Experience the lifelike thrill of virtual reality with the Oculus Rift. The remote, OLED display and IR LED sensor help you navigate through virtual worlds, while rotational and positional tracking let you play exclusive games like Lucky's Tale. The clear, high resolution on the Oculus Rift takes you even closer to reality.
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NVIDIA GTX 1060 / AMD Radeon RX 480 or greater as well as NVIDIA GTX 970 / AMD R9 290 equivalent or greater video card; Intel i5-4590 equivalent or greater CPU; 8GB+ RAM memory.
Rift must be connected by a cable to a PC running Microsoft Windows 7 SP1 64 bit or newer OS.
Get Rift ready
See if your Windows PC can handle the Rift experience.
Oculus Rift Compatibility Check
3x USB 3.0 ports plus 1x USB 2.0 port and compatible HDMI 1.3 video output.
By putting navigate, home, back, select and volume controls at your fingertips.
Integrated VR audio
The audio arms are removable so you can use your own headphones too.
The magic of presence
Rift’s advanced display technology combined with its precise, low-latency constellation tracking system enables the sensation of presence – the feeling as though you’re actually there.
IR LED sensor
The positional tracking is performed by a USB stationary IR sensor, which normally sits on the user's desk, allowing for using the Rift while sitting, standing, or walking around the same room.
Xbox One wireless controller
For wide range of gamers and experiences.
Discover and download games across genres ranging from action RPGs, sci-fi shooters, mind-bending puzzle games, and more - and play them from an entirely new perspective. Lucky’s Tale is included with every Rift purchase.
Most User-friendly VR on the market.
Posted by: Sinjin from: on
After a failed attempt in the 90's, virtual reality is coming back big, with no less than three major pieces of hardware releasing this year in an attempt to put gamers in the game like never before. The Oculus Rift, is the more affordable and frankly, more user-friendly of the two PC VR solutions available. The HTC Vive may offer more interactivity with its hand controllers and full body tracking, but it also requires a more advanced setup and potentially dedicated game space. The Oculus Rift comes in $200 cheaper than the Vive and requires a much less complicated setup. While it lacks hand controllers (sold separately) it does ship with an Xbox One gamepad and a wireless USB receiver. The Oculus Rift is also better suited for seated gaming experiences, although there are some titles that will ask you to stand for better engagement.
Out of the box the Oculus Rift is fairly impressive from its slick packaging to its intuitive step-by-step setup. No crazy manuals or wiring diagrams here…just go to the web address, download the setup app and start following the prompts. Honestly, it was probably the best installation experience of any piece of electronics hardware in my 35 years of playing with technology. My only hiccup was not realizing my GTX980ti card only had one HDMI port, delaying my installation until the next day when I could go purchase a DisplayPort to HDMI adapter so I could run the Oculus Rift and my TV at the same time.
The setup procedure walks you through connecting the headset sensor (thing that looks like a microphone stand), the headset, and the Xbox controller. When you get to a certain point you are prompted to put on the headset to continue the installation and that is the magic moment when you are transported from Kansas to Oz. There is a calibration slider to adjust the width of the lenses that will help focus the image and top and side Velcro straps can be adjusted to hopefully find a comfortable fit.
I say “hopefully” because I wear glasses and it took me about three days to finally figure out how to keep this headset on for more than ten minutes without my glasses digging into my nose. Pro tip: Pull the top Velcro strap extra tight to lift the goggles so they don’t push down on your nose. Those with glasses may find they have to first insert their glasses into the goggles then carefully put both on at the same time – a skill I have quickly honed over the past week. No matter how tight the straps there is always a small gap around your nose, so there is a potential of light bleed unless your room is dark, but you really have to be looking to see it. Actually, I appreciated this thin connection to the real world in case I needed to locate the controller or check my position in the room – not that you move around that much.
