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Customer Ratings & Reviews

Model:
899-00412-01
SKU:
6520136
Your price for this item is $899.99
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The comparable value price is $999.99

Customer reviews

Rating 4 out of 5 stars with 486 reviews

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  • Value

    Rating 3.5 out of 5 stars

  • Quality

    Rating 4.4 out of 5 stars

  • Ease of Use

    Rating 4.4 out of 5 stars

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74%would recommend to a friend

Customers are saying

Customers value the comfort of the Quest Pro, with many praising its improved design and fit compared to previous generations. The headset's pancake lenses and clarity are also well-received, with users appreciating the visual quality and lack of performance issues. However, the high price point and relatively short battery life are significant concerns for many customers.

This summary was generated by AI based on customer reviews.

The vast majority of our reviews come from verified purchases. Reviews from customers may include My Best Buy members, employees, and Tech Insider Network members (as tagged). Select reviewers may receive discounted products, promotional considerations or entries into drawings for honest, helpful reviews.
Page 3 Showing 41-60 of 486 reviews
  • Rated 5 out of 5 stars

    Awesome!!

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    Posted . Owned for 1 month when reviewed.
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    Excellent Pro I like them and easy to use!!!!!!!!!

    I would recommend this to a friend
  • Pros mentioned:
    Comfort, Eye tracking
    Cons mentioned:
    Battery life
    Tech Insider Network Member

    Rated 5 out of 5 stars

    Superior Comfort and Performance

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    Tech Insider Network Member
    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    The metaverse is one of those concepts that garners a lot of attention right now and Meta has now put its hat in the ring of those high-end headsets to which they definitely have elevated to the forefront in my opinion. The Quest Pro builds on the Quest 2 in a multitude of ways to provide a top notch product. First, right out of the box you can tell that this is not a cheaply made product and Meta did not cut any corners on the build quality. The headset and controllers sit right on that fine line of the right amount of heft to provide that premium feel, but light enough to not diminish the usability of the headset. Along with the headset and the controllers there is also a charging dock included that allows you to charge all of the components in once place, a protective cover for the front of the headset, and partial light blockers. There are plenty of accessories to buy for VR headsets, but Meta has done a good job including those items that are most useful. Upon unboxing the headset and its components the setup could not have been much easier. Meta has moved away from requiring a Facebook account as that was an initial deterrent for some. After logging in with a Meta account it walks you through exactly how to position the headset in order to get started. Coming from the Quest 2 I will say that the Quest Pro is far superior from a comfort standpoint upon first putting the headset on. This is predominantly due to the amount of adjustability components on the headset and the use of a halo strap that allows it to rest on your forehead as opposed to putting the pressure on your face. Additionally, after using the headset for extended use the headband also seems to have a greater sense of breathability and thus sweat is not prevalent at all and if so cleaning this headset is a breeze compared to some others The merging of hardware and software is what sets the Quest Pro apart from its competitors. Firstly, with the hardware Meta has really upped the game starting with the use of pancake lenses and the new XR2+ chip as the resolution here is phenomenal! Right when starting up the headset and walking through the menus the text was astonishingly much more clear than the previous Quest 2. As someone with more of a gaming centric viewpoint I will say that the colors were much more vibrant and the blacks were much deeper as opposed to the more grayish color. There are multiply new elements upgraded with this headset and Red Matter 2 seems to be one of the few games optimized for the Quest Pro that showcases its true power and my goodness is the difference noticeable! This game really showcases the hardware especially when it comes to eye tracking. Eye tracking was one component I did not really desire, but when implemented in Red Matter 2 it is one of those must have things now as even when trying to trick the software it is nearly impossible as it senses what you are looking at and devotes resources to ensure those elements are crisp and clear whereas items you are not looking at in a sense would appear blurry to the effect that you can`t even notice it as the eye tracking is so strong. This is truly an amazing technical achievement the way they have really pinned this down. The controllers are the other major element that Meta has upgraded exponentially in this headset. There are now three cameras within each controller to allow separate tracking from the headset which makes a world of difference when it comes to the responsiveness and overall accuracy of your hand movements. This also allows for a smaller form factor that seems to fit more comfortably in your hand. Additionally, the haptics within each controller seem to be more prevalent when going back to my Quest 2. The main qualm that seems to come up with the Quest Pro is the battery life. With the headset I have regularly been getting two and a half hours of playtime before having to charge it, but to alleviate this issue I have simply plugged in a portable USB-C charger and tucked it in my back pocket while continuing to use the headset. I understand that this may be a drawback to some, but I do not think it is as big of a deal as it has been made out to be. Additionally, with the controllers I have yet to drop them under 50% and that is after using the headset for 4 hours straight so I do not see the controller battery life being an issue at all either. Aside from the battery life I really did not have any other issues at all with the headset. There seems to be a vast amount of use cases for VR from both a gaming standpoint and productivity standpoint. While working through the various features and scrolling through the extensive number of applications the possibilities seem to be endless. With the inclusion of color passthrough in this headset it only opens even more doors to allow you to incorporate elements of your physical room in VR. Meta seems to be pushing more into the productivity element and though I think they are on the right track there are still some elements to be improved in order to be a fully immersive experience. Overall, I truly believe that with this headset Meta has been able to take a large step in the mainstream success of VR. This may not be the end all be all headset, but the improvements they have made here from the aesthetics and comfortability to the performance of the headset and controllers is truly astronomical. I would not hesitate recommending this product to someone serious about VR as it has the power to perform regardless of what is thrown at it from a performance standpoint and the comfort to keep you immersed for hours. Meta has really impressed me with this headset and I only look forward to what is on the forefront for them!

    I would recommend this to a friend
  • Rated 2 out of 5 stars

    Not So Pro

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    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    Not worth price. Did not feel like much of an upgrade.

    No, I would not recommend this to a friend
  • Rated 1 out of 5 stars

    Don't buy it

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    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    I drove 2 hours to pick one up, thinking it was going to be great. No. First, it's MUCH less comfortable than the Quest. Second, in order for you to get an immersive experience, you need to buy "blinders" for it. When you're playing a game, you can see all around the room because your eyes are not completely covered. Third, it's true that it's clearer. 37% clearer. The 37% isn't worth $1499. Fourth - I loved the idea of working inside the Oculus Pro with the "multiple screen" function using the Immersed app. I never got it to work. I'm returning mine and waiting for a cheaper version.

    No, I would not recommend this to a friend
    • Brand response from Oculus Support
      Posted .

      Hi there! Thank you for contacting Meta Store Support. We greatly appreciate your feedback on the Meta Quest Pro. oculus

