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Customer Ratings & Reviews

Logitech - G935 Wireless 7.1 Surround Sound Gaming Headset for PC with LIGHTSYNC RGB Lighting - Black/Blue-Angle_Standard

Customer rating

Rating 4.5 out of 5 stars with 79 reviews

90%
would recommend to a friend

Expert rating

Rating 3.9 out of 5 stars with 4 reviews

Pros

Cons

Customer ratings & reviews

Page 1, showing1-3 of 3 Reviews mentioning:
for xbox
  • Rating: 4 out of 5 stars

    Best Sounding Headset at a Great Price

    Posted
    Trobadour
    • Tech Insider NetworkTech Insider Network
    • Top 250 ContributorTop 250 Contributor

    This headset was tested on a gaming PC, PS4, and Xbox One X. ---SETUP--- The setup for the G935 is simple for the PC and all consoles as a plug and play headset. Installing the software allows you to customize your headset a bit further. ---FEATURES--- The key feature is the wireless option, but that is only for the PC. The consoles require you to use the included auxiliary cable. It can be color-synced with other Logitech products, like a keyboard and mouse, and that feature works seamlessly. ---PERFORMANCE--- PC The performance on was outstanding. I tested this headset wirelessly for a good 10 hours of gameplay and I didn' lose power. The sound is phenomenal. I am deaf on my right ear, but even playing at low level of volume, the large 50mm Pro-G drivers would vibrate enough for me to "feel" that I was getting shot at from the right side, making my reaction time faster than with other headsets. In regards to the microphone, all my friends told me I sounded louder (in a positive way) and clearer. PS4 On PS4, I was able to use the headphone with the auxiliary cable connected to the headset and the controller. At first, I had an issue where I wasn't able to hear party chat but I was able to hear the game. I fixed this issue by connecting the cable ends opposite of the way I had the first time. Don't really know why this fixed the issue, as both ends have the 3 ring circle connection required for a microphone to work. I also discovered that just by connecting the headset without turning it on, you can hear you gameplay. You just need to turn it on for the full surround sound and the mic chat. Everything I mentioned in the PC performance applies here as well. Xbox One This is the console I was planning on using it the most, but as it turned out, I couldn't get the mic to work. I connected the cable the way that I do my many other headsets that I have, using the auxiliary cable. I do have a chatpad connected to my Xbox One Elite controller and the audio worked but not the mic. I removed the chatpad and connected it directly to the controller and I would hear sound, but the mic wasn't working. I switched to a normal Xbox One controller and the mic didn't work either. I own 7 other headsets and I tried them all on my Xbox controller. The headsets that I already owned worked fine with audio and party chat. I was disappointed that I couldn't use chat, but I might still use it for single player games on Xbox. ---EXPECTATIONS--- The product meets my expectations in all aspects with a few exceptions. The fact that mic didn't work on my Xbox was slightly disappointing, but I decided that this will be my main PC headset, so not a big deal-breaker. The software is simple to understand but there is supposed to be a G-Shift option so that the three customizable buttons can turn into 6 customizable buttons (think of it like an FN key on a keyboard). I couldn't get that to work properly. I customized one of the buttons to tell me the percentage of battery left, but it never told me anything. I do like that one option is to turn off surround sound quickly, which is great if you own Dolby Atmos and want to watch a movie that supports it. ---VALUE--- The price for the G935 headset in terms of value is comfortable, considering the only other pair of wireless headsets that I own for consoles and PC cost me almost double than what these cost. ---APPROVAL--- I highly recommend this product for people who will mainly use it wirelessly for their gaming PC or with their PS4. Unless an update fixes the Xbox issue mentioned above, I suggest that if you plan on strictly using them on Xbox, for you to hold off on them. Overall, though, they are the best sounding headset I have used to date.

    I would recommend this to a friend

  • Rating: 1 out of 5 stars

    Wirelessish

    Posted
    Cptflappy
    • My Best Buy® Elite Member

    So after tax and a protection plan I paid just over $200 for this headset only to get home and find out the wireless portion of the headphones only works on PC if you want to use it in Xbox or Playstation you have to plug it into a 3.5mm headphone jack. The earcups hold in a lot of hear and the headset it pretty heavy. I haven't tested the battery life as of yet but even according to logitechs best estimate it's pretty subpar without lighting they estimate 12 hours of use where my last headset(which did function wirelessly on console and pc) lasted around 23 hours on a single charge. The sound quality on Xbox seems to suffer compared to the quality on PC and the mic sits at an awkward angle is not fully adjustable and I have already received feedback from multiple people telling me I'm quiet and slightly muffled. The charging cord it came with seems good quality but the 3.5mm audio cable is pretty disappointing. The packaging was adequate. Mostly I'm disappointed with the advertising which failed to get across the point that it's only wireless on PC which I believe to be intentionally misleading.

