Command an elite squad through a gritty and authentic story in Star Wars Zero Company™, a single-player turn-based tactics game developed by Bit Reactor in collaboration with Electronic Arts and Lucasfilm Games. Set in the twilight of the Clone Wars, you will step into the shoes of Hawks, a former Republic officer who leads Zero Company - an unconventional outfit of professionals for hire hailing from across the galaxy. Hawks and Zero Company are recruited for an operation that pits them against an emerging threat that will consume the galaxy if left unchecked. To succeed, Hawks will lead a team of uneasy allies who must set aside their differences to overcome nearly impossible odds. Each decision you make could be the difference between life and death for Zero Company. Recruit a dynamic squad of both authored and custom characters to tackle high-stakes battles and defeat your opponents. The key to success will be the bonds forged on the battlefield, turning the tide of battle in your favor. The fight is won both on and off the battlefield. Between missions, develop a base of operations and deploy informants to new and iconic locations across the galaxy. Leverage your intel to navigate the conflicts of the Clone Wars and stay one step ahead of your adversaries. Each choice you make could alter the fate of the galaxy.
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Command an elite squad through a gritty and authentic story in Star Wars Zero Company™, a single-player turn-based tactics game developed by Bit Reactor in collaboration with Electronic Arts and Lucasfilm Games. Set in the twilight of the Clone Wars, you will step into the shoes of Hawks, a former Republic officer who leads Zero Company - an unconventional outfit of professionals for hire hailing from across the galaxy. Hawks and Zero Company are recruited for an operation that pits them against an emerging threat that will consume the galaxy if left unchecked. To succeed, Hawks will lead a team of uneasy allies who must set aside their differences to overcome nearly impossible odds. Each decision you make could be the difference between life and death for Zero Company. Recruit a dynamic squad of both authored and custom characters to tackle high-stakes battles and defeat your opponents. The key to success will be the bonds forged on the battlefield, turning the tide of battle in your favor. The fight is won both on and off the battlefield. Between missions, develop a base of operations and deploy informants to new and iconic locations across the galaxy. Leverage your intel to navigate the conflicts of the Clone Wars and stay one step ahead of your adversaries. Each choice you make could alter the fate of the galaxy.

Command an elite squad through a gritty and authentic story in Star Wars Zero Company™, a single-player turn-based tactics game developed by Bit Reactor in collaboration with Electronic Arts and Lucasfilm Games. Set in the twilight of the Clone Wars, you will step into the shoes of Hawks, a former Republic officer who leads Zero Company - an unconventional outfit of professionals for hire hailing from across the galaxy. Hawks and Zero Company are recruited for an operation that pits them against an emerging threat that will consume the galaxy if left unchecked. To succeed, Hawks will lead a team of uneasy allies who must set aside their differences to overcome nearly impossible odds. Each decision you make could be the difference between life and death for Zero Company. Recruit a dynamic squad of both authored and custom characters to tackle high-stakes battles and defeat your opponents. The key to success will be the bonds forged on the battlefield, turning the tide of battle in your favor. The fight is won both on and off the battlefield. Between missions, develop a base of operations and deploy informants to new and iconic locations across the galaxy. Leverage your intel to navigate the conflicts of the Clone Wars and stay one step ahead of your adversaries. Each choice you make could alter the fate of the galaxy.

San Francisco, 1915. Orphaned and persecuted for his mixed American and Japanese heritage, young Makoto Daito sneaks aboard a mysterious ship. Rejected by the United States, he risks everything to seek belonging in his mother’s homeland: Japan.

After years in confinement at the hands of the Federal Bureau of Control (FBC), Dylan Faden emerges into a warped Manhattan at the peak of a paranatural crisis. Charged with combating a mysterious cosmic entity as it alters fundamental aspects of our reality, Dylan must harness his new-found powers to take the fight to the myriad threats overwhelming Manhattan. Join Dylan in this sequel to the multi-award-winning CONTROL to explore the expansive zones of a city overrun by the corrupting influences of the chaotic Hiss, invasive micro-organism, the Mold, and other twisted paranatural threats. On the path to unlocking the full potential of his paranatural abilities Dylan will also seek out his sister, FBC Director Jesse Faden, as he bids to comprehend and contain the dangers that have spilled beyond the confines of the Oldest House to tear our world apart.