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hotice Posted
The Omega is a PS5/PC/Bluetooth game controller with the latest features and powerful remapping abilities! Design There are six extra buttons, four underneath, and one on each side, they call these SAX buttons. To access the switches for PS5/PC or Wireless, Wired, and Bluetooth you remove the top face plate which is attached magnetically. It stays in place securely but comes off easily. It uses "Endurance TMR Thumbsticks". These are supposed to be better (longer lasting without issues) than Hall Effect Thumbsticks. The I'm not sure if the triggers are TMR, Hall Effect, or neither, but they're smooth to pull and work perfectly. When set for "Instant" mode, they use "Omron" mechanical switches, like the reset of the main face buttons, including the dpad, use. The switch to change between "Instant" and "Regular" mode on the triggers is built into the back of each trigger. For me, those switches are a bit small and hard to get at, but I can manage with them. The d-pad, again, using the Omron mechanical switches and each of the four directions on the d-pad is a completely independent button. This is one of the lightest high-end game controllers that I've used and, while not small at all, is not a large controller. A simple but small and good looking hard shell case is included. There's a small cardboard box included that I kept (may have been meant to throw out) which fits inside the case and holds the USB Dongle along with some extra accessories that are included. The case does not have room to hold the included 2 meter (about 6 feet) long USB C to USB A cord. Buttons The four paddles on the bottom have two that are partly molded into the controller, but protruding a little. They are very easy to feel and push. Then there are two other buttons on the bottom that have sort of a triangular design. When I first saw them I was concerned about which way I would have to press them. The amazing thing is, it doesn't seem to matter! I can push them from any way I want and they work perfectly. I like that the two sets of paddles on the bottom are designed very differently so that it's very easy to feel which one you're pressing. I haven't had much trouble with pressing these accidently. There are two more buttons, one on each side, called "SAX" buttons. You press them with sort of the middle of your index finger. At first, this seemed like a bad idea to me but I like them! I found it helpful in one of my racing games that I can be holding down the right trigger/accelerator and then squeeze that side button to activate the right R1 button for my rear view camera using the side trigger without taking my finger off the trigger. Very practical! I did have some times where I pressed this one by accident. Thankfully, they do have covers you can replace those two buttons with to make them flush and not pressable. There are also covers for the two triangular paddles on the bottom, but I didn't have any issues pressing those by accident. While I tried the covers I don't even have them on the SAX buttons now. I like having the SAX buttons and I figure I'll keep getting more used to them. Feel and Use This controller feels great in hand! Not only is it very comfortable to hold, but the grips on the bottom of the wings, where my palms are very grippy! I think they have the highest coefficient of friction I've experienced on a game controller. They don't feel sticky at all either, it's just great grip. Besides that, I love the Omron mechanical switches. I think they're quieter than some and they have and excellent feel and very short travel. It's a great click and requires just the right amount of pressure. To me the top the the thumb sticks felt kind of slippery but I didn't even slip off the convex ones. They didn't cause a problem. I guess my thumb does need to be able to move and twist on top of them. That was surprising given the grip under the controller. Don't get be wrong, I liked the thumbsticks and they work great. SCUF App I was concerned when I found out it was configurable via phone app. I've only used one other controller that used a phone app for configuration and the experience wasn't great and seemed a bit limited. That was not the case with the SCUF App. It was easy to connected, I was able to check for updates for both the controller and the USB dongle (dongle plugged into my PC and using the phone app). There are controls for about everything you would expect! The only thing that seemed to be missing to me was an option to map the left thumbstick to the dpad. While I don't think I ever needed to for modern games, I like retro gaming too, and depending on the game and the way emulation and controllers are handled, sometimes you want to use the dpad and it's mapped to the thumbstick. This is where it comes in handy. But that's a fairly rare situation and it only happens for me in classic/emulated games. I think they nailed everything else though and went beyond by adding five buttons (Two available for PS5 mapping, other three are dedicated for audio) facing you that they call G-Keys. I'll attach pictures showing screenshots of the excellent keyboard mapping options. I'm pretty sure it covers everything possible you would want to map to the controller from the keyboard and more! There are also 3 profiles, lighting options, polling rate adjustments (up to 1k Hz pulling via Wired or Wireless), other detailed adjustments for the triggers and thumbsticks, SOCD (change input priority for the dpad), and more. If you can think of an option to adjust, this probably has it. You can even remap buttons on the controller itself to G-Keys, Paddles, or SAX buttons on the controller itself, as well as easily change between the three profiles of course. Battery life I'm not sure how long, but the battery life seems very good! I've done lots of game playing, testing with the app, etc. and haven't had to charge it. One note - it doesn't seem to charge unless you turn it on. So when you plug it in to charge it the first time, you'll see lights come on for a few seconds, but if the light bar isn't flashing, I don't think it's charging. So make sure to turn it on when you plug it in to charge. Bonus I've tested this on a PS3 and it even works on there in PS5 mode with the USB Dongle. You just need a different controller for the PS button, but other than that it works great. Also, I've used the Bluetooth setting with my Android phone for games, which it should work, but it also worked on a Chromebook and Chromecast HD using the Bluetooth setting. My favorite trick though may be that the touchpad works as a touchpad on the PC! No special drivers or messing around! It just works! Cursor movement, left click, and right click. Given the keyboard mapping features this could be ideal as a presentation remote with buttons mapped for starting the presentation, play/pause media, next/previous slide, etc. There are plenty of buttons to work with. Summary I have a few very minor quibbles, I mentioned above, but if they never changed anything about this controller I'd still love it. The think the slippery thumbstick think is just me, like I said, it's not really a problem. I'm surprised they didn't give better storage in the case for parts and the cord. The cord does fit in on the touch pad but it would probably/possibly press the dpad or other face buttons so I don't want to travel/store it like that. I'm hoping they release an update that allows mapping the thumbstick to the dpad. I feel like I'm complaining a lot for an easily 5-star controller, but I want to give all the info. If you're in the market for a PS5/PC/Bluetooth pro gaming controller make sure to check out the SCUF Omega!
