Oculus - Touch
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Description
Features
Reach out and Touch
Oculus Touch is a pair of tracked controllers that give you "hand presence" - the feeling that your virtual hands are actually your own. It takes interaction to the next level.
Immerse your hands in VR
Touch enables natural hand presence, requiring little thought about how to use your virtual hands or what to do with them. Think of it as a set of human hands in the virtual world.
Intuitive interaction
Touch lets you manipulate all kinds of objects in the virtual space with precision. Pick up toys, drop blocks, throw firecrackers and fire laser guns - all with intuitive, natural hand movement.
Unlock human expression
Touch lets you make social gestures like point, wave, and thumbs-up. Combined with multiplayer experiences, it unlocks a social element that’s never been experienced in VR.
Familiar inputs, new experiences
Touch controllers feature traditional action buttons, thumb-sticks and analog triggers that add familiarity to new experiences. These are your controls for grasping, lifting, and more.
An entire new medium for creation
Medium is the Oculus creation platform that allows digital clay to be manipulated with your virtual hands. Sculpt 3D shapes, build virtual objects, and create beautiful works of art.
This is an Oculus Rift accessory only. Rift headset sold separately.
What's Included
- 1 Sensor
- 2 Touch controllers
- Rock Band connector
Key Specs
- WirelessYes
- Battery SizeAA
- Compatible Platform(s)Oculus Rift
General
- Product NameTouch
- BrandOculus
- Model NumberOculus Touch
- Color CategoryBlack
Feature
- Headset JackYes
- Analog JoysticksYes
- Lighting TypeNone
- IlluminationNo
Connectivity
- WirelessYes
- Motion-Sensing TechnologyYes
Power
- Rechargeable BatteryYes
- Battery SizeAA
- Number of Batteries Required1
- Batteries IncludedYes
Dimension
- Product Height4.1 inches
- Product Width3.8 inches
- Product Length4.5 inches
Compatibility
- Compatible Platform(s)Oculus Rift
Warranty
- Manufacturer's Warranty - Parts1 year
- Manufacturer's Warranty - Labor1 year
Other
- UPC815820020073
Customer reviews
Rating 4.8 out of 5 stars with 729 reviews
(729 customer reviews)to a friend
Rated 5 out of 5 stars
Woa.. I felt immersed in the game.
||Posted .These controllers are amazing. They are very intuitive and they have multiple sensors throughout. When you let go of certain buttons your hands do different gestures in the game and knows exactly what's going on and tracks it perfectly. This is exactly what the Oculus needed to be the best VR system out there. Right now when you purchase this with the Oculus you get 7 free games. The best one so far is Robo recall it is awesome and I'm coming from a PS VR on the PS Pro
I would recommend this to a friendRated 5 out of 5 stars
Full VR exprience with room scale + 3rd sensor
||Posted .it always bothers me with the Rift having the better graphic but no motion controllers like the vive I also have. this completed the missing piece of the more supreme hardware set. However, be ware of the length of the cable that the rift has if you are going for room scale with 3rd sensor. make sure you get the extension cable for hdmi and usb 3.
I would recommend this to a friendRated 5 out of 5 stars
A must have!
Posted .These Oculus Touch Controllers are awesome! The controllers are well designed and offer a better virtual reality experience. The battery life is great, even with haptic feedback. The only thing that I worry about.... is that so many people are saying that the triggers are breaking with light usuage on the Oculus Forums. So far so good.
