Mattel - Uno Spin Game - COLLECTIBLES - Multicolor
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Summary UNO Spin puts a different spin on Classic UNO gameplay that's fun for everyone! Players take turns playing their UNO cards by matching the color, number or action to get rid of all their cards. When a spin card is played, that player must spin the wheel, then follow the action. Different spin powers like Color Draw, Swap Hands, Color Discard or Double Spin can be real game-changers especially if someone forgets to yell 'UNO!' Features UNO Spin offers a revolutionary take on the classic game of UNO with a spinner that can change the game! Players take turns playing their UNO cards, but when the spin card is played, they spin the wheel and follow the instructions. With different commands like Color Draw, Swap Hands, Color Discard and Double Spin, the game can take a complete turn. Special graphic symbols added to each card help identify the color(s) on that card, allowing players with any form of color blindness to play! Everyone in the family ages 7 years old and up participate in the frenzy that evolves with UNO Spin! Includes 112 UNO playing cards, 1 UNO Spin Spinner and instructions. Ages 7Y+ Colors and decorations may vary
COLLECTIBLES
UNO Studio/Label/Brand: Mattel
Card Game
Gifts
Table Top Game
- BrandMattelModel Number194735320271Product NameUno Spin Game - COLLECTIBLESColorMulticolorRecommended Minimum Age6 yearsBrand/CharacterUNO
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Summary UNO Spin puts a different spin on Classic UNO gameplay that's fun for everyone! Players take turns playing their UNO cards by matching the color, number or action to get rid of all their cards. When a spin card is played, that player must spin the wheel, then follow the action. Different spin powers like Color Draw, Swap Hands, Color Discard or Double Spin can be real game-changers especially if someone forgets to yell 'UNO!' Features UNO Spin offers a revolutionary take on the classic game of UNO with a spinner that can change the game! Players take turns playing their UNO cards, but when the spin card is played, they spin the wheel and follow the instructions. With different commands like Color Draw, Swap Hands, Color Discard and Double Spin, the game can take a complete turn. Special graphic symbols added to each card help identify the color(s) on that card, allowing players with any form of color blindness to play! Everyone in the family ages 7 years old and up participate in the frenzy that evolves with UNO Spin! Includes 112 UNO playing cards, 1 UNO Spin Spinner and instructions. Ages 7Y+ Colors and decorations may vary

Summary If You Were a Party Game has players asking ridiculous questions and pointing fingers to win! There are no judges for this game. Majority rules! The active player draws a question card and reads aloud. Then, all players vote. The players in the majority each get a pointand bragging rights! If You Were a Party Game is a hilarious, laughter-inducing game for game night. Features If You Were a Party Game is a hilarious and easy-to-learn game for parties and game nights with players 17 years old and above! The active player asks ridiculous questions and the entire group votes -- majority rules, and all the winners get a point! There are 2 types of cards multiple choice, where players vote with their fingers (1 through 5), and single question where fingers are pointed at other players. In this party game for grown-ups, players will ask ridiculous questions like who is most likely to 'get taken out first' in a horror film or 'have the first S*x scandal' in politics. Scoring Wheels help players easily keep track of points and shamelessly brag about how well they know their friends! If You Were a Party Game is a great addition to any game night or group event, like birthday parties, bachelorette parties, reunions and more! Includes 224 question cards, 8 scoring wheels and instructions. Ages 17Y+ Colors and decorations may vary.

Featuring characters and Mobile Suits from series making their GCG debut and developing decks for previously released cards, Mobile Suit Victory Gundam and Turn A Gundam, Plenty of alternate-art cards of differing rarities for both players and collectors, New gameplay strategies and skills for more exciting gameplay, Easy to learn, difficult to master
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