Customer Ratings & Reviews
- Model:
- 899-00412-01
- |
- SKU:
- 6520136
Customer reviews
Rating 4 out of 5 stars with 491 reviews
(491 customer reviews)Rating by feature
- Value3.5
Rating 3.5 out of 5 stars
- Quality4.3
Rating 4.3 out of 5 stars
- Ease of Use4.3
Rating 4.3 out of 5 stars
Customers are saying
Customers love the Quest Pro's comfort, face tracking, and improved graphics and controllers compared to previous versions. Many appreciate the lightweight design and clearer lenses, resulting in an enjoyable VR experience. However, the high price point and subpar battery life are frequently cited as significant drawbacks. Some users also noted issues with passthrough and occasional performance inconsistencies.
This summary was generated by AI based on customer reviews.
- Pros mentioned:ComfortCons mentioned:Battery life, Light blockers
Rated 4 out of 5 stars
Great Hardware; Under-Utilized Features (For Now)
|Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.INTRO: 2 years after the original release of the Quest 2, the Quest Pro has a much higher price tag, but with a lot of advancements to improve immersion into the metaverse. But if you’re a VR enthusiast and price isn’t as much of a concern, then the Quest Pro has a lot of technology that makes it a unique and compelling offering. UNBOXING: Inside the box, you’ll be greeted with the Quest Pro headset, the Quest Touch Pro controllers with stylus tips, as well as the magnetic charging dock, a protective cover for the outer glass of the headset, partial light blockers for covering your left and right side peripheral vision, a couple wrist straps, and charging cables and the 45W wall adapter. Additionally, there is some literature included as well as a lens cloth. It’s important to note that you should not use any chemicals to clean the lenses. BUILD: The build on the Quest Pro has some significant improvements from the Quest 2. It leverages a darker black plastic that appears to be the same as the material used on the Quest 2, but now it has glass on the front of the headset, as opposed to plastic. I imagine this is due to the new optics, so it’s important to not accidentally run into a wall, as you may damage the glass on the front of the headset if your guardian boundaries aren’t accurate. You also have a new silicone padding for the forehead to reduce numbness compared to the original Quest 2 design. The new silicone padding makes the Quest 2 much easier to clean compared to the foam design on the original Quest 2. And if you’re having a party and taking turns among multiple users, then a quick wipedown will make everybody feel much more sanitary, as the Quest 2’s foam became a sponge for sweat, while the silicone design on the Quest Pro completely alleviates this issue. The new counterbalance design better distributes weight on your head. The rear of the headset is where you’ll find silicone padding, the tension adjustment mechanism, and the non-removable rechargeable battery. The magnetic charging dock is a great addition, as it makes it very easy to charge the headset and the controllers after every session. Conveniently, there is haptic feedback from the controllers when they are successfully charging, and the headset makes an audible chime as well. Additionally, there are LED indicators on the controllers and headset that light up when they are charging. COMFORT: Comfort on the Quest Pro is certainly an improvement over the Quest 2, but may have some small hurdles for those who wear glasses. If you wear glasses, the partial light blockers may prove to be a minor challenge on the Quest Pro. Whenever I wear glasses, I find that the partial light blockers get in the way of my frames while I’m trying to put the headset on. One thing that works for me is to pinch the light blockers and put the headset on with your glasses close to the display lenses. Be careful to avoid having your glasses make contact with the lenses, though, as you don’t want to risk scratches. Alternatively, you can avoid wearing the partial light blockers altogether—it’s certainly more convenient, but perhaps less immersive. I never really had issues with comfort on the Quest Pro thanks to this new design. I don’t personally experience issues with my frames pressing against my temples with the Quest Pro’s design. It is wide enough to fit my head and my glasses without applying pressure to my temples. This is a definitive improvement for glasses-users over the Quest 2’s design. SETUP: The Quest Pro does a good job out of the box introducing you to its physical features and adjustments. It teaches you about the physical adjustments you can make, including the new continuous IPD (interpupillary distance) and lens distance adjustments that were absent on the Quest 2. This means you can bring the lenses closer or further away from your eyes, and better adjust the distance between the two displays to better match your unique eyesight. The Quest Pro’s setup experience also introduces you to the new Quest Touch Pro controllers, hand tracking, and Pro-exclusive features like facial gestures, eye tracking, and mixed reality. I also want to make mention that the new experience allows you to login with a Meta account, so you do not need a Facebook account to use the Quest Pro. DISPLAY: Thanks to a new optical stack, the Quest Pro experiences improved clarity via the pancake lenses. The displays in each eye come in at 1800×1920 from 72Hz to 90Hz—which isn’t much of a change from the Quest 2, but they have improved the horizontal field of view to 106 degrees from the 96 degrees on the Quest 2. In my experience, the Quest Pro has a clearer, sharper image compared to the already fantastic Quest 2. I always forget that I’m actually looking at a grid of pixels. AUDIO: The onboard audio has also improved on the Quest Pro. The speakers are placed across the side bands and have a fuller sound compared to the Quest 2. However, if you want a more private experience, you now have access to two 3.5mm headphone jacks on each side band. This allows Meta and other manufacturers to provide single earbuds that connect to just one side of the headset instead of using a single stereo jack. This helps with keeping cable clutter to a minimum if you use headphones designed for VR headsets like this. That being said, both headphone jacks can also output in stereo if you do not mind dealing with some cable clutter. I wouldn’t use over-ear headphones due to the difficulty of fitting them over the side bands, but some over-ear headphones may fit better than others. Additionally, the Quest Pro does have Bluetooth 5.2, but I tried using my AirPods Pro 2nd gen and the experience was far too laggy, so I would avoid Bluetooth headphones. However, the USB-C input could theoretically connect to some 2.4GHz wireless headphones with a dongle. CONTROLLERS: The new Quest Touch Pro controllers are self-tracking which means they are significantly more accurate compared to the Quest 2 controllers. Since the headset itself no longer has to track the controllers, the controllers omit the ring of LED lights in favor of 3 onboard tracking cameras. This means that the controllers have a smaller footprint, can be brought closer together without accidentally colliding, and will be tracked much more accurately in 3D space. Gone are the days of controller drift because the controllers are behind your back and out of view of the headset cameras. Other than that, the controllers have a new rubberized grip and also have a removable wrist strap where you can instead attach the stylus tips to use the controller for whiteboards and other drawing experiences. SOFTWARE ECOSYSTEM: In terms of apps and games, the Quest Pro can do everything the Quest 2 can do, but do it better. The ecosystem is rich and diverse with different experiences. There are apps for productivity and remote desktop experiences, and there are even apps for watching movies and videos in VR—alone or with friends. If you enjoy playing games, there are a slew of titles from rhythm games to cooking competitions to table tennis and golf, or even puzzle games, board games, Action-Adventure RPGs and First-Person Shooters. Over the past 2 years, the ecosystem for the Quest has expanded significantly, and I genuinely believe there’s something for everyone to enjoy. FACIAL TRACKING & MIXED REALITY: Firstly, these are opt-in capabilities and are completely optional. That being said, the new facial expression and eye tracking capabilities are currently very limited in usability because, at the time of writing, so few apps are currently taking advantage of them. Both the Meta Horizon & the Horizon Workrooms allow you to test these features, and from my experience, they do a good job at detecting facial expressions to add a bit more liveliness to my avatar. However, these expressions aren’t very nuanced because the models don’t have dimples and wrinkles. That being said, I think this may improve as time goes on. For mixed reality, I feel as though further breakthroughs will need to happen to make it more desirable. In my testing of the new AR mode from the RPG board game Demeo, I was able to put the 3D board game onto my real life coffee table. While quite impressive, I think the fact that the passthrough cameras are fairly grainy diminishes the immersion factor for me. That being said, I could see how integrating a seat and a coffee table might be nice if you don’t want to be completely pulled away from reality if you need to be aware of your physical environment for some reason. BATTERY LIFE: There are a lot of claims about the Quest Pro having a 1-2 hour battery life, and I think this is highly dependent on the types of experiences you are engaging in, and what features are enabled or disabled on the headset. In some cases, you may see 3-4 hours of battery life, but I think more realistically, you should take breaks after 1-2 hours. CONCLUSION: The Quest Pro represents the direction that Meta envisions for the future of the metaverse. On top of its improvements from the Quest 2, it adds new features to make experiences more immersive. And while I think most people are probably still better off with the Quest 2 at its price-point, I think the Quest Pro’s high cost may find its justification in time when apps and games begin to take advantage of the suite of new facial tracking and mixed reality features.