  • Pros mentioned:
    Comfort, Controllers
    Tech Insider Network Member

    Rated 4 out of 5 stars

    The Almost Perfect VR Headset

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    Tech Insider Network Member
    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    I’m still pretty new to VR, but I do have another VR headset by Meta and I was excited to have the opportunity to try out the new Meta Quest Pro with its new enhancements and features. Considering the price of this product, my expectations were pretty high and my review will reflect that. I’ll also start the review with my overall impressions first and then a more granular breakdown afterward. Well, let’s get into it! Overall Impressions: The Meta Quest Pro is a high-end device meant for enthusiasts and prosumers and it shows with the included niceties such as a charging dock, rechargeable controllers, and a plethora of headset and lens adjustments. The Meta Quest Pro comes with many advancements over Meta’s previous generation headsets, like enhanced comfort, improved color passthrough for mixed reality, more lens adjustments, next-generation controllers, and improved tech specs. While all the listed improvements look great on paper, very few apps and games currently take advantage of these features, and the color passthrough feature is still a grainy and rough experience. If you’re someone looking to be on the bleeding edge of VR and would like to experience all the new mixed reality apps that Meta is pushing then this headset may be exactly what you’re looking for. However, for the average person that just wants to experience what VR has to offer there are a lot of much more inexpensive options out there that would serve them just as well. Build Quality and Comfort: The Meta Quest Pro is primarily made of plastic and foam, with some glass in there for the lens. While at first, it may seem a little cheap, you’ll soon realize that it’s all done to minimize the weight of the headset and what they’ve done with it is pretty remarkable. All the buttons, sliders, and wheels work as expected on the unit and feel solid. The foam padding on the forehead area and the back of the headset are very thick and comfortable, making it so that the unit rests more on your forehead than on your face like previous headsets. Comfort was a priority when designing this headset and it’ll noticeable from the second you put it on. The unit balanced very well, keeping the pressure off the bridge of your nose and pushing it more toward the back of your head. The unit will come with additional magnetic partial light blockers that you can attach to the sides of the headset if a more immersive experience is wanted, but I chose to forgo those as being able to see out of my peripheral vision helps with lessening my motion sickness when using a VR headset. Ease of Use: The MQP (Meta Quest Pro) comes with a bunch of items in the box, including a charging base with a power brick and cable, a separate cable in case you’d like to just charge the headset itself, a cleaning cloth, partial light blockers, a silicone cover, and a few manuals. I suggest setting up the charging dock as it provides a nice place to set down the headset and rechargeable controllers when not in use, although it is a bit finicky to get the controllers placed correctly for charging. To use the headset, you just place it over your head, adjust the size and it’ll power on and be ready for you. At times you’ll be advised of a fit adjustment and I suggest you do it, at least the first time as the headset is measuring your pupil distance and wants you to adjust the lens accordingly. Also, make sure to play with the lens depth as that can have a huge effect on your comfort level with the unit. You’ll be asked to set up your gaming space, either room-scale or stationary, and the headset will guide you through the differences. If you’re sitting you’ll most likely end up using a stationary boundary, but for more intense games you’ll want to clear some space and get into it, so you’ll be drawing a boundary in mixed reality for that setup. The MQP interface is fantastic, with the ability to drag items around and customize your “home” world to your liking. You’ll notice some more effects and enhanced visual quality right off the bat due to the increased specs of the MQP over previous iterations of Meta VR headsets. You’re also now able to make multiple accounts for your family members, so that’s also a huge plus on this headset. No longer will you need to share your progress in games or apps with others. Games: When a person thinks of VR, they are thinking of games and the MQP has access to the entire Oculus/Meta library for the most part with more and more games getting updates to support the enhanced capabilities of the headset. You’ll be able to play some of your favorite games using the new color passthrough feature for a mixed reality experience and while that can yield some interesting results, I still feel like the color passthrough mixed reality was a bit of a letdown for me. I guess I expected the visual quality of the mixed reality experience to be better and am disappointed with its grainy output. The new controllers also add a whole new level of immersion to games. With the haptic feedback, precise trigger control, and even stylus support, you’re getting a level of immersion that I didn’t think was possible in VR. You’ll soon forget you’re even holding the controllers as you navigate your virtual world. Getting past the graininess of the mixed reality is pretty easy once you hop into some games like Cubism, Puzzling Places, or Tetris Connected. These games bring out the absolute best of the headset and immerse you in incredible experiences that are comfortable for even the most novice VR user. Due to motion sickness, I’m not able play more advanced games like Population One, Resident Evil 4, or Rush for very long, but I’m slowly trying to get myself there. I recommend taking advantage of the comfort ratings provided by Meta and their generous refund policy as well in case a game is too intense for you. VR takes time to adjust to and some people never fully do, so take lots of breaks when playing games. Apps: Meta is pushing work apps that facilitate virtual meetings, social clubs, and the like. Some of these apps show promise, such as Arthur and the new Horizon Workrooms, however, they are all in their infancy and I’m pretty sure we’re still a bit away from having smooth-flowing mixed reality meetings from our homes and offices. I did try some of these apps, but sitting at a desk in a mixed reality space isn’t my idea of fun. Some cool concepts are still being worked on, but ideally, the vision is to be able to work with the headset on while in an office setting or working from home. The headset would provide a way to display multiple monitors and let you interact with your email, spreadsheets, etc. Some of these apps and features are coming in the future, but some are ready to be used now in some form. While I don’t personally like the idea of working with a VR headset, I think some will find value in this and Meta certainly believes there is a future in it. Other apps are pretty cool, such as Tilt Brush and Gravity Sketch. These 2 drawing and painting apps will immerse you in a setting and allow you to paint or draw whatever you’d like, all in a fully 3D space. It’s almost too incredible to describe so I’m suggesting you just give them a try as they’re well worth the download. Closing Thoughts: The Meta Quest Pro has a lot going for it, but some of the software still needs some time to catch up to take advantage of these features offered. The only disappointment for me was the visual quality of the mixed reality passthrough feature is heavily advertised by Meta. However, with its decent battery life, comfortable fit, and top notch visuals outside of passthrough mode, the MQP may be the best VR headset on the market and is the best wireless VR headset currently available. Meta is investing a lot into the VR space and it’s noticeable the second you put on the Meta Quest Pro and grab the controllers.

    I would recommend this to a friend
  • Pros mentioned:
    Comfort, Controllers
    Tech Insider Network Member

    Rated 4 out of 5 stars

    The Future of VR

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    Tech Insider Network Member
    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    The Quest Pro is an excellent piece of hardware, with enough features to impress VR and AR veterans, as well as newcomers. The ease of use, performance, comfort and usability are all greatly improved on the Quest Pro. I believe the price will be the barrier of entry for most. That's not to say the Quest Pro isn't worth it's price. I believe it is. The improvements that have been made are immediately clear to anyone who has used a VR or AR headset before. For starters, switching to the halo-style strap (similar to the Rift S or PlayStation VR) is a much more comfortable experience. Along with the new strap, moving the battery to the back of the headset was a great choice. It balances the headset very well, adding to the improved fit. I'm able to use the headset for much longer sessions without any discomfort. Speaking of comfort, adjusting the lenses for your IPD is very easy now. Even better, with the option to enable the inward facing cameras, you can have the headset help you set the proper IPD for your face. This is such a useful and easy way to set up the headset. I kind of wish there was a prompt to enable this feature during setup. When those inward facing cameras are enabled, eye tracking seems so much like the future. I was very impressed at how well the Quest Pro tracked my eyes too. Setup was easy, as you just followed an onscreen dot as it moved across the screen. I'd really like to see more games take advantage of foveated rendering (rendering what you're currently looking at a higher fidelity). I think Red Matter 2 is the only game taking advantage of this now, which I haven't had a chance to try just yet. Visual quality is a huge improvement to me as well. I think this is in the most part due to the new pancake-style lenses. This not only helps to make the headset smaller, but also helps with distortion on the edges of the lenses. Things look sharper, and there is much less of the bloom/glow that I'm used to seeing on the Quest 2. Audio is a notable upgrade as well. If you've used a Quest 2, you'll notice a large upgrade to the audio quality from the built-in speakers. Sound is not only louder, but fuller sounding. The controllers are a hugely improved as well. I was wondering how well the tracking would work, since Meta removed the tracking ring and switched to sensors on the controllers, so they track themselves. The new tracking is superb. I think it's even better than the previous controllers. Not only is the tracking much improved, but without the rings, you're able to basically touch your hands together, which you couldn't really do on the previous controllers, since the tracking rings would collide. It may sound like a subtle thing that doesn't add much, but it definitely helps in not breaking the immersion. Now, on to probably one of the biggest new features of the Quest Pro- color passthrough. This is a very welcome upgrade. being able to see your surroundings in color and interacting with virtual items set in your actual environment is very cool. Playing Demeo in mixed reality is probably the thing that has been the most impressive for me personally. Since Demeo is essentially a board game, being able to place the board onto your physical table and literally walk around the board feels like magic. There are a few things that I feel could use some work. First, the resolution seems a bit lower than I expected. Your room lighting plays a large part in how grainy the video can be, but even with bright lighting, it's still not quite what I had hoped for. Secondly, the physical space setup isn't quite as easy as I've seen in other augmented/mixed reality setups. That being said, it's still easy to set up, it just may take a bit longer, since you have to kind of define the objects in your space, rather than them just being detected. Another very welcome addition is the included dock. It's an elegant, low-profile disc-shaped platform that charges both the headset and controllers. It makes hopping into VR/AR feel like less of a commitment, since it's always ready to go. I am still having a little trouble placing the controllers on the dock though, since they area/way they fit on the dock is kind of specific. Lastly, I think the only real negative about the Quest Pro is that the available software kind of needs to catch up. The problem though, is if developers will be willing to add extra development time if the install base isn't there. I have no doubt that Meta will continue to improve the features of the Meta over time. They've shown their commitment by all the massive improvements to the Quest 2 over the years. I'm sure there will be some excellent additions to the Pro as well. Gravity sketch and Demeo are excellent showcases for the Quest Pro, with hopefully many more to come. Pros: Great visual quality, easy to set up, comfortable, improved audio, excellent tracking, outstanding new controllers, convenient dock Cons: Color passthrough resolution isn't quite where I hoped it would be. Hopefully this can be improved over time. Software that takes advantage of the Pro's features isn't abundant just yet. Though, I'm hopeful this will improve over the next couple of months.

    I would recommend this to a friend
  • Rated 1 out of 5 stars

    Overpriced!

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    Posted . Owned for 1 week when reviewed.
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    Its the quest 2 in black for $1,000 more expensive. Not for gamers but executives.

    No, I would not recommend this to a friend
  • Pros mentioned:
    Eye tracking
    Cons mentioned:
    Price
    Tech Insider Network Member

    Rated 5 out of 5 stars

    WINDOW TO A NEW WORLD!!!

