Until Dawn - PlayStation 4

ESRB Rating: Mature
Blood and gore
$19.99
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Overview

What's Included


  • Until Dawn

Ratings & Reviews


Overall Customer Rating:
98% of customers would recommend this product to a friend (3070 out of 3144)

Product Details


  • Developer: Supermassive Games
  • Publisher: Sony
  • Platform: PlayStation 4
  • Genre: Action and Adventure
  • Release Date: 08/25/2015

Synopsis


The wind blows through the trees atop the mountain as sunset turns to twilight. One of the most beautiful times of the day is supposed to be one of relaxation and recollection — but this night isn't like most nights. Your friends and you are trapped here in a remote retreat — but you're not alone. Tensions are running high, dread grips the group and no one knows what the next minute will bring. You'll have to fight through the fear to make it through the night. Do you have what it takes to last Until Dawn?

Written in collaboration with cult writers/directors Larry Fessenden and Graham Reznick, Until Dawn plunges you into a remote mountain retreat where a group of eight friends is trapped. Fear permeates the group, and dread lurks around every corner as you are not alone. Every decision matters, as each choice you make has a ripple effect that may save a life — or place someone in grave peril. Branching storylines ensure no two gameplay experiences will be the same as you carve your path to survival. Immerse yourself in the horror with the power of the Killzone Shadow Fall engine that delivers realistic visuals and edge-of-your-seat gameplay. Who will survive?

Features


Step into the roles of eight friends, who are trapped together on a remote mountain retreat, and fight through your fear if you want everyone to make it Until Dawn in one piece

Search for answers, but make your choices carefully, as every decision affects your fate and could mean the difference between life and death — for anyone

Experience branching storylines that ensure no two gameplay experiences will be the same — watch as the choices you make turn into moments of grave peril, or even save a life

Killzone Shadow Fall

Utilizes the power of an evolved engine to terrify you with realistic visuals and shock you with heart-racing gameplay

Dive into the spine-tingling storyline penned in collaboration with cult writers/directors Larry Fessenden and Graham Reznick that will have your hair standing on end



Overall customer rating

4.6
98%
would recommend to a friend

Pros

Cons

  • Rating: 5 out of 5 stars

    Great example of storytelling in games

    Posted
    doc8998
    • Verified PurchaserVerified Purchase
    • My Best Buy® Elite MemberElite Member