No, I would not recommend this to a friend - Pros mentioned:Face trackingCons mentioned:Resolution
Rated 4 out of 5 stars
A glimpse into the future, with a few issues
|Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.Summary: WOAH! This is the future! There are still quirks to work out but there is simply so much potential here. I am writing this review on my laptop and synced up the Quest Pro… I can see the keyboard in front of me via passthrough, but everything around that is in VR with my computer screen appearing to be a 50’ TV in front of me with the surroundings of the Pacific Northwest all around me in my virtual office. I can’t wait until they expand it into a multi desktop view (not supported yet). Games are fun, social experiences are outstanding and using this thing for work or entertainment just makes it feel like the future is right around the corner. Pro: - Wow factor - Premium build - Possibilities! - Works well - Great for work and play! Cons: - Feels like an experiment - Lots of shiny surfaces (might scratch easily) - Not many people using these Unboxing: For a premium product such as this, the packaging feels on par. Every included item has a nice little cutout. Inside you will find the headset, blinders, a charger with cable, two controllers, a charging station, cleaning cloth, stylus nibs and a cover for the front of the device when not in use. Everything feels premium. Setup / first impressions: After initially charging it, I downloaded the Meta Quest app and simply had to log in to the app to sync the devices. Then it was kind of the Wild West after that! The initial setups mainly involve tutorials on how to navigate, movement, fit, configurations and so on. After getting a chance to explore some apps, I naturally downloaded a few games to get the initial experience! The first games I had to play were Epic Roller Coasters and the Vader Immortal pack. The graphics were relatively simple compared to what one would find on a PC or Xbox but they were great overall when you take into account the resolution of each lens at 90hz (I believe). The first WOW moment was when I set up a virtual barrier around me and realized that if I get close to the barrier, it will show grid lines around me similar to the Star Trek Holodeck. Those gridlines will also dissolve into an augmented reality view to see the real world. My son was confused how I knew how many fingers he was holding up, a fun trick to play since others think you are blind! Use: Another WOW moment was when I ventured into MetaWorlds. I am not the most social guy but I was genuinely impressed by this app! In it, you will find people exploring the same as you, some social some not but there are event rooms in which you can see special events such as movies, sports, comedy and concerts. These events have virtual rooms such as houses you can gather around in (some with mini games) and you can walk to the back porch to watch a movie that is on what appears to be a hundred foot screen! Work blew my mind and I have a feeling productivity is what will take the longest to explore. As I stated earlier, I am writing this review on my laptop and Quest Pro on what appears to be a 50’ screen in my virtual office. There is a virtual desk that is overlaid on my real table. There are “workrooms” you can set up which are a meeting type setting with various tables and tools. It is hard to test by oneself and I can not fully speak to it until other people I know jump on the bandwagon, but I see massive use for this in a world where social distancing and working from home becomes the norm. In these spaces there are meeting tables, drawing boards, presentation boards (with laser pointers) and more. I would happily conduct meetings in these rooms. You can open workrooms on your PC to schedule meetings. I can’t wait until this catches on and becomes more normal. I fear it will be a long time since I only know one or two people that even have a Quest 2 much less any businesses outside of Meta that use these. Facial animations in the headset are cool, if not a little creepy. The device can track eye movement and facial animations once set up and they are oddly accurate. In addition, you can set it up to control your scene using your hands with no controllers, this takes a lot of practice but is much more natural when you get used to it. Audio: My first experience with the speakers was in the Roller Coaster simulator game. I was surprised by how good the spatial audio is. It is better than ear pods when you have audio synced up with 3d visuals. Animals and explosions feel like they are coming from the right direction. The speakers are ok at best. They don't have much base but are good for a private activity like watching a movie in a VR theater. I don’t think they support Dolby since it doesn’t appear to be an option in Netflix or Amazon Video but it still feels full. Battery: In this session, I have been using the device for about an hour and my headset is at 73% with my controllers about 95%, not bad! By the time I have to charge the unit, my eyes will be fatigued or motion sickness will set in so the battery life is about what I require for something like this. Bad stuff: As stated, this device is not perfect. There are weird flickering glitches I see from time to time, especially in productivity apps that require syncing with other devices or casting. After about two hours, I will get kind of dizzy or fatigued, nothing serious but it is noticeable. The eye pieces are high resolution but you can still see individual pixels. The learning curve is HIGH, but worth it. It comes with a decent amount of stuff but the website sells other must have accessories. For example it comes with blinders but it really should come with the full light blocker sold on the website. Also, there is a carrying case that looks like a must have if you want to use it on the go, it is too fragile to transport otherwise. Also, I could not find any info on if this device is compatible with the PC Link Cable for the Quest/Quest2. If it is that is great for gamers, if not than they should definitely make one. There is a USB-C port on the side that looks like it is compatible but I did not have the correct speed cable to test it with. Overall, even with these negatives, the positives far outweigh. I do not recommend this to everyone as it is somewhat overkill for most. But, if you want to see what the future holds, want to explore new technology, or simply want a fun experience, check these out! They are next level amazing!