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    Tech Insider Network Member
    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    Welcome to the Metaverse, a world where virtual and reality come together with the new Meta Quest Pro. The new Meta Quest Pro allows you to access virtual reality in richer and vibrant colors all while combing it with your home environment. The new Meta Quest pro is made for productivity, expression, fitness, gaming and even exploring a whole new world. I have experience with some VR devices, such as Meta Quest 2 and PlayStation VR but nothing comes close to the Pro. So, let’s go over the features, PROS and CONS of the new Meta Quest Pro. Unboxing: In the box you get the following items: • The Meta Quest Pro Headset • 2 Rechargeable Controllers • 45W USB-C Power Adapter, Charging Dock, and Controller Charging Cable • 2 Stylus Tips • 2 Magnetic light blockers, VR Protective Cover, and Cleaning Cloth The setup process was simple. You will need to download the Meta Quest app on your mobile device and pair your headset with the device. The app allows you access to the Store, Gallery and the ability to Cast to your mobile device or other devices in your home with the ability to cast. You will need to set up a profile and connect your headset to WIFI and download the update. Features: • Gurdian: The Gurdian is a virtual boundary that you will need to create in the VR that will keep you and environment safe. If you step out of this virtual boundary, your passthrough projection activates and pauses your application. • Passthrough Technology: The passthrough technology allows the cameras mounted on the front of the VR to capture the environment in front of you and combines it with VR. The video quality of the passthrough image is a bit grainy, but definitely a game changer. You can compare the image quality of the passthrough to pretty much zoomed in image of a security camera resolution, but again not bad at all. • Premium Balanced Design: Most VR headsets that I have used in the past are usually front heavy, because well all the technology and the batteries are usually placed in the front of the device. Well, that is no longer the case with the Meta Quest Pro. With the Meta Quest Pro, the battery has been placed in the back of the headset allowing for a well-balanced device that is comfortable to wear for extended periods of time. Another great feature of this device is that you can use the VR headset with your glasses. That used to be my biggest gripe and why I did not like to use VR headsets was because most devices are not glasses compatible and either you end up scratching the VR lens or your glasses (Personal Experience). • New Horizon Home: Once you set up your Meta Pro headset you will be taken to your newly designed Horizon Home. There you can invite over your friend and hang out, check out multiplayer games, personalize your environment and even setup multiple screens to multitask. You can also use passthrough to stay in your physical space which doing what you have to virtually. • Activities: There are just tons of things you can do with the Meta Pro. From being productive to even playing games with your friends. They say that Meta pro is meant for 13+ y/o, but my daughter who is 8 years old and loves to paint has created masterpieces online. I personally enjoy playing some virtual games and honestly, they are amazing. My favorite has been playing virtual paintball with different weapons. All the fun without the mess. Playing games on the Meta Pro is an experience on its own. I have played Zombieland in fully immersed and Cubism in Passthrough and the experience is just amazing. I have also setup the Meta Pro with my laptop and have been able to setup screen mirroring and no longer need extra monitors. This is truly an amazing experience. PROS: • Passthrough Vision – Grainy but truly an experience • Hand Tracking – On Point • Colors are so much more vibrant • Ability to play with your glasses on • Well balanced design • Ample Storage space – 256 GB • Facial Expression Tracking • Eye Tracking • Much faster Processor CONS: • Price – Even though this is an amazing unit, the price point is a bit high. Overall, the Meta Quest Pro is truly an experience that one must try. The Meta Pro is not just for gaming but can also be used for productivity and allows you to express yourself in any way you can think so.

    I would recommend this to a friend
  • Pros mentioned:
    Graphics
    Tech Insider Network Member

    Rated 4 out of 5 stars

    A glimpse into the future, with a few issues

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    Tech Insider Network Member
    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    Summary: WOAH! This is the future! There are still quirks to work out but there is simply so much potential here. I am writing this review on my laptop and synced up the Quest Pro… I can see the keyboard in front of me via passthrough, but everything around that is in VR with my computer screen appearing to be a 50’ TV in front of me with the surroundings of the Pacific Northwest all around me in my virtual office. I can’t wait until they expand it into a multi desktop view (not supported yet). Games are fun, social experiences are outstanding and using this thing for work or entertainment just makes it feel like the future is right around the corner. Pro: - Wow factor - Premium build - Possibilities! - Works well - Great for work and play! Cons: - Feels like an experiment - Lots of shiny surfaces (might scratch easily) - Not many people using these Unboxing: For a premium product such as this, the packaging feels on par. Every included item has a nice little cutout. Inside you will find the headset, blinders, a charger with cable, two controllers, a charging station, cleaning cloth, stylus nibs and a cover for the front of the device when not in use. Everything feels premium. Setup / first impressions: After initially charging it, I downloaded the Meta Quest app and simply had to log in to the app to sync the devices. Then it was kind of the Wild West after that! The initial setups mainly involve tutorials on how to navigate, movement, fit, configurations and so on. After getting a chance to explore some apps, I naturally downloaded a few games to get the initial experience! The first games I had to play were Epic Roller Coasters and the Vader Immortal pack. The graphics were relatively simple compared to what one would find on a PC or Xbox but they were great overall when you take into account the resolution of each lens at 90hz (I believe). The first WOW moment was when I set up a virtual barrier around me and realized that if I get close to the barrier, it will show grid lines around me similar to the Star Trek Holodeck. Those gridlines will also dissolve into an augmented reality view to see the real world. My son was confused how I knew how many fingers he was holding up, a fun trick to play since others think you are blind! Use: Another WOW moment was when I ventured into MetaWorlds. I am not the most social guy but I was genuinely impressed by this app! In it, you will find people exploring the same as you, some social some not but there are event rooms in which you can see special events such as movies, sports, comedy and concerts. These events have virtual rooms such as houses you can gather around in (some with mini games) and you can walk to the back porch to watch a movie that is on what appears to be a hundred foot screen! Work blew my mind and I have a feeling productivity is what will take the longest to explore. As I stated earlier, I am writing this review on my laptop and Quest Pro on what appears to be a 50’ screen in my virtual office. There is a virtual desk that is overlaid on my real table. There are “workrooms” you can set up which are a meeting type setting with various tables and tools. It is hard to test by oneself and I can not fully speak to it until other people I know jump on the bandwagon, but I see massive use for this in a world where social distancing and working from home becomes the norm. In these spaces there are meeting tables, drawing boards, presentation boards (with laser pointers) and more. I would happily conduct meetings in these rooms. You can open workrooms on your PC to schedule meetings. I can’t wait until this catches on and becomes more normal. I fear it will be a long time since I only know one or two people that even have a Quest 2 much less any businesses outside of Meta that use these. Facial animations in the headset are cool, if not a little creepy. The device can track eye movement and facial animations once set up and they are oddly accurate. In addition, you can set it up to control your scene using your hands with no controllers, this takes a lot of practice but is much more natural when you get used to it. Audio: My first experience with the speakers was in the Roller Coaster simulator game. I was surprised by how good the spatial audio is. It is better than ear pods when you have audio synced up with 3d visuals. Animals and explosions feel like they are coming from the right direction. The speakers are ok at best. They don't have much base but are good for a private activity like watching a movie in a VR theater. I don’t think they support Dolby since it doesn’t appear to be an option in Netflix or Amazon Video but it still feels full. Battery: In this session, I have been using the device for about an hour and my headset is at 73% with my controllers about 95%, not bad! By the time I have to charge the unit, my eyes will be fatigued or motion sickness will set in so the battery life is about what I require for something like this. Bad stuff: As stated, this device is not perfect. There are weird flickering glitches I see from time to time, especially in productivity apps that require syncing with other devices or casting. After about two hours, I will get kind of dizzy or fatigued, nothing serious but it is noticeable. The eye pieces are high resolution but you can still see individual pixels. The learning curve is HIGH, but worth it. It comes with a decent amount of stuff but the website sells other must have accessories. For example it comes with blinders but it really should come with the full light blocker sold on the website. Also, there is a carrying case that looks like a must have if you want to use it on the go, it is too fragile to transport otherwise. Also, I could not find any info on if this device is compatible with the PC Link Cable for the Quest/Quest2. If it is that is great for gamers, if not than they should definitely make one. There is a USB-C port on the side that looks like it is compatible but I did not have the correct speed cable to test it with. Overall, even with these negatives, the positives far outweigh. I do not recommend this to everyone as it is somewhat overkill for most. But, if you want to see what the future holds, want to explore new technology, or simply want a fun experience, check these out! They are next level amazing!

    I would recommend this to a friend
  • Rated 5 out of 5 stars

    Awesome and very good product. I recommend it for

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    Posted . Owned for 1 month when reviewed.
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    Awesome and very good product. I recommend it for e everyone.