Nothing can really prepare you for the experience you are about to have once everything is ready to go. The main menu for the Oculus Rift also serves as the gateway to your existing library of games and apps as well as personal profile data, friends list, and the online store where you can preview, purchase and launch games without ever having to remove the headset, all from the comfort of your real couch or favorite chair, but magically transported to a virtual apartment with fireplace and full 360-degree panoramic view.
Perhaps the worst thing about the Oculus Rift is the inability to express just how amazingly cool it really is. Until you actually try it for yourself it’s impossible to express the level of immersion you feel, which makes it challenging to review the hardware or any of the 30+ games I have loaded up. Screenshots and videos do nothing to communicate the feeling of complete personal integration into the game. Thankfully, those who purchase an Oculus Rift will find plenty of freebies to help get them acclimated to this new world including video and photo viewers, some delightful VR short films, and a totally charming and addictive game called Lucky’s Tale that will impact gamers with the same severity as Mario did the first time he appeared in his first 3D game. Another title, Dream Deck, is a collection of short demos and experiences that only hint at the potential of this amazing device.
There is a surprising amount of content already available for the Oculus Rift, both on the Oculus store as well as on Steam. Some titles are actually available on both platforms, but sadly, games purchased on Steam won’t carry over to the Oculus library, making it a bit more cumbersome when you have to launch a game from your monitor/TV then slip on the goggles.
Games and apps are rated for comfort or level of intensity, but this doesn’t always translate into the potential for motion sickness. Ironically, some of the more physically relaxing games have a greater potential for nausea. Seemingly innocent walking-around games like The Vanishing of Ethan Carter and Albino Lullaby have a certain disconnect between your brain and body that could cause VR sickness, and if you feel this coming on in the slightest I encourage you to stop playing. Full-on motion sickness can take several hours to shake off. Conversely, intense racing games like Radial-G or Project Cars are fairly innocuous to your inner ear. Basically any game that presents a seated experience like EVE Valkyrie or EVE Gunjack or games with a gods-eye view like Marble Mountain or Lucky’s Tale are surprisingly comfortable despite the intensity of the actual experience. The one exception to these findings would be The Climb, an immersive rock-climbing simulation where, if you fall, will have you possibly losing your balance and grabbing out to catch yourself – at least it did me.
After playing/experiencing nearly 30 titles over the past week if I had to pick a favorite it would be tough. EVE Valkyrie is easily the most complete and totally immersive game from a traditional standpoint with a captivating interface that puts Minority Report to shame. From a pure sense of wonderment there is a demo for a game called Mythos of the World Axis that created this impossibly detailed model right before my eyes and allowed me to control this little cloaked figure as he ran around trying to unshackle ME, who was chained to the game world. I was able to move around and get down close enough to inspect this 3D world that looked like somebody had constructed a real 3D miniature set out of real wood and stone. Even during the opening moments as the main character is being lowered down on a rickety lift, he appears right in front of you face like a spider descending on a strand of webbing and you swear you could pluck him from the world and hold him in your hand. If you get an Oculus Rift I encourage you to pick up this free demo.
Audio plays a huge part of the immersion in most of the experience on the Oculus Rift, and I was impressed at just how good the sound was coming from the built-in speakers on the headset. In a game like EVE Valkyrie where you are searching for hidden salvage and using positional audio for clues, it is imperative for quality sound and Oculus delivers, but if you want, you can flip the earpieces aside and use your own headset.
The only real downside to the Oculus Rift at this point is the price of admission. $600 is admittedly a bit costly for what is arguably a niche piece of hardware; especially when you factor in the beast of a computer you are going to need to run one. All said and done, you are looking at around $2000 if you want to join this first generation of VR. I suppose the initial lack of hand controllers is also a factor; especially if you hear from anyone who has played with the Vive and talks about how cool it is to physically interact in VR, but the Oculus Touch is available for another $200 and solves that problem nicely.
