Tom Clancy's Ghost Recon Breakpoint Standard Edition - PlayStation 4
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Description
Features
Experience a military shooter set in a diverse & hostile open world that you can play solo or up to four-player co-op.
LIVE THE LIFE OF A TRUE GHOST STRANDED BEHIND ENEMY LINES
Injured, without support & hunted down, test your survival skills and fight back.
FACE YOUR TOUGHEST ENEMIES
With your own play style, take down the Wolves, ex-brothers-in-arms gone rogue, and their leader Cole D. Walker.
ENJOY A TRUE SOCIAL EXPERIENCE
Team up with your friends, and experience shared progression from the main campaign to PvP. Explore rich end-game content including four-player raids.
ALL-NEW BONUS CONTENT
Challenge yourself in the first Raid, Project Titan, and experience the thrill of the Terminator Mission, available now. Plus more content to come!
What's Included
Tom Clancy's Ghost Recon Breakpoint
Key Specs
- EditionStandard Edition
- ESRB RatingM (Mature 17+)
- ESRB DescriptorsBlood, Intense violence, Mild sexual themes, Strong language
- ESRB Interactive ElementsIn-Game Purchases, Users Interact
- Compatible Platform(s)PlayStation 4
- Software FormatPhysical
General
- Product NameTom Clancy's Ghost Recon Breakpoint
- BrandUbisoft
- PublisherUbisoft
- DeveloperUbisoft
- Model NumberUBP30512225
Game Details
- EditionStandard Edition
- GenreAction and Adventure
- Game FranchiseTom Clancy's Ghost Recon
- Game SeriesBreakpoint
- MultiplayerYes
Certifications & Listings
- ESRB RatingM (Mature 17+)
- ESRB DescriptorsBlood, Intense violence, Mild sexual themes, Strong language
- ESRB Interactive ElementsIn-Game Purchases, Users Interact
Compatibility
- Compatible Platform(s)PlayStation 4
- Software FormatPhysical
Requirements
- Video Game Content IncludedFull game
Other
- UPC887256090449
Customer reviews
Rating 4.2 out of 5 stars with 1071 reviews
(1,071 customer reviews)to a friend
Rated 5 out of 5 stars
Good game not bad at all
||Posted . Owned for more than 2 years when reviewed.This reviewer received promo considerations or sweepstakes entry for writing a review.I think this game is underrated I don’t care what no one else says. I totally loved it.
I would recommend this to a friendRated 5 out of 5 stars
An improvement of The wild lands Game
||Posted . Owned for 1 week when reviewed.This reviewer received promo considerations or sweepstakes entry for writing a review.Great tactical shooting game! I don’t get why so much bad reviews the game is not perfect but by far one of the best of the series. A couple of bugs here and there but nothing that make the game a bad game. I must play if you are into tactical shooting games!!.
I would recommend this to a friendRated 2 out of 5 stars
Unable to launch ghost recon breakpoint
||Posted . Owned for 2 weeks when reviewed.This reviewer received promo considerations or sweepstakes entry for writing a review.Purchase this game 11/01/20 game won’t launch. I returned the game back to Best Buy and was given an exchange. Open the game, inserted the disk ready to play and same issue. Unable to connect to Ubisoft, I just get a spinning circle, PlayStation 4. Reached out to Ubisoft no live person. Type in the issue but no direct problem solution. I do have strong internet and the console was purchase about five month ago.
No, I would not recommend this to a friendRated 5 out of 5 stars
Youwant a detailed, solid, and unbiased review?