    I would recommend this to a friend
  • Pros mentioned:
    Comfort
    Cons mentioned:
    Expensive
    Tech Insider Network Member

    Rated 5 out of 5 stars

    Welcome to the Metaverse

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    Tech Insider Network Member
    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    I have been an enthusiast that has been following the progress of these headsets ever since the company Oculus was formed around a decade ago. I’ve owned at one point or another the Rift, Samsung Gear, Rift S, the Quest 2, and now the latest and greatest: Quest Pro. The Quest Pro is not a replacement for the Quest 2 but meant to be sold alongside it. Which makes sense, as the price tag alone puts it in a completely different tier that is more suited towards businesses and prosumer enthusiasts. The headset and software are designed to cater to those who want both a VR experience such as gamers and those who want an AR or mixed reality experience such as professionals and creators. == Design == The Meta Quest Pro headband is similar to what was on the older Rift S. It is a plastic band with an adjustment wheel to make the band smaller or larger, but there is no top strap like the Rift S had or Quest has today. Instead, the headset rests on the forehead and back of the head through large, soft, comfortable pads. The Pro’s battery is located behind the rear pad which counterbalances the weight of the visor that goes in front of your eyeballs. This makes the visor itself lighter, flatter, and more like a pair of ski goggles that hover in front of your face versus one that sits on your face like the Quest 2. Despite being heavier than the Quest 2, this design and balanced weight distribution make it a much more comfortable experience. It’s hard to explain but the Quest Pro feels more like putting on a baseball cap, albeit a heavy one, that has goggles attached to the front of it. One of the criticisms of the Quest 2 is that there are only 3 preset IPD adjustments, which is the distance between a person’s pupils. I am happy to report that the Pro allows continuous adjustment from 55-75 mm so those who do not fall into one of those preset measurements will have a better experience on the Pro. If you turn on eye tracking, the headset will even do a fit check to make sure the IPD and headset itself are properly fitted for the best viewing experience. There is a depth wheel on the front of the visor to move the lenses inward or outward, which is great if you are wearing glasses. Other features of the Pro over the Quest 2 are a minimum of 256GB of storage (optional on Quest), a new Snapdragon XR2+ chip, double the RAM at 12GB, a wider field of view, and most importantly new face and eye tracking features. There aren’t too many apps that can take advantage of these yet other than Meta’s own Horizon Workrooms. I spent some time toying with the feature in Workrooms and I personally think this will be a game changer as the software catches up. It is incredibly accurate, sensing when I wrinkle my nose or even raise a single eyebrow. Like the Quest 2, it can also track your hands. The touch controllers have also been redesigned to offer Pro level features. They no longer feature the large ring that helps the headset track them as each has three onboard cameras of their own. They are now rechargeable, and a charging cable is included in the box. They support an attachable stylus, also included, which enables you to write or sketch in a virtual space. The controllers also feature improved haptics with three separate haptic zones. == Setup == Setup is easy. You will want to install the Meta Quest app on your phone and turn on the headset. It will guide you the rest of the way from creating your Meta account and Horizon profile to setting up the Wi-Fi connection. If you haven’t charged the headset already you can do that now while it downloads the latest software updates. Next, you can set up Guardian, which defines your playspace, be it standing, sitting, or Roomscale. With Roomscale, you will outline the floorspace that you will play in, and the Quest Pro will help ensure that you not only stay in it but avoid objects (like children) that come into the space. One feature I don’t think the Quest 2 has is that the Pro will remember where your playspaces are. It was cool that I could walk from my Roomscale playspace in the living room to the stationary sitting space at my desk in my office. When you need additional horsepower to play a game from a high-end PC you can use Quest Link (USB-C cable to a high-end PC) or Air Link (using wifi instead). When you have the Oculus app installed on your PC and launch either Quest Link or Air Link you will be greeted with a familiar but woefully dated interface from back in the old Rift days, when it was mandatory to use a PC with an Oculus headset. You can even still play games that were purchased for Rift. However, once the link is established you can use other platforms to play like SteamVR. == Usage == The Pro doesn’t touch my cheeks or the area around my eyes, which allows me to have much longer VR sessions without discomfort. However, this also means that there is light coming in under and in the periphery of the field of view. When I first saw the Pro announced I was concerned that this would ruin the immersive experience and Meta even includes “light blockers” in the box that can be magnetically attached to the sides to block out the peripheral light. However, within the first hour of using the headset I realized I’ll never use the light blockers. Your mileage may vary but for every game I played, from traditional VR like Beat Saber or Vader Immortal to the fantastic space sim EverSpace on PC, I simply didn’t notice this issue. In fact, as a father with children, dogs, and other things happening around me I was more comfortable being able to “peek” outside of whatever I was doing and check in on things without removing the headset. If I am playing a game where I truly need darkness, I just turn the lights off. The passthrough feature has also been improved over the Quest 2. Unfortunately, it is only slightly improved. While passthrough is now in color and seems to be more stable it is still very grainy. However, I can read a piece of paper if I’m close enough whereas on Quest 2 this task is simply impossible. Hopefully, passthrough can be further improved in software over time. I played all my favorite VR games including Beat Saber, Vader Immortal, Climb, and Superhot VR on the new headset. Superhot is one that is an absolute must as it’s like living out scenes from the Matrix movie and is a decent workout. With my Nvidia 3080 TI powered PC, I played F1 2022, Half-life Alyx, the space sim Everspace, and Microsoft Flight Simulator. Alyx is probably the best example of a full-length console-like game built for VR and Flight Simulator is just something you must experience in VR. For F1 I use an F1 style racing wheel and again, I found that being able to see more underneath the visor enhances the experience because I can easily reference the buttons on my wheel. Immersed is one of my favorite apps for productivity. It allows you to bring up to 5 virtual monitors from your Mac or Windows PC into your mixed reality workspace. I've used it on Quest 2 many times but never have been able to for longer than an hour or two. With the Pro, I feel like I could work in it all day. There are some new features in Immersed since I last tried it including full passthrough so you can just see your virtual screens in the real world or partial passthrough to see things like your desk and keyboard. The fidelity of the graphics are improved over the Quest, but ever so slightly. There are improved optics. In productivity apps like Immersed I find it a bit easier to read text on the screen. However, that might be due to the fact that I am more comfortable using the Pro, and that it is well positioned with the correct IPD adjustment. Finally, the onboard speakers are great, and feature spatial audio. There is a traditional 3.5mm headphone jack if you need it. == Pros == More comfortable than Quest 2 Balanced Weight Peripheral Vision is Not Blocked Includes Charging Dock and Power Adapter Rechargeable Controllers Face, Hand, and Eye Tracking Includes Stylus Tips Spatial Audio == Cons == Expensive Passthrough is Grainy == Overall == The Meta Quest Pro is the premium headset to get if you are planning to spend a significant amount of time working or gaming in virtual reality. It is comfortable, has great optics, accurate tracking including hands, face & eyes, and most importantly is suitable for almost any AR or VR use case. Highly recommended!

    I would recommend this to a friend
  • Tech Insider Network Member

    Rated 4 out of 5 stars

    Is the Quest Pro Going in the Right Direction?