Another potential downside is that while VR gaming is great for the person wearing the headset it’s not terribly exciting for anyone else in the room, unless watching the player’s reactions to their experience holds any entertainment value for more than ten minutes. While the VR gamer is transported to a new world you are left watching the 2D monitor which may be showing split-view windows of a 3D game, a 2D view of whatever the player is looking at in their world, or in some cases, nothing at all. Unlike the PSVR, Rift gaming is very much a solo experience.
From the moment I opened the box to the moment I’m wrapping up this review, I was never once disappointed and continue to be impressed more and more with each new title I explore.
114 out of 120 found this review helpful.
Very Very Good but not perfect
Posted by: ElFod from: Orlando, FL on
I actually tried demos of the "big 3" in VR headsets before ultimately deciding to purchase this. Let me star t by saying the Rift does a TON of things right--setup is easy and took maybe 10 minutes to complete. The display quality is terrific; though at times I do find that I can see the edges of the headset with my peripheral vision. It's comfortable to wear and after a little while of gaming with it you won't even realize your wearing it. If there is a downside here it has to be that there aren't many "must-have" games and software yet. I know many people would disagree with me, but I actually found the included Lucky's Tale game entertaining. Its pretty much a total ripoff of Mario games in any ways, but that doesn't mean it isnt fun. Eve Valkyrie is probably the highlight--be ready to drop $59 to download it. Once the motion controllers come out and room scale VR is supported; this will probably be the headset to beat. If you can find one and have a comp that can power this thing--go for it! I'm posting the specs on my comp below which power this effortlessly...
Intel core i7 CPU
16 gb DDR4 RAM
MSI GeForce 1070 gpu
22 out of 25 found this review helpful.
And the Truth is usually somewhere in the middle
Posted by: JaredNesconset from: on
OK I have both Rift and Vive:
-VIVE is brighter
-Rift is a little easier on the eyes, a lot more comfortable to wear, and lighter
- Rift ghosting (""God Rays"") are significantly worse than Vive
-Rift muted brightness makes it appear that there is less Screen Door but it is false. Their actual optics are almost identical.
-Vive has slightly larger Field of View
-Full Room with VIVE and motion controllers are down right fun
Vive wins but I like the rift for seated experiences and now you can up the pixel density with the debug tool on the rift that is a plus.
Oculus touch coming in september will should narrow the margin.
Both good products... a preference indeed. Oh btw VIVE has STEAM behind them which is a definite plus.
Hope this helped.
68 out of 90 found this review helpful.
Posted by: Skirk from: on
I bought this as part of the bundle, and was surprised when it shipped to me before many others that had ordered directly from oculus. I havnt spent much time with this but when I first got it up and running I was simply amazed. The rating system in oculus app of 'intensity' will go along way for the games and apps, if you jump into intense you will begin to feel dizzy but you can work up to it. The games are intensely fun and the support from steam breathes a lot of life into this.
If you are on the fence about buying one, do it.
41 out of 53 found this review helpful.
Excellent Experience and value with minor flaws
Posted by: ThreeDprof from: Oregon on
Being one of the lucky few to buy the Oculus Rift at a retail Best Buy I didn't know what to really expect. I Own the GearVR (Which is excellent) but this thing has been on my face almost the entire weekend! Amazingly good screens, excellent adjustability, and best of all no buyer's remorse!
Here's how I rate it: (1: Meh - 5: WOOT!! stars)
Some of the sturdiest/cleanest/professional presentations. Everything tucked and wrapped in their own soft velvet compartments. Display worthy, if that's what you're into. didn't get 5 stars because the product is expensive enough. could've saved some coin here.
Sleek, stylish, futuristic, and lightweight! I don't feel like a baffoon with it on and after many hours of use both continuous and donning it on/off I didn't grow weary. Everything is very adjustable and is easy to figure out while you can't see. I appreciate that the soft fabric doesn't press into my nose or that my breathing isn't blocked. I do have higher cheekbones so it presses in a bit more there than anywhere else.