    No, I would not recommend this to a friend

  • Rating: 4 out of 5 stars

    Great sound, too pricey for the features and flaws

    Posted
    Jaron
    • Tech Insider NetworkTech Insider Network

    Pro -Wireless support for PC, PS4, and Switch -No audio lag -Large ear cups won't squish your ears -12-Hr battery life -User replaceable battery -Stores USB dongle in left earcup -Retractable mic w/ auto mute -3.5mm aux input -On board memory to store EQ and button tasks Con -Heavy -Tight squeeze fit -No wireless support on Xbox -Virtual 7.1 only works on computers, not consoles -Background hum when used wired -$20 more than most competitors -Overly sensitive volume dial -Control buttons are clumsy -RGB is useless except for draining batteries -EQ DSP not applied to wired audio ( details below ) -Would be nice if charge port was USB-C instead of micro USB -Can't function as a wired USB headset -You'll want to configure it on a PC before connecting to your console TLDR The G935 has a lot going for it: 50mm drivers, good sound, long lasting battery, customizable EQ, wide compatibility, and wired audio for devices that won't support the USB wireless. But it also has some of the oddest, stupidest shortcomings. The RGB lighting is pointless and just drains batteries, it won't do virtual surround on consoles, and the programmable buttons are kinda pointless. It also can't be used wirelessly with the Xbox One ( though that's more the Xbox's restrictions ). It's a nice enough headset for PC gaming with PS4 on the side, but it's also $20 more than competing models that can do almost everything these can. Xbox users should steer clear. Overall The G935 on paper seems to be a winning product. It uses larger 50mm drivers ( many competing units only use 40mm ), the USB dongle has 7.1 virtual surround processing, the earcups are spacious, customizable RGB lighting is included, it has a long lasting rechargeable battery, and it has three programmable buttons. All of these seem nice, but not all ideas are as great in the real world as they're on the drawing board. In terms of fit, I'm not sure how to rate the G935. As said, the earcup padding is spacious so you won't be pinching your ears at all. The padding is soft but firm and the cups rotate so they can lay flat on your shoulders or desk. However they're comparatively heavy and the headband squeezes my head pretty tight ( 7.5" hat size ). It wasn't uncomfortable or painful, but after a few hours you did notice the pressure and weight. Maybe people with smaller heads won't notice so much. The larger drivers make a difference. Unlike many gaming headsets I've tried, the default EQ settings were very balanced and not the usual bass thumpers I've heard. Logitech's software also includes some extra 16-band EQ presets and you can make your own as well. The headset also has an internal storage capable of holding one custom EQ, which is great if you want to tune the sound curve for your console. The software also lets you set mic and sidetone ( mic monitoring feedback you hear ) levels and RGB scheme for the light strips running up the back of the earcups. If you have other Logitech RGB devices, you can sync their lighting patterns together. Why someone wants fancy lighting on their headset is beyond me, since you'dn't be able to see it at all. Worse, with these lights on the back, even if your YouTube and Twitch viewers can't see it. They really don't do anything except cut battery life by about 30% and increase manufacturing costs. The back of the left earcup has six controls running down it: the power switch up top, three programmable buttons, a mic mute button, and a volume dial. Even one click of the dial made a big change in volume and I found it much too sensitive. The buttons have different shapes and ridges that I guess are supposed to make each one identifiable by touch, but completely fail to do so. They're simply packed too tight together. They're also quite stiff to depress, which is great to prevent accidental presses, but since they're on the back of the earcup, it means you have pinch and grab the whole thing, otherwise you'd push it right off your head. I think a much better arrangement would be to leave the power and volume controls where they're and put two buttons on the outside of each cup. That way you could press a button with just a finger pressing into your head rather then gripping the whole earcup and counting buttons as you run your finger down the back. The three programmable buttons can be configured in the Logitech software to do just about any command, from copy/paste or prev/next music track, recorded macros, and even headset specific tasks like cycling lighting patterns, EQ presets, and toggling the 7.1 emulation. The commands are stored in the headset memory so they'll work even on computers that don't have the G Hub software installed and on consoles. In practice, the buttons are mainly useful only for headset specific controls since most everything else is done faster with your keyboard and mouse. I set mine to toggle the onboard EQ curve and to increase/decrease the sidetone volume. The mic is stored on the front of the left cup and rotates down when in use. It telescopes a little for adequate adjustment range and is automatically muted whenever rotated back up ( a tactile bump lets you know the switching point ). Mic quality seems good as I was told my voice sounded better using the G935 wirelessly on my PS4 than my normal wired headset. However, some of the mic design decisions seem odd to me. I don't know why Logitech bothered to put a dedicated mic mute button on the back of the headset when you can more easily mute the mic by flicking it up. If you do leave the mic down and use the mute button, a red LED lights up on the inside of the mic indicating it's off. But that's in the very corner of your vision, so I don't know how noticeable that's to most people. Like I said, it seems unnecessary. Apart from the USB wireless connection, the G935 also has a standard 3.5mm 4-pole connector so you can connect it to your phone, tablet, or console controller. The headset can also use this input and the wireless connection at the same time, though the EQ settings won't affect audio coming in over the wired connection when doing so. The headset also must be powered on for the mic to work. So you can leave it off and use it as passive headphones, or turn it on ( without the USB dongle plugged in to anything ) to use it as a wired headset, complete with volume and EQ control. When used in this way, I noticed a hum in the background. The PS4 and Switch can connect by using the 3.5mm jack or the wireless USB dongle, but they'll not support the 7.1 audio emulation. Due to the Xbox One's restrictions on USB audio, only the wired connection works there. My set came out of the box with the sidetone set quite high where the voice monitor was very distracting. I'd recommend anyone using this primarily on console to plug them first into a computer and use the Logitech software to configure the volume levels and EQ first. All in all, it's a tough question whether I'd recommend the G935. The sound quality is good. The utility is good. Comfort is adequate. And it has a lot of nice little touches. The USB dongle can be stored in the left earcup so you don't lose it. This also makes them somewhat portable. The battery in the right right earcup is user replaceable and really does last ~12 hours per charge. The covers to the earcups are also magnetically attached so you don't need to worry about flimsy clip tabs breaking off. But it also has quite a few things I really don't like. The control buttons are muddled and their overall usefulness is limited. The RGB and extra mic mute features are completely unnecessary. These questionably useful features drive up the cost. There are too many good wireless headsets in the $120 - $150 range that can do most, if not all, this can, but don't have the downsides. Asking $170 for this is a little too much. Unless you find this on sale, or if it does something that fits your specific needs and the downside don't bother you, I think you can do better for the money.

    No, I would not recommend this to a friend