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    Tech Insider Network Member
    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    Meta has placed all their bets on the Metaverse, and this device is an early introduction to what Meta may have in store for the future. Whether one likes it or not, many of our lives do revolve around the digital world. It is inevitable that in the future, the digital world will be implemented into our lives a lot more than it is today. The question is, is the Quest Pro a step in the right direction? I have used the Quest Pro for some time now and in this review, I will lay down my thoughts and recommendation on who it is for. *TLDR at the bottom ===== IN THE BOX: The box contains everything you need to get started with VR. I have included a picture of everything that was included in the box. While having all these items included is nice, it would’ve been neat if Meta had included a carrying case for all these items. Considering the price tag of the Quest Pro, not having one included is a bummer. I can say the same thing about the full-light blocker. It would’ve been nice to already have this included as well. ===== FIRST IMPRESSIONS AND SETUP: Upon opening the box, the first item I noticed was how sleek the Quest Pro looked. I do love the Quest Pro’s overall design. The headset feels like it was built with quality. I’m not a fan of the clear plastic front as it will likely easily scratch, but I understand the decision of plastic over glass. This plastic is also a fingerprint magnet so I would be wary of that. The controllers felt well-built too. The controllers have some type of rubber exterior and ergonomic shape, making them incredibly comfortable. The controllers do have three cameras each which help with tracking. They also have built-in rechargeable batteries which explain their weight. I have used VR before so I’m not completely new to this technology, but I am a novice since I have not been able to use a VR headset extensively until this one. It did take me longer to set this device up due to my inexperience but luckily no problems were encountered. I was able to create a Meta account without needing Facebook which was nice. There is a Meta Quest app available that I do recommend you download since many items can be done using this app. For example, you can sync your media with your phone, cast to your phone, launch apps, edit the headset’s settings, and more. I also recommend going through the fit adjustment feature before using the headset to maximize comfort and screen quality. ===== QUEST PRO NOTABLE FEATURES: -Facial tracking: Facial tracking is surprisingly good. Facial expressions are fairly accurate on the avatar. While I did find the avatars a bit creepy, I do think that this technology is heading in the right direction. -Hand tracking: This is available in place of the touch pro controllers. This is neat and I did enjoy using my hands on some games like Cubism. This is certainly a feature that is cool and would work great in MR and AR. I just wish more applications supported it. -Passthrough: Passthrough works great. It’s cool to see the real world in color and not have to take off the headset all the time when wanting to do something outside VR. Quality isn’t the best but with time, I hope the passthrough feature will only get better and hopefully be considered full AR. I also found that text in the real world was difficult to read with passthrough on. As a result, using my phone wasn’t an option -Multitasking: I’m not sure if this feature is present on other VR headsets but being able to use two or more 2D apps at the same time was neat. Meta wants this headset to be used for work and productivity and the ability to do this is certainly a step in the right direction. -Room Setup: If you plan to use the headset in a single room for most of the time, this feature should certainly be enabled. This feature allows you to draw your entire room layout from walls to furniture so that you could know where everything is in the real world. -Haptic Feedback: If you have used a PS5 controller, you know what haptic feedback feels like. While not many applications support this feature, I do love how it’s being used by the applications that do implement it. In Painting VR, I was able to get a life-like experience with drawing on a canvas. -Spatial Audio: I was surprised by the headset’s sound quality. I was also surprised by the spatial audio feature. Playing Resident Evil 4 with spatial audio was a frightening experience. ===== GAME TESTING: Meta wants this to be a headset for work, creativity, and collaboration. But at the end of the day, many will end up using it for games. Games still are the reason many of us obtain a VR headset. With that being said, I did test a variety of games from a variety of genres. The first game that I tested on the Meta Quest Pro was the ever-popular Beat Saber. The controls felt good, and the visual quality was excellent! There isn’t much to say besides that if someone you know hasn’t tried a VR game before, Beat Saber should be the first choice! A puzzle game that I seriously enjoyed was Cubism. This game is an exceptional choice if you want to experience the hand-tracking feature at its best. Everything felt natural and hand tracking was on par with my real hand which was neat! The only item missing is the haptic feedback. I am sure in the future there will be some type of affordable gloves where we’ll be able to “feel” the actual object being touched or held. An “escape room” like-game I found enjoyable and immersive was I Expect you to Die 1. If you aren’t into puzzles but into games that give you a thrilling experience with some puzzle-like features, I do recommend this one. The controls felt great, and my overall experience was mesmerizing. A multiplayer game I tried out was Rec Room. You do have to create an account to play but the game does remind me of a more sociable Roblox with all its minigames. If you have friends or family to play with, I do highly recommend playing these minigames with them, they are indeed entertaining. A game I need to mention is Resident Evil 4. I’m not into psychological horror games but I can do normal horror games like this one. I truly believe this game is one of the best games on VR at the moment. The immersive experience along with the amazing controls should truly put you in for a ride. The Meta Quest Pro’s striking visual clarity does this game its justice. And the headset’s spatial audio feature does make the game even more immersive than it already is. ===== WORK AND PRODUCTIVITY TOOLS TESTING: I also had a chance to test some work and productivity apps for the Meta Quest Pro. I do think we are still early when it comes to getting actual work done in VR. There are also a slim number of VR apps that are work-related. I used Horizon Workrooms to get into that “work” phase, but I couldn't just get much done. With my head sweating, various bugs, and overall feel, I didn’t find it enjoyable at all. I prefer my two physical monitors over the virtual monitors. While a neat concept, I couldn’t get myself to use it again. There is also a feature where one can use their physical keyboard virtually but unfortunately, there were only around 4-5 keyboards that supported this feature. I had to use my keyboard using the passthrough feature which isn’t too enjoyable considering the resolution of the video. Maybe down the road I’ll come back to it and enjoy the virtual workspace but as of now, the concept is not there yet. If you are an artist, I do think you will like the next one. Painting VR is a neat Mixed Reality tool. I’m no artist myself but my sister does make art and she seemed to enjoy it. With the time I did spend playing around with it, I loved how realistic the strokes of whatever art tool you were using felt. The game has its bugs too but overall, I did enjoy the tool and recommend it to artists. There are also other tools like Tribe XR which allows you to be a DJ in the Metaverse and TRIPP which offers guided meditation. I’m a drummer so I’m hoping there will be some type of drum simulator in the future, now that would be outstanding! ===== WHO IS THIS FOR? A question that I asked myself while using the Meta Quest Pro was, who is this for? This headset is marketed as a work, creativity, and collaboration headset. I can see this headset being used in those collaborative settings but is this a way too early implementation? Not only is this headset expensive but there are much cheaper alternatives like Zoom that work just as well if one wants to work collaboratively with others Unless this headset becomes cheaper and the technology becomes more available, I don’t see many businesses and educational institutions using it let alone buying it. I can see some schools taking advantage of apps like Nanome (chemistry app) in the small classroom setting but it is a very niche market. I see this headset for the individual who enjoys playing VR games or maybe a group of hobbyists that love to collab in a virtual world watching movies, showing off their art, playing games, or chatting. But besides that, I don’t see it many people buying the Quest Pro for what it was intended for. ===== THE VERDICT/TLDR: The Quest Pro provides an immersive VR experience with stunning visual clarity and amazing haptic feedback on the controllers that make VR a lot more realistic. The headset contains many features that allow you to work by yourself or others in a collaborative space as well as game in both VR and AR, but at the end of the day, this headset works more as a VR headset. I do believe this headset is a step in the right direction but as of now, it is a very early adaptation of something that is not yet existent. The expensive headset is off-putting to many, but I will admit that this VR headset is undoubtedly breathtaking, and if you can afford it, I recommend you try it out. On the contrary, if you are looking for your first VR headset or a VR headset that does the basics, I would look somewhere else.

    I would recommend this to a friend
  • Pros mentioned:
    Comfort
    Tech Insider Network Member

    Rated 4 out of 5 stars

    A Meta-Verse of Potential

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    Tech Insider Network Member
    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    Between 2020 and personal life, we all can use an escape. This is why I originally purchased my Oculus Quest 2. Being a former avid gamer, and now a father and business owner that socially games, I was not new to virtual entertainment. That being said, the virtual reality experience was new to me. With a whole new world opened to me (literally) with my VR headset, I was mesmerized in possibilities and wanted to explore every one of them. I also found a love for virtual escape rooms. However I also found a lot of limitations...namely in comfort and the ability to adjust between users. As I mentioned previously, I am no longer just a gamer, but also a parent. The Meta Quest Pro solves a lot of the problems I experienced with my other VR headset. First, the performance is far superior. The games, interactions, and overall experience feels a lot less...well...clunky. One of my families favorite activities was streaming the VR experience to our projector via Chromecast so everyone could enjoy what was happening. This was especially fun while friends would play Drunk Bar Fight or similar games. However with the Quest 2, this experience was very hit or miss. There was a lot of disconnecting and freezing, which could really ruin the experience. With the Quest Pro, however, no such killjoy has been experienced. Another hindrance experienced with the Quest 2 was the difficulty of adjusting the headset between 10 gallon adult heads to juvenile nuggets. I think that NASA had an easier time landing on the moon than we had finding that sweet spot for clarity and comfort. But the Quest Pro is a godsend and incorporates size adjustments the way that all VR headsets should have been from the beginning. Is your head smaller than the last user? No problem. Spin the adjustment knob on the back of the headset until it feels comfortable. Are your eyes a little wider apart than your average bear? No problem! The lenses adjust narrower or wider apart. And lastly, do you need glasses? This headset does not require you to use a spacer like previous generations. Just move the eye lenses away and you are good to go! Not only have these adjustments allowed for a simpler and more enjoyable experience, they also allow for greater comfort and prolonged use! Now that we know the headset is much improved, how is the gaming or activity use? Well...we don't know yet. Meta has been working with a variety of developers to create games and apps that will utilize the color passthrough and augmented reality possible with the Quest Pro. However, at the time of this review, there are very limited programs out there that really utilize these features. My first go to was in the I EXPECT YOU TO DIE franchise. I love this series, as it mixes James Bond with an Escape Room. The Meta Quest Pro has access to the latest installment, I EXPECT YOU TO DIE: HOME SWEET HOME. This game allows you to escape the confines of your home...literally. The first thing you need to do is draw the parameters of the room you are playing in. This includes walls, doors, windows, tables, couches, etc. This may sound complicated, however the Quest Pro makes this simple and took me maybe 3 minutes. After setup, you are delivered to your home in a shipment container that you must figure out how to open. After getting out of the box, you are greeted by Zorg's typical mischief that tries to kill you. But trying to disarm traps in your own home is another element that just takes this game to another level. My only complaint...this game is only a trial. After about 10 minutes I was finished. I really would like to purchase the full version, but it does not appear to be available yet. There are other apps such as IMMERSED, PAINTING, and WOOORLD that will allow you to really immerse yourself in experience and productivity, however I do not feel they have reached their potential as of yet. The Meta Quest Pro is full of potential and will be AMAZING this coming holiday season as more games and apps are released. When the game and app library is populated with a wider variety of experiences, this device will be worth the heftier price tag its boasts over its predecessors. However, without the ability to utilize the complete feature set of this device, its hard to say that its worth a mortgage payment at this time. Will I enjoy this headset? Indeed. Will I enjoy it more in the future? Most Definitely.