I would recommend this to a friend Rated 5 out of 5 stars
steel dagger
||Posted . Owned for 1 month when reviewed.This reviewer received promo considerations or sweepstakes entry for writing a review.I got it cheaper than most. try it out to see if you like it better than quest 2
I would recommend this to a friendRated 5 out of 5 stars
Haunted fm
||Posted . Owned for 3 weeks when reviewed.This reviewer received promo considerations or sweepstakes entry for writing a review.Amazing tech and utility for all ages: an entry to education in virtual enviroments for therapy in art
I would recommend this to a friendRated 5 out of 5 stars
Jr love it
||Posted . Owned for 1 month when reviewed.This reviewer received promo considerations or sweepstakes entry for writing a review.Very good purchase i’m really pleased to buy another PROCESS from Meta Quest. Absolutely.
I would recommend this to a friendRated 5 out of 5 stars
Very cool!
||Posted . Owned for 3 weeks when reviewed.This reviewer received promo considerations or sweepstakes entry for writing a review.Love it! Such a cool wait to meet people. Horizon Worlds!
I would recommend this to a friendRated 1 out of 5 stars
Meta Junk
||Posted . Owned for 1.5 years when reviewed.This reviewer received promo considerations or sweepstakes entry for writing a review.Having issues with a boot loop and Meta says sorry we cant help you buy a new one.
No, I would not recommend this to a friendRated 5 out of 5 stars
Vr pro
||Posted . Owned for 1 month when reviewed.This reviewer received promo considerations or sweepstakes entry for writing a review.Excellent product that i purchased my son loves it.
I would recommend this to a friend- Pros mentioned:Comfort, Face trackingCons mentioned:Battery life
Rated 5 out of 5 stars
Superior Comfort and Performance
|Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.The metaverse is one of those concepts that garners a lot of attention right now and Meta has now put its hat in the ring of those high-end headsets to which they definitely have elevated to the forefront in my opinion. The Quest Pro builds on the Quest 2 in a multitude of ways to provide a top notch product. First, right out of the box you can tell that this is not a cheaply made product and Meta did not cut any corners on the build quality. The headset and controllers sit right on that fine line of the right amount of heft to provide that premium feel, but light enough to not diminish the usability of the headset. Along with the headset and the controllers there is also a charging dock included that allows you to charge all of the components in once place, a protective cover for the front of the headset, and partial light blockers. There are plenty of accessories to buy for VR headsets, but Meta has done a good job including those items that are most useful. Upon unboxing the headset and its components the setup could not have been much easier. Meta has moved away from requiring a Facebook account as that was an initial deterrent for some. After logging in with a Meta account it walks you through exactly how to position the headset in order to get started. Coming from the Quest 2 I will say that the Quest Pro is far superior from a comfort standpoint upon first putting the headset on. This is predominantly due to the amount of adjustability components on the headset and the use of a halo strap that allows it to rest on your forehead as opposed to putting the pressure on your face. Additionally, after using the headset for extended use the headband also seems to have a greater sense of breathability and thus sweat is not prevalent at all and if so cleaning this headset is a breeze compared to some others The merging of hardware and software is what sets the Quest Pro apart from its competitors. Firstly, with the hardware Meta has really upped the game starting with the use of pancake lenses and the new XR2+ chip as the resolution here is phenomenal! Right when starting up the headset and walking through the menus the text was astonishingly much more clear than the previous Quest 2. As someone with more of a gaming centric viewpoint I will say that the colors were much more vibrant and the blacks were much deeper as opposed to the more grayish color. There are multiply new elements upgraded with this headset and Red Matter 2 seems to be one of the few games optimized for the Quest Pro that showcases its true power and my goodness is the difference noticeable! This game really showcases the hardware especially when it comes to eye tracking. Eye tracking was one component I did not really desire, but when implemented in Red Matter 2 it is one of those must have things now as even when trying to trick the software it is nearly impossible as it senses what you are looking at and devotes resources to ensure those elements are crisp and clear whereas items you are not looking at in a sense would appear blurry to the effect that you can`t even notice it as the eye tracking is so strong. This is truly an amazing technical achievement the way they have really pinned this down. The controllers are the other major element that Meta has upgraded exponentially in this headset. There are now three cameras within each controller to allow separate tracking from the headset which makes a world of difference when it comes to the responsiveness and overall accuracy of your hand movements. This also allows for a smaller form factor that seems to fit more comfortably in your hand. Additionally, the haptics within each controller seem to be more prevalent when going back to my Quest 2. The main qualm that seems to come up with the Quest Pro is the battery life. With the headset I have regularly been getting two and a half hours of playtime before having to charge it, but to alleviate this issue I have simply plugged in a portable USB-C charger and tucked it in my back pocket while continuing to use the headset. I understand that this may be a drawback to some, but I do not think it is as big of a deal as it has been made out to be. Additionally, with the controllers I have yet to drop them under 50% and that is after using the headset for 4 hours straight so I do not see the controller battery life being an issue at all either. Aside from the battery life I really did not have any other issues at all with the headset. There seems to be a vast amount of use cases for VR from both a gaming standpoint and productivity standpoint. While working through the various features and scrolling through the extensive number of applications the possibilities seem to be endless. With the inclusion of color passthrough in this headset it only opens even more doors to allow you to incorporate elements of your physical room in VR. Meta seems to be pushing more into the productivity element and though I think they are on the right track there are still some elements to be improved in order to be a fully immersive experience. Overall, I truly believe that with this headset Meta has been able to take a large step in the mainstream success of VR. This may not be the end all be all headset, but the improvements they have made here from the aesthetics and comfortability to the performance of the headset and controllers is truly astronomical. I would not hesitate recommending this product to someone serious about VR as it has the power to perform regardless of what is thrown at it from a performance standpoint and the comfort to keep you immersed for hours. Meta has really impressed me with this headset and I only look forward to what is on the forefront for them!
I would recommend this to a friend Rated 1 out of 5 stars
Don't buy it
||Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.I drove 2 hours to pick one up, thinking it was going to be great. No. First, it's MUCH less comfortable than the Quest. Second, in order for you to get an immersive experience, you need to buy "blinders" for it. When you're playing a game, you can see all around the room because your eyes are not completely covered. Third, it's true that it's clearer. 37% clearer. The 37% isn't worth $1499. Fourth - I loved the idea of working inside the Oculus Pro with the "multiple screen" function using the Immersed app. I never got it to work. I'm returning mine and waiting for a cheaper version.
