Random chicken scratch
I wasn’t quite sure what to expect with this port after the soupy textures and immersion breaking pop-in of 2016's DOOM. Fortunately, this game consistently performs on par with, or better than the "Day One" copies of RE: Revelations on previous consoles. If I can pass along just one word of advice: ADJUST AIM SENSITIVITY BEFORE GAME BEGINS. -It's so sensitive that while holding right on the left thumbstick, your character will pull off a 720 every second. That being my only gripe with the gameplay, and it's easy to switch using an intuitive menu system.
1 - Far and away the best argument for all games on Switch, especially Resident Evil, is the ability to sleep the console while playing any game and instantly resuming the game following a push of the power button.
2 - The Switch in handheld configuration, will display at a solid 720p/30 for over half of the game's story. Only slowing down slightly when 4 or greater enemies are on screen.
3 - Even with the single (1) blower fan spinning fast enough to cool a custom-built Nvidia Tegra X1 under 100% load (the X1 is based on the older and less power efficient Maxwell architecture when compared to the current-gen Pacsal), the fan has been meticulously designed to resonate at frequencies that humans can barely perceive.
1 - The inclusion of motion controls implemented on top of a game designed with no practical uses for motion control aside from the shoot (waggle left JoyCon)-shoot-punch (waggle right JoyCon). etc...
2 - The onscreen UI does not show which action each face button triggers. You can easily start inhaling green herbs through accidental presses, then be left with nothing on a boss.
-MOST ANNOYING/CONFUSING PART-
3 - The cartridge only has Revelations 1. In order to play the second game, you are required to buy a micro SD card due to the game download file containing 23.6GB. That's the second largest game currently available for the switch. Revelations 1 is only 12GB. The Cartridge should have had the inverse.