    I would recommend this to a friend
  • Pros mentioned:
    Eye tracking
    Cons mentioned:
    Battery life
    Tech Insider Network Member

    Rated 5 out of 5 stars

    Best VR Experience Yet

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    Tech Insider Network Member
    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    Below is a summarized review of the Meta Quest Pro. Below that review I included an extended review with more details of the device and my experience. The Meta Quest Pro virtual reality headset is Meta’s newest VR offering and is nothing short of amazing. With many productivity tools as well as games, this VR headset has Meta’s latest VR technology heading in the right direction. The Meta Quest Pro when compared to the Quest 2, offers Wi-Fi 6E (double the bandwidth vs Quest 2), passthrough video, eye movement tracking, facial expression tracking, a better LCD display (37% greater ppi and 1.3 times greater color gamut for color detail), a faster processor, and double the RAM (6GB vs 12GB). The LCD screen was outstanding and colors were very vibrant and vivid. The virtual world in social apps, video content (some were slightly grainy due to the recording technology used at the time), and games were very clear. While there are many upsides to the Quest Pro, a few downsides are the quality of the video passthrough and the battery life when compared to the Quest 2. With mixed usage of playing video games and watching 360 videos, the headset would die between the 2 hour and 30 minute mark to 3 hours. As for the video passthrough, it is a very nice feature to be able to switch from the VR world to the real world although the video quality of the cameras used to view the real world was lacking. Video was grainy and was even more so in low light situations. Your surroundings and objects can be seen but details like writing on paper is too blurry to be seen. Overall, the Meta Quest Pro is an amazing VR headset and will not disappoint. Others have said it is mainly for productivity but I disagree and is just as good for gaming as any other headset (if not even better). I recommend the Quest Pro for everyone wanting the extra features and power such as eye and face tracking as well as the 12GB of memory. —---- Extended Review Below —---- The Meta Quest Pro comes with everything you need to start your VR journey and some very useful accessories. Along with the Quest Pro headset and two Quest Touch Pro controllers are included an AC adapter, a USB C to USB C cable, dual charging headset and controller dock, a USB C to controller connector charging cable, a rubber headset protective cover, two rubber light blockers (each placed on side of headset), two controller wrist straps, stylus tips for the controllers, and a cleaning cloth. Lots of very convenient accessories and found myself using all of them in a few days. When first putting on and powering up the headset, you are taken through a series of steps to setup your headset as well as create an account to be able to use the Meta Quest app store. The design of the Quest Pro allows for it to wrap around your head and tighten the fit. After the 15 minute setup, you are then able to download apps. By downloading the Meta Quest app on your phone, you can also purchase and queue app downloads to have them self download and install on your Quest Pro. From scrolling through the app, the app store offers tons of games and productivity apps. From exercising and sports games, painting and 360 video apps, to social apps and apps where you can collaborate with others (through sharing documents, writing on virtual boards, etc.), there are many applications in the Meta Quest store. A few games my family and I enjoyed playing were Nerf Ultimate Championship (family friendly shooter), Premium Bowling (bowling but in VR), and Sports Scramble (cartoon based sports like tennis, bowling, and baseball). After wearing it for over long periods of 1-2 hours, I found the rubber grip that lies on your forehead and upper part of the back of your head did not cause fatigue for me. I was able to jump, duck, and move around without any problems. The headset stayed fixed onto my head and did not have to worry about it falling off my head. Movement is tracked from multiple cameras on the headset and the controllers themselves. I was amazed by how well the movement tracking was and how the cameras on the controllers could detect my thumb movement from the buttons to the joysticks. Along with hand movement tracking, the Quest Pro offers eye and facial movement tracking (needs to be enabled first in the settings). As Meta and others continue to develop social apps, the additional eye and facial expression tracking helps create a more realistic virtual social experience. When you smile while using the Quest Pro, it will be shown on your avatar in social apps (after enabling eye and face tracking in settings). Meta also added the ability to view your surroundings while continuing to wear the headset via three front cameras. By double tapping the side of the headset (setting needs to be changed to add this capability), you are able to switch from virtual reality to the real world. Although the passthrough video is a very nice feature, it does need some improvement and is most evident when a bright light is turned on in the room or when in areas with little light. In simple terms, you are able to distinguish your surroundings and objects, but not be able to read your phone or any writing on a piece of paper. From the design of the headset and controllers, you can see Meta spent time with its design. Nice details I noticed were how the light blockers attach to the headset magnetically and how the two controllers can magnetically attach to each other for storage. As for the the LCD screens on the Meta Quest Pro, they were bright and clear; I was able to view mostly everything in beautiful high definition video (aside from some 360 video recorded content played via the TV app). I thoroughly enjoyed and found myself viewing and showcasing a lot of the 360 degree VR videos to friends and family. There are many documentaries and video events available to view for free and I found the 360 video content library is not lacking. In addition to the apps available through the Meta Quest app store, you are also able to connect your headset to your computer and play content from it. Through Meta Air Link, you are able to wirelessly connect your computer (if your computer meets the hardware compatibilities) to your Quest Pro and play computer VR games as well. SteamVR was also able to be opened using this method as well. When compared to other VR headsets, I was blown away by how well the audio sounded on the Quest Pro. Based on the direction and distance of a sound in VR, the sound will either be heard from left, right, or both speakers creating a virtual stereo environment. Audio was loud and clear and I didn't find myself needing to wear headphones at any point to be able to listen to audio clearly. Another detail I noticed was the battery life of the Quest Pro. It was decent and lasted for about two and a half to three hours with mixed usage (played video games and watched 360 video content). It varied when using it for video content vs more graphics intensive apps like video games. For those new to virtual reality and those that are not, both will be amazed by the quality of the Quest Pro. The differences from the Quest 2 are nice upgrades and will be sure to last as time passes. As mentioned in the summarized review, I recommend the Quest Pro for everyone wanting the extra features and power such as eye and face tracking as well as the 12GB of memory. The Quest Pro is definitely more than just productivity and is just as great for the avid gamer.

    I would recommend this to a friend
  • Pros mentioned:
    Comfort
    Tech Insider Network Member

    Rated 4 out of 5 stars

    The very grown up version of its sibling (Quest 2)

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    Tech Insider Network Member
    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    Meta Quest Pro Summary: The very grown up version of its sibling (Quest 2). Pros: * Comfortable! This unit is much more comfortable than previous iterations of this product line. Specifically, the Quest 2. I think it is the nice padded holders vs straps and the adjustment knobs. * Svelte! This unit is very attractive. It feels nice, it feels appropriately weighted, and is sure to garner questions just sitting on the shelf. * Very nice charging dock. The dock, while not perfect, is a perfect addition to the family. No more messy cables or batteries. Just set the controllers and headset on the dock and let them charge. * Comfort, again. My first few sessions with this device went hours long. I think 3 and 2 hours, respectively. Because of the design and comfort I didn't notice how long I had been using the Quest Pro. Normally, sweat or heat would make things uncomfortable well before battery time expired. Not any more, apparently. * Refined controllers and better hand and eye tracking support. This iteration has definitely improved on the physical hand controllers as well as the software behind the hand and eye tracking features. The hand tracking works better than I'd expect, the eye tracking not entirely sure how it applies, though. I think in conference rooms and stuff is where you'd notice this feature. * Less strain on the eyes and neck. The ergonomics of the device seemed to take a smaller toll with less eye strain and no discomfort from using the device for hours on end. Cons: * Software. Some of the features VR content for the Meta Quest Pro could use some refinement. It was a chore to get friends added, but I do like that I can more easily add profiles (accounts) to the device. This was annoying because I wanted to start a party for a co-op zombie shooter and Meta wouldn't show my friends. And when they did appear (acceptance lag/ issues) it showed us offline to each other. Then magically, it all worked! * Auto hand tracking vs controller detection isn't as smooth as it needs to be, but it does work well enough once the mode is correctly detected. * The dock, while fantastic, could be a bit easier to use. If you have a small head, then the glasses won't fit on the dock easily with the controllers. You have to adjust the headband to a larger setting for it to fit well. A stronger magnet for the glasses may have helped with this, I am not sure. Not a big deal, but you do have to be sure the glasses are resting perfectly or they won't charge. Protective cover on the glasses while charging? Forget about it, they cover the charging receptacles. Use: I've only had these units for a few days. In that time, I've tried immersive desktop experience using the glasses for work (coding) and even tried playing World of Warcraft with them. Pretty sweet! Collaboration software for VR engagements was neat, though I'm not sure ready for prime time - not enough users. But for my testing worked great. I also played the usual suspects and they all performed well with this unit: Beat Saber, Drop Dead, YouTube VR, and even some VR enabled websites, etc. Co-op game mode is definitely a lot of fun. Seated mode for most games could also use some work as for some reason, my units/games have trouble with it. Modeling software that lets you build and move things around works, but it feels a bit too clunky for me - I think this is probably just a training issue, though. All in all, the price point is a bit punishing, but this iteration of the Quest definitely shows the promise of VR with respect to common pain points: comfort, usability, and practicality. If you're ready to immerse yourself in a world of VR, or have already taken the plunge and are wondering if you should upgrade, then the Meta Quest Pro might be for you!