No, I would not recommend this to a friendBrand response from Oculus Support
Posted .Hi there! Thank you for contacting Meta Store Support. We greatly appreciate your feedback on the Meta Quest Pro.
- Pros mentioned:ComfortCons mentioned:Passthrough
Rated 4 out of 5 stars
The Almost Perfect VR Headset
|Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.I’m still pretty new to VR, but I do have another VR headset by Meta and I was excited to have the opportunity to try out the new Meta Quest Pro with its new enhancements and features. Considering the price of this product, my expectations were pretty high and my review will reflect that. I’ll also start the review with my overall impressions first and then a more granular breakdown afterward. Well, let’s get into it! Overall Impressions: The Meta Quest Pro is a high-end device meant for enthusiasts and prosumers and it shows with the included niceties such as a charging dock, rechargeable controllers, and a plethora of headset and lens adjustments. The Meta Quest Pro comes with many advancements over Meta’s previous generation headsets, like enhanced comfort, improved color passthrough for mixed reality, more lens adjustments, next-generation controllers, and improved tech specs. While all the listed improvements look great on paper, very few apps and games currently take advantage of these features, and the color passthrough feature is still a grainy and rough experience. If you’re someone looking to be on the bleeding edge of VR and would like to experience all the new mixed reality apps that Meta is pushing then this headset may be exactly what you’re looking for. However, for the average person that just wants to experience what VR has to offer there are a lot of much more inexpensive options out there that would serve them just as well. Build Quality and Comfort: The Meta Quest Pro is primarily made of plastic and foam, with some glass in there for the lens. While at first, it may seem a little cheap, you’ll soon realize that it’s all done to minimize the weight of the headset and what they’ve done with it is pretty remarkable. All the buttons, sliders, and wheels work as expected on the unit and feel solid. The foam padding on the forehead area and the back of the headset are very thick and comfortable, making it so that the unit rests more on your forehead than on your face like previous headsets. Comfort was a priority when designing this headset and it’ll noticeable from the second you put it on. The unit balanced very well, keeping the pressure off the bridge of your nose and pushing it more toward the back of your head. The unit will come with additional magnetic partial light blockers that you can attach to the sides of the headset if a more immersive experience is wanted, but I chose to forgo those as being able to see out of my peripheral vision helps with lessening my motion sickness when using a VR headset. Ease of Use: The MQP (Meta Quest Pro) comes with a bunch of items in the box, including a charging base with a power brick and cable, a separate cable in case you’d like to just charge the headset itself, a cleaning cloth, partial light blockers, a silicone cover, and a few manuals. I suggest setting up the charging dock as it provides a nice place to set down the headset and rechargeable controllers when not in use, although it is a bit finicky to get the controllers placed correctly for charging. To use the headset, you just place it over your head, adjust the size and it’ll power on and be ready for you. At times you’ll be advised of a fit adjustment and I suggest you do it, at least the first time as the headset is measuring your pupil distance and wants you to adjust the lens accordingly. Also, make sure to play with the lens depth as that can have a huge effect on your comfort level with the unit. You’ll be asked to set up your gaming space, either room-scale or stationary, and the headset will guide you through the differences. If you’re sitting you’ll most likely end up using a stationary boundary, but for more intense games you’ll want to clear some space and get into it, so you’ll be drawing a boundary in mixed reality for that setup. The MQP interface is fantastic, with the ability to drag items around and customize your “home” world to your liking. You’ll notice some more effects and enhanced visual quality right off the bat due to the increased specs of the MQP over previous iterations of Meta VR headsets. You’re also now able to make multiple accounts for your family members, so that’s also a huge plus on this headset. No longer will you need to share your progress in games or apps with others. Games: When a person thinks of VR, they are thinking of games and the MQP has access to the entire Oculus/Meta library for the most part with more and more games getting updates to support the enhanced capabilities of the headset. You’ll be able to play some of your favorite games using the new color passthrough feature for a mixed reality experience and while that can yield some interesting results, I still feel like the color passthrough mixed reality was a bit of a letdown for me. I guess I expected the visual quality of the mixed reality experience to be better and am disappointed with its grainy output. The new controllers also add a whole new level of immersion to games. With the haptic feedback, precise trigger control, and even stylus support, you’re getting a level of immersion that I didn’t think was possible in VR. You’ll soon forget you’re even holding the controllers as you navigate your virtual world. Getting past the graininess of the mixed reality is pretty easy once you hop into some games like Cubism, Puzzling Places, or Tetris Connected. These games bring out the absolute best of the headset and immerse you in incredible experiences that are comfortable for even the most novice VR user. Due to motion sickness, I’m not able play more advanced games like Population One, Resident Evil 4, or Rush for very long, but I’m slowly trying to get myself there. I recommend taking advantage of the comfort ratings provided by Meta and their generous refund policy as well in case a game is too intense for you. VR takes time to adjust to and some people never fully do, so take lots of breaks when playing games. Apps: Meta is pushing work apps that facilitate virtual meetings, social clubs, and the like. Some of these apps show promise, such as Arthur and the new Horizon Workrooms, however, they are all in their infancy and I’m pretty sure we’re still a bit away from having smooth-flowing mixed reality meetings from our homes and offices. I did try some of these apps, but sitting at a desk in a mixed reality space isn’t my idea of fun. Some cool concepts are still being worked on, but ideally, the vision is to be able to work with the headset on while in an office setting or working from home. The headset would provide a way to display multiple monitors and let you interact with your email, spreadsheets, etc. Some of these apps and features are coming in the future, but some are ready to be used now in some form. While I don’t personally like the idea of working with a VR headset, I think some will find value in this and Meta certainly believes there is a future in it. Other apps are pretty cool, such as Tilt Brush and Gravity Sketch. These 2 drawing and painting apps will immerse you in a setting and allow you to paint or draw whatever you’d like, all in a fully 3D space. It’s almost too incredible to describe so I’m suggesting you just give them a try as they’re well worth the download. Closing Thoughts: The Meta Quest Pro has a lot going for it, but some of the software still needs some time to catch up to take advantage of these features offered. The only disappointment for me was the visual quality of the mixed reality passthrough feature is heavily advertised by Meta. However, with its decent battery life, comfortable fit, and top notch visuals outside of passthrough mode, the MQP may be the best VR headset on the market and is the best wireless VR headset currently available. Meta is investing a lot into the VR space and it’s noticeable the second you put on the Meta Quest Pro and grab the controllers.
