Oculus - Sensor for Rift Virtual Reality Headset - Black

Track your movement in the VR world with this Oculus sensor. Its standard mount attaches to most tripods for raised installations, and it works as a third sensor when used with a USB port. This Oculus sensor is compatible with an Oculus Rift headset for a smooth, dynamic VR experience.
$59.99

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Overview

What's Included


  • Oculus Sensor for Rift Virtual Reality Headset

Ratings & Reviews


Overall Customer Rating:
100% of customers would recommend this product to a friend (60 out of 60)

Features


Designed for use with Oculus Rift virtual reality headset

Translates your movements into VR.

Magic of presence

The low-latency constellation tracking system enables the sensation of presence, the feeling as though you're actually there.

IR LEDs technology

Tracks your movements whether you're sitting down or standing up.

Compatible with PC

Requires a free USB 2.0 or higher port.

Sensor stand ideal for most setups

The standard 1/4"-20 mount works with most tripods.

Requires an Oculus Rift headset (sold separately).


Customer rating

4.9
100%
would recommend to a friend

Pros

Cons

Looks like there aren't enough negative mentions yet.

  • Rating: 5 out of 5 stars

    Great upgrade for pure tracking

    Posted
    Bigvinny32
    • Verified PurchaserVerified Purchase
    • My Best Buy® Elite Plus MemberElite Plus Member

    This is my third sensor on my oculus rift set up . I’m using a GTX 1080 TI graphics card , with a core I seven 4700 K clocked at 4.80 GHz on air cooling . At first I was using one sensor, then moved up to two sensors with the oculus touch. But I noticed a delay or lag anytime I turned around when I try to use 360° tracking . It would turn into a pain in the butt sometimes because when I turn my head I would have one second glitch when the cameras would lose tracking . So I decided to pick up the third sensor in order to improve this tracking . Not only am I able to have a full 360° room scaling now in a 15 foot wide by 15 foot long room which is huge. But I am also able to have a glitch free tracking session for the most part, and all my games and titles . Almost 99 percent as smooth as real reality . It is so fast now the brain can hardly tell the difference between moving my hand and realize on the controller , The millisecond response time is outstanding on these three sensors . Just a word of advice, and order to get her three sensors functioning flawlessly, I had to upgrade to an additional pci-express USB adapter card . The way USB works is each port is not its own host controller, so you end up sharing a lot of bandwidth on the same host . This slows down the sensors speed as well as any of your other USB products that are on the same line . So in order for me to fix the problem I had when installing the third sensor I had to buy a USB adapter. At first , it worked great but I still had some slow and sluggish glitches in response time problems . As soon as I bought an upgraded USB adapter card with four individual hosts, I was able to separate each sensor on its own direct USB host for direct DMI access to the pci express bus on the motherboard . In layman’s terms when using the standard USB host controller set up on your PC, you have so many USB devices connected on the same line or similar lines, that they are saturated . By buying an additional USB card with individual Host controllers, you are giving each USP product and each sensor it’s own information highway directly to your computer is motherboard and PCI express bus for a pure 100 percent clean and unnterrupted connection

    I would recommend this to a friend

  • Rating: 5 out of 5 stars

    Extra sensor for my oculus rift, definately needed

    Posted
    Splinter
    • Verified PurchaserVerified Purchase
    • My Best Buy® MemberMember

    After purchasing the oculus rift around Christmas time, i saw that turning around and not facing the sensors when shooting the zombies, the system would tell me I wasn't in view anymore, then I'd be eaten by the living dead. So I realized I needed a rear sensor. That helped dramatically. A few months later I determined I wanted a 4th sensor. One for each corner, which is even better now. And the initial setup or placement of the sensors when calibrating is even better, easier than before. The sensors were positively needed for better tracking, and more realistic room-scale playing than with only the 2. And, it comes with an extra extension cable that I didn't realize I needed. So the living dead will not hurt me anymore now. The system Rocks....

    I would recommend this to a friend

  • Rating: 5 out of 5 stars

    Absolute must for 360° Room-scale

    Posted
    DavidJr
    • My Best Buy® Elite MemberElite Member
    • Top 250 ContributorTop 250 Contributor

    Oculus now supports room-scale VR and is capable with the 2 cameras include with the Rift+Touch. However, to get the maximum coverage and least errors a third camera is required. The latest addition of the Oculus software will detect the third camera and guide you on room set-up. Even though it states USB 2.0 or greater, the supplied extension cable will force any USB 3.0 port down to 2.0 and slow the other ports on that USB hub down. So, it is recommended to keep the headset and two front cameras on USB 3.0 or greater and the third camera on a standard USB 2.0 port.

    I would recommend this to a friend

  • Rating: 5 out of 5 stars

    Love my rift.

    Posted
    MillerdashMister
    • Verified PurchaserVerified Purchase
    • My Best Buy® MemberMember

    I got the rift. And realized I wanted more space. Setup a room just for it. And then realized I wanted full room vr. Grabbed a third sensor. Loved it. But noticed a slight hiccup in the corner without a sensor. Went looking. And found the sensor cheaper than what I originally bought. Grabbed a fourth one. Since they come with 16 ft cables. This made it easy. Ran the cables. Tested the connections. Put them in permanent place. Boom. Went from about 75-80 percent accuracy. To about 99.5. If your computer can handle 4 sensors. Do it. If you want room scale perfection. That is all.

    I would recommend this to a friend

  • Rating: 5 out of 5 stars

    Adds better room support

    Posted
    pcgamer
    • Verified PurchaserVerified Purchase
    • My Best Buy® MemberMember

    Not necessary but makes room scale better. i had my two sensor above my desk but if i played a game where I had to pick something up and I would lose tracking. I know some people get away with two for room scale but decided to pick up a third sensor and it made a huge difference. Have great tracking but have the third placed lower so it tracks better when I pick stuff up off the ground. It was kind of pain to setup initially but once you set it up it's good to go unless you move the sensors.

    I would recommend this to a friend

  • Rating: 4 out of 5 stars

    Great addition

    Posted
    Clay
    • Verified PurchaserVerified Purchase
    • My Best Buy® Elite Plus MemberElite Plus Member

    I purchased this due to having issues with Arizona Sunshine and other shooters while facing away from the two front sensors. This has helped immensely - which has also increased immersion. The only reason I rated 4 stars instead of 5 is because of the USB cable length. I think most people are purchasing this as a 3rd sensor to be placed at the back of their play space, and the included extension cable is too short for my smaller room.

    I would recommend this to a friend

  • Rating: 5 out of 5 stars

    Works fine once you read the guide

    Posted
    chayden001
    • Verified PurchaserVerified Purchase
    • My Best Buy® Elite Plus MemberElite Plus Member

    The oculus trackers IMHO are what make the Rift the superior VR experience. There is a guide from Oculus on deploying more than 2 trackers for a room scale and 360degree tracking. Getting the extra sensor and following the guide delivers on a great 360degree tracking experience for the Rift.

    I would recommend this to a friend

  • Rating: 5 out of 5 stars

    A Must for VR Room Scaling

    Posted
    dcole001
    • My Best Buy® Elite MemberElite Member

    For $59 you change your experience from a front facing VR Experience to a true 360 VR Experience. And you get Room Scaling which mean you can walk around inside your play area and not lose connection. Highly Recommend if you want the Vivi Experience, but at $150 less. (Includes 3rd Sensor)

    I would recommend this to a friend




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