SirGalahad Posted
TL;DR: If you haven't tried a controller with back paddles or TMR tech, you’re doing yourself a disservice. This thing moves the needle enough to warrant an upgrade if your serious about your gaming. I have a D-pad defect and the PS5-imposed polling limits, are frustrating. But the accuracy of the sticks and the "Goldilocks" resistance make it a game-changer. It’s sturdy, it’s low-latency, and it actually makes you want to play more just to feel the precision. CONTEXT: I’ve been a big mouse and keyboard guy for a long time now, and while I’ve used controllers for certain things over the years, I haven't felt a massive difference between them in a while. But lately, this SCUF Omega has been stuck in my mind. I actually find myself looking forward to getting home just to get on it and interact with it because everything is so smooth and seamless. It reminds me of when I first upgraded my PC peripherals and realized I was finally tapping into lower latency and better finite control. It’s a genuine delight to use—it feels like a high-performance instrument rather than a "hatchet job" done in a backyard. As I’ve been around with Scuf since their inception. And while their first creations were awesome, they were also sketchy. But that’s completely changed now. PROS: - The TMR (Tunneling Magnetoresistance) sticks are a massive step up. One of my biggest issues with controllers has always been the dead zones and lack of immediate feedback with any movement, but these change that. They provide immediate movement while still being accurate and consistent throughout the entire motion, without any deadzones. Which makes the old style feel very dated. - The tension on these sticks is right in that sweet spot (goldilocks). They aren’t too tight or too loose, which gives me maximum precision. I’ve noticed I’m getting way more "perfects" with this than my other controllers. - Using Omron switches makes the clicks feel a lot more responsive with those mouse-like speeds. - The hexagonal non-slip texture is done well—it has just the right amount of grip without being excessive (though I’m sure it’ll eventually build up some grime because, well, sweat glands). - The SCUF app is laid out very well and is very intuitive. Being able to remap on the fly via iOS or Android is way more convenient than being tethered to a PC. But be warned the remapping is only for the primary keys. You can add some PC aspects too but isn’t something you can remap a button to be whatever you like. There are limitations. - I love that the faceplate is magnetic and the parts are modular. Even the wired setup is smart—the plastic clip secures the cable so tightly it essentially feels like the wire is part of the device. It does come with clips to cover two of the back paddles and the ones on the side. Additionally, you can just disable those in the Scuf app as well. - The 1,000 Hz polling rate on PC only makes a big difference in latency and feel. Which works wired or with the wireless dongle (can change in the Scuf app). - It features Tri-mode compatibility (2.4 GHz wireless USB dongle, a wired USB-C connection, or Bluetooth). I highly recommend avoiding the Bluetooth option unless you are gaming on a mobile device, as it dramatically increases Latency. - Out of the box, it comes with a nice, premium carrying case to keep the controller and all your extra parts organized, alongside a high-quality USB-C to USB-A cable. - As for the back paddles, they are entirely modular. I highly recommend getting used to all four, but if it feels too crowded, you can easily pop off the inner two and run a classic two-paddle setup. CONS: - For this price point, the D-pad issue I am having is disappointing. The down key feels mushy and tends to multi-press faster than the other buttons. When looking at the switch it is clearly a defect, and while support can just mail a replacement part thanks to the magnetic tech, it’s frustrating when you buy something this expensive and still have to reach out to support first thing. But also, there is always a failure rate and I may have been that 1 in a million. - I find myself accidentally hitting the side bumpers quite often, especially in stressful games like God of War. When you're panic-dodging, it’s easy to accidentally activate something you didn't intend to. Part of that is my own error. Part of that is ergonomics. Again, you can just disable it or make that flat. - It’s frustrating that third-party thumbstick attachments don’t fit well. You get a few options in the box (concave and domed), but it feels like they’re forcing you into their own ecosystem for replacements. Which I think are expensive for what you’re getting. - It sucks that the PS5 is stuck at 250 Hz, so you can't even utilize the 1000 Hz polling rate this is capable of. Also, not being able to personalize the RGB lighting on the console is a letdown. - Depending on preference it has no rumble or adaptive triggers. Even though it is an officially supported PS5 control (which is a pro). - Battery life is reported at 17 hours. Honestly, I’m not even sure what a good battery life is anymore. I’ve just switched to keeping it plugged in hardwired for lower latency and not having to pay attention to the battery. - While the SCUF app is incredibly intuitive, it does have some hard limits on what you can actually change. You are entirely unable to remap the Start button, the Select button, or the large central Trackpad. However, if you are using it on a PC, it does let you map PC-specific audio controls—like volume, microphone muting, and Sidetone, directly to the extra buttons. - Technically, the highest polling rate controller I’ve seen was 2,000 Hz. So, this isn’t at the absolute peak. But the rest of the competition is still at 1,000 Hz. Conclusion Overall, I’m really enjoying this thing. The standout is how the TMR technology and the lack of haptic interference combine to make everything feel faster and smoother—even if there’s a bit of a "psychological" taint there making it feel more reactive than it technically is on console due to the lack of rumble. Being able to keep your thumbs on the sticks while hitting your face buttons via the paddles is an absolute game-changer for movement and character control. If you’re serious about gaming you HAVE to get a controller with buttons on the back. It’s a solid, high-quality piece of tech that has brought back a lot of my old "elite skill" much faster than any loose, standard controller ever could. But I’ve also been spoiled for years and hate using standard controllers ever since I got paddles on the back.
