Customer Ratings & Reviews
- Model:
- Oculus Rift
- |
- SKU:
- 4932000
Customer reviews
Rating 4.6 out of 5 stars with 1097 reviews
(1,097 customer reviews)to a friend
Customers are saying
Customers enjoy the immersive VR experience and the comfortable design of the Rift Headset, frequently praising its lightweight feel and intuitive touch controllers. However, some users point to the lower resolution and resulting screen door effect as drawbacks, while others mention occasional motion sickness and compatibility issues with certain games or hardware. The available content library is also a point of contention for some customers. Despite these shortcomings, many appreciate the headset's overall performance and value for the price.
This summary was generated by AI based on customer reviews.
Rated 3 out of 5 stars
Decent item
||Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.The item works fine, but they seriously need to get more & better games.
I would recommend this to a friendRated 3 out of 5 stars
Cool Headset
||Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.it's cool looking and fun to have, but wasn't for everyone in my family.
I would recommend this to a friendRated 3 out of 5 stars
Not a fully completed product
||Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.Nice product but has noticeable flaws specially focusing issues.
No, I would not recommend this to a friendRated 3 out of 5 stars
Fun!
||Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.Still Expensive but fun.. major price down after my purchase
No, I would not recommend this to a friendRated 3 out of 5 stars
below
||Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.It still has a lot of work to go to be worth the price.
No, I would not recommend this to a friend- Cons mentioned:Compatibility
Rated 1 out of 5 stars
Oculus Rift Is a Bust
||Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.I spent 7 hours with tech support trying to get it to work with 3 different computers on Windows 10. Never got the computer to recognize the equipment. Cost way too much to have that many things wrong with it.
No, I would not recommend this to a friend - Pros mentioned:Comfort, Price
Rated 5 out of 5 stars
The next revolution in gaming and entertainment
Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.Oculus Rift is truly amazing. I picked this up at a local Best Buy and couldn't be happier with my purchase. It is an experience like none other, and if you have a Best Buy near you that has one for demo, I urge you to try it. You really feel like you are transported to another world when using it. I would try to explain here, but it is best to try it. A few moments in and you will be smiling ear to ear. I love the product, and the Oculus Store is amazingly well setup for VR as well. It is much less clunky than Valve's SteamVR, though there are still quite a few features that need to be implemented. I know people are trying to decide between this and VIVE. A few things to consider: 1. Motion controls. Yes, VIVE has them now. But Oculus will have them available for order in 3-4 months and the Oculus motion controls look *much* better. Oculus purchased the team that made the highly acclaimed XBOX 360 controller for Microsoft to make the Oculus controller, and it shows! The Oculus Touch controllers are far more ergonomic and better featured than the VIVE wands, as Oculus Touch can even do finger tracking unlike the VIVE wands. Oculus may be releasing them a few months later, but it appears certainly worth the wait! 2. Exclusive games. Oculus has much more of them than VIVE. 3. Comfort. The Oculus is much more comfortable to wear for extended play sessions 4. Setup. The VIVE requires permanently wall-mounting sensors on your wall; Oculus sensors can be placed easily on a table or stand. 5. Flexibility. VIVE forces you to use the somewhat awkward wands (which feel more like an ice-cream scoop than a natural extension of your hand), while Oculus allows for XBOX controller input or the natural-feeling Oculus Touch controllers. 6. Support. VIVE is owned by HTC, a company that has been near bankruptcy several times in the recent future. Oculus is owned by Facebook - yeah, don't think they are going anywhere anytime soon. 7. Console alliance - Oculus has a strong partnership with Microsoft and XBOX. VIVE is PC-only. This gives Oculus a wider audience and longer legs. 8. Mobile alliance - The Oculus platform has a strong partnership with Samsung and Galaxy smartphones using GearVR, further extending the reach of the Oculus platform. 9. Price - Oculus is $599, VIVE hundreds of dollars more. Oculus lets you get started in VR without dropping a whole paycheck on it. 10. Room space - going back to flexibility, VIVE requires a huge amount of room space to use. Oculus is capable of room-scale tracking as well with Oculus Touch, however you are not *required* to have that much room with Oculus. If you only have a small space, you can still use Oculus seated with a large amount of games. With VIVE you are simply out of luck. CONCLUSION: While VIVE is more available now and was first to market with motion controllers, the above listed points indicate to me that Oculus Rift is the smarter long term purchase. I believe in the long run VIVE will not be as popular and in fact may be fully eclipsed by Oculus Rift at some point. It may be tempting to buy a VIVE since it is easy to find, but I personally believe it is worth the wait for Oculus. NOTE: Ensure your PC has a fast CPU and at least a GeForce 970 graphics card in order to power this device properly.