    I would recommend this to a friend
  • Pros mentioned:
    Comfort, Pancake lenses
    Cons mentioned:
    Battery life

    Rated 4 out of 5 stars

    Overkill for gaming

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    Posted . Owned for 2 weeks when reviewed.
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    I got this because I was planning on using it for working in Immersed. I tried Immersed with my Quest 2, and it was cool, but not workable as I had to move my whole head to focus on anything. The Quest Pro fixes that issue with the pancake lenses that allow me to just move my eyes to focus on different areas of the screen. I'm still not able to get higher resolutions to work well though, so not sure if this will be a real solution for me. As for gaming, I don't notice a huge difference. Maybe it's just more natural to turn your head to focus in games. Some high-end gamers might find the cost worth it, though. The redesigned headset is way more comfortable, and less cumbersome than the 3rd-party strap replacements. Battery life is abysmal, including controllers. And because everything is rechargable, if a controller goes dead, you're waiting until it's charged instead of just swapping out batteries in the Quest 2. The included charging station is nice, but needs a lot of room to get everything seated properly. A more upright solution would've been better. Overall though, if you've got the money, it's a nice headset. But if you're not going to use something that makes use of the better lenses and cameras, it's not worth the price.

    I would recommend this to a friend
  • Pros mentioned:
    Comfort
    Tech Insider Network Member

    Rated 5 out of 5 stars

    The promise of VR finally fulfilled

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    Tech Insider Network Member
    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    The Meta Quest Pro is an extremely impressive device. I have been trying to love VR ever since the earliest iterations of it starting with the Oculus Rift, PSVR, and Quest 2. Each one gets closer and closer to the original promises of what would make VR so great, fully interactive virtual worlds with realistic tracking and minimal impact on your body. The Quest Pro is finally the one that makes me believe that promise and allows me to fully enjoy my experience in VR. I still own and use a Quest 2 so it’s easy to make comparisons to it with this premium level product from the same company. The Quest Pro addresses every single concern and complaint I have ever had about VR, primarily in ergonomics and comfort, followed by accurate tracking and fidelity. I wear glasses and I remember being surprised my first time trying VR that being near-sided I still needed to have my glasses on to see what was going on in spite of the headset being attached to my face. It has been a point of frustration more often than not due to the fact that most headsets I’ve used don’t fit well around glasses causing them to become an additional pressure point against my face that makes it uncomfortable quickly. My first impression of the pro was that it not only fits around my glasses it does so without crushing them in any way so it resolves that issue completely and finally for me. Then, the next ergonomic factor is that it balances the weight of the headset between the front and back evenly instead of all of it being in the front and therefore on your face. This takes away the pressure on the bridge of my nose that in past experiences would reduce the amount of time I could spend in VR before becoming too uncomfortable to continue. It is a game changer. I can now spend many hours at a time without ending up with a headache or soreness from the use, and when I take it off I no longer feel like there was a physical cost to having used a headset for extended periods of time. The intent for the Quest Pro is clearly to be a multi faceted device that can be used for gaming, augmented reality, collaboration, art, and more so being able to do so comfortably for extended periods of time is extremely important and I feel like Meta have nailed it in that regard. It has 3-4 hours of battery life available from what I can tell so far, and that seems more than enough for it’s intended uses. Drop the headset and controllers on the included charging dock and all 3 pieces will vibrate or make sound as well as indicate with small leds that they are connected properly and charging. It is so nice to be able to do that rather than replace AA batteries and have to plug in. I have spent a great deal of time tryout out various games and apps to see how it does things better and differently, and in every way it improves upon its more entry level stable mate. The screen is crisp with no noticeable screen door effect, great color, and no lag. The built in speakers sound great and are easily adjusted in settings or via the volume toggle on the right side of the headband. The controllers feel perfect in the hands, very comfortable with just the right amount of heft to them. The buttons and control sticks are crisp and responsive and motion tracking is flawless. Hand tracking can be a little imperfect at times but is much better than what I experienced on the quest 2. That motion tracking improvement makes games like Beat Saber extremely satisfying as every movement is 1:1 with no lag whatsoever so every cut is exactly as you would expect it to be. There are a few games like Cubism that support the new color pass through which allows you to play in more of an augmented reality format putting together puzzle pieces in your living space instead of a totally virtual one. It is a neat gimmick, and can be nice if you want to relax while playing but not be necessarily cut off from your surroundings. There are also several apps for workspace collaboration that I could see being useful in the right fields for professionals needing new ways to create and share ideas. It’s not something I have much use for personally but is definitely an interesting concept. It is clear that VR is here to stay, and finally is getting to a point where it can be taken seriously with fewer and fewer drawbacks. The Meta Quest Pro is the first VR headset I’ve owned that I don’t have to convince myself to use. It is easy to put on and use and so comfortable that I actually want to spend as much time with it as I can instead of feeling like I really should because I own it after all. It’s not for everyone, more for enthusiasts and tech lovers like myself who have to be on the bleeding edge. But if you are the type of person who wants to experience the best VR has to offer and can make use of the augmented reality features, I think this device does everything better, for a price.

    I would recommend this to a friend
  • Pros mentioned:
    Eye tracking
    Cons mentioned:
    Battery life, Resolution

    Rated 4 out of 5 stars

    A good headset. Not perfect but a good choice.

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    Posted . Owned for 3 weeks when reviewed.
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    The Quest Pro is still buggy. It has a while to go and I'm unsure if Meta will continue to support it. However, I have to say the colors/lighting is great compared to the Quest 2. Its Face tracking is amazing, it is comfortable to me even with the support being on the head/forehead. Its tracking is very well done. The negatives are the battery life, its resolution, and its processing power. For 1K I think it will give the Quest Pro a good run for its money and compared to other $3500 headsets announced would buy this for $1000 any day. Its a very good headset and its fun to play games and work with. And the color pass through would have been better with the depth sensors and other things that were removed. So for me its worth 1k but I would not have paid the 1.5k. Maybe would have spent more if they ironed out bugs more and added the sensors they once deleted and put in the better processor options coming

    I would recommend this to a friend
  • Tech Insider Network Member

    Rated 4 out of 5 stars

    Great Hardware; Under-Utilized Features (For Now)

