I won't pretend to know anything about the Assassin's Creed video game series or, for that matter, much about video games in general given the last one I played was probably Crash Bandicoot on the original PlayStation circa 2001. This is to the point that I'm typically indifferent to the idea of video game to film adaptations especially given most tend to be financial failures with the few I've seen being rather forgettable as well. It is with this Assassin's Creed adaptation though that my interest was piqued as not only had it attracted Michael Fassbender to star in another potential franchise, but that it also gave Fassbender cause to recruit his Macbeth director, Justin Kurzel as well as cinematographer Adam Arkapaw, it felt as if there might be a chance to break the mold. Despite the fact Kurzel somewhat shortchanged Shakespeare's story he indisputably made a visually stunning representation of The Bard's play and with Assassin's Creed coming from a medium very much based on the visual storytelling element it seemed as if this was a logical choice and that both Kurzel and Fassbender were very much intent on keeping the same visual style intact. That's what Kurzel does best, that's why Fassbender imagined he would make a good fit. They do, but the fact the visuals the film offers via its flashbacks to Spain in 1492 aren't the highlights of the film speak to how much better this is, but still how much better it could have been. Granted, the sequences in Spain are certainly the most breathtaking in terms of visuals and contain well-paced and seemingly well executed action sequences, but they aren't developed nearly as much character-wise as the other sections of the film. This is all to say there is an interesting premise here. Like I said, going into the film I had no idea what the objective of the game was or even who or what the titular assassins or their creed might be, but as we get to better know Fassbender's Callum Lynch (a character apparently made up specifically for the movie) we come to better terms with this world that three screenwriters have seemingly cobbled together from what I assume are the most interesting parts of the game. Faithful or not though, Assassin's Creed, the film, is an average enough action flick that has a core idea it certainly could have done more with and in more interesting ways, but takes shortcuts around the deeper questions posed by its central premise while hoping to garner enough return so as to potentially explore such questions and ideas in a sequel that will likely never happen.