I would recommend this to a friend - Pros mentioned:ComfortCons mentioned:Battery life, Passthrough
Rated 5 out of 5 stars
Great VR Headset for Gamers & Glasses Wearers
|Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.All glasses wearers rejoice! Finally a COMFORTABLE VR headset you can wear WITH your glasses on. It gives plenty of wiggle room to adjust your glasses without that feeling of having them pushed up against your nose and face tightly. The headset is weighed on the front and back for a balanced feel and more comfort with a very sleek design. Everything is easily adjustable to your liking. The pro controllers provide a true next level gaming experience and a major upgrade when compared to the controllers the meta quest 2 use. The haptic feedback adds to the feeling of immersion and provides a more realistic experience, comfortable to hold even for long periods of time, and battery life is long lasting. Audio is crisp and clear, volume gets more than loud enough but if you want to experience more bass I would recommend wearing a headset/headphones. The new facial recognition feature is absolutely awesome. I was able to make my avatar and the Meta Quest Pro tracked my eye movement and facial expressions perfectly. I hope to see tongue rendering in the future for more laughs. When exploring Horizon Worlds it adds so much more to the social experience and interactions to show your real facial expressions when having conversations virtually. The color passthrough is grainy and could use some work. I noticed overexposure in areas where lamps and windows were at, colors were pretty spot on but faded overall. Still, it's an awesome feature to have that allows you to see what's going on around you and some apps/games support it for a mixed reality experience. Gaming is the primary reason I wanted this VR headset, Every app and game loads quickly and looks great. One downside is the headset can die pretty quickly but by turning off eye tracking and facial recognition it extends it a good bit. Overall, I definitely recommend the Meta Quest Pro, even with its high price tag. I'm looking forward to all the things Meta brings to expand on its platform.
I would recommend this to a friend - Pros mentioned:Controllers, Face trackingCons mentioned:Passthrough
Rated 4 out of 5 stars
Face and eye tracking get this!
||Posted . Owned for 1 month when reviewed.This reviewer received promo considerations or sweepstakes entry for writing a review.Great PCVR HMD. Used mainly for VrChat face and eye tracking. The lenses are great. The controllers are great. The pop up messages are not great. I don't want a pop up telling me I'm outside my playspace every single time I walk out of the room. I can see just fine. Passthrough is acceptable, but not as good as Quest 3. I also played Minecraft VR aka Vive craft and the colors and clarity are great. If you want face and eye tracking, get this. Minis one star for not being used friendly with those popups. (Outside playspace, controllers aren't tracking, controllers are charging, etc.).
I would recommend this to a friend - Pros mentioned:Overall performance
Rated 5 out of 5 stars
Awesome and very good product. I recommend it for
||Posted . Owned for 1 month when reviewed.This reviewer received promo considerations or sweepstakes entry for writing a review.Awesome and very good product. I recommend it for e everyone.
I would recommend this to a friend - Pros mentioned:Face trackingCons mentioned:Passthrough
Rated 5 out of 5 stars
Welcome to the Metaverse
|Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.I have been an enthusiast that has been following the progress of these headsets ever since the company Oculus was formed around a decade ago. I’ve owned at one point or another the Rift, Samsung Gear, Rift S, the Quest 2, and now the latest and greatest: Quest Pro. The Quest Pro is not a replacement for the Quest 2 but meant to be sold alongside it. Which makes sense, as the price tag alone puts it in a completely different tier that is more suited towards businesses and prosumer enthusiasts. The headset and software are designed to cater to those who want both a VR experience such as gamers and those who want an AR or mixed reality experience such as professionals and creators. == Design == The Meta Quest Pro headband is similar to what was on the older Rift S. It is a plastic band with an adjustment wheel to make the band smaller or larger, but there is no top strap like the Rift S had or Quest has today. Instead, the headset rests on the forehead and back of the head through large, soft, comfortable pads. The Pro’s battery is located behind the rear pad which counterbalances the weight of the visor that goes in front of your eyeballs. This makes the visor itself lighter, flatter, and more like a pair of ski goggles that hover in front of your face versus one that sits on your face like the Quest 2. Despite being heavier than the Quest 2, this design and balanced weight distribution make it a much more comfortable experience. It’s hard to explain but the Quest Pro feels more like putting on a baseball cap, albeit a heavy one, that has goggles attached to the front of it. One of the criticisms of the Quest 2 is that there are only 3 preset IPD adjustments, which is the distance between a person’s pupils. I am happy to report that the Pro allows continuous adjustment from 55-75 mm so those who do not fall into one of those preset measurements will have a better experience on the Pro. If you turn on eye tracking, the headset will even do a fit check to make sure the IPD and headset itself are properly fitted for the best viewing experience. There is a depth wheel on the front of the visor to move the lenses inward or outward, which is great if you are wearing glasses. Other features of the Pro over the Quest 2 are a minimum of 256GB of storage (optional on Quest), a new Snapdragon XR2+ chip, double the RAM at 12GB, a wider field of view, and most importantly new face and eye tracking features. There aren’t too many apps that can take advantage of these yet other than Meta’s own Horizon Workrooms. I spent some time toying with the feature in Workrooms and I personally think this will be a game changer as the software catches up. It is incredibly accurate, sensing when I wrinkle my nose or even raise a single eyebrow. Like the Quest 2, it can also track your hands. The touch controllers have also been redesigned to offer Pro level features. They no longer feature the large ring that helps the headset track them as each has three onboard cameras of their own. They are now rechargeable, and a charging cable is included in the box. They support an attachable stylus, also included, which enables you to write or sketch in a virtual space. The controllers also feature improved haptics with three separate haptic zones. == Setup == Setup is easy. You will want to install the Meta Quest app on your phone and turn on the headset. It will guide you the rest of the way from creating your Meta account and Horizon profile to setting up the Wi-Fi connection. If you haven’t charged the headset already you can do that now while it downloads the latest software updates. Next, you can set up Guardian, which defines your playspace, be it standing, sitting, or Roomscale. With Roomscale, you will outline the floorspace that you will play in, and the Quest Pro will help ensure that you not only stay in it but avoid objects (like children) that come into the space. One feature I don’t think the Quest 2 has is that the Pro will remember where your playspaces are. It was cool that I could walk from my Roomscale playspace in the living room to the stationary sitting space at my desk in my office. When you need additional horsepower to play a game from a high-end PC you can use Quest Link (USB-C cable to a high-end PC) or Air Link (using wifi instead). When you have the Oculus app installed on your PC and launch either Quest Link or Air Link you will be greeted with a familiar but woefully dated interface from back in the old Rift days, when it was mandatory to use a PC with an Oculus headset. You can even still play games that were purchased for Rift. However, once the link is established you can use other platforms to play like SteamVR. == Usage == The Pro doesn’t touch my cheeks or the area around my eyes, which allows me to have much longer VR sessions without discomfort. However, this also means that there is light coming in under and in the periphery of the field of