This game has gotten a bad rap since the day it was released. Those expecting the next evolution of the franchise, where the stellar (no pun intended) storytelling of the original series meets next generation hardware will be disappointed. The story, involving the first humans arriving in Andromeda galaxy, had potential, but too quickly degenerates into the familiar. Interesting elements, such as a mutiny on the spacecraft, and continuing shortages that are causing those in charge to delay the other people from being awakened from their cryo tubes should have been the main plot. Character-wise, Drack, a thousand year old krogan, works just as well as Wrex, and might even be better, as he has the irascibility of old age to add to the naturally surly nature of his race. I usually add him to my time just to hear his banter while traveling. On the other hand, funny and likeable Liam slides just fine into the same everyman slot that Kaiden occupied in the first game, and Jacob in the second. Cora is supposed to be a tough soldier type, but dishes out the toughness and likability in such even measure she comes across as wishy-washy. This is especially exemplified in how she is not nearly as upset as she should be considering how the Main Character, without sufficient experience or qualifications, steals the position she was trained and prepared for out from under her. The rest of the characters suffer even worse cases of blandness, lacking the standout qualities that made Mordin, Tali, Garrus, and Liara so memorable. That said, the plot and characters aren't terrible, just a disappointment when compared to the high standards set by the original games. The combat is a bright spot; probably the best yet, with jumping playing a large role. It plays more like Halo and Gears of War than the more methodical Advanced Warfighter model past games were built on, which can be good or bad, depending on how your preferences lie. At least classes (now called profiles) no longer restrict what powers are available to you. They only provide bonuses geared to certain play styles, and can be changed at any time. The game also abandons the corridor shooter route past games employed, and are now open world affairs, with a vehicle similar to ME1's Mako to get you from place to place. Anyone who wants to step into that universe again, and tempers their expectations accordingly, will find this a trip worth taking.