Ian L Posted
I’ve been using SCUF controllers since the SCUF Impact PlayStation 4 era, so when I saw the new Corsair SCUF Omega officially licensed for the Sony PlayStation 5, I knew I had to pick one up. Over the years I’ve gone through multiple SCUF models for competitive gaming, and more recently I’ve been using the SCUF Envision Pro for PC gaming, so I already had high expectations going into this controller. After spending a good amount of time with the Omega on both PS5 and PC, I can easily say this is one of the most customizable controllers currently on the market. Right out of the box, the Omega has that premium feel. The controller has that familiar SCUF ergonomic feel that long-time users will instantly recognize, but it also feels more refined than some of the older generations. The grip texture feels great during longer gaming sessions, and the overall build quality feels solid without becoming overly heavy. Whether I’m playing competitive shooters or more casual single-player games, the controller feels responsive and comfortable for hours at a time. One thing I really appreciate is how much SCUF includes in the box. You’re not just getting the controller and calling it a day. It comes with a wireless USB dongle for both PC and PS5 connectivity, a braided USB-C to USB-A cable, three additional joysticks, side button blanking plates, inner paddle blanking plates, a tournament cable lock, and the standard safety leaflet. The extra thumbsticks are especially nice because it lets you immediately customize stick height and feel depending on the type of games you play. I tend to prefer a taller right stick for shooters, so having those included from day one is a huge plus. That being said, I do wish SCUF included a USB-C to USB-A dongle adapter or a USB-C to USB-C braided. I have the PlayStation 5 Pro console and it has 2x USB-C ports on the front of the console, and the USB-A port is on the back of the console so this feels like an odd omission to not include that dongle, considering SCUF did include that dongle with the Envision Pro PC controller. It’s not a massive issue, but for a premium controller at this price point, it should have been in the box. Where the Omega really shines is the customization. SCUF has always been known for giving players the control and customization over how their controller feels, and the Omega takes this even further. Between the 4x rear paddles, 2x side buttons, trigger stops, interchangeable thumbsticks, and the remappable G-Key buttons, there are so many ways to tailor this controller to your playstyle. If you’re someone who plays competitive games, the amount of fine tuning available here is incredible. This controller is perfect for those uber competitive games like Warzone and Fortnite where being able to map the face buttons to the back buttons or the side buttons, while keeping your thumbs on the sticks is crucial for those tense interactions. The paddles feel clicky and responsive, and I like that SCUF gives you the option to blank out buttons for paddles you don’t use, so the controller feels cleaner in hand. That being said, with other Pro controllers I tend to only use 2 out of the 4 back paddles, but with the Omega I do find myself actually using all 4 buttons because I don't find myself accidentally, mis-pressing the back buttons, like I have on other pro controllers. Another huge improvement is the new SCUF app. Thankfully, you no longer need to rely on Corsair iCUE just to customize your controller settings. The standalone SCUF app makes the whole process dramatically easier and more streamlined. Pairing the controller to my smart phone was surprisingly simple, with an easy step by step slide show on the app and from there I could quickly tweak settings and then connect back to my PS5 or PC. It honestly feels more intuitive and user friendly compared to the iCUE. Customization through the app is intuitive and extensive. You can remap rear paddles, side buttons, trigger inputs, stick sensitivity curves, multiple profiles, and more. Switching between profiles is quick with the dedicated profile button, and once everything is dialed in, the controller really starts to feel uniquely yours. This is the kind of controller where you can spend an hour fine tuning every detail to each specific game you're playing. I'm currently playing Crimson Desert, which doesn't really allow you to remap your controller buttons in game and with this controller, I'm able to remap Jump and run to my back paddles. My one nitpick with this controller is the switching process between platforms and connection modes. In order to switch between PS5 and PC modes, or between wireless, Bluetooth, and wired modes, you have to remove the faceplate. It’s not the biggest deal breaker in the world, but it definitely doesn’t feel like the smoothest transition if you regularly go between your PS5 and your PC, like I do. I would have preferred a dedicated external switch or button instead of having to pop the faceplate off every time. The other thing worth mentioning is that the Omega does not include the adaptive trigger feedback or Haptic Feedback experience that Sony’s standard DualSense controllers are known for. If those haptic effects are a major part of your gaming experience, you’ll definitely notice their absence here. Personally, for competitive gaming I usually turn those features off anyway, so it’s not a deal breaker for me, but it’s still something buyers should know before jumping in. Pros: Extremely customizable controller layout and features Excellent ergonomics and grip texture Mouse click buttons Rear paddles and side buttons feel responsive and premium Wireless USB dongle works well with PC and PS5 New SCUF app is better than iCUE Easy phone pairing and profile customization Great for competitive gaming Cons: No adaptive triggers or haptic feedback like standard PS5 controllers Must remove faceplate to switch between PC/PS5 and connectivity modes No USB-C to USB-A dongle adapter included for PS5 Pro users Premium price point may not appeal to casual players Overall, the Corsair SCUF Omega PlayStation 5 controller feels like SCUF took everything they learned from years of competitive controllers and packaged it into a highly customizable premium experience for both PS5 and PC players. Between the excellent ergonomics, deep customization, improved app support, and versatile connectivity, it’s easily one of the best pro-style controllers on the market and I highly recommend it.