I would recommend this to a friendRated 5 out of 5 stars
comfortable for vr
||Posted .i am very glad best buy sells this item in my town
I would recommend this to a friendRated 5 out of 5 stars
Completes VR Experience!
||Posted .The controllers have a lot of buttons and they can seem overwhelming at first, especially since you’re effectively blindfolded from the real world in VR. It also doesn’t help that many games render virtual human hands, rather than 1:1 representations of Touch controllers. Fortunately, Oculus includes tutorials that walk you through the controller's various capabilities. These come in handy when you let newcomers try them. The controllers also have multiple capacitive zones: the index trigger, analog stick, thumb rest, and face buttons. Oculus has also implemented a system for Touch that allows you to lift your thumb off the controller to give the thumbs-up gesture in-game. Similarly, when you lift your index finger off the trigger button, your virtual index finger will point. These movements are useful when you want to congratulate your VR buddy or point at an object. Now, what i think: played a bunch of games to put the controllers to the test and am glad to say that they performed VERY well. Even with the traditional two front-facing sensor setup, the controllers rarely got obscured. The controllers would generally only occlude, or get blocked, if I turned my back towards the sensors and held them too close to my body or positioned them beneath the sensors. Tracking is also accurate. There are a lot of buttons, but once you learn the layout, it feels really natural to pick up objects, fire guns, wave at allies, and more. Playing the first-person shooter Dead and Buried, I could more accurately shoot enemies by looking down my pistol's sights. It’s so accurate that when I shoot basketballs in VR Sports Challenge, I can get a strong sense of whether shots will land before they even hit the backboard. Tagging artwork in Kingspray Graffiti Simulator, I could control the intensity of my spray can with Touch’s analog trigger, which offers different degrees of pressure. In creative tool Medium, I could use the controllers to sculpt objects in three-dimensional space with six degrees of movement. This is something that you simply can’t do with a standard gamepad. The Touch’s haptic engine is also fantastic. Playing the 1v1 wizard-dueling game The Unspoken, I could feel how powerful my charging fireballs were by how violent my controller shook. Even though the Rift’s constellation system only tracks the position of your hands and head, it’s enough data to allow developer Sanzaru Games to build a fairly sophisticated system that tracks your entire body in their game Ripcoil. This allows your online opponent to see you crouch and even dance in the robotic tennis-like game. It’s kind of amazing.
I would recommend this to a friendRated 5 out of 5 stars
This is a GAME CHANGER!
Posted .The first thing you’ll have to overcome is the $200 sticker shock, which may seem like a lot until you realize that when you combine that with the cost of the Rift you’re now at the same cost as the Vive that came with the controllers. This actually makes it a nicer option for those gamers who prefer using the Xbox controller and playing from a seated position, since you aren’t being forced to buy controllers you may not want. But let’s be honest…YOU WANT THESE! Opening the box reveals only a few items resting in the foam insert including a pair of Touch controllers, a secondary sensor, a Rock Band adapter, and a pair of AA batteries. As with the Rift, the setup is elegantly simple with onscreen instructions for connecting, positioning, and calibrating your new sensor then walking you through the specific ways you can use your new Touch controllers. There is even a delightful demo that has you interacting with a cute robot. The first thing you’ll notice is just how comfortable the Touch controllers are; so comfortable you’ll soon forget you are even holding them thanks to their extreme light weight and contoured grip. The buttons are, for the most part, easy to access, although I found I would often hit the Menu button with the lower pad of my thumb when trying to press one of the lettered buttons. It took me several hours to learn to arch my thumb. The magic really happens when you load up any of the Touch-supported games or experiences. Unlike the Vive that usually shows you virtual versions of the controllers or maybe replaces them with a gun or device the Oculus Touch tends to show virtual hands that you can then use to grab guns or gadgets within the game. Through clever use of a grip trigger, index trigger, and thumbstick you can intuitively replicate realistic hand movements including pointing and grasping items or even making a fist; all of which are expertly used in the various games and experiences. Playing a game like Arizona Sunshine on the Oculus Touch just feels so much more natural when you are picking up items or gripping your gun, loading up your ammo belt, reloading your empty clip or even grabbing a grenade from your bandolier, pulling the pin, and tossing it. The hand movements are much more realistic than gripping the twin sticks of the Vive adding to the overall immersion. In a game like SUPERHOT where every microsecond counts, your ability to interact with the world around you with micro-precision is only possible with the Oculus Touch. There are dozens of other games that are either coming out specifically for the Touch or in the case of a game like The Climb being updated to support the new controllers in a way that is actually redefining the original gameplay. I enjoyed playing around with Crytek’s rock-climbing simulation but was always partly removed from the immersion because I was using a gamepad, but now with the Touch and being able to reach up and physically grab and pull myself up these cliffs the experience is exponentially better and totally realistic. There are dozens of Touch-enabled titles already available and more coming out each week. The addition of a second sensor also allows for more standing experiences, but you still don’t have the room-scale freedom that the Vive offers. This means you can’t walk around nearly as much, but it also means you don’t have to dedicate a room to the Rift. As long as you can take one or two steps in any direction and spin around you are ready to go. The bottom line is that if you own an Oculus Rift then you definitely need to get the Touch. It may be a major purchase up front, but it will make many of the games you already own and almost all of the new ones coming out infinitely better. Before the Touch you were mostly using your headset to look around a game that you were playing with a controller just like any other video game, but with the Oculus Touch you now get to physically interact with these virtual worlds on a new level of realism that will blow your mind and change the way we play games moving forward.
