived. None of the characters get any real development as the game progresses. They're all flat, wooden and lifeless. For as much screentime as Locke gets he never gets any kind of development. He goes from hunting Chief to suddenly helping him, as if all he needed was Chief to beat him senseless once to straighten him out (which happens, in an uncontrollable cutscene). In fact, a large part of the narrative is cutscenes instead of gameplay. It's more like you play the game strictly to make it to the next cutscene in order to advance the story, instead of the mission itself advancing the story. I bought the game the day it came out. I've played through the campaign once just to have done so and experience the story. Played a little multiplayer, which is terrible. The game has gone too far away from its roots and now is just another boring generic arena shooter. I have more fun in Destiny, and Destiny is a painfully flawed game. Warzone mode was supposed to be fun, but it's just chaos, and you can easily get hot-dropped into a game on the losing team, with no way out. If you quit, it reflects badly on you. If you stay, you lose, which reflects badly on your record. No win. Bungie had these problems in 4 and apparently have not fixed them. Overall Bungie dropped the ball with Halo 4 and butterfingered it with Halo 5. I have no faith 6 will be any different. If you started gaming in the last 2-3 years, you might like Halo 5. If you like COD or Battlefield, you'll probably love Halo 5's multiplayer. However, if you're an older gamer that has been with Halo since it launched 15 years ago, you probably wont like it.

    No, I would not recommend this to a friend

  • Rating: 3 out of 5 stars

    As a self-professed Halo fanatic, its only "okay"

    Posted
    MeKiwi
    • Verified PurchaserVerified Purchase
    • My Best Buy® MemberMember

    I am a die-hard, avid Halo fanatic and have been since before the very first Halo game came out (yes, I followed it's development back when Halo was to be a Mac game!) I have every (official) Halo game ever made, as well as all the books, comics, and other such media. I LOVE Halo. And being such a huge Halo fan, I had very high expectations for this game, particularly in the characterization and story departments. On that front, I was highly disappointed. The characterization in Halo 5 was almost completely lacking, and this with 8 main characters instead of the normal one!! Utterly shameful. Such potential for awesome story-telling, for complex human emotions, all wasted on textbook characters who all seem like clones of sheep. Atrocious. If you like playing story mode and can ignore the horrific lack of depth in the characters and story, you may actually enjoy some of the gameplay. I feel that it does retain the feel of a Halo game while also introducing some new elements which are intriguing and interesting. The verticality of this game is very refreshing and noticeable, though perhaps not to the extent of games like Titanfall or Mirror's Edge. But really, the multiplayer is where it is at with this game. The typical deathmatch style gameplay is your usual Halo fun, and the new e-sports type gamestyles (Grifball, Breakout, etc.) can be a lot of fun. Warzone is a decent attempt at large-scale madness and, while certainly not perfect, it comes off pretty well and is enjoyable. Personally, I did not find the gameplay to be quite as satisfying (or as addicting) as Destiny, though it was certainly fun and addicting in it's own way. Yes, I admit my review is biased towards the single-player campaign (story), but the depth of the Halo universe and characters is what gets me to buy Halo games in the first place. The fact that these qualities were woefully inadequate in the Halo 5 campaign is partially offset by my enjoyment of the many multiplayer modes, but in the end the MP was not enough to truly satisfy my "Halo" longings. In fact, to me Halo 5 was almost a 180 of Halo 4, in which I thoroughly enjoyed the depth of complex emotions and character development of the campaign but found the actual "fun" of the gameplay and multiplayer to be lacking. Maybe with Halo 6 they'll get it right?

    I would recommend this to a friend



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