view. When I first saw the Pro announced I was concerned that this would ruin the immersive experience and Meta even includes “light blockers” in the box that can be magnetically attached to the sides to block out the peripheral light. However, within the first hour of using the headset I realized I’ll never use the light blockers. Your mileage may vary but for every game I played, from traditional VR like Beat Saber or Vader Immortal to the fantastic space sim EverSpace on PC, I simply didn’t notice this issue. In fact, as a father with children, dogs, and other things happening around me I was more comfortable being able to “peek” outside of whatever I was doing and check in on things without removing the headset. If I am playing a game where I truly need darkness, I just turn the lights off. The passthrough feature has also been improved over the Quest 2. Unfortunately, it is only slightly improved. While passthrough is now in color and seems to be more stable it is still very grainy. However, I can read a piece of paper if I’m close enough whereas on Quest 2 this task is simply impossible. Hopefully, passthrough can be further improved in software over time. I played all my favorite VR games including Beat Saber, Vader Immortal, Climb, and Superhot VR on the new headset. Superhot is one that is an absolute must as it’s like living out scenes from the Matrix movie and is a decent workout. With my Nvidia 3080 TI powered PC, I played F1 2022, Half-life Alyx, the space sim Everspace, and Microsoft Flight Simulator. Alyx is probably the best example of a full-length console-like game built for VR and Flight Simulator is just something you must experience in VR. For F1 I use an F1 style racing wheel and again, I found that being able to see more underneath the visor enhances the experience because I can easily reference the buttons on my wheel. Immersed is one of my favorite apps for productivity. It allows you to bring up to 5 virtual monitors from your Mac or Windows PC into your mixed reality workspace. I've used it on Quest 2 many times but never have been able to for longer than an hour or two. With the Pro, I feel like I could work in it all day. There are some new features in Immersed since I last tried it including full passthrough so you can just see your virtual screens in the real world or partial passthrough to see things like your desk and keyboard. The fidelity of the graphics are improved over the Quest, but ever so slightly. There are improved optics. In productivity apps like Immersed I find it a bit easier to read text on the screen. However, that might be due to the fact that I am more comfortable using the Pro, and that it is well positioned with the correct IPD adjustment. Finally, the onboard speakers are great, and feature spatial audio. There is a traditional 3.5mm headphone jack if you need it. == Pros == More comfortable than Quest 2 Balanced Weight Peripheral Vision is Not Blocked Includes Charging Dock and Power Adapter Rechargeable Controllers Face, Hand, and Eye Tracking Includes Stylus Tips Spatial Audio == Cons == Expensive Passthrough is Grainy == Overall == The Meta Quest Pro is the premium headset to get if you are planning to spend a significant amount of time working or gaming in virtual reality. It is comfortable, has great optics, accurate tracking including hands, face & eyes, and most importantly is suitable for almost any AR or VR use case. Highly recommended!
I would recommend this to a friend - Pros mentioned:Face trackingCons mentioned:Battery life
Rated 4 out of 5 stars
Greatly improved over the Quest 2
|Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.When Meta set out to make the Quest Pro, I have to think they asked themselves: what if we didn’t have to compromise? The Quest 2, as an amazing product as it was, delivered the goods with one important consideration: cost. Cost is what drives the mass market, and drives the marginal consumer of your goods. But every brand needs a halo product. People need to see the future even if it’s not affordable to them yet. The Quest Pro is Meta’s answer to all the other higher end VR out there - showing life without the wire can still be premium. Furthermore it serves as a potential product for commercial users that isn’t nearly 100% gaming focused. Before I get into it, let’s all acknowledge that VR is currently in a position that computing was 40 years ago, or the smartphone 20 years ago; at least that’s Meta’s bet. Gaming is driving a lot of adoption - as the way we play leads the way we work. Before there were office personal computers, there were gaming consoles at home. Meta’s faith (and it’s clear from the press releases that it is) is that even if they don’t know the exact way it’ll happen, VR will revolutionize the world in the same way personal computers did. If they own the mindshare, they have tremendous opportunity to ride the way, just as Apple did with the smartphone. And Meta truly is that mindshare leader. Most people when they think of VR talk of Oculus, but that’s starting to change. The Quest, mostly due to the commercial success of the Quest 2, is also becoming a namesake unto its own. The Quest 2 made VR accessible, cheap, and easy. The Quest Pro is an evolution of the Quest product line to show what’s possible. Opening the box immediately reveals the headset. It’s securely, but snuggly placed in the box. The touch controllers are much lower profile than their forebearers, lacking the tracking rings because they themselves have cameras built in for tracking. Also inside the box is the charging dock and 45w power adapter. The dock uses pogo pins to make contact with the contacts on both the Quest Pro headset and controllers. You’ll find some auxiliary charging cables and magnetic light blockers as well adding versatility to the default setup. The Meta Quest app paired nicely and allowed me to fiddle with, stream, and otherwise manage the headset from the normal reality. I had to relaunch the app to make it find the Quest Pro as a device type, but beyond that pairing was easy. So compared to the Quest 2, the Quest Pro physically is smaller in almost every way. As many have mentioned, it’s far more balanced, with a premium halo strap built in, battery in the rear, and pancake lenses (allowing for a much thinner profile for the displays). This obviously is a much more comfortable design. In practice, my initial feelings are that the halo style strap, which wears more like a hat than the Quest 2’s strap, is less secure. I feel like the headset moves more during fast movements, but I’ve never felt like it was going to fall of my head. It’s far more comfortable and less fatiguing to wear. The Quest Pro brings many advancements but certainly not the least of which are internal sensors dedicated to tracking, well you. Many might feel that’s a creepy addition, but the truth of the matter is it’s completely necessary for a virtual world. So much of our expression is tied into our faces. Being able to reflect expressions in a virtual world deeply increases immersion and emotional buy in when interacting with others. Furthermore, those sensors can determine whether or not you have the headset correctly oriented. I was given my exact IPD, told exactly how to move the headset to the precise position for optimal use - of course after I gave the headset permission to use those sensors for that purpose. Consent is definitely a consideration for these sensors, which is welcome to see. The Quest Pro includes not only more, but better external cameras compared to the Quest 2. They reveal the actual world around you and in color. Whereas the Quest 2 provided a bleak grayscale view of the world in a pinch, the Quest Pro provides a somewhat useful view. This allows you to interact with the world around you in full color and read larger text. I was able to check the time on my watch for instance, but reading my phone was impossible. Its ability is no better on display than in the venerable demo of this idea: I Expect you To Die Home Sweet Home. It’s a tech demo of mixed reality, and boy does it change my perspective on mixed reality immersion. And you start to understand the faith Meta has in this technology. The first time you see the hidden gas pipes in your wall, and see the Z.E.U.S shock coil emerge from your floor, you’ll experience something special. My hand hit the floor harder than I liked to admit when I was rooting around where the shock coil popped up. The beauty of the Quest Pro is that