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Customer reviews

Rating 4.3 out of 5 stars with 2460 reviews

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  • Value

    Rating 4.2 out of 5 stars

  • Quality

    Rating 4.4 out of 5 stars

  • Ease of Use

    Rating 4.2 out of 5 stars

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85%would recommend to a friend

Customers are saying

Customers highly value the immersive VR experience, ease of use, and impressive graphics of the Rift S PC-Powered VR Gaming Headset. Many also praised the headset's tracking capabilities and straightforward setup process. While some users experienced challenges with software compatibility and USB connectivity, the overall feedback highlights a positive user experience. The clear resolution and reduced screen-door effect were also frequently cited as positive aspects.

This summary was generated by AI based on customer reviews.

The vast majority of our reviews come from verified purchases. Reviews from customers may include My Best Buy members, employees, and Tech Insider Network members (as tagged). Select reviewers may receive discounted products, promotional considerations or entries into drawings for honest, helpful reviews.
Page 2 Showing 21-40 of 2,460 reviews
  • Pros mentioned:
    Graphics, Setup
    Tech Insider Network Member

    Rated 4 out of 5 stars

    New user experience

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    Tech Insider Network Member
    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    Having used mobile VR adapters before, this is a leap forward. Setup (Simple): Oculus Rift S only works with Windows 10, with higher end video cards. Won't work unless the computer has discrete video from Nvidia or AMD with a DisplayPort. Also needs a single USB 3.0 The remote controllers pair wirelessly with the head unit, and no additional connections are needed on the PC. As seen from the pictures, the controllers have a ring to help against smashing your hands on a wall. While the headset has some weight, its halo band is very simple to adjust with a single knob on the back and a single Velcro band on top. The headset has cameras around the eye mask to help know where one is in a room without having to install additional (beacons) around the room like on other models. With a single cable connecting to the PC this is as simple as it's going to get with a wired headset. It can be worn with glasses, which fit comfortably inside the headset. Image (Good enough): The image is very clear with a single high-resolution display behind specialized optics. First time I used it, noticed the left and right views didn't look aligned, so there are some adjustments for the distance between eyes, but it's in software, since the headset has a single large display. Sound (Works): It comes from the halo, and it doesn't cover the ears. I found the sound to be fine, and there is a headphone plug on one side of the headset, if one prefers to wear earplugs. Overall, PC-Based headsets provide better graphics, and have more games than mobile based headsets. Besides the Oculus store, it can run games from Steam.

    I would recommend this to a friend
  • Rated 5 out of 5 stars

    Best Christmas With Oculus Rift

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    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    This product was sold out everywhere! I was able to order online UPS delivered on Christmas Eve! My son was so excited! Thank you Best Buy!

    I would recommend this to a friend
  • Rated 5 out of 5 stars

    Amazing headset

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    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    Amazing vr headset. Great value for the money. Works great on PC.

    I would recommend this to a friend
  • Pros mentioned:
    Tracking
    Cons mentioned:
    Compatibility, Software
    Tech Insider Network Member

