
Step into virtual reality with this Oculus Rift S PC-powered headset. The advanced optics produce a sharp display with bright, vivid colors, and Oculus Insight tracking removes the need for external sensors to convert movements into virtual reality. This Oculus Rift S PC-powered headset has a fit wheel that secures the headset with a quick twist.
A: Do you own a gaming PC ? ----> Then get a Rift S Don't own a gaming PC ? ----> Then get a Quest
Q: About how high and wide is the opening for glasses?
A: I wear glasses and I have plenty of room with the new Oculus Rift S. The old Rift DID NOT do well for glasses wearers. This one does.
Q: does this come with 6 free games
A: Rift S will come with Quill and Medium. It was confirmed in a recent article Rift S will not come bundled with Robo Recall nor Dead&Buried. The last 2 games (Lucky's Tale and ToyBox) are already free for everyone on the Oculus store.
A: Yes, a 5 meter cable is included.
A: I believe they say 6.5x6.5 feet is ideal, but I regularly use it with less, especially sitting down. You get to define the play area to the Rift software, and it doesn't matter if the boundary you draw is in the middle of the room, at a wall/floor junction, or even at a piece of furniture - you get to decide.
A: I too only have one arm. There are some games that can be controlled with one hand. On the Rift V1, I could hold the left controller with my residual limb wedged into the loop to play games like Beat Saber. The Rift S flipped the loops to the top so I’d have to figure out another way to hold them, possibly using a sweatband or KT wrap material. Pushing buttons and pulling trigger are going to be problematic. I’m investigating ways to remap buttons to something like an XBox Elite controller, but then you give up using the touch controllers. Hope that helps, amp brother!
A: No, the extra sensors are for tracking with the original Rift. The Rift S uses "inside out tracking" via 5 cameras mounted on the headset itself. It sacrifices a little bit of the tracking quality for ease of use, which is worth it in my opinion. Just make sure you've got a lot of light wherever you're using it and it should be fine.
A: The new revision (Rift S) was specifically designed to work with glasses: it has a larger EyeBox (the area for your glasses to fit) and it has an Eye Relief mechanism that allows you to move the screen closer/farther away from your eyes. The Eyebox, Eye Relief, and new the Halo are VERY SIMILAR to the PlaystationVR design (which is probably why Oculus partnered with Lenovo, as Lenovo is the only manufacturer that SONY has licensed to use the PSVR design). Although the new design with Rift S is supposed to be better as it doesn't grip your head as tight as PSVR and it has a top strap to further relieve pressure on your head. You can lookup reviews on YouTube and it'll show how the Eye Relief mechanism works.