I would recommend this to a friendRated 5 out of 5 stars
AMAZING
||Posted .i sold my PSVR for the rift and wow.. i thought PSVR was great but once i put this thing on and got the controllers my mind was blown all over again.
I would recommend this to a friendRated 5 out of 5 stars
They respond to touch, not just pushing buttons.
||Posted .The Oculus Rift with Oculus Touch controllers is my favorite of all the VR systems I have purchased so far. I have the Samsung Gear VR, PlayStation VR, and HTC Vive and once I purchased a third camera, the Rift has held my preference the most. Regardless of the system, they are all absolutely worth it. The Oculus feels like the most polished VR system and the Oculus Touch controllers fit perfectly in your hands, are lightweight, and the touch response adds extra immersion. Plus, it pretty much mimics the design of the Xbox One controller split in half, so the button layout is somewhat familiar. The feel is perfect for any game that requires grabbing or shooting. This is the first generation of this style of VR and there is plenty of room for improvement. Some things I don’t like compared to the other systems are not necessarily something that would prevent me from recommending the Rift, just little quirks in comparison to the other major VR providers. The biggest issue I have is in order to have a full 360° room-scale experience a third camera is highly recommended. Without the third camera there are certain angles that the controllers may bug out causing issues in game if not just being pure frustrating. The headset comes with one camera and the controllers come with one. The third camera from Oculus Store comes with a 15ft USB extension cable which forces the USB port down to USB 2.0, the recommended port anyways. This also requires some fine tuning of the camera positions as they are limited in viewing angle and distance so you can’t get the large scale of the HTC Vive. The angles also end up limiting how high or low you can reach in your environment. Overall, I enjoy the Rift most at my house as I have the cameras fine-tuned and the controllers just make me feel even more immersed when I see hands moving the way they actually are, finger pointing and all. I can only imagine where this will take us in the near future.
I would recommend this to a friend
Q: Questiondoes this come with a sensor
Asked by Anonymous.
- A:Answer Yes, one. You'll have two total, which works fine but it does recommend a third to do true 360 room scaling. Only available directly from oculus
Answered by Rakkal
Q: Questionwill this work with Samsung VR powered by Oculus?
Asked by wannanoo.
- A:Answer Negative from what the Best Buy sales person told me.
Answered by danno
Q: QuestionIs it the price for one set of oculus touch and one sensor? Is it free shipping to Hong Kong?
Asked by aloking.
- A:Answer Yes, the controllers come with (and require) an extra camera sensor. No idea if it ships free to Hong Kong.
Answered by Jonblox
Q: QuestionWhen will BestBuy have more Oculus Touch stock? My order just got backordered
Asked by Ethan.
- A:Answer Yes they often get back in stock so just keep an eye on it
Answered by JayJayN