it’s essentially just an uptuned Quest 2 platform. That means, the applications, store, and experience will all feel quite familiar to anyone that’s used the Meta Quest 2. Inside you have double the RAM, and 256GB of storage complimenting the enhanced Snapdragon XR2+ chipset. It would have been nice to see some way of expanding storage in a commercial environment especially, but 256GB should suffice for a lot of people. The downside is that this, while 50% more powerful, is really just a better cooled and higher clocked XR2. There is no generational shift from the Quest 2 - at least from a CPU. Of interest, the controllers do independent tracking, tied to the cameras and sensors in each controller. Each controller is rechargeable, instead of taking a AA battery. The controllers are extremely good at accurate tracking compared to the Quest 2’s camera based tracking. They also feature stylus tips that can replace the straps for drawing duties. Also - the controllers can be purchased separately to work with the Meta Quest 2, allowing their benefits to be used with the cheaper headset. I played a few games and tried out different software. Many of the experiences are similar to the Quest 2 but more refined. Games like Beat Saber felt more immediate, probably due to the greater precision of the controllers. Puzzling places was fun and different. TRIPP was calming and immersive, but I felt like the upcoming full light blockers would be better than the included peripheral light blockers. Speaking of the light blockers, they offer a quick and easy way to add some immersion. They are absolutely necessary to play games meant to be immersive (like Beat Saber) otherwise you have some very strange experiences. They connect via magnets and are quite secure. I even was able to attach and detach without removing the headset. I found when mixed/augmented reality worked, it was amazing, but I definitely felt let down by the included light blockers when I wanted to be immersive. The upcoming full light blockers will definitely be on my purchase list. The optics are greatly improved, and the display, while definitely clearer and has great contrast, doesn't really offer any more resolution or field of vision. I found myself even noticing jaggies more because of the improved optics. That said, the darker colors due to the locally dimmed LCD screens are much more immersive. I tried a couple productivity apps, and Shapes XR stood out as an accessible example of how to prototype things. I’m no creator, but checking out the models and other pieces - I could see where a mechanical engineer or designer could use these tools to quickly mock something up in 3D. The battery life isn’t horrible, but it is no improvement over the Quest 2, lasting around 2 hours. At least the included charger dock, which works really well, is easy to use. I like having a secure home, and I enjoy the satisfying noise both the controllers and headset make when they are successfully placed. The attention to detail is nice. Overall there’s a lot to unpack from the Meta Quest Pro. It’s an aspiring product. The Quest 2 showed us what was possible today at a great price. The Pro is showing us what is possible moving forward. I feel like the price point is a steep hill to climb for many. That said, the Pro is more than a gaming machine. It’s a reflection of what Meta sees the future of VR/XR/AR - whatever extra reality we’re moving towards. Professional and productive uses are being targeted, but still in their infancy. The things traditionally VR enthusiasts get excited about: higher refresh rates, high resolution, wider fields of vision - aren’t really here. What is here is a much improved tracking and sensor set that affords greater articulation of the user in the virtual world. That is where the Quest Pro truly succeeds and a reflection of the future intentions of Meta. Time will tell, but the Quest Pro may be the start of something big.
I would recommend this to a friend - Pros mentioned:Comfort, Overall performance
Rated 4 out of 5 stars
A Meta-Verse of Potential
|Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.Between 2020 and personal life, we all can use an escape. This is why I originally purchased my Oculus Quest 2. Being a former avid gamer, and now a father and business owner that socially games, I was not new to virtual entertainment. That being said, the virtual reality experience was new to me. With a whole new world opened to me (literally) with my VR headset, I was mesmerized in possibilities and wanted to explore every one of them. I also found a love for virtual escape rooms. However I also found a lot of limitations...namely in comfort and the ability to adjust between users. As I mentioned previously, I am no longer just a gamer, but also a parent. The Meta Quest Pro solves a lot of the problems I experienced with my other VR headset. First, the performance is far superior. The games, interactions, and overall experience feels a lot less...well...clunky. One of my families favorite activities was streaming the VR experience to our projector via Chromecast so everyone could enjoy what was happening. This was especially fun while friends would play Drunk Bar Fight or similar games. However with the Quest 2, this experience was very hit or miss. There was a lot of disconnecting and freezing, which could really ruin the experience. With the Quest Pro, however, no such killjoy has been experienced. Another hindrance experienced with the Quest 2 was the difficulty of adjusting the headset between 10 gallon adult heads to juvenile nuggets. I think that NASA had an easier time landing on the moon than we had finding that sweet spot for clarity and comfort. But the Quest Pro is a godsend and incorporates size adjustments the way that all VR headsets should have been from the beginning. Is your head smaller than the last user? No problem. Spin the adjustment knob on the back of the headset until it feels comfortable. Are your eyes a little wider apart than your average bear? No problem! The lenses adjust narrower or wider apart. And lastly, do you need glasses? This headset does not require you to use a spacer like previous generations. Just move the eye lenses away and you are good to go! Not only have these adjustments allowed for a simpler and more enjoyable experience, they also allow for greater comfort and prolonged use! Now that we know the headset is much improved, how is the gaming or activity use? Well...we don't know yet. Meta has been working with a variety of developers to create games and apps that will utilize the color passthrough and augmented reality possible with the Quest Pro. However, at the time of this review, there are very limited programs out there that really utilize these features. My first go to was in the I EXPECT YOU TO DIE franchise. I love this series, as it mixes James Bond with an Escape Room. The Meta Quest Pro has access to the latest installment, I EXPECT YOU TO DIE: HOME SWEET HOME. This game allows you to escape the confines of your home...literally. The first thing you need to do is draw the parameters of the room you are playing in. This includes walls, doors, windows, tables, couches, etc. This may sound complicated, however the Quest Pro makes this simple and took me maybe 3 minutes. After setup, you are delivered to your home in a shipment container that you must figure out how to open. After getting out of the box, you are greeted by Zorg's typical mischief that tries to kill you. But trying to disarm traps in your own home is another element that just takes this game to another level. My only complaint...this game is only a trial. After about 10 minutes I was finished. I really would like to purchase the full version, but it does not appear to be available yet. There are other apps such as IMMERSED, PAINTING, and WOOORLD that will allow you to really immerse yourself in experience and productivity, however I do not feel they have reached their potential as of yet. The Meta Quest Pro is full of potential and will be AMAZING this coming holiday season as more games and apps are released. When the game and app library is populated with a wider variety of experiences, this device will be worth the heftier price tag its boasts over its predecessors. However, without the ability to utilize the complete feature set of this device, its hard to say that its worth a mortgage payment at this time. Will I enjoy this headset? Indeed. Will I enjoy it more in the future? Most Definitely.