optimummind Posted
_____ *Pros: -The TMR thumbsticks are a joy to use, accurate without any drifting issues. -Omron mechanical switches provide very responsive, crisp, and satisfactory clickity feel and sounds. -Grippy and comfortable in-hand feel. -1000Hz polling rate on the PC for both wired and wireless modes. -Three connectivity options – wired, wireless via receiver, and wireless via Bluetooth. -Abundance of customizable extra buttons (4 rear paddles, 2 side buttons, five G keys). -The mobile app is well-designed, responsive, and easy to use. -Can save up to three profiles directly on the controller. -Pretty light for such a feature-rich controller. -Excellent battery life. _____ *Neutral: -I expected more accessories to be included at this price point. -The case for the controller does not have a net inside to hold down stuff. _____ *Cons: -It’s quite pricey. The Corsair SCUF Omega is a very nice premium controller with the latest and greatest gamepad technology that you can fine-tune and customize via an intuitive and easy-to-use mobile app. I’m no stranger to high-end, premium controllers - I also have the SCUF Envision Pro V2, Turtle Beach Victrix Pro BFG Reloaded, and the Asus Raikiri II – but I was still impressed by the slick execution and quality of the SCUF Omega. In terms of layout and in-hand feel, the SCUF Omega is very similar to the SCUF Envision Pro V2, with the same number of 11 extra buttons, use of Omron mechanical switches, and the ability to store up to three different profiles directly on the gamepad. The Omega does better, though, because it offers three different connectivity options (wired, wireless receiver, and Bluetooth), supports the PS5/PS5 Pro, and it uses the newer and more accurate tunnel magnetoresistance (TMR) technology for thumbsticks instead of the older but still-good Hall effect magnetic technology. The Victrix Pro BFG Reloaded lacks TMR thumbsticks and has a lower polling rate (500Hz), and the Raikiri II matches the Omega with TMR technology but has an unreliable and clunky web-based app for customization. The Omega is packed with features yet still relatively very light, which is good for long gameplays and pushing back on hand fatigue. The surface is soft yet grippy, and for my medium-sized hands, I found the button and thumbstick locations to be very comfortably placed. The TMR thumbsticks are drift-free, responsive, and accurate, and the buttons with the Omron mechanical switches (rear triggers, D-pad, action buttons) are very crisp and responsive while making that pleasant mouse-click-like sound that I enjoy. The 11 extra buttons are nice to have but if you don’t plan to use some of them, Corsair provides some blank plates that you can snap on instead so they don’t get in your way. All customization is done on a smartphone companion app called the SCUF App. The app looks sleek and clean, and it’s very responsive and snappy as you tap and scroll through the numerous options. In Settings, you can do many things, such as check for and update to the latest firmware version, set the brightness, sleep mode timeout length, and polling rate (125Hz, 250Hz, 500Hz, 1000Hz), and perform trigger and thumbstick calibrations. It’s also in the app that you can remap all the buttons to your liking, adjust trigger and thumbstick sensitivity and dead zones, and set custom LED lighting effects. Among all the companion apps I’ve used from different vendors, the SCUF App from Corsair is hands-down, the easiest to use and the most reliable and responsive. All of this nice technology would be bunk and pointless if the games did not play well and fortunately, the Omega delivered top-notch responsiveness and performance. I tested all three connectivity modes, and they all offered rock-solid reliability and low-lag responsiveness. I never experienced any hand fatigue thanks to its ergonomic curvature, soft and grippy in-hand feel, and quick-reacting buttons with fast actuation. All of these reasons are why it’s worth the coin (and it’s a lot of coin) to invest in a premium, high-end controller. To sum it up, the SCUF Omega is worth the coin, and I feel the majority of gamers out there will be very happy and content with it. With its excellent battery life and sturdy build with premium materials and cutting-edge technology, you’re bound to have a good time playing games. 5 Stars.
Stephen H Posted
I was really looking forward to this controller dropping and it did not disappoint! They really got the details right. From the texturing on the edges of the sticks to the Performance Grip with the hexagonal texturing on the back, to the subtle surface treatment of each of the triggers, bumpers, and back paddles it’s like they took everything I wanted in a controller and added a few things I didn’t know I needed. Oh, and you can change the key binding thru the SCUF app on a mobile device while the controller is in use with the PS5. You have no idea how much fun it is to watch my teenage son try to clear a lobby while I swap key bindings on him on the fly. Lol. Then we used the app to setup three profiles the way he actually liked them while he was playing until he was comfortable with the settings. Speaking of key bindings, on a Playstation the outer G keys are able to be bound to any D pad, Action button, trigger, bumper, stick button, sidetone adjustment, mic mute, or volume button. On a PC all five can be reprogrammed, on a Playstation the center three are set to volume +, volume -, and mic mute by default and are fixed. The G3 button will cycle Sidetone from off to medium to high when held for 2 seconds. The front cover is magnetic and needs to be detached to access the wireless/wired/Bluetooth selector switch and the PS5/PC switch. Makes for a sleeker look having those switches covered IMHO but when my controller showed up before the documentation it took me a few minutes to figure out where they hid the switches! Lol The back paddles are positioned to where my ring fingers lie in the trough made by the buttons and by either squeezing or extending my finger I can actuate either button. The SAX buttons on the outside of the controller aren’t quite as useful to me, I have to extend my trigger fingers to actuate those two and I’m not sure that I’ll use them as much. Depending on your grip they may work better for you though. You can either deactivate them or remove the buttons and blanking plates are provided with the controller to cover them. Same is true for the inner back paddles but I like those so I left them as delivered. After playing for a while I didn’t feel my in game sensitivity needed any adjustment, my son felt the sticks were just slightly more sensitive and dialed his down but it was only a couple percent. There are removable anti-friction rings in the face cover. The stick movement is as smooth as you’d expect and they do provide a tall stick and domed and dished extras. What I do feel is different is the D pad buttons, they feel just slightly taller to me and I have double tapped them several times while I get used to them. They are quick to actuate. I understand the buttons can be changed out so I might look into that. The action and D pad buttons don’t feel as “squishy” as a stock DualSense controller to me. The triggers are a huge upgrade, they are selectable via a switch under the trigger for either full travel or Instant Trigger mode. The Omron mechanical switches in instant trigger mode are great for FPS and having the option to switch back to regular triggers means my racing games are playable so I only need one controller to do it all. Battery life is listed at up to 17 hours of active use. The dongle is required to connect to the console or PC, the Bluetooth connection is for mobile gaming. The controller does connect to the mobile app while using the dongle so you can make changes in the app and the controller updates instantly while the controller stays in wireless mode.