    Let's get this out of the way now- If you dislike QTE's in games, you're more than likely not going to enjoy Until Dawn. With that out of the way, if you're still here, let's get into precisely why THIS is what I've been waiting for. Too many people look forward to the next-gen of consoles almost primarily on the shiny overhaul of graphics- and there's nothing particularly wrong with that, but UD shows just what the horsepower of our now current-gen machines really can do- tell a story that makes it YOUR story, chock full of action-reaction, choice and consequence. Oh, sure, you can make the case that UD is the best looking game on the PS4 as of now. Like PS3's Quantic Dreams' games (in particular, Beyond Two Souls) they've digitized live actors into the game world and given you control over them. And while Quantic Dreams gave us great opportunities of choice, the levels of such decision-making pale in comparison to UD. In controlling every character at various times, and thus, interacting with your friends, your choices in what you say and how you speak to them will influence how they treat you as the game progresses. UD's Butterfly Effect system kicks in with every important decision you make, all with a fluttering of the insects in the corner of the screen to let you know you've made a choice that could have been handled otherwise and will, in all likelihood, play some larger role later in your playthrough. Until Dawn as a game is perhaps better than 75% of the horror movies it borrows heavily from, and in handing you the reigns of the characters, removes the need to scream at your television set "why would you do something that STUPID?!?" If it was a stupid choice made in UD, you're the guilty party. The premise is simple, with a group of friends gathering at a giant lodge, trying to help their friend (the son of the owner of this abandoned building) through a rough time- at their last get-together the year prior, his twin sisters died when a prank went wrong. And, like all teen horror flicks, the power will go out, the lodge (conveniently located atop a mountain where the only way up is via cable car, and the only neighboring building is an abandoned sanitarium,) will be cut off from all help, cell phones will be useless, and blood will flow. Never before have I felt so in control over the characters I was given guardianship over- it's amazing knowing that every choice, big or small, very well could lead to it rewarding you down the line... Or biting you in the backside. The graphics are gorgeous, but it can be a shame with the setting calling for so much darkness, that you don't always get to appreciate them fully. The game is played in chapters, often leaving on a cliffhanger, and you'll be taken to the office of "Dr. Hill" (played with scene-chewing deliciousness by the wonderful Peter Stormare) where he'll talk to you as your psychiatrist- Usually about your fears... And of course, the game is learning about you as you answer his questions, making subtle changes to the setting and happenings in the game to try and get the best possible frights from you. And it will scare you- it's a game best played with the lights off, the sound up, and as late as possible. For the gore-hounds, UD also delivers, blending these sides of horror unlike most movies do, where it's usually one or the other. This is precisely the type of game I LOVE. ( I enjoy just about every type of game known to man, but no sports, no FPS, no racing game are going to get you as involved in the characters as well as a game in which you can sculpt the characters AND the story). While I love games, Until Dawn is best described as an experience. And while I give the game a 5 star rating, a 4.5 would still be best served for UD. Despite all its wonderful qualities, it still has some minor issues. Another great addition is NO PLAYER SAVES in your first playthrough... The game saves itself and does so FREQUENTLY (no technical issues with this) to make your first attempt at UD as "fresh" as possible. There is no going back. No changing a choice you might have regretted making as you heard the timer ticking down. No saving a character you let die because you weren't still enough. (Yes, "still enough"- the game will require you to remain almost perfectly still at times.) The story is great, but is far from perfect- like most teen horror flicks. You won't need many of the scattered clues lying around to figure things out as you play. Another negative is the voice-acting. NOT with the actors themselves, nor is it game sound (which is actually excellent). But no matter where the characters are, they all seem to sound as if they're talking in a sound studio. It's bothersome, but eventually you'll get used to it and it will cease to be as major of a nuisance as it is when you first hear it. Unfortunately, the isometric camera angle is here with the ugly "walking tank" controls, as well. Ever since the original Resident Evil employed this, it has frustrated me. Fortunately, UD never has seemed to get me killed because of this choice in control/ camera, it's still an unnatural feel to be walking in one direction, only for the camera to change and you're holding the control stick in the opposite direction of which way your character is walking. Putting the stick in neutral for a moment corrects this, but it takes you out of the immersion ever so slightly. The only other negative I can point to, and I know it was done intentionally, is a slightly too common reliance on "misdirected" jump-scares... The old animal jumping out of the closet is a pretty standard horror trope, but those similar type scares that don't involve the actual killer, appear a few times more than I'd care. They'll still make you jump... You'll just catch yourself asking when the real reason to be scared is going to happen. Until Dawn is what this new generation of consoles needs to investigate- choice and consequence. If some company can make a game that makes you care this much for your characters, all while delivering with less QTE's, they're going to score big. If they can manage to combine it with the action of a God of War or GTA, they'll have created perhaps one of the best games ever. Unfortunately, it seems to be a choice (ha) the devs make- focus super heavy into the story or super heavy into the action. Until then, games like The Order: 1886 and Until Dawn are going to have their supporters (although UD seems to have gathered more support than the Order- probably due to the subject matter of the two. Horror buffs are going to love UD even if they have to put up with the QTE heavy play they normally wouldn't with any other game) of which I am one. I'm a sucker for story that keeps me interested all the way through- one that doesn't just assign me to kill the next round of bad guys. Until Dawn is a game that should be in the hands of fans that enjoy horror, enjoy gaming as an experience, or that are simply tired of "blowing stuff up real good". Here's hoping they make a sequel!

