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War has been waged across the kingdom of Myrtana. Orcish hordes invaded human territory, and the king of the land needed a lot of ore to forge enough weapons, should his army stand against this threat. Whoever breaks the law in the darkest of times is sentenced to serve in the giant penal colony of Khorinis, mining the so much needed ore. The whole area, dubbed "the Colony", is surrounded by a magical barrier, a sphere two kilometers diameter, sealing off the penal colony from the outside world. The barrier can be passed from the outside in – but once inside, nobody can escape. The barrier was a double-edged sword - soon the prisoners took the opportunity and started a revolt. The Colony became divided into three rival factions and the king was forced to negotiate for his ore, not just demand it.You are thrown through the barrier into this prison. With your back against the wall, you have to survive and form volatile alliances until you can finally escape.

The Kingdom of Myrtana has been invaded by an implacable horde of orcs. King Rhobar II, in need of a large quantity of magical ore in order to forge powerful weapons, operates the Khorinis mines with all available prisoners. To prevent them from escaping, the monarch asks his best magicians to create a magical barrier. But something goes wrong. The magic gets out of control and a mutiny turns the mines into a wild territory now controlled by the most violent prisoners. The King is forced to negotiate with the new owners, while the tension between the different factions of the mines increases. What no one expects is that the arrival of an unknown prisoner will change absolutely everything.

War has been waged across the kingdom of Myrtana. Orcish hordes invaded human territory, and the king of the land needed a lot of ore to forge enough weapons, should his army stand against this threat. Whoever breaks the law in the darkest of times is sentenced to serve in the giant penal colony of Khorinis, mining the so much needed ore. The whole area, dubbed "the Colony", is surrounded by a magical barrier, a sphere two kilometers diameter, sealing off the penal colony from the outside world. The barrier can be passed from the outside in – but once inside, nobody can escape. The barrier was a double-edged sword - soon the prisoners took the opportunity and started a revolt. The Colony became divided into three rival factions and the king was forced to negotiate for his ore, not just demand it.You are thrown through the barrier into this prison. With your back against the wall, you have to survive and form volatile alliances until you can finally escape.

The mine valley of Khorinis. The glorious days of the once productive mines in this small seaside region were long over. Surrounded by the impenetrable magical barrier, the slaves eked out their miserable existence in this apparently natural prison. One brave man managed to burst the bonds of imprisonment. Willing to do whatever was necessary, he went out to banish Evil and destroy the magical barrier forever. No one in Khorinis had been prepared for this. Too long had they lived under the deceptive notion of security granted by the apparently indestructible magical dome. The small militia garrison could not put up enough force against the onrush. After numerous bloody clashes, many captives successfully escaped and found safety in the woods and rugged mountains of the surrounding countryside. The steadily escalating number of raids in the vicinity of the town wall and the bandits' ever-increasing boldness seemed to paralyze the whole town. Khorinis is facing an uncertain future. Due to the farmers' decreasing production, more and more of the food deliveries do not take place, and the stocks diminish continuously. The militia's might end at the town gate. Outside the town wall, nobody is safe from the bandits' armed raids. There is war in Khorinis. A civil war. But there is something else that could not be foreseen. Evil is not dead, rearing its ugly head again. But this time it is set on delivering deathblow to humanity, and no one can stop it. Gripping storyline continues from the adventures of the first game yet able to be played and enjoyed by gamers who have not played the original Gothic Tailor made controls and UI to enjoy this open world gem Three different character guilds to join each with their own unique allies and enemies within the world and skills to enhance through practice. Over 100 thrilling quests and over 50 hours of gameplay A detailed, lively game environment with over 500 individual characters (each with their own daily routine) Fight with more than 200 different weapons and magical spells Numerous ways to complete quests giving huge replay value.