I would recommend this to a friend - Pros mentioned:Comfort, Price
Rated 5 out of 5 stars
I've tried em all, Rift wins in my opinion
Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.There's only 2 contenders in this space Vive and Rift. I've tried them both extensively. Here's what I think. Visuals: many claim Vive is better but I actually disagree. I think the rift is smoother and brighter. I looked up the specs and they're identical. Conclusion: Rift - 10 and Vive 9. Sound - Vive lets you plug in your own headphones (convenient# but Rift's built in headphones are amazing. There's truly a difference between sound and spacial sound. I've never experienced sound like I have on the Rift. For the Vive, it will only be as good as your headphones and quite frankly, I don't think even the best Bose headphones will deliver such amazing spacial sound as the RIFT. Conclusion: Rift - 10, Vive - 7. Comfort: Both headsets are light and aren't bothersome at all. Rift seems a bit lighter and slightly more comfortable. Also, because headphones are built in on the Rift there's one less cord hanging off the headset. Conclusion: Rift - 10, Vive - 8. System requirements: Both computers require powerful computers. You can get more than enough juice for a $1000 PC for both. The Rift recommends 8GB of RAM while Vive requires 4GB of RAM. However, when running Vive on 4GB of RAM there is a slightly noticeable difference in performance. I say go 8GB no matter which you choose making this category a tie. Conclusion: Occulus - 10, Vive - 10. Controls: Vive wins in this category by default. There currently isn't a motion controller for RIFT as yet. Although I see this category being equal as well #unless the motion controllers set to be released later this year are amaze balls for the RIFT#. The VIVE requires an entire room to get the full experience. The RIFT will require just several square feet with the option to expand into a full room setup. For now, Vive wins but I'm excited to see these controllers for the RIFT which promises to be revolutionary. Conclusion: Rift - 9, Vive - 10 Content: Well this is what it comes down to right? What good is VR if there's no content. RIFT currently offers more content at the moment. The quality of their content is impressive as can be. Vive has Steam which i'm sure will develop into a handsome store for apps as well. I do feel the RIFT will have ultimately have the better content and widest selction of content as Facebook owns this company and they have so much more money to dedicate to developing Apps. Right now games and videos seem to be all the rage but once VR takes off I expect there to be content of different genres. VIVE simply won't be able to match the resouces of Facebook. Conclusion: RIFT - 10, Vive - 8. Price: Rift is $600 bucks at the moment and offers audio headphones built in. Vive stands at $800 and buy your own headphones. I recommend getting the best audio headphones you can as sound, believe it or not, really makes a difference in tricking your mind into believing you're in the VR world. Try both headsets and you'll see what I mean. With the RIFT your completly there with visual and audio. With Vive you're completely there visually, but standard headphones don't really take you there sound wise. If you get the Vive you should spring for some Bose, noise canceling, surround sound headphones to immerse yourself #I know it's an added couple of hundred bucks but why spend so much for VR only to skimp on one of the most important aspects of immersion). Conclusion: Rift - 10, Vive - 8 In my opinion, if you want the best VR experience long term with the best quality then the winner is the RIFT. However, if motion controls are important to you right now then spring for the Vive. I've got both and both are amazing pieces of machinery. People often ask me which to buy and I tell them it's a matter of perference. That being said, if I had to choose to keep only 1, I'd choose the RIFT. It beats the Vive today, albeit not by much. But consider this, if the RIFT beats VIVE today without motion controllers, I'd say, unless RIFT completely ruins the motion controllers on release, then the RIFT beats the VIVE but a larger gap in the future. This is an expensive investment and I think the RIFT is only just getting started. I believe facebook released the RIFT without controllers just to be first to market. I believe they purposely dedicated all their resources to the headset development and not the controllers just to say they were the first. However, given their ability to deliver outstanding quality, I don't mind waiting for, what might be, the best motion controllers available. Rift - 69, Vive - 60
I would recommend this to a friend Rated 5 out of 5 stars
Most User-friendly VR on the market.
Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.After a failed attempt in the 90's, virtual reality is coming back big, with no less than three major pieces of hardware releasing this year in an attempt to put gamers in the game like never before. The Oculus Rift, is the more affordable and frankly, more user-friendly of the two PC VR solutions available. The HTC Vive may offer more interactivity with its hand controllers and full body tracking, but it also requires a more advanced setup and potentially dedicated game space. The Oculus Rift comes in $200 cheaper than the Vive and requires a much less complicated setup. While it lacks hand controllers (sold separately) it does ship with an Xbox One gamepad and a wireless USB receiver. The Oculus Rift is also better suited for seated gaming experiences, although there are some titles that will ask you to stand for better engagement. Out of the box the Oculus Rift is fairly impressive from its slick packaging to its intuitive step-by-step setup. No crazy manuals or wiring diagrams here…just go to the web address, download the setup app and start following the prompts. Honestly, it was probably the best installation experience of any piece of electronics hardware in my 35 years of playing with technology. My only hiccup was not realizing my GTX980ti card only had one HDMI port, delaying my installation until the next day when I could go purchase a DisplayPort to HDMI adapter so I could run the Oculus Rift and my TV at the same time. The setup procedure walks you through connecting the headset sensor (thing that looks like a microphone stand), the headset, and the Xbox controller. When you get to a certain point you are prompted to put on the headset to continue the installation and that is the magic moment when you are transported from Kansas to Oz. There is a calibration slider to adjust the width of the lenses that will help focus the image and top and side Velcro straps can be adjusted to hopefully find a comfortable fit. I say “hopefully” because I wear glasses and it took me about three days to finally figure out how to keep this headset on for more than ten minutes without my glasses digging into my nose. Pro tip: Pull the top Velcro strap extra tight to lift the goggles so they don’t push down on your nose. Those with glasses may find they have to first insert their glasses into the goggles then carefully put both on at the same time – a skill I have quickly honed over the past week. No matter how tight the straps there is always a small gap around your nose, so there is a potential of light bleed unless your room is dark, but you really have to be looking to see it. Actually, I appreciated this thin connection to the real world in case I needed to locate the controller or check my position in the room – not that you move around that much. Nothing can really prepare you for the experience you are about to have once everything is ready to go. The main menu for the Oculus Rift also serves as the gateway to your existing library of games and apps as well as personal profile data, friends list, and the online store where you can preview, purchase and launch games without ever having to remove the headset, all from the comfort of your real couch or favorite chair, but magically transported to a virtual apartment with fireplace and full 360-degree panoramic view. Perhaps the worst thing about the Oculus Rift is the inability to express just how amazingly cool it really is. Until you actually try it for yourself it’s impossible to express the level of immersion you feel, which makes it challenging to review the hardware or any of the 30+ games I have loaded up. Screenshots and videos do nothing to communicate the feeling of complete personal integration into the game. Thankfully, those who purchase an Oculus Rift will find plenty of freebies to help get them acclimated to this new world including video and photo viewers, some delightful VR short films, and a totally charming and addictive game called Lucky’s Tale that will impact gamers with the same severity as Mario did the first time he appeared in his first 3D game. Another title, Dream Deck, is a collection of short demos and experiences that only hint at the potential of this amazing device. There is a surprising amount of content already available for the Oculus Rift, both on the Oculus store as well as on Steam. Some titles are actually available on both platforms, but sadly, games purchased on Steam won’t carry over to the Oculus library, making it a bit more cumbersome when you have to launch a game from your monitor/TV then slip on the goggles. Games and apps are rated for comfort or level of intensity, but this doesn’t always translate into the potential for motion sickness. Ironically, some of the more physically relaxing games have a greater potential for nausea. Seemingly innocent walking-around games like The Vanishing of Ethan Carter and Albino Lullaby have a certain disconnect between your brain and body that could cause VR sickness, and if you feel this coming on in the slightest I encourage you to stop playing. Full-on motion sickness can take several hours to shake off. Conversely, intense racing games like Radial-G or Project Cars are fairly innocuous to your inner ear. Basically any game that presents a seated experience like EVE Valkyrie or EVE Gunjack or games with a gods-eye view like Marble Mountain or Lucky’s Tale are surprisingly comfortable despite the intensity of the actual experience. The one exception to these findings would be The Climb, an immersive rock-climbing simulation where, if you fall, will have you possibly losing your balance and grabbing out to catch yourself – at least it did me. After playing/experiencing nearly 30 titles over the past week if I had to pick a favorite it would be tough. EVE Valkyrie is easily the most complete and totally immersive game from a traditional standpoint with a captivating interface that puts Minority Report to shame. From a pure sense of wonderment there is a demo for a game called Mythos of the World Axis that created this impossibly detailed model right before my eyes and allowed me to control this little cloaked figure as he ran around trying to unshackle ME, who was chained to the game world. I was able to move around and get down close enough to inspect this 3D world that looked like somebody had constructed a real 3D miniature set out of real wood and stone. Even during the opening moments as the main character is being lowered down on a rickety lift, he appears right in front of you face like a spider descending on a strand of webbing and you swear you could pluck him from the world and hold him in your hand. If you get an Oculus Rift I encourage you to pick up this free demo. Audio plays a huge part of the immersion in most of the experience on the Oculus Rift, and I was impressed at just how good the sound was coming from the built-in speakers on the headset. In a game like EVE Valkyrie where you are searching for hidden salvage and using positional audio for clues, it is imperative for quality sound and Oculus delivers, but if you want, you can flip the earpieces aside and use your own headset. The only real downside to the Oculus Rift at this point is the price of admission. $600 is admittedly a bit costly for what is arguably a niche piece of hardware; especially when you factor in the beast of a computer you are going to need to run one. All said and done, you are looking at around $2000 if you want to join this first generation of VR. I suppose the initial lack of hand controllers is also a factor; especially if you hear from anyone who has played with the Vive and talks about how cool it is to physically interact in VR, but the Oculus Touch is available for another $200 and solves that problem nicely. Another potential downside is that while VR gaming is great for the person wearing the headset it’s not terribly exciting for anyone else in the room, unless watching the player’s reactions to their experience holds any entertainment value for more than ten minutes. While the VR gamer is transported to a new world you are left watching the 2D monitor which may be showing split-view windows of a 3D game, a 2D view of whatever the player is looking at in their world, or in some cases, nothing at all. Unlike the PSVR, Rift gaming is very much a solo experience. From the moment I opened the box to the moment I’m wrapping up this review, I was never once disappointed and continue to be impressed more and more with each new title I explore.