    I would recommend this to a friend

  • Rating: 5 out of 5 stars

    Scary, Compelling and Effective

    Posted
    TheRealRuffy
    • Verified PurchaserVerified Purchase
    • My Best Buy® MemberMember

    Chilling, well acted and with a lot of jump scares. It's just like watching a scary '80s-'90s horror movie (very much an homage to classics such as Scream, Ravenous, Saw, or modern movies like The Cabin In The Woods), but you control the action, and this "movie" is over 8 hours long. The first few minutes really gets you emotionally involved in the plot, and while the reunion is a bit (a lot) forced, it works in terms of the scary movie genre that the game is paying homage to. The tension starts right away, and it does not let up for a moment. Even in quiet moments you're worried about what might be around the next corner. The game really gets the atmosphere right. Also, you care for each character, and while it's true that some of them are not wholly likable (in horror movie tradition, some are immature and they can be unkind, self-centered or unthinking), you really feel as if you want to get them all through the horror that is about to overtake them. The game controls are intuitive and effective, movement is smooth and unlike a few other games that have appeared recently, the characters move effortlessly from one place to another, without getting annoyingly caught up on furniture or architecture. The clues and collectibles in the game are very effective, and the in-game menus work well to help the player assess how well or poorly the game is going. During the action sequences, the player needs to make split-second decisions and controller inputs, and in my opinion (speaking as an older but experienced gamer) these are perfectly balanced to appeal to players of most abilities. The graphics are amazing, from the facial textures to the snowfall, lighting and shadows, this game really uses this latest generation of consoles to bring out detail and atmosphere. Music is very atmospheric and extremely well integrated well into the action. Replay value is wholly focused on survival, not on a branching plot. This is not a bad thing: while the overarching plot remains fixed, the fate of each character is very much decided by your actions and choices: any character or all of them can die. Conversely, any or all can be saved, but saving everyone is very hard: I only saved two of the eight characters the first time around (Sam and Emily). I'm looking forward to restarting in the hope that I can somehow get at least a few more people through "until dawn". The most innovative aspect of the game is what the developers call "The Butterfly Effect": a build-up of small, seemingly insignificant changes that may have devastating consequences down the line. This feature shows itself even in the first play through, as an in-game menu screen tells you which decisions you've made and gives subtle hints as to how you're doing. It's not just the illusion of choice - if you mess up too often, people's allegiances change and their options may narrow, making it harder for them to survive. Sometimes, a small mistake will be recoverable, but the mistakes do mount up, and sometimes the choices made leave no way out. At the game's end the sun rises, but who will be there to see it is up to you. My only criticisms so far (all are very minor): 1: The camera sometimes doesn't feel as if it's showing enough of the scenes, and it can make movement tricky in darker areas, but then again, that may be a conscious decision because of the need for a survival horror game to be claustrophobic. 2: The scenes with the psychiatrist take the player out of the action to some extent, but on the other hand, they do offer the player a break in what might otherwise be a very tense game, at least until later on, when even these scenes acquire some tension. 3: There is some very minor image freezing that lasts a split second, usually when performing an action (I think I noticed three examples throughout the whole game). 4: The voices are occasionally slightly out of sync with the characters' mouth movements (again, I noticed this maybe three times). 5: The characters' heads seem kinda wobbly at some points (whenever it's a close-up and two or more characters are close to each other and talking). It's very subtle, but it is noticeable. 6. There is no way to adjust the screen size in the game - on my TV it's still playable, but some items on the screen edges are clipped. 7. I would have liked a little more humor to break the tension at some points - it's a very tense game (I think I mentioned that). 8. The pre-order DLC is just a small inconsequential scene tacked on to the end of chapter 2. It's almost like a deleted scene in a movie and it kinda messes with the pacing. I was kind of expecting a little more. Altogether, I had a blast with this game, and I think a lot of other players will too, even if this type of game is not their usual fare. For me, this is not just one of the best survival horror games I've ever played, but if it were a movie, I'd say it would be the best horror movie since The Cabin in the Woods. Yeah, it's that good. I will be very surprised if this game doesn't gather a few of the most prestigious Game of the Year awards.

