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Oculus - Rift S PC-Powered VR Gaming Headset - Black

Model: 301-00178-01
SKU: 6343150
This item is no longer available in new condition. See similar items below
  • Key Specs
    • Display Type: LCD
    • Movement Tracking: true
    • Sensors: Integrated insight sensor(s) (Detects stimuli such as heat, light, sound, motion, or pressure and responds accordingly by operating a control or initiating a function of the device.)
    • Wireless: false
  • General
    • Product Name: Rift S PC-Powered VR Gaming Headset
    • Brand: Oculus
    • Model Number: 301-00178-01
  • Display
    • Display Type: LCD
  • Features
    • Controller(s): true
    • Number Of Controllers Included: 2
    • Interactive Buttons: true (Interact with virtual buttons to control or interact with various elements of virtual reality gameplay. // Use buttons on the device to control or interact with various elements of virtual reality gameplay.)
    • Movement Tracking: true
    • Sensors: Integrated insight sensor(s) (Detects stimuli such as heat, light, sound, motion, or pressure and responds accordingly by operating a control or initiating a function of the device.)
  • Compatibility
    • Minimum Graphics Processing Unit (GPU) Recommended: NVIDIA GTX 1050Ti / AMD Radeon RX 470 or greater (Often referred to as a graphics card, a graphics processing unit (GPU) is the electronic circuitry responsible for manipulating and processing computer graphics/images and accelerating video decoding.)
    • Minimum System Memory Required: 8 gigabytes (The minimum data capacity of the system memory, or RAM, required in order to use the device.)
  • Connectivity
    • Wireless: false
    • Connector Ports Required: USB 3.0
  • Other
    • UPC: 815820020387

Step into virtual reality with this Oculus Rift S PC-powered headset. The advanced optics produce a sharp display with bright, vivid colors, and Oculus Insight tracking removes the need for external sensors to convert movements into virtual reality. This Oculus Rift S PC-powered headset has a fit wheel that secures the headset with a quick twist.

  • Recommended PC specification: NVIDIA GTX 1050Ti / AMD Radeon RX 470 or greater video card; Intel i3-6100 / AMD Ryzen 3 1200, FX4350 or greater CPU; 8GB+ RAM memory.
  • Compatible OS: Rift S must be connected by a cable to a PC running Microsoft Windows 10.
  • Required connector: USB 3.0 port.
  • Facebook Account Required: Oculus Quest 2 requires your Facebook account to log in, making it easy to meet up with friends in VR and discover communities around the world.
  • Integrated VR audio: With positional audio built directly into the headset, you can hear your teammates or what's sneaking up behind you even without headphones.
  • Improved optics: Ensures next-generation lenses and a sharper display to deliver bright, vivid colors and reduced screen-door effect.
  • Rift platform features: Home is your space to create, customize, and invite friends over to spend time together. With Dash, your apps and PC desktop are within reach wherever you go in VR.
  • Ergonomic design: Rift S stays securely and comfortably in place with a quick twist of the fit wheel, so it can take your fast reactions.
  • VR gaming library: Lets you play hundreds of games and exclusives already available in the Oculus store, with so much more to come.
Whats Included
  • 2 AA batteries
  • L&R controllers
  • Mdp-dp adapter
  • Oculus Rift S PC-Powered VR Gaming Headset
  • Owner's manual

Q: Ok so there is the oculas quest no cables nothing like that but limited space and this one has wires and more games and more which one should i get?

A: Do you own a gaming PC ? ----> Then get a Rift S Don't own a gaming PC ? ----> Then get a Quest

Q: About how high and wide is the opening for glasses?

A: I wear glasses and I have plenty of room with the new Oculus Rift S. The old Rift DID NOT do well for glasses wearers. This one does.

Q: does this come with 6 free games

A: Rift S will come with Quill and Medium. It was confirmed in a recent article Rift S will not come bundled with Robo Recall nor Dead&Buried. The last 2 games (Lucky's Tale and ToyBox) are already free for everyone on the Oculus store.

Q: For good game play, how much floor space is required? Does it matter if the edges of the room starting at the edge of the play area has furniture with no empty space next to walls?

A: I believe they say 6.5x6.5 feet is ideal, but I regularly use it with less, especially sitting down. You get to define the play area to the Rift software, and it doesn't matter if the boundary you draw is in the middle of the room, at a wall/floor junction, or even at a piece of furniture - you get to decide.

Q: I only have a right arm and so naturally I want to know if I am going to be able to operate the Oculus - Rift S PC.?

A: I too only have one arm. There are some games that can be controlled with one hand. On the Rift V1, I could hold the left controller with my residual limb wedged into the loop to play games like Beat Saber. The Rift S flipped the loops to the top so I’d have to figure out another way to hold them, possibly using a sweatband or KT wrap material. Pushing buttons and pulling trigger are going to be problematic. I’m investigating ways to remap buttons to something like an XBox Elite controller, but then you give up using the touch controllers. Hope that helps, amp brother!

Q: Does this headset require those separate sensors I see on here for like $60 a piece? If not, what exactly is their function?

A: No, the extra sensors are for tracking with the original Rift. The Rift S uses "inside out tracking" via 5 cameras mounted on the headset itself. It sacrifices a little bit of the tracking quality for ease of use, which is worth it in my opinion. Just make sure you've got a lot of light wherever you're using it and it should be fine.

Q: Does anyone know if this version of the Oculus supports Glasses I tried a friend of mines Oculus and ended up having a hard time making them fit with the headset.

A: The new revision (Rift S) was specifically designed to work with glasses: it has a larger EyeBox (the area for your glasses to fit) and it has an Eye Relief mechanism that allows you to move the screen closer/farther away from your eyes. The Eyebox, Eye Relief, and new the Halo are VERY SIMILAR to the PlaystationVR design (which is probably why Oculus partnered with Lenovo, as Lenovo is the only manufacturer that SONY has licensed to use the PSVR design). Although the new design with Rift S is supposed to be better as it doesn't grip your head as tight as PSVR and it has a top strap to further relieve pressure on your head. You can lookup reviews on YouTube and it'll show how the Eye Relief mechanism works.