||Posted . Owned for 2 weeks when reviewed.This reviewer received promo considerations or sweepstakes entry for writing a review.Because it seems like Ubi changed Breakpoint so much more between their previous titles (inc. what some refer to as a cookie-cut Wildlands, but "worse"), I'm going to provide an outline of the gameplay and mechanics, rather than a comparison of previous Ubi / Clancy titles. Suffice it to say, I'm a vet Ubi / Clancy player (& Clancy book reader), so I already like the stories, but this review isn't about the story (no spoilers, lol), only the gameplay and mechanics, which will be unbiased, so you can come to your own conclusions about it. I also played the beta, but this isn't a comparative of the beta, nor what they should have added / took away from the final release... only about the current PS4 version of the game (which I believe is 1.02, if I remember correctly). FOREWARD To those who either regret purchasing games like this, or have nothing but complaints about games... (1) There's a reason (beyond final bug testing) many game makers provide an open beta; start making use of this option to form an opinion before you buy the release; and (2) Even with a few bugs ironed out of a beta, new games seldom come out wrinkle-free... if your opinion is based solely on these new-launch wrinkles (every time), then you might as well stop playing games. GAMEPLAY & MECHANICS - A LOT of Gameplay Details I've heard a lot complaints about this game dropping your allies (something that the Ubi / Clancy games aren't know for), but the irony is that I think most people who are complaining about this have never read a single Clancy book. Some of his books involve groups (Rainbow Six) while others do not (Jack Ryan); and Jack has allies that come and go. Breakpoint has struck me as a game which is following the path of "The Empire Strikes Back", where we're finally seeing the dark side of this world... all alone... heavily out-numbered and out-gunned. Without giving anything (else) away, from what I've seen of the beta and official story, this looks to be a very promising story; if you don't like stories in games and are only playing for the "hack and slash" or PvP aspect, I don't think this is the title for you. In addition to the immersive story, there is also a gear and character level system (which meshes together to determine your "combat rank"). Between the loot / gear drops, crafting system (which for an FPS, is quite immersive), collection system, optional non-guided system (e.g. you can disable all mission / objective hints and find things on your own), open world (which isn't as "open" or wide-spread as Wildlands; making traveling and missions much better), and a classic-feeling (but re-designed) driving / vehicle system, this new title seems to be more overwhelming (in detail and options) that people give it credit for. From a new generation gamer perspective, I can understand the criticism, but as both a VERY old-school gamer and one who has a little experience coding and producing audio, Breakpoint has (so far) proven to be a well thought-out and immersive experience; speaking purely from the perspective of enjoying the gameplay and mechanics (since I haven't had enough time to form a review of the story); and to elaborate on that perspective, it seems like Ubi has taken slices (e.g. mechanics) from Blacklist, GRAW, Far Cry, Wildlands, and systems now specific to Breakpoint to make this game. - Realistic Movements Meaning that when your character stops, it isn't a sudden / instant motion like older games or PvP type action games, rather there is some character swaying and what some might describe as "clumsy", but is in fact much more realistic (if your only interest is PvP or instant controller / character response, you'd be better off with a different game; how about Fortnite, Modern Warfare, or Black Ops?). These realistic movements extend to being hurt (via limping) and sliding / rolling down the sides of mountains (if you try to run too quickly or run out of stamina). Since the animations are made to simulate an actual movement / action experience, they can seem clumsy, slow, or "clunky" to some... but I've found that they merely take a little getting used to, and enjoy the experience of how a person would actually reacted in the field. Is it perfect? No. A few of the movements could be ironed out a bit, but beyond that, the movement is everything I'd expect it to be. Thinking back as far as Far Cry 2, Blacklist, and GRAW, (many titles which I still own and have played again to compare to Breakpoint) Ubi seemed to incorporate more focus on "realistic" movement than other games; where the first title that came to mind in typing this is Blacklist. As time has gone on, it seems like this is a strong focus point for Ubi game titles, so it shouldn't be surprising to see such "clunky" (lol) movements in Breakpoint. - Detailed TacMap & Menu System If I had a complaint, it'd be that navigating the menu is a bit slow, but given all of the detail provided in the menu, it is understandable why it is so slow (I suppose Ubi could re-code or re-design this a bit in the future to make it a bit snappier though). That being said, there is a LOT of detail in the menu. Among the many menu features, you have an instant drop in / out system, a very nice / detailed map (which is smaller than Wildlands, but as detailed, or more-so, than Far Cry 5), a detailed inventory / gear-level system (VERY much like The Division, if not "cut" from it), a fairly diverse class / skill tree system (again, like