    I would recommend this to a friend

  • Rating: 4 out of 5 stars

    Fantastic Game Overall

    Posted
    bigboss001
    • Verified PurchaserVerified Purchase
    • My Best Buy® MemberMember

    A quick way to describe this game is a choose your adventure in a horror scenario. That alone sparked my curiosity of checking this game out, along with the butterfly effect system that is in the game. First things first, the graphics are AMAZING! Almost real life quality to be exact. What I also found interesting/crazy, was how closely some voice actors resembled their actual characters. The story itself did seem somewhat cliche, but it later gets considerably more interesting; can't say much more about it without spoilers. Gameplay itself was also good, especially if you're familiar with Heavy Rain or Beyond Two Souls. What I mean by that is the quick time events that occur throughout the game; these range from simple button presses, to aiming a crosshair at a target, or even keeping the controller still for a certain amount of time. There will also be decisions you have to make within given time frame, which brings me to the butterfly effect system. The system was put together nicely, the developers did an excellent job with that. Within the collectibles menu, you can see how a chain of events unfold through actions you do; it even goes as far as adding the option to do nothing, which is sometimes the right thing to do! The only complaint I have about gameplay, is that sometimes, there is a poor sense of direction; you may find yourself trying to acquire the collectible totems or clues in the game, but end up jumping down to the next area and not being able to backtrack to find the other clues and totems. Although a minor complaint, there is a good chance you'll run into that problem, which may affect your experience. In the pause menu, you can also see stats bars for every character you end up controlling. These include Traits, and Relationship Status. Traits reflects the personality of the character, like bravery or curiosity to name a couple. To be honest, I am not sure how the Traits affect the story; maybe so you can see how it changes as the story goes, but that's a stretch and still makes it seem irrelevant. The Relationship Status shows how a specific character's relationship is with another. This does have more impact on the story as it affects how characters may interact with one another as the story progresses; for example, a few characters run away from something and character A pushes character B out of their way so character A can get further, putting character B in danger. Relationship Status also affects the final scene. Also, take note that there will be jump scares in the game; there is a questionnaire in the game which will affect what will appear in the jump scares throughout the game. The collectible totems in the game give you brief visions of possible outcomes or what to do depending on the color of the totem you may find; you might see a possible death of a character or an object of importance. It's up to you to interpret the vision and decide how to go about a situation. The visions from the totems may or not occur based on how you play. If I had to rate this game from 1-10, I would give it a solid 8, maybe 8.5 out of 10. It's a great game despite its flaws pointed out earlier. It is definitely worth full price, even better if you get it on sale or even have GCU membership to get 20% off new games here on Best Buy. I'm confident you will enjoy this game.

    I would recommend this to a friend

  • Rating: 5 out of 5 stars

    HIGHLY Recommended!

    Posted
    ToddV
    • Verified PurchaserVerified Purchase
    • My Best Buy® Elite Plus MemberElite Plus Member

    I seriously can't recommend this game enough. I'm terrified of horror movies but when I heard about the amount of choice given to the player in this game, I decided to get it. Brief plot summary: Eight teenagers visit a mountainside cabin where weird, unsettling things start happening. You control their decisions, from trusting or doubting each other, to deciding to hide or keep running when being chased. The game has a strong emphasis on the "butterfly effect," where small decisions have big consequences later. The decisions you make for each character determine how many survive until dawn. What I liked: - STORY: The writers created a game with the feel of a horror movie mixed with a mystery. You're constantly looking for clues to unveil the area's history and the details of who is pursuing you. The dialogue can be a bit hit or miss, but the general story arc and background details is very well done. - CHARACTERS: The game starts with each character occupying a pretty standard stereotype, such as jock, comic, dumb girl, etc. I quickly grew attached to everyone, as the writers give each character a lot of depth. Deciding their choices throughout the game also tailors them to how YOU want to play. If you see a character cheat on her boyfriend, you have the option to tell that boyfriend or to side with the girl, for example. - CHOICE: Seriously, if you're on the fence about the horror element but you like games like Mass Effect, Bioshock, Fallout for the choices they give you, you have to try Until Dawn. Simple decisions like whether you leave a bat in the basement or take it with you, whether you take a shortcut or the long and safe route, whether you trip as you're running or respond perfectly, whether you escalate a disagreement with someone or make amends; these decisions impact what happens later. It's hard to keep every character alive, but it's possible. - GRAPHICS: The facial animations in this game are unparalleled. Very, very well done and the "making of Until Dawn" section of the game shows just how much work went into this. - SCARES: Like I said, I'm a total wimp for horror... but I ended up loving the scary moments actually. The game is relentless with the jump scares, particularly the first half of the game, and each left me laughing and relieved afterwards. The action moments tied to these fights, such as chases or fights, are really well done, too. What I didn't like: - STEREOTYPES: Pretty minor, but the writing for some of the characters stuck a little too close to the stereotype they were supposed to fulfill, like the "sleazy girl" or "girlfriend." These characters could have easily been given more depth, but as I said, pretty minor. Overall: - 5/5. This has become one of my favorite games. I'm going to play through again now and make different decisions to see how that changes how the game plays out. I managed to keep 5 of them alive this time.