    Rated 3 out of 5 stars

    Decent hardware upgrade but has software issues

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    Tech Insider Network Member
    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    I've had some experience with VRs over the years from mid range smart phone versions to high end console style VRs and I was excited to see the latest updated version of the Oculus Rift S Virtual Reality headset. Out of the box it felt very well made and I was impressed that they figured out a way to get rid of the external sensors/cameras for tracking and built it into the headset. The wired headset was simple to adjust using the turn style nob on the back and velcro top strap. It was also comfortable and light once it was on. My main issue thus far is they created the wired Rift S VR with a display port cable and USB. This causes a compatibility problem for those of us with a gaming laptop that meets the minimum specs but does not have a display port and only a HDMI out or USB-C. At this point, they are not offering a resolve or adapter for this however I have heard that some USB-C to display port adapters will work however I have gone through two I purchased separately that did not work. Hopefully, in time, they will have a certified Oculus display port adapter. The only other issue I could see would be if you had larger/smaller spacing between your eyes as there is no adjustment to compensate for that. The wireless controllers were ergonomically sound and felt the buttons were in all the right places. I was impressed by the sound out of the headset without having to use earbuds/headphones which allows you to hear others around you but also provided enough sound to not be distracted from your VR experience. All that being said, I will say that I had more problems dealing with the software application than anything. On one of my newer high end computers that exceeded all the minimum required specs I was unable to get the application to start or load and had to email customer support back and forth for about a week before getting it resolved. I will say their support was responsive via email however I had to wait for a response once per day in order to troubleshoot the problem versus speaking to a live person over the phone or live via chat which apparently isn't an option. After doing most of the troubleshooting and online research myself because of my impatience, I believe the problem had to do with a security certificate and an application update that needed to be installed. Once I finally got the application up and running on the one machine I still continued to have programs crash within the application itself. When I went onto their website, it appears I wasn't the only one experiencing issues as there was a notification posted regarding problems they were aware of with the Rift S specifically. I would have liked to see the machine sold with at least one free AAA VR game however that was not the case; they only offer a few basic ones and demos in the application. As expected, you must create or link your account via Facebook. Prior to acquiring the headset and weighing out options, I thought I was going to prefer the wired Rift S option over the alternate wireless VR due to the better library of games and using a better graphics card and PC specs. However, after experiencing the problems I have had so far with the Oculus Rift S PC application, it has me second guessing my choice and would probably recommend spending the same money for the wireless version even without trying that one. Hopefully they'll fix all the bugs and offer live tech support to address the concerns but until then I haven't been impressed.

    No, I would not recommend this to a friend
  • Pros mentioned:
    Setup, Tracking
    Tech Insider Network Member

    Rated 5 out of 5 stars

    PC-Powered VR with the easiest setup

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    Tech Insider Network Member
    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    As an owner of the original Rift, I was very anxious to try the Rift S. There are quite a few differences between the Rift and Rift S. Overall, I feel it is an improvement, even though there are some things that need addressed. The halo-style band is quite a bit more comfortable than the previous Rift. If you've used a PlayStation VR, this fits much like it does. You don't need sensors for the headset tracking, as it's done using an inside-out method now (using on-board cameras). Packing up my old Rift sensors put a smile on my face. As much as I liked the original Rift, I'm happy that I no longer need the sensors taking up space, which also makes setup MUCH easier and faster. It also comes with the updated touch controllers (I had to purchase these separately from the original Rift). There's no hardware IPD adjustment like the original Rift, but I didn't find this to be a problem at all. Again, this goes into the fact that this is MUCH easier to set up. Visual quality is VERY MUCH improved over the original Rift. I thought it would be a marginal step forward, but everything is so much crisper now. I know they swapped the OLED panel found in the original Rift with and LCD for the S, but the black levels are not bad at all, and the increased detail is very much worth it. My biggest complaint is the audio quality. While I appreciate the attempt to make the headset more comfortable with the speakers integrated into the band, I really miss the quality of the original Rift's headphones. I've seen some aftermarket clip-on headphones similar to the original Rift that I may give a shot. Overall, if you're looking to upgrade from the original Rift, I say go for it. You'll be surprised at the improved clarity, much improved screen-door-effect and much less noticeable god rays. If you're new to the PC VR market, the Rift S is a great choice. Not only is it much cheaper than the other higher-end VR headsets, you also get the benefit of Oculus' exclusive games. Pros: excellent screen, easy set up, great tracking for head and controllers, included controllers Cons: audio quality, I also felt I should mention that I had some trouble during setup. When attempting to complete the set up process in the headset, all I was seeing was a black screen. After trying a few things, the only thing that worked was updating to a beta version of the Oculus software. I imagine this will be ironed out shortly, but I wanted to mention it, in case anyone else came across this issue.

    I would recommend this to a friend
  • Rated 5 out of 5 stars

    Oculus Rift S

    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    The Rift S glasses are a great product for those who want to enter the world of virtual reality on PC. They have a comfortable design, internal tracking that does not require external sensors, an improved resolution and a wide variety of compatible games and applications. They're also cheaper than other VR models like the HTC Vive Pro and Valve Index. See some of the positive and negative points of the Rift S glasses: - No need for separate tracking stations, which simplifies installation and use. - They have a resolution of 2560 x 1440 pixels, which is higher than that of the original Rift and offers sharper and more detailed images. - Have access to all content from the original Rift, plus exclusive new games and apps, both on the Oculus store and Steam. - They have a feature called Passthrough+, which allows you to see the real world through the glasses' cameras, without taking them off your head. - They have an affordable price of $299 / £299 / AU$499, which is lower than other competitors.