I would recommend this to a friendRated 1 out of 5 stars
Not ready for market yet
||Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.I was very confused between Oculus and HTC vive. Most of the reviews were confounding so decided to try both. Oculus is very easy to setup. I enjoyed it for few hours before i got bored of the repetitive things it makes you do. There is not enough material to play. Everything is 69.99 which adds up quickly. So you are not just spending 699 but almost 1000 just for basic startup. Is it worth it.......ABSOLUTELY NOT. wait till more free material comes on market.
No, I would not recommend this to a friendRated 2 out of 5 stars
Upset
||Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.The product is great but a few days after purchasing the price dropped $200. Was not given any compensation or anything but an o well!
No, I would not recommend this to a friendRated 2 out of 5 stars
not so greatr
||Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.not so many games, and most of the games you have to pay for them, I rather way for this item to get lowered, right now it sucks
No, I would not recommend this to a friendRated 2 out of 5 stars
Difficult to start up
||Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.Unit was difficult to set up based on my computer!! Had my gaming computer built but still not strong enough to run Oculus
No, I would not recommend this to a friend- Pros mentioned:Comfort
Rated 1 out of 5 stars
Not Worth The Money
||Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.The developer kits were more comfortable and fairly even in specs.
No, I would not recommend this to a friend Rated 2 out of 5 stars
Fun but not were its needs to be
||Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.Wait wait wait and wait. Its not were it needs to be yet wait for the montion controllers.
No, I would not recommend this to a friend- Pros mentioned:Comfort, Vr
Rated 5 out of 5 stars
Top Tier VR Experience - Must Buy
Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.Oculus Rift is amazing. You need an Oculus Ready/High-End Windows PC to connect it to, but even then the price is actually worth it. I quit gaming about 10 years ago and after reading a lot about Rift and Vive, I decided to take the gamble and go with a Rift and I don't regret it one bit. The comfort of the Rift is superb to the Vive, and it's going room-scale later this year with the Touch controllers (release date TBD). With Facebook backing Oculus, you know it will have a huge social aspect integrated in the future, and the games and experiences available not only are great, but are only going to get better which is mind-boggling! The packaging is really well done, and the materials chosen are light and the headset can be worn for multiple hours without any fatigue. I've done 3-4 hour game sessions already and it's been totally comfortable (although I recommend breaks for good practice). All in all you won't regret the purchase - but do some research to see if you prefer a Rift or Vive. Some say Vive is better at the moment because of room-scale tracking available now, but it's also $200 more. I think the Rift is the wiser choice for the future honestly but I can definitely say VR is here to stay - this blows Cardboard and Samsung Gear VR out of the water by FAR.
I would recommend this to a friend Rated 1 out of 5 stars
Has no instructions and no tech support.
||Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.Do not recommend to anyone. This product comes with no setup instructions and there is no technical support line to call. When I called the store they couldn't help me. The Oculus sales rep was unwilling to help. They wanted to charge me to fix a brand new product that was very expensive. Overall bad experience.
No, I would not recommend this to a friendRated 1 out of 5 stars
So many issues
||Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.Blurry screen, delay on information being received. Issues with headset within 20 min. Returned same day and bought two monitors to replace the oculus. Virtual desktop won't work. Blurred words unless focused on the text and loss of services after running for 20 min and oculus gets warm almost immediately
No, I would not recommend this to a friendRated 2 out of 5 stars
Not Sure
||Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.I was sold a unit that not only didn't work, it couldn't power the Oculus
I would recommend this to a friend- Pros mentioned:Comfort
Rated 5 out of 5 stars
Simply amazing.
Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.The Oculus Rift is better than expected. I owned a HTC Vive, sent it back due to stuck pixel clusters and tracking issues. Room scale was fun but the Vive has too many moving parts, too much room for error. The Oculus Rift is very comfortable, light weight, built in sound and only one small cable from the headset. It looks and feels like a finished product. The Vive while functional feels more like a latter stage of a development kit. I am very satisfied with the Rift!
I would recommend this to a friend