    I would recommend this to a friend

  • Rating: 5 out of 5 stars

    YAAAASSSSS for most PS4 owners.

    Posted
    DomMar81
    • My Best Buy® MemberMember

    Until Dawn is one of the best games of 2015, hands down. This game did not get the promo it deserved, especially being a Sony Exclusive. It is a interactive horror game with numerous outcomes and decisions affecting the game. Not one person will have the same outcome has another. In a quick recap, the game is amazing in these areas. Gameplay: The game consists of a controlled free-roam of exploration of Blackwood Mountain. You control a total of 9 different characters. The game also consists of choices and QTEs that the player must make that effect the story. There are no wrong or right choices in this game. Just different ones. Some affect in subtle ways another character may react to another, while some carry HUGE consequences that take your game to another direction. Cast: Hits a home-run from the cast which includes Hayden Panettiere, Peter Stormare, Rami Malik and more. Everyone is on point in their performances. Graphics: Best graphics on the market right now. Character models of actors are accurate and the backgrounds and settings are beautiful. Story: 8 college kids return for the 1 year anniversary of the disappearance of 2 friends. This classic scenario is followed by the kids being hunted down one by one in the isolated mountains, which may or may not be related to their friends disappearances the year before. The game has numerous plot lines that may be used or may not be depending on choices. One playthrough may see a storyline that another wont even have access too. All characters can survive, or they may all die. It covers all sorts of horror types. Without spoiling too much, every horror fan will be satisfied. Most characters are purposely a stereotype of horror tropes from the past. This game is basically a love letter to the horror genre. Action lovers and people who love a story heavy game will also be happy. Lots of collectables and background info. Please give this game a chance, you will not be disappointed!

    I would recommend this to a friend

  • Rating: 2 out of 5 stars

    Completely lost on me

    Posted
    HeresANickname
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    • My Best Buy® Elite Plus MemberElite Plus Member

    I'm into interactive story style games like Telltale's The Walking Dead or Quantic Dream's Beyond: Two Souls. I had heard huge buzz about Until Dawn and decided to sit down and play it with my wife over a half a dozen or so sittings. While I appreciate this style of movie and bad horror films, this combination just didn't do it for me. None of the characters really stood out (aside from Peter Stormare's character) and the story fell apart way too early. So with story and characters falling flat, there were scares and gameplay to win me over. The game has a cool system of tailoring scares based on what you tell Pete Stormare about yourself. It very plainly translates these answers into horror tropes for you. Will you encounter snakes or spiders? Zombies or clowns? It seemed like a rushed version of the same mechanic from the Wii's wonderful Silent Hill Shattered Memories, where there was nore nuance in how the answers impacted the game, even if the results weren't always great. The scares, even when tailored for my phobias did little to encourage any sort of fear. The game is riddled with jump scares (the atmosphere is generally weak at conveying a sense of fear on its own). Not one of these cheap scares got to me. By contrast, I'm still on edge when thinking about 2014's PT. The failure of jump scares if made all the more disappointing by another good-on-paper idea of using the Playstation camera to record your reactions. I didn't connect the camera, but it would have caught a bored and apathetic non-reaction. Rounding out the general disappointment is the gameplay. Gameplay isn't a huge deal in these sorts of games as they're basically decision trees. The decisions and quicktime events were what you'd expect, but the general movement was sluggish in a way that reminded me of early Playstation-era tank controls. It made playing goofy and any potential tension in the game world was overshadowed by fiddling with the controller trying to make my character walk up a set of stairs. It's bot awful, but it is poor and distracting. The game also implements a "don't move" mechanic which comes in the form of a prompt when you need to be silent and still to hide from a baddy. I found this mechanic really hit or miss. I'm not sure what it uses to determine movement, exactly, but I've successfully stayed hidden mid-sneeze and have been caught when the entire room was silent and still. It made those experiences feel like dice rolls more than anything interactive. If you're still reading, it's plain that Until Dawn disappointed throughout. Lots of good ideas on paper, but I didn't feel the developer had any success in execution. There were some fun story moments here and there in the first third of the game, but all the shambling parts fell off far too early.