JC1503 Posted
I love the standard PS5 controllers but professional gamers use pro controllers for a reason and I thought I would give my self an edge where I can. I am not a “professional” gamer but I hate to loose and the competition in Call of Duty Black Opp 7 is fierce. Got the controller and immediately noticed just how incredible it feels in the hand. It feels familiar but the grip on the bottom of the controller locks in your hand with zero slippage and true control. The top side of the controller also has a really comfortable feel…it’s smooth and has a (hard to describe) softness to it. The combination of the grip on the bottom and the soft comfortable feel on top (which also does not slide) is breakthrough. That’s before even turning it on. It melds into my hand and becomes a part of my body as I played… it disappeared as thoughts to action flowed seamlessly through the Omega. NOTE: Turning it on…the top of the controller itself is a magnetic plate (see pic) which comes off. Once you pull the face plate (the top) of the controller it exposes the default setting switch which can be switched to either (PS5 or PC) and a second switch that will let you select either wired, Bluetooth or Wi-fi which. Wi-fi requires you to insert the dongle into the back of the PS5 usb ports. I wish PS5 had more ports! I have a media usb stick in the one in back and so I have to use the usb port upfront for the controller usb dongle which I don’t love. I originally thought it was not working because I did not read the instructions about the hidden switch under the faceplate! So I got the buttons switched and it synced up quickly and was ready to go. Corsiar says 17 hours of battery life which is far more than I will ever need in one setting or at least until GTA6 comes out. Went straight to Black opts 7. First thing I did was adjust the trigger pull and L1 for the weapons up to optics. The short trigger pull is huge… And note that there is no haptics on the controller. I have to say I miss the rubble of the the rounds firing BUT the accuracy of the shot placement and target acquisition from no rubble and the short trigger pull is literally GAME CHANGING…. My kills to death ratio improved noticeable. And if for no other reason to buy this… the FPS trigger pull and target acquisition make this a winner…. That’s before any of the customization comes into play…and customization is significant. You can have up to three profiles for other games and all the buttons!! I synced the controller to my phone and the app… From the app you can customize to your harts desire. I wish that since Corsair worked with playstation on the controller that they would have allowed the controller to dock with my controller stand to charge and store the unit. That would have been nice. As it stands, I have to plug it into the wall or the ps5 with the provided cable to charge. A little annoying. Overall. If you want to plus up your game or have the versatility to use on a PC and PS5 and you like to customize and to utilize every advantage to win… this is your controller. I don’t think I can go back to a stock controller after winning with the Omega.
explore42 Posted
The SCUF Omega is the most customizable controller I have ever used. I don’t care what game you are playing this controller will make you rethink what you need at your finger tips to win. You need a function to win – there is a button for that. Need a longer thumbstick – they are included. Need super-fast triggering – there is an option for that. Bottom line is this controller has enough configurable buttons and included options to meet every requirement that I can think of. As far as controllers go this sets the standards for customization. Pros: - Feels very solid and it is easy to grip - Four rear paddles and two side buttons - Wireless, Wired and Bluetooth connectivity - Removeable face plate for easy access to optional Thumbsticks - Lots of accessories including a very nice protective case - Three stored Profiles for Shooters, Sport and Racing - Mobile SCUF app is intuitive and detailed - Status and RGB lighting Cons: - Not fully integrated with iCUE yet - No Game specific profiles Setup: You can connect the controller via a USB cable or use the wireless dongle or use Bluetooth. Under the removable cover there is a switch that needs to be set for the type of connectivity you plan on using. There is also a switch that needs to be set for PS or PC. Once you have those set you have to download the SCUF app on your mobile device and then use Bluetooth to pair the device with the controller. The SCUF app is intuitive and detailed and it allows you to assign keyboard and system functions to the secondary switches on the controller. For me this meant I was able to assign the F and R keys for War Thunder to the side switches for faster reaction time. If you ok with the default settings you can simply connect the controller to a Play Station or PC. There is also a mode switch with three preconfigured gaming profiles for Shooters, Sport and Racing. Software: Currently the only software you can use to configure this controller is the SCUF mobile app on IOS or Android. The app is intuitive and very detailed. It gives you the ability to assign Keyboard, Gamepad and Audio functions to the various buttons and switches on the controller. Hopefully in the near future this controller will be compatible with Corsair’s iCUE software and allow you to assign keyboard strokes and macros from a pc. Accessories: The controller comes with several interchangeable accessories. There are three additional Thumbsticks, side and inner paddle blanking plates if you chose not to want those switches, a USB dongle and a very nice carrying case.