The Division, Destiny, or any other MMO-structured game), an objective board (which takes a bit to get used to navigating), an in-game store (which is like Wildlands and other games, that provides both a rewards / crate system and a non-intrusive microtransaction type system; giving players the option to "buy" their game progress), and a LOT of in-game settings (on par with the settings one might find for a PC). ***Menu System Hint*** The whole menu is navigated via your left control stick (like a mouse cursor), and I've found that it is MUCH easier (and snappier) to hit the Options button (as opposed to the touchpad) and use the control stick to navigate the menu, instead of using the trigger buttons to switch tabs. - Detailed Graphics More detail to the character (despite complaints over initial character design / customization), the environment (inc. weather effects and lighting), and item textures. The one, odd feature I find is the transitional lighting between indoors and out. While I get the effect they're going for, the result of the lighting "balance" (we'll call it) is just "off". You'll have to play or watch some YT reviews to see what I mean. - Realistic AI Contrary to common complaint, the AI isn't "dumber", but (I feel) more realistic. Using a simple example, let's say you and I were playing a game of paintball and I took a shot at you from a distance. Now, if I hit you, (without dealing a "critical shot"), you should be able to get a rough idea of where I shot from by both the sound and where I hit you. If you have nearby allies, they might even see movement or "gun smoke / flash" (in a realistic scenario) in the direction I shot from. This means that you and your buddies will either carefully head towards the last area you saw me, or take cover from that direction and fire back. If you decide to track me, depending on your RL skills, you may be able to track me from my last location or can guess where I might have relocated to and try there. Regardless of your strategy, you'll have one... and so do the AI (depending on their skill / level).; it's not that their strategy is "dumb" (at least, not in every instance, lol; and certainly not if you're playing on anything harder than the normal difficulty). In several instances, I've seen the AI react in different ways, depending on how I chose to approach them. Drones and machinery, on the other hand, are a beast. Not only are their movements harder to predict (if not impossible) over human AI, (inc. an erratic-ness about them), but they each have a strength and weakness, each of which you must (or should) figure out for yourself. - Realistic Damage and Combat I've seen a LOT of complaints regarding how a Lv10 character can kill a Lv100+ AI with a single head-shot, but if discovered, that Lv100 becomes a bullet-sponge. Again, let's use a RL example. If you're a lightly-geared soldier going up against something of a "Juggernaut" caliber (e.g. a VERY heavily armored enemy soldier), you should be able to kill that soldier with a single shot to the head (or, like in Breakpoint, one shot to damage the helmet and one shot to kill), regardless of how much more powerful that soldier is than you; a head-shot is a head-shot. On the other hand, if you tried to bring that soldier down with rounds to his armor, you might be there for a minute... and if that soldier is more skilled than you, it might be only a matter of seconds before you're brought down (lol); regardless of your own gear or tactics. When attempting to hide from hostiles, the enviro-camo is nice, being able to throw dirt, mud, or snow over yourself, and adds a nice "guerrilla" type tactic to the battlefield. - PvP Gameplay This doesn't strike me as a game designed with PvP in mind, although that type of gameplay IS available. It reminds me of The Division, in that the game mechanics were NOT designed with the snappy control that a PvP'er might be more used to (or prefer), but it does have a tiered reward PvP system like so many PvP games out there have right now. Between the controls, animation, and story, this game should provide a solid experience for any solo or co-op players out there... but for those looking to play this game solely for the PvP experience, I think you might be disappointed... especially if comparing Breakpoint to other popular titles out there. - Requires a Connection to Ubisoft's Servers I've heard that there have been issues with connecting to the Ubi servers; and that it's required to play th
I would recommend this to a friendRated 5 out of 5 stars
Classic shoot em up
||Posted . Owned for 1 week when reviewed.This reviewer received promo considerations or sweepstakes entry for writing a review.Don't buy into the negative hype about this game. I played Wildlands hundreds of hours and I have about 20 hours into Breakpoint at the time of this review. Here are the takeaways: (1) character customization, graphics, animations and cutscenes are better; (2) vehicle controls are better; (3) this game has a tiny plot (and some mysteries to solve, which is an improvement), and I'm intrigued by the island and want to explore it; (4) I haven't had a server issue (yet) in single player; (5) the micro transactions are outrageous and everywhere - but completely optional and you can easily ignore them - yes you won't have ALL the swank stuff, but you can find enough in game to progress and look cool enough (it's better if you earn it). If you enjoyed Wildlands, you will enjoy this game too, possibly even a bit more because of the refinements in graphics and controls.