It appears the developers at Oculus swung for the fences on this one. No expense spared and I don't feel like the compromised anywhere. Starting with the screens...yes screens-uh! Two super high resolution panels strapped to the back of each eye cup. Allowing for easy IPD (eye width) adjustment without distortion unlike with singular panel setups. Everything I've heard or read about the computer requirements had me worried that i couldn't enjoy the Oculus right now. I'm VERY pleased to report that my 3 year old computer powered by an EVGA 680 GTX FTW video card, and I7 3K series processor does just fine. No feeling of motion sickness or like I have to lower my graphics settings. (as new games begin to roll out this might not hold out though)
Amazing with Bin-aural 3D sound. I can pinpoint where the softest whisper or loudest growl is coming from! Missed the mark on 5 stars because while they're great quality I still catch ambient noise spilling in from the sides. All can be remedied with a quality Over-the-ear headset.
Head Tracking: 3
With just one sensor (can add more for accuracy) the Oculus sensor can lose sight if anything is in the way or occasionally, if you're completely 90 degrees from it. Depending on cost you can improve the tracking experience because the system is expandable.
Knowing it didn't come with the Touch controls, this is kind of a bummer considering the expense. However, pairing it with a very reasonably priced LeapMotion controller might help me forget all about them.
Combining the great audio and strong displays you REALLY do get transported to another reality. Being able to physically peer into a tiny model city or move out of the way of a T-Rex makes it so Visceral!
The HDMI/USB 3.0 combo cable can get under foot though so that is a reminder that you're still based in your own reality
35 out of 49 found this review helpful.
As good as it gets with todays technology
Posted by: Goatman2006 from: on
I own both previous developer kits leading up to this product and while the 2nd dev kit was amazing for putting yourself inside the virtual world, It lacked custom parts and ergonomics. It was actually using its screen from a Samsung phone. all I can say is they nailed it with this model. The resolution is the perfect compromise between clarity and actually being able to run it without buying a super computer. The built in headphones are not only convenient but they sounds light years ahead of anything I've ever tried. Even better than my $400 over the ear headphones. The older models felt like you were strapping a brick to your face, now It literally feels like your putting a hat on. It's very light and you could wear this thing for hours with no problem. The sweet spot in the optics is now huge! You don't have to move your head to see clearly while looking around anymore, you can just shift your eyes in the headset and it's still see nice and clear. The cord length is long enough to walk around in a 12' x 8' area with no problem (I don't recommend it unless you have your hands extended to prevent wall impact.)
Overall, this product nails it for a 1st gen modern VR headset and I would recommend it to anyone who can get their hands on one!
22 out of 30 found this review helpful.
VR is here to stay!
Posted by: Claycomb from: on
Finally received my Rift today and after having spent more than a few hours setting it up, trying out more than a few games, and testing out the hardware itself here is my honest review:
The packaging was great as many others have already reviewed. Taking out all of the pieces, doing a quick inspection, and then finally connecting the headset to my computer, everything took approximately 10-20 minutes tops.
Build Quality: 8/10
The Rift itself looked and felt as though it was built by a master craftsman. It's lightweight, durable, and easy to breathe in while wearing. Despite its weight, you will feel pressure once you've adjusted the straps and attempt to get the best viewing experience (finding the "sweet spot"), and not to mention that over time the headset can get fairly warm to the touch as expected. I would have given the Rift a perfect score had it been designed friendlier with glasses, so if you wear any kind of eyewear you can expect to be readjusting almost every time and cleaning smudges. Minor annoyance.
Sound Quality: 8/10
The sound quality with the built-in speakers sounded really great and did a great job of positioning 3D sound. I never had a problem pinpointing where things were within a game, and it was nice knowing that Oculus allowed for you to use your own pair as well, but these alone will suffice for most situations. The treble and bass sounded really good, and helped immerse you into the game that you are playing. The only drawback was they do not completely block out all ambient noise within the room, so expect to turn the game volume up a little bit to mask general background noise.