I would recommend this to a friend Rated 1 out of 5 stars
Overpriced!
||Posted . Owned for 1 week when reviewed.This reviewer received promo considerations or sweepstakes entry for writing a review.Its the quest 2 in black for $1,000 more expensive. Not for gamers but executives.
No, I would not recommend this to a friend- Pros mentioned:Comfort, Overall performance
Rated 5 out of 5 stars
The daily VR I didn’t know I needed in my life
|Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.I have gotten to use my partners Quest 2 in the past. But, this was my first time experiencing my own, at home VR headset, and Meta did not disappoint. This VR headset is miles ahead of anything on the market previously, and much appreciated upgrades and features. Out of the box you are given everything needed to get started. A charging base that is for both the headset, and controllers, a cleaning cloth, protective dust cover for the headset, charging cables, stylus tips and more. The setup process was easy enough once you let the device charge up fully which took about 2 hours. It does come with a charge, but it’s recommended to make sure the oculus it’s fully charged before first use. Right out of the back you get a beautiful, and fully immersive display. The graphics, the color, the sound is all breathtaking, and nothing I have experienced before. The optical improvements from the quest 2 is noticeable, and that alone makes it worth the upgrade. I consider myself an Excited Explorer, and love trying new ways to make my life easier through technology. The first app I tried was TRIPP and the visuals, the interactive surroundings, everything was beyond what I could imagine. I have used this to workout, meditate, play games, have a party with my partner and game together, cast, and have also begun to checkout some of the features that can help me in my work life as well. It is comfortable, and highly customizable to fit your face, and eyes in every way. You can even get a recommendations on adjustments, based on your facial features. I will say that it’s been a struggle to get the fit right, because once you do you have to losen it again to be able to take it off. Also, I did find my neck to hurt a bit, but that was during times I didn’t have it on properly, so, there is a learning curve. Also, it could just be the shape and size of my glasses, but I did t not find them to work well with the headset at all, and opted out while Questing. I will also say trying to get the controllers on the dock correctly was a struggle and there’s some opportunity there. Overall, I can’t take away any stars for anything because this Meta Quest pro is just too amazing to do so. I have been, and see myself using this everyday. Upgrade, first time users and everyone n between will love using this immersive, beautifully crafted VR.
I would recommend this to a friend - Cons mentioned:Passthrough, Price
Rated 5 out of 5 stars
WINDOW TO A NEW WORLD!!!
|Posted .This reviewer received promo considerations or sweepstakes entry for writing a review.Welcome to the Metaverse, a world where virtual and reality come together with the new Meta Quest Pro. The new Meta Quest Pro allows you to access virtual reality in richer and vibrant colors all while combing it with your home environment. The new Meta Quest pro is made for productivity, expression, fitness, gaming and even exploring a whole new world. I have experience with some VR devices, such as Meta Quest 2 and PlayStation VR but nothing comes close to the Pro. So, let’s go over the features, PROS and CONS of the new Meta Quest Pro. Unboxing: In the box you get the following items: • The Meta Quest Pro Headset • 2 Rechargeable Controllers • 45W USB-C Power Adapter, Charging Dock, and Controller Charging Cable • 2 Stylus Tips • 2 Magnetic light blockers, VR Protective Cover, and Cleaning Cloth The setup process was simple. You will need to download the Meta Quest app on your mobile device and pair your headset with the device. The app allows you access to the Store, Gallery and the ability to Cast to your mobile device or other devices in your home with the ability to cast. You will need to set up a profile and connect your headset to WIFI and download the update. Features: • Gurdian: The Gurdian is a virtual boundary that you will need to create in the VR that will keep you and environment safe. If you step out of this virtual boundary, your passthrough projection activates and pauses your application. • Passthrough Technology: The passthrough technology allows the cameras mounted on the front of the VR to capture the environment in front of you and combines it with VR. The video quality of the passthrough image is a bit grainy, but definitely a game changer. You can compare the image quality of the passthrough to pretty much zoomed in image of a security camera resolution, but again not bad at all. • Premium Balanced Design: Most VR headsets that I have used in the past are usually front heavy, because well all the technology and the batteries are usually placed in the front of the device. Well, that is no longer the case with the Meta Quest Pro. With the Meta Quest Pro, the battery has been placed in the back of the headset allowing for a well-balanced device that is comfortable to wear for extended periods of time. Another great feature of this device is that you can use the VR headset with your glasses. That used to be my biggest gripe and why I did not like to use VR headsets was because most devices are not glasses compatible and either you end up scratching the VR lens or your glasses (Personal Experience). • New Horizon Home: Once you set up your Meta Pro headset you will be taken to your newly designed Horizon Home. There you can invite over your friend and hang out, check out multiplayer games, personalize your environment and even setup multiple screens to multitask. You can also use passthrough to stay in your physical space which doing what you have to virtually. • Activities: There are just tons of things you can do with the Meta Pro. From being productive to even playing games with your friends. They say that Meta pro is meant for 13+ y/o, but my daughter who is 8 years old and loves to paint has created masterpieces online. I personally enjoy playing some virtual games and honestly, they are amazing. My favorite has been playing virtual paintball with different weapons. All the fun without the mess. Playing games on the Meta Pro is an experience on its own. I have played Zombieland in fully immersed and Cubism in Passthrough and the experience is just amazing. I have also setup the Meta Pro with my laptop and have been able to setup screen mirroring and no longer need extra monitors. This is truly an amazing experience. PROS: • Passthrough Vision – Grainy but truly an experience • Hand Tracking – On Point • Colors are so much more vibrant • Ability to play with your glasses on • Well balanced design • Ample Storage space – 256 GB • Facial Expression Tracking • Eye Tracking • Much faster Processor CONS: • Price – Even though this is an amazing unit, the price point is a bit high. Overall, the Meta Quest Pro is truly an experience that one must try. The Meta Pro is not just for gaming but can also be used for productivity and allows you to express yourself in any way you can think so.
I would recommend this to a friend






