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Which specific Xbox gaming console are you inquiring about? LG 45-inch UltraGear™ OLED WQHD 240Hz 0.03ms G-Sync Compatible 800R Curved Gaming Monitor with webOS, Model # 45GX90SA-B, has a native WQHD (3440 x 1440) resolution, which is a 21:9 Aspect Ratio. The Xbox Series X does not support 3440 x 1440 resolution natively. Instead, it typically outputs at 1440p or 1080p on Ultrawide monitors, which may result in black bars on the sides. While the console can technically work with such a resolution, the experience will be limited due to the aspect ratio differences. The Xbox One supports 3440 x 1440 resolution, but with some limitations. It can output this resolution through compatible TVs and monitors, but it typically does so in a standard 16:9 aspect ratio, which may result in black bars on the sides of the screen. While the Xbox supports Ultrawide resolutions, it does not natively support the 21:9 aspect ratio, meaning the display may not fill the entire screen correctly. The Xbox Series S also does not natively support 3440 x 1440 resolution. While it can handle 1440p, it typically outputs in a standard 16:9 aspect ratio, which may result in black bars on the sides of the screen when connected to an Ultrawide monitor. The monitor does support 2560 x 1440 @ 120 Hz which your Xbox consoles mentioned above will output, but 2560 x 1440 is a 16:9 Aspect Ratio resolution so you will get the black bars as mentioned above. The purpose of the black bars is so the image is not stretched out...^Ivan.
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