    No, I would not recommend this to a friend

  • Rating: 3 out of 5 stars

    Disappointing to say the least

    Posted
    Sigm682
    • My Best Buy® Elite Plus MemberElite Plus Member

    In the games defense, my expectations were probably too high after watching numerous video reviews on Until Dawn raving about the voice acting, the character development, and the overall game being a "must play" for horror fans. Super Massive Games may have made this game, but it's anything but massive. I think for a game that I finished (only one play through) in about 6.5 hours and that was me taking my time looking for misc items and totems, the game left me empty and unsatisfied. The game's choice mechanic aptly called the "butterfly effect" isn't as spectacular as the game makes it out to be, as many character deaths are dependent upon the horrible QTEs (quick time events) that are unforgiving, especially because of the auto save feature that doesn't allow you to backtrack to a previous checkpoint or game save. You must play through the game once before it unlocks individual chapters for you to revisit. I seemed to have been able to unravel the "mystery" without finding all the items, so multiple play throughs seem only for the perfectionists because the gameplay is non-existent and what does exist simply isn't fun or enjoyable. Even with choosing the game's motion control feature to look around, and make decisions (using the PS4 controllers built-in accelerometer), the game isn't any more entertaining or intriguing. The characters are shallow and the development of said characters are even shallower, granted they are teenagers, however, the introductions to each character gives the player an insight into their traits but many of them seem to stray from these traits. The jump scares are poorly executed, and key reveals happen far too early: around the end of the first act or beginning of the second act. That said, I felt the pacing of the entire story felt rushed. The visuals are stunning and the score is excellent but far too ambitious for a game that lacks in so many areas. This feels like another PS4 exclusive: "The Order: 1884," as a game full of potential but doesn't actually deliver. Bottomline, this isn't a $60 game, this feels more appropriate in the $20-$30 range.

    No, I would not recommend this to a friend

  • Rating: 5 out of 5 stars

    Chilling and Compelling

    Posted
    Eddy
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    • My Best Buy® Elite MemberElite Member

    I finished my first play-through about twenty minutes ago, and I was not disappointed. Half of my team died and it freakin' bugs me. I am a long time fan of games like "Silent Hill" (mostly the first three) and other games that promise a scare. However, it has been a long time since I felt anything actually delivered on that promise, but this one did it. What's more, once you complete it there are tons of alternate branching paths that I'm already wondering about and looking forward to playing through again. I can see this as the kind of game that I will do an annual play through around Halloween simply because there's so much to see and so many things that can change with each attempt. It has a few weaknesses, but not enough for me to want to detract from its score. The constant F-Bombs towards the end began to get farcical to me. It's not that I expect squeaky clean language when you're getting hacked to death, but I think too much and you actually get less realistic and it pulls me out of the horror. At the same time though, I get that it's a riff on teen horror movies and that's kind of par for the course in those. Many out there won't be troubled by this complaint of mine one bit. Finally, without spoiling anything I felt the writers tried TOO hard to be clever with their plot and added too much complexity. I can see the desire to do so to keep the game feeling deep and worth repeats, but the simpler tale it started as was much more terrifying to me. Your mileage may vary. All that aside, this is an awesome game and a great change of pace from shooting something in the head all day everyday. Especially with Halloween approaching, this thing will set the mood right.

    I would recommend this to a friend


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