Combat preparation complete. Start your engines. Lord Impulse is a third generation Hexa Gear developed by Earthcline Biomechanics. It is a high grade mass produced predecessor model of Rayblade Impulse. Despite some parts and the frame being the same, Lord Impulse remains an outstanding, universally adaptable machine. Earthcline Biomechanics was originally developing Voltrex and Lord Impulse simultaneously but the factory producing Voltrex was taken over after SANAT’s seizure of MSG. Earthcline Biomechanics was originally developing Voltrex and Lord Impulse simultaneously but the factory producing Voltrex was taken over after SANAT’s seizure of MSG. Lord Impulse was adjusted to account for some of its shortcomings due to this change from two machines to one, including a larger magazine for the chain gun and automatic grenade launcher, as well as the addition of the trick blade, which will be further explained below. However, despite these additions, it is widely acknowledged that Lord Impulse lacks in firepower and is usually seen with additional weapons in battle. In response to these customizations, an order was given to avoid over-arming the machine, since it would lessen its qualities as a third generation Hexa Gear and be a hindrance to its troops in battle. The articulated thrusters installed on either side of the front of the machine are not intended for acceleration, but rather as instant attitude control in the air while jumping. The “trick blade” that extends from the back of the machine is a multi-jointed mechanical arm. The tip of the arm is equipped with an adjustable claw. This weapon can be used as a fifth arm in close quarters combat, tearing enemy Governors from machines when passing by at high speed. The arm can also hold firearms or melee weapons. With the trick blade’s sturdy construction under the Zoatex control system, the weapon becom
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Combat preparation complete. Start your engines. Lord Impulse is a third generation Hexa Gear developed by Earthcline Biomechanics. It is a high grade mass produced predecessor model of Rayblade Impulse. Despite some parts and the frame being the same, Lord Impulse remains an outstanding, universally adaptable machine. Earthcline Biomechanics was originally developing Voltrex and Lord Impulse simultaneously but the factory producing Voltrex was taken over after SANAT’s seizure of MSG. Earthcline Biomechanics was originally developing Voltrex and Lord Impulse simultaneously but the factory producing Voltrex was taken over after SANAT’s seizure of MSG. Lord Impulse was adjusted to account for some of its shortcomings due to this change from two machines to one, including a larger magazine for the chain gun and automatic grenade launcher, as well as the addition of the trick blade, which will be further explained below. However, despite these additions, it is widely acknowledged that Lord Impulse lacks in firepower and is usually seen with additional weapons in battle. In response to these customizations, an order was given to avoid over-arming the machine, since it would lessen its qualities as a third generation Hexa Gear and be a hindrance to its troops in battle. The articulated thrusters installed on either side of the front of the machine are not intended for acceleration, but rather as instant attitude control in the air while jumping. The “trick blade” that extends from the back of the machine is a multi-jointed mechanical arm. The tip of the arm is equipped with an adjustable claw. This weapon can be used as a fifth arm in close quarters combat, tearing enemy Governors from machines when passing by at high speed. The arm can also hold firearms or melee weapons. With the trick blade’s sturdy construction under the Zoatex control system, the weapon becom

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