JinOH Posted
To get right to the point for Playstation users. SCUF Omega does not start or turn on the console with the PS button. There is no vibration rumble or haptic triggers. No internal speaker. AstroBot players lose most DualSense features. Those short comings aside, even for a licensed Playstation controller. The SCUF Omega is a very good customizable controller for PC and PS5. Sadly a bit of the fun of haptics and ease of starting the PS5 were omitted. It wins for comfort, battery and configurable layout. Read on if you still are curious. App: I will start off that I got this a bit early and only the app was ready at the time of writing. No setup literature was in the box. The app I am using is for Android and I mostly used the controller for PS5. The SCUF Omega also works on PC and Mobile. And the app lets you configure your setup to mostly PC. The app also lets you buy accessories that seem to be for previous models at the time of writing this. Hopefully the new accesories will be up soon for this controller. It seems every button, stick, touchpad and trim ring can be swapped. I like that a lot, even though the current color way of gray and orange is great looking. Buttons and Triggers: Turn controller on by pressing PS button for 2 seconds, off by holding for 5 seconds or timeout in app. Customizing your button layout is top shelf. Buttons can all be used or in my case I locked out the shoulder buttons with the included lockout tabs (rear lockouts also included) as they were redundant to the FPS and RPG games I was testing it with. I nearly missed that the triggers have hidden switches "in" the trigger for short pull FPS or long pull racing sims. Remapping for PS5 is not really needed as games are designed with controller layout built in. PC players will benefit the most. As for feel using the buttons and triggers. All the triggers feel good and have a decent amount of resistance in full or short pull. They rebound instantly and have a mouse like click. The left side D-Pad buttons and the right side Sony shape buttons did need a few days of use. Day one they feel a tiny bit rubbery, sticky and squeaky. After some break in they still have grip, but don't feel sticky, squeaky or hinder play like on day one. The touchpad is no worse than DualSense. Maybe a touch looser as it can be swapped. The G keys and custom lights have little use for PS5. Audio and mute work, but G keys don't stay backlit, mute button below PS can momentarily light G keys, the pulse light is dimmable. They go dark after the startup. The headphone jack works similar to DualSense, good. Battery and Grip Comfort: Battery Life and comfort in hand is the best selling point for my current mostly PS5 play style. The hexagon rubber grip is comfortable and seems to keep hand a bit drier than stock controllers, maybe it's just me. Battery life has been all day+, so far. My year old DualSense dies in about 6 hours. Guess the omitting of certain parts add to battery life. Faceplate: The magnetic faceplate is super solid and only pops off when you purposely pry it off with fingernails. Underneath you will find sticks, buttons, touchpad and trim rings that can all be replaced or swapped for a few other included options. While some parts pry off easy enough. The sticks feel like they might break with the force required to swap them. With faceplate off you also find the dip switches for system, radio or cable modes. Final Thoughts: Over the week of playing with the SCUF Omega. It became my main controller. It comes with a nice case to hold the controller and it's swappable parts and cords. And while it lacks the ability to start my console and vibration is sadly missing. Haptic triggers were also rare in my games. If you only play AstroBot or other DualSense feature rich games. You might skip the SCUF Omega or wait for a sale. Better battery life, comfort, and sticks that don't drift (YET!). SCUF Omega wins everytime for me.
Techenthusiast1 Posted
The SCUF Omega Wireless Performance Controller feels like a serious upgrade for anyone who wants more control, comfort, and consistency during competitive play. The wireless connection is responsive, the grip feels secure, and the overall build has a premium feel that makes long gaming sessions easier on your hands. This is very imporatnat for me as I’ve tried other high end controllers that just tired out my hands from holding them for extended periods. What stands out most is the customization. The rear paddles make it easier to jump, reload, swap weapons, or crouch without taking your thumbs off the sticks, which can make a real difference in fast shooters and action games. The thumbsticks feel smooth and accurate, and the triggers are quick enough for players who care about reaction time. Battery life is strong for regular use, and pairing is simple; just plug in the USB dongle into your PC and you are good to go. It also looks sharp, with a clean design that feels more refined than a standard controller. It may take a short adjustment period if you are new to paddles, but once you get used to them, it is hard to go back. Overall, the SCUF Omega is a high-performance controller that delivers speed, comfort, and flexibility for gamers who want a competitive edge. I can’t imagine playing COD without it now that I’ve got used to it. Highly recommended.
Namdnas Posted
I've never owned a Scuf controller before and thought with the release of the new Omega for PS5 and PC, now would be a great time to give it a shot, as I play on my PS5 Pro about 80% of the time I'm gaming. I do want to start this review by saying that I play a wide variety of games, from First/Third person shooters like Call of Duty (currently, Black Ops 7) and Arc Raiders to various Rougelites and Souls/Soulslike type games, among many others. So, I've really put this controller through it's paces. I also own other "Pro/Elite" type controllers, such as the Dualsense Edge, Xbox Elite Series 2 (PC) and the Gamesir G7 Pro (PC). So, I have a bit of variety from which to compare. As far as the unboxing experience goes, it's pretty standard for these types of controllers. It's nothing super luxurious or anything, given the price. You break the seal, pull off the "sleeve" and unfold the heavy cardboard box underneath to reveal the case. Inside the case is the controller itself, along with a small box that includes the USB Transmitter/Dongle and various attachments for the side and rear paddles (mostly covers, if you want to remove said paddles, so they're not functional). Underneath the case is another, more elongated box that includes your USB connection/charging cable, as well as various sticks, for swapping out. You get a variety of both convex and concave sticks, long and short, in combination with the two short concave ones that are already on the controller. As for the Omega controller itself, I have the Steel Grey color, which is nice. It's a happy mix between the old-school PlayStation grey color and black. The faceplate is magnetic and lifts up very easily (but not too much so, it stays attached without issue), to reveal the stick bases underneath, as well as the toggle switches for PS5/PC and for Wireless/Wired/Bluetooth connections. I was able to get my right stick swapped out with one of the taller, convex ones, but man, it was a