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    Tech Insider Network Member
    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    INTRO: 2 years after the original release of the Quest 2, the Quest Pro has a much higher price tag, but with a lot of advancements to improve immersion into the metaverse. But if you’re a VR enthusiast and price isn’t as much of a concern, then the Quest Pro has a lot of technology that makes it a unique and compelling offering. UNBOXING: Inside the box, you’ll be greeted with the Quest Pro headset, the Quest Touch Pro controllers with stylus tips, as well as the magnetic charging dock, a protective cover for the outer glass of the headset, partial light blockers for covering your left and right side peripheral vision, a couple wrist straps, and charging cables and the 45W wall adapter. Additionally, there is some literature included as well as a lens cloth. It’s important to note that you should not use any chemicals to clean the lenses. BUILD: The build on the Quest Pro has some significant improvements from the Quest 2. It leverages a darker black plastic that appears to be the same as the material used on the Quest 2, but now it has glass on the front of the headset, as opposed to plastic. I imagine this is due to the new optics, so it’s important to not accidentally run into a wall, as you may damage the glass on the front of the headset if your guardian boundaries aren’t accurate. You also have a new silicone padding for the forehead to reduce numbness compared to the original Quest 2 design. The new silicone padding makes the Quest 2 much easier to clean compared to the foam design on the original Quest 2. And if you’re having a party and taking turns among multiple users, then a quick wipedown will make everybody feel much more sanitary, as the Quest 2’s foam became a sponge for sweat, while the silicone design on the Quest Pro completely alleviates this issue. The new counterbalance design better distributes weight on your head. The rear of the headset is where you’ll find silicone padding, the tension adjustment mechanism, and the non-removable rechargeable battery. The magnetic charging dock is a great addition, as it makes it very easy to charge the headset and the controllers after every session. Conveniently, there is haptic feedback from the controllers when they are successfully charging, and the headset makes an audible chime as well. Additionally, there are LED indicators on the controllers and headset that light up when they are charging. COMFORT: Comfort on the Quest Pro is certainly an improvement over the Quest 2, but may have some small hurdles for those who wear glasses. If you wear glasses, the partial light blockers may prove to be a minor challenge on the Quest Pro. Whenever I wear glasses, I find that the partial light blockers get in the way of my frames while I’m trying to put the headset on. One thing that works for me is to pinch the light blockers and put the headset on with your glasses close to the display lenses. Be careful to avoid having your glasses make contact with the lenses, though, as you don’t want to risk scratches. Alternatively, you can avoid wearing the partial light blockers altogether—it’s certainly more convenient, but perhaps less immersive. I never really had issues with comfort on the Quest Pro thanks to this new design. I don’t personally experience issues with my frames pressing against my temples with the Quest Pro’s design. It is wide enough to fit my head and my glasses without applying pressure to my temples. This is a definitive improvement for glasses-users over the Quest 2’s design. SETUP: The Quest Pro does a good job out of the box introducing you to its physical features and adjustments. It teaches you about the physical adjustments you can make, including the new continuous IPD (interpupillary distance) and lens distance adjustments that were absent on the Quest 2. This means you can bring the lenses closer or further away from your eyes, and better adjust the distance between the two displays to better match your unique eyesight. The Quest Pro’s setup experience also introduces you to the new Quest Touch Pro controllers, hand tracking, and Pro-exclusive features like facial gestures, eye tracking, and mixed reality. I also want to make mention that the new experience allows you to login with a Meta account, so you do not need a Facebook account to use the Quest Pro. DISPLAY: Thanks to a new optical stack, the Quest Pro experiences improved clarity via the pancake lenses. The displays in each eye come in at 1800×1920 from 72Hz to 90Hz—which isn’t much of a change from the Quest 2, but they have improved the horizontal field of view to 106 degrees from the 96 degrees on the Quest 2. In my experience, the Quest Pro has a clearer, sharper image compared to the already fantastic Quest 2. I always forget that I’m actually looking at a grid of pixels. AUDIO: The onboard audio has also improved on the Quest Pro. The speakers are placed across the side bands and have a fuller sound compared to the Quest 2. However, if you want a more private experience, you now have access to two 3.5mm headphone jacks on each side band. This allows Meta and other manufacturers to provide single earbuds that connect to just one side of the headset instead of using a single stereo jack. This helps with keeping cable clutter to a minimum if you use headphones designed for VR headsets like this. That being said, both headphone jacks can also output in stereo if you do not mind dealing with some cable clutter. I wouldn’t use over-ear headphones due to the difficulty of fitting them over the side bands, but some over-ear headphones may fit better than others. Additionally, the Quest Pro does have Bluetooth 5.2, but I tried using my AirPods Pro 2nd gen and the experience was far too laggy, so I would avoid Bluetooth headphones. However, the USB-C input could theoretically connect to some 2.4GHz wireless headphones with a dongle. CONTROLLERS: The new Quest Touch Pro controllers are self-tracking which means they are significantly more accurate compared to the Quest 2 controllers. Since the headset itself no longer has to track the controllers, the controllers omit the ring of LED lights in favor of 3 onboard tracking cameras. This means that the controllers have a smaller footprint, can be brought closer together without accidentally colliding, and will be tracked much more accurately in 3D space. Gone are the days of controller drift because the controllers are behind your back and out of view of the headset cameras. Other than that, the controllers have a new rubberized grip and also have a removable wrist strap where you can instead attach the stylus tips to use the controller for whiteboards and other drawing experiences. SOFTWARE ECOSYSTEM: In terms of apps and games, the Quest Pro can do everything the Quest 2 can do, but do it better. The ecosystem is rich and diverse with different experiences. There are apps for productivity and remote desktop experiences, and there are even apps for watching movies and videos in VR—alone or with friends. If you enjoy playing games, there are a slew of titles from rhythm games to cooking competitions to table tennis and golf, or even puzzle games, board games, Action-Adventure RPGs and First-Person Shooters. Over the past 2 years, the ecosystem for the Quest has expanded significantly, and I genuinely believe there’s something for everyone to enjoy. FACIAL TRACKING & MIXED REALITY: Firstly, these are opt-in capabilities and are completely optional. That being said, the new facial expression and eye tracking capabilities are currently very limited in usability because, at the time of writing, so few apps are currently taking advantage of them. Both the Meta Horizon & the Horizon Workrooms allow you to test these features, and from my experience, they do a good job at detecting facial expressions to add a bit more liveliness to my avatar. However, these expressions aren’t very nuanced because the models don’t have dimples and wrinkles. That being said, I think this may improve as time goes on. For mixed reality, I feel as though further breakthroughs will need to happen to make it more desirable. In my testing of the new AR mode from the RPG board game Demeo, I was able to put the 3D board game onto my real life coffee table. While quite impressive, I think the fact that the passthrough cameras are fairly grainy diminishes the immersion factor for me. That being said, I could see how integrating a seat and a coffee table might be nice if you don’t want to be completely pulled away from reality if you need to be aware of your physical environment for some reason. BATTERY LIFE: There are a lot of claims about the Quest Pro having a 1-2 hour battery life, and I think this is highly dependent on the types of experiences you are engaging in, and what features are enabled or disabled on the headset. In some cases, you may see 3-4 hours of battery life, but I think more realistically, you should take breaks after 1-2 hours. CONCLUSION: The Quest Pro represents the direction that Meta envisions for the future of the metaverse. On top of its improvements from the Quest 2, it adds new features to make experiences more immersive. And while I think most people are probably still better off with the Quest 2 at its price-point, I think the Quest Pro’s high cost may find its justification in time when apps and games begin to take advantage of the suite of new facial tracking and mixed reality features.

    No, I would not recommend this to a friend
  • Pros mentioned:
    Comfort, Pancake lenses
    Cons mentioned:
    Expensive

    Rated 5 out of 5 stars

    Wow! Now I get the mixed reality/metaverse hype!

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    Posted . Owned for less than 1 week when reviewed.
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    Added a Quest Pro to my collection and now I finally get the mixed reality/metaverse thing. **TLDR: The Quest Pro is worth it if you’re a VR enthusiast, an early adopter, and just want a glimpse into why all the hype behind mixed reality and metaverse talk. The video reviews don’t do it justice, try it out in person if you can.** I current have a Quest 2, PSVR2, and now Quest Pro. I have a gaming PC for PCVR on Steam. My experience includes Rift CV1 and Rift-S since 2015. I am really impressed! The form factor is just svelte. It’s smaller than I thought it would be, literally half the thickness of the Quest 2. And the feel of the device is absolutely premium, even though it’s $1k now, the build quality is $1500 for sure. I see why it’s called Pro. The Quest 2 and VR2 feel like - and mind you I have both - toys compared to this. ALL and I mean ALL the materials are premium. This thing feels like holding a high-end DSLR camera vs a budget compact point and shoot. Same with the controllers, good lord they are just a premium as the headset! And praise Jesus the dorky visor look is gone. It looks badass, cyberpunk even. People, the pancake lenses are for real, the hype is legit and this is the way forward next gen. Fresnel is so obsolete, I see that now. These are so clear and require minimal adjustments. The clarity! It’s crazy, but with these lenses I don’t even notice the whole microLED VS OLED debate. It’s a non-issue. You won’t care. With this pixel density, you have to really try to squint to barely see them. It’s not retina level yet, but that’s not far away in the future based on this. Makes me wonder what Apple Reality Pro will launch with. And here’s the kicker. This is a Mixed Reality headset, first and foremost. It’s not a VR headset. The design puts MR front and center as this thing is clearly designed to walk the line between both worlds and do so in a seamless way, immersing you when needed, but not detaching you from the world around you. You can freely traverse back and forth with ease. It’s convenient. It’s almost as easy as switching between a pair of glasses between activities. But you can still go full VR if you want. You can still use PCVR if you want. One thing that has surprised me so far is how much I like seeing around the headset through the peripheral. I thought this would be a downside. You literally see your arms and hands move seamlessly between the two environments. The color pass through is very spatially accurate, still grainy, but fine to get a drink, hold a conversation, feed the dog, whatever. This has to be experienced to really understand. If you want to be more immersed, the magnetic light blockers work great. I think the full light shield is unnecessary and annoying because you can’t dock with it on. The only thing I don’t like is the material of the forehead cushion, it’s like a soft touch synthetic foam that picks up any and all skin oil sheen, even straight out of the shower. And accessories are lacking because this isn’t a huge seller. But that may change with the new price point. One thing I can tell is that this is a preview of what is to come. Apple is going to have to match this quality and form factor to be relevant unless they’re just intending to be an extension of the iOS ecosystem. If you just want VR, it’s overkill, but if you want to see mixed reality like how Meta talks about it? And I can’t believe I’m saying this as a former skeptic, but I can start to see the vision taking form. One more generation from here and I can start to understand where they’re going with it. If they can deliver a product like this at sub-500 and keep shrinking the form factor, it’s going to have mass appeal. Bottom line, I would have never touched this at $1500, but at $1,000, I feel like I got my money’s worth. I’m selling my Quest 2 to soften the blow. If you don’t want to wait for Quest 3 and have the disposable income, get the Pro, wait for release of Quest 3 specs and if they are better, sell the Pro before release for an even trade for Quest 3. That’s my plan. And I’m also keeping an eye out for Apple Reality Pro.

    I would recommend this to a friend