With the included remote and Xbox One controller, I still felt immersed into the games that I played despite them not being motion controlled. If playing in a seated position managed to make me forget the real world, then I can only imagine how good the Touch motion controllers will be later in the year for the complete package. For now, everything ran seamlessly. Tracking did not present any barriers until you stepped too far away from its positioning, but I was still able to get a full-world experience to turn completely around, look straight up, and then down at my feet, seeing in every direction while standing or sitting in a virtual world.
Bear in mind, you cannot simply buy a Rift and not have a great computer to run it. I have an ASUS ROG G20, Intel i7 processor at 3.40GHz, 16 GB of RAM, and a NVIDIA 980M graphics card. Pretty much overkill for the Rift's requirements. Now if you add all of that up for what you get, you can easily expect to spend over $2,000 for a great VR experience. Luckily, I decided to buy my devices separately and waited it out, and in doing so there are many more games than when the Rift first launched. As it stands, being an early adopter, it is a costly expense--very. Would I recommended the Rift in its current state, minus the motion controllers? Sure! Not having full-scale room tracking or motion controllers do not make the Rift any lesser a great experience. Do not believe into all of that HTC hype.
Until you have experienced VR (of any kind) and have seen it in action, and really contemplate what new direction this technology will take gaming in, no one can fully describe their awesome experiences in a review. You will have to experience it for yourself, put up the funds, and have faith that you will be satisfied with your purchases.
For me, I more than love the raw power of my gaming rig and the Rift, and cannot wait to see what the future holds in future game releases, the upcoming Touch controls, and what the gaming industry will produce in the next few years.
If you want a seated or standing VR experience, the Rift is your best bet. If you want the full room-scale gaming, then check out HTC's Vive, or if you want something in between those two, that is in lower cost, wait for the new PS4 and PlayStation VR in October. I have a feeling that Sony's iteration of VR will take off way more than Rift's and HTC's just because of the price point and the available games supported.
The games I played were Lucky's Tale (highly recommended), Farlands, and Adrift. The first two are free to play, but all three offer a difference gaming experience.
21 out of 29 found this review helpful.
Great Initial Consumer VR Device
Posted by: NerdyTechDude from: on
If your expectations are in line, the Rift will meet and exceed them. Don't expect to be magically teleported into another world that is visually indistinguishable from reality - the technology for those optics aren't quite upon us yet. However, the Rift does a good job putting the player in the middle of the action. Set up is simple and even the most basic of gameplay has an added deminsion of life when experiencing it in 3D/VR. For those looking to stand up and move around, using your hands to interact with your virtual surroundings, Rift's tracking controllers aren't on the market yet, so you're confined to a sitting experience so far, but a great experience it is. If you're looking for a new way to experience gaming, Rift is a great way to do it.
7 out of 7 found this review helpful.
Posted by: skygunner27 from: on
Great piece of kit! I was able to use my Elite Plus status to get the 100.00 gift card with in the return policy. Not included Oculus Touch Controllers are awesome!
The only negative thing I can think of is that most games in the store is kind of expensive, especially after spending 800.00 for the Oculus & Touch Controllers. The resolution could be higher, but if the game is good you forget about it :)
6 out of 6 found this review helpful.
VR is HERE!
Posted by: PorkMarshmallow from: on
I had the Oculus DK1 and it was awesome. The graphics quality was lower and the field of view wider, but it was awesome!
Now the Oculus CV1 is out! The resolution is great! The field of view is narrower, but you don't notice once you start using it. Also, the lenses aren't right up against your eyeballs and gives plenty of room for glasses and such. I have a lazy eye, also, so I wasn't sure if VR would work well for me, since I don't see 3D all that well. It works and it looks great!
There isn't a TON of games out for it, yet, but there are a few awesome games, experiences, apps and such and more coming out everyday! There's quite a few free things on the Oculus store and Steam as well to check out before diving into other games and such.
Overall the Oculus is amazing, and even though it's still in it's enthusiast stage, so if you don't have the money or want for VR currently, I'd wait for prices to go down. Eventually they will. In my opinion, it's worth the money.