tough lift. I was afraid I was going to break it somehow, with the amount of force it took to lift off. As I wasn't sure if it had to be lifted straight up (it does) or twisted off, somehow, I had to look it up online to make sure. Thankfully, Google AI already had the information I needed for a quick resolution, lol. I do appreciate the light weightiness of the controller, but I feel like there's a quality impact due to this, perhaps? Which leads me into... ...One observation/worry I have with this controller, however, is just how "cheap"-ish it feels? I don't know, I can't place my finger on it exactly. I baby my stuff, for sure, but I can't help but to wonder how many pieces are going to fly off if it were dropped once, lol. Also, the sticks they give you feel extremely cheap and plastic, almost "hollow" feeling? Yes, they are feather-weight, but again, I just can't help but to wonder how long these will actually last. Unfortunately, only time will tell in these situations, as only more use beyond a typical review window would be able to reveal. Setting up the controller was super simple. I downloaded the new "Scuf App" on the app store for my phone (iPhone). It walks you through connecting your controller to your phone and pairing it for the app connection. I was actually pleasantly surprised that there was no firmware update for this. Anyway, once connected, there are a plethora of options available for customizing, as well as my resources to learn about your new controller and such, which I love. So, now, let's go on to one of my biggest gripes for this controller. There's also another, but I will touch on that after this. My biggest issue is that this controller is advertised as "working natively for the PS5". It's "Built for PS5 consoles" and is officially licensed by Sony for "seamless integration". Well, imagine my surprise when I turn it on and I'm NOT greeting by the pairing window on my PS5 Pro system. It just sits there, flashing. Wha? After fiddling around with it for a while and trying to find out why it's not connecting to the system, I do some more research and discover that yes, even though it has "native integration" to the PS4 and that's it's been "15 years in the making" with Sony for this controller, it still requires the transmitter to be connected to the PS5 in order to function. I'm sorry, but this is NOT "native" or "seamless" integration whatsoever. See, I have a PS5 Pro and there are only USB-C ports on the front. Which limits me to just two USB-A ports on the back. One is for my headset. I currently had another headset plugged into the second one that I've been testing/using, but I usually just keep my Arcade Fight Stick plugged in there. So, I had to free up my 2nd USB-A port around back, just to get this controller connected and working. So, yeah, this is an absolute deal-breaker for me. In both their marketing and functionality. This immediately (and sadly) means that this will no longer be my main go-to controller. But I guess I made the error of "assuming" the transmitter was included for PC use, not PS5. Oh, well... Now, my second gripe. NO VIBRATION. Yeah, I get it. This controller is geared towards e-Sports and Competitive gaming. I get it. But given the number of other great features and functions of this controller, I'd love to be able to play it on other games that aren't Call of Duty, Arc Raiders, etc. This would be amazing with some Action Adventure games like Crimson Desert, or games like Saros, etc. But part of the experience with those games is the rumble/vibration/haptic feedback and even the adaptive triggers (which this also does not have). So, again, this is a deal breaker for me that will limit my use to just games I don't care about vibration and immersion with. So, essentially just FPS games like Call of Duty and other shooters like Arc Raiders, etc. It's...almost now worth the hassle to switch to and fro this controller between it and my Dualsense Edge, especially given my first gripe - that it requires the transmitter/dongle on the PS5... Oh and as of writing this review, while I fiddle with it a bit at the same time, I JUST realized that you CANNOT TURN ON THE PS5 WITH THIS CONTROLLER. Even when the transmitter/dongle is connected, pressing the PS button in the middle turns on the controller, but not the console. I have to either press the power button on the system OR turn it on with my other controller, click my profile that I am using that controller, then press the PS button on the Scuf, then click the profile button AGAIN, that I'm switching controllers. Well, this is infuriating... So, with that out of the way. Yes, this requires the transmitter/dongle for use on PS5 and there are no vibration/haptic or adaptive trigger functionality. But, it's still a great controller, otherwise. There have been no lag or connection drops during my time spent using this controller. I have played Black Ops 7, Saros, Pragmata, Hades II, Diablo IV: Lord of Hatred, Arc Raiders and Crimson Desert with this controller. All played great and I had no issues with using various profiles in the app to switch between control mapping layouts to the back and side paddles. I will say tho, if you've never used a scuff controller before, but are used to other "Pro/Elite" type controllers, this one will for sure take you a bit to get used to, especially with learning new muscle memory for the rear paddle and side button placements, if you decide to use those. So, in conclusion, all my major hype for this controller turned into a huge bummer. Given the price, I expected WAY more out of this - especially after learning that it is not only officially licensed by Sony, but it supports "native and seamless" connection to the PS5. No, no it doesn't. There is no reason this controller should require a transmitter/dongle for the PS5, given this is the case. The build quality of the controller does not leave a desirable impression, especially the cheap plastic quality of the sticks and paddles. And the fact that it's missing vibration/haptics...but of course, Scuf will spin the lack of those as a "good" thing for eSports and Competitive use, since "vibration can affect accuracy". Yet, they charge more than what a Dualsense Edge would cost. I mean, give it to us, but give us the ability to disable it. I don't care if it makes the controller slightly heavier. Due to this, I'm giving this controller a 3 out of 5. I almost gave it a 2, but I understand the niche market it's catering to (eSports and Competitive). I just wish, given how it's advertised - which I only just learned after the press release and announcement was made a few days prior to my writing this review - that it lived up more to my expectations. I was truly hoping for the ultimate Competitive controller that also did everything else great, not just a "copycat" of the myriad of other brands that do the same thing WITHOUT official licensing. This controller needed true "native" Bluetooth connection to the PS5. This controller needed vibration/haptics (I can understand not having Adaptive Triggers, that's fine), just give folks the option of disabling it within the Scuff App. Compared to other controllers I own and have used between both PS5 and PC, it's just mid and overpriced for what you get. All in all, a total blunder for me.