I would recommend this to a friendRated 4 out of 5 stars
Give it a shot - it's much better now.
||Posted . Owned for 5 months when reviewed.This reviewer received promo considerations or sweepstakes entry for writing a review.This game has improved a lot since it first came out and it's gotten much more playable since they introduced the "ghost experience" so you don't have to deal with random RPG elements like gear score and other nonsense. They are regularly adding content and the game is still fun to play with friends. It can be pretty overwhelming and frankly kind of repetitive when you're just driving around, but I like how huge the maps are and that the missions/side missions keep things interesting. I've explored most of the map but there's items and discoveries I haven't made yet. The interface can be clunky and the beginning of the game kind of tough but it does get better the more you invest into it.
I would recommend this to a friendRated 4 out of 5 stars
Bro Recon
||Posted . Owned for 1 month when reviewed.This reviewer received promo considerations or sweepstakes entry for writing a review.This game is a high recommendation for an online co-op game for up to four players. I did not play alot of Ghost Recon Wildlands, but I feel that they have merged Wildlands with the Division series. When Break Point launched it was criticized and buggy, but at this point in time after all the maintenance, and updates this game plays smooth and looks good. There is a wide variety off items that have different stats and perks giving a rich RPG feel every time you collect a new drop that makes you want to keep looting for items. This is a fun game and if your looking to play co-op online I recommend giving Break Point a go, and keep on the look out for a sale because Best Buy had an unbeatable price when I picked up my copy.
I would recommend this to a friendRated 4 out of 5 stars
It's a fun game
||Posted . Owned for 2 weeks when reviewed.This reviewer received promo considerations or sweepstakes entry for writing a review.For people that like games where being stealthy is a key factor, then this is a game for you. Running into a base balls out could prove to be a bit more difficult than what you had originally thought. Overall this game is pretty good, especially if you have a buddy or two to play with.
I would recommend this to a friend
Q: QuestionGhost Recon Breakpoint is 49.99$ in the best buy page its says save 10$ was 59.99 can i use my gamers club 20% off the 49.99$?
Asked by Bryanson.
- A:Answer Yes you can use the gamers club
Answered by Mustang
Q: QuestionIt this game cross platform?
Asked by Lol.
- A:Answer Right now you can play with friends on same platform but cross platform play is not available yet. Hopefully soon though.
Answered by Austin
Q: QuestionCan you play co-op split screen on this game?
Asked by jrwsnake.
- A:Answer Nope.
Answered by RICO
Q: QuestionOk on here when i look up the game its say 14.99 but then when you click on it switches to 59.99 so can i get a clear answer because one minute its say you saved 49% off or something like then the next the price just jumps
Asked by Davanteb46.
- A:Answer It was 59.95 reg. Sales for$14.95 then at check out I paid$9.99+ tax. Super deal! I'll definitely be back in and on line for all my gaming purchases.
Answered by PlayStation
Q: QuestionCan you please let me know the region of this game? Am really interested to buy it if the region is 2.
Asked by Nayyar.
- A:Answer no game is region 1
Answered by skrill210
Q: QuestionIS SAM FISHER GOING TO BE A CHARACTER IN THE GAME???
Asked by Killshotsc0tt.
- A:Answer Not sure Sam Fisher will reprice but the game n story is so good that u will forget same Fisher...
Answered by Combo