skylog Posted
To sum up my thoughts on this controller, overall, I very much like it. It does lack a few things that some may be looking for, but, for me at least, it makes up for that with the build, look, comfort, usability, versatility, and optionality. It is just a matter what all of that is worth to you. To get this out of the way from the start, it does not have haptics, or adaptive triggers. and you can’t turn your PS5 on with it. Or charge with the official charging dock. These are not really big deals for me, but I know they are for some, so just something to note. That said, I like a lot of what it does have. It is Sony licensed, so despite what I said above it has all of the other expected Sony “things,” and branding, as well as adjustable instant triggers, mappable rear paddles, numerous extra buttons (on the front G1-5, side S1-2, and rear), a pro grip, and TMR thumb sticks. All of this can easily be configured, mapped, and controlled via a mobile app. There is a real nice level of control here. I really like the look. Both shape and color. It seems there are several options, but I like this matte grey color with black buttons, and very minimal orange highlights (although I like most of the options). This cover plate is removable, so I imagine you can swap them. There is a customizable led light bar on the center bottom, but that can only be done when in PC mode. As for the build, here, despite hearing some mixed things over the years, I think it is quite good. It feels great in hand, again in shape, but also in size, weight, and overall feel. The grippiness on the back really does feel good. The sticks are fantastic (and can be swapped), and the buttons are responsive and have a satisfying click when pressed. This translates in-game. Actions are instantaneous when pressed, and I have really come to like the triggers which can be adjusted. It is an easy switch via a button underneath, and I love having the ability to use them with full travel or instant mode depending on what I need or want. I also like having the four paddles underneath or the option to insert blank plates in two of them if need be. I always welcome more options and versatility. As such, I also appreciate that I can use this with PS5 or PC (or phone I suppose). Or wireless or wired (it comes with a nice, braided USB-C cable). It does also come with a hard shell case, some different size and type of spare thumb sticks as well as blank plates I mentioned above. Ultimately, I like this controller, and despite it missing some things I do think it does deliver quite a bit. It does have a number of nice features, is versatile, gives a nice level of control, and most importantly to me, it feels good in hand and does well in game. Value is there, but be sure to check and see if it matches your use case.
cw009 Posted
Hello friends and welcome to my review of the new Scuf Omega WL gaming controller. My unit is an early one for sure because the packaging I received it in was upside down. So when I opened it everything fell out the bottom. I'm guessing this was just an early mistake and is fixed by now. Other than that the packaging is well done with the least amount of waste they could. Scuf also has a digital user manual, which is good because most folks only look at it one time and it goes to the landfill. Aside from all that I must say that I like this controller a lot! Yes it is a premium product, and yes it feels like one in the hand. The first thing I noticed is just how nice the materials they made this out of feels. It has a texture that is just nice, and the plastic is not cheap feeling at all. This makes you want to play for long periods of time. It is much better than a standard controller by a mile. That is just the beginning of what this controller can do. First off Scuf gives you more buttons than ever with buttons added on the sides and the bottom. And with a PC you can configure every one of them to what you want them to do. If you are using it with a PS5, then it allows for G1 and G5 to be anything you want. Then there is the game-play with this controller. I did not think that the original controller could get much better, I was wrong. This controller is so much easier to use, it has very small inputs on the square triangle etc.. It is noticeable as soon as you start using it. It takes way less movement from your fingers to get things moving. That is really nice the faster you want to move thru a game. For FPS games this is a next level of speed. If you read the instructions you will see how Scuf set this up for different types of play. So depending on what type of games you enjoy playing you can customize this controller to your liking. Last but not least this controller has an app. I know you are as surprised as I am. But the App is pretty nice, it allows for a lot of flex-ability in the way you can set up the controller. Things such as sensitivity can be adjusted down to zero. Microphone , volume controls, and audio controls can be adjusted as well as other things, even the lighting . (PC only) Don't forget that the extra buttons on the sides and back can be deleted if you don't need them. And Scuf has lot's of parts and pieces on their site to customize this controller even more! So I highly recommend this new Scuf controller to friends and family, if you are in the market for a premium experience!
neio11 Posted
The SCUF Omega PS5 Controller is a high quality functional product that is competitive and casual gamer friendly. The controller comes with blanking plates, a USB dongle, and a USB-C cable. The overall build includes textured grips and replaceable joysticks. You can also change between standard or instant triggers, both of which are very useful depending on what game you’re playing. However, the most important part of the build is the magnetic faceplate, which comes off easily and is very important for keeping it clean and avoiding problems like dust and stick drift. The only negative is that unlike the standard PS5 controller, this one doesn’t include any vibration or sound mechanics. Unlike other controllers, the SCUF Omega also has 6 extra buttons, with 1 on either side and 4 on the back, all of which can be easily customized and remapped at any point. They don’t have any unique purposes but it comes with blanking plates for casual users who may accidentally press them or don’t need them. It also includes 5 G buttons at the bottom, which also can be reprogrammed although you need the app to do so. This controller connects to PC, PS5, and mobile. It also includes bluetooth, although it only works to connect with mobile devices. However, the included USB-C cable and USB dongle allow the user to choose between wired or wireless connection for either PC or PS5 connection. In terms of performance and connection, there were no issues found with delay, sudden disconnection or lag, plus it was also very easy to get the controller to connect. Overall, the Corsair SCUF Omega PS5 controller is clearly targeted towards the competitive gamer audience, but both competitive and casual users can both use and appreciate this controller. It offers high quality performance, gameplay for any genre of games, solid connectivity, and is worth buying.
claggtastic Posted
I'm never one to step outside of the company for a controller, Madcatz took care of that long ago during the GameCube era and it's always difficult trusting somebody that isn't the manufacturer to make you a controller. But you know how they say there is an exception to every rule? Well, I'm pretty sure this controller is it. There are some noticeable and interesting differences between what Sony makes and what these guys make. Now obviously this will work with a PlayStation 5 and I went ahead and I tested it on my gaming PC and it works seemlessly on it as well. I enjoy using this controller. The first thing that stands out is the construction. I don't know if it's a good thing or bad thing or my hands are huge but my son says it's the greatest control ever. I let him use it to play Rocket League and I can't seem to get the controller back. With my son and gaming products that is the highest form of flattery. The clicking almost confirmation that you get is definitely different and very affirming in a way. The sound and lighting buttons at the bottom are different and very cool in it of itself. The obvious missing component is the Hepic feedback, but easily missed and not always needed. This controller is good for what it's supposed to be for those of you who need that feedback. It may not be the controller for you but still gets a full five stars because of how awesome it is and the sturdiness of the construction.