    I would recommend this to a friend
  • Pros mentioned:
    Setup
    Tech Insider Network Member

    Rated 4 out of 5 stars

    More comfortable, Easier Set Up and Clearer Images

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    Tech Insider Network Member
    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    Pros: * Much more comfortable on my head and face. * More compatible with those who wear glasses. * Clearer optics; although not night-and-day. * Much easier to set up. * More convenient audio. Cons: * New controllers aren’t as comfortable to hold and use. * Audio is not as robust. * A modest but not major upgrade over the original. I’ve been enjoying the original Oculus Rift for about a year and decided to upgrade when this new model was available. The original was great but had some fairly significant flaws; most namely that it required at least 4 connections to your PC; 2 from the headset and one from each of 2 cameras that sense the position of the headset in space. If you wanted room-scale sensing, you’d need a 3rd camera which brings the total to 5 connections to your PC. Unless you have a dedicated PC and play space, this is a lot of cable management; not to mention needing to leave least 3 cameras set up in the right spots in your play space. While this Oculus Rift S is not a major upgrade over the original, it does improve upon the original in a few crucial areas. The cameras for the room-scale sensing are now built into the headset, so that not only eliminates 3 cables that needed to be plugged in to your PC, but also means that you don’t need to leave 3 cameras positioned in your room. It also enables the cool pass-through video when you get near your play space boundary (that’s easy to set up). The harness that balances the typically front-heavy VR headset is also much improved and is now much easier to adjust for comfort and stability. It also is much more forgiving for those who wear glasses. The A/V portion of VR; the audio and video, has been improved a bit as well, although with compromises. Image clarity is definitely better, but it was pretty good already. For audio, the original Rift had attached on-ear headphones that articulated and needed to be positioned over your ears each time you put the headset on. This new Rift S has the audio built into the headband which is much more convenient but the sound isn’t quite as rich. You can attach wired headphones instead, but the built-in audio is just not as good, although it is more convenient. The last thing worth mentioning is the new controllers. They are definitely good but not quite as comfortable for me to hold on to as the original. I prefer the comfort of the old controllers to the new, but they work well enough and I’m sure I’ll get used to them. Overall, if you don’t already own a Rift, the Rift S is definitely the one worth getting. And if you already own the Rift, the Rift S is still a worthwhile upgrade if you find yourself sharing your play space with others or if you don’t have enough ports on your PC so you need to constantly swap plugs when you want to get into VR. Having only 2 plugs and not needing separate cameras is a HUGE improvement, IMHO, that makes it much easier to jump into VR whenever you want.

    I would recommend this to a friend
  • Pros mentioned:
    Ease of use, Setup, Tracking
    Cons mentioned:
    Usb

    Rated 4 out of 5 stars

    From HTC Vive to Rift S, How does it fair?

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    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    I come from the dawn of VR headsets, with the Original HTC Vive, with the v1.0 Lighthouse boxes, and those clunky big controllers. I come from a line that tracks the headset with accuracy, precision, and fluidly might I add. Where you can position your hands behind your back and it will still register movement, where you can move how you want, and it will pick up every millimeter of movement. How does the "Oculus Rift S" compare to these headsets that come with extra hardware to ensure the best immersion possible? Quite well to be honest. There are a few gripes i have with it though. One being, after playing Pavlov VR between VIVe and RIFT, VIVE wins. The fact that the Rift s controllers drift and disconnect because if the insane amount of haptic feedback coming from a game, kinda irked me. Followed up with that the LCD panels, you read right, not OLED panels like VIVE, but LCD panels?! with a 80Hz Refresh rate?! the nerve!!!! The headset feels subpar in material but it benefits by being light weight, so it isnt a strain on your head like the Vive is. Taking the design from PSVR with the Halo head design makes it all the more comfortable. The single last most gripe i have with this headset, that entirely rubbed me the wrong way, and actually went as far as me considering to return it was, it has a USB 3.0 + Display Port 1.2, which receives the amount of bandwidth as HDMI 2.0 ( keep in mind 2.0 was released 5 years ago). Having a display port is entirely pointless, especially for the fact i wanted to use this on my MSI GS66 Stealth gaming laptop to game on the go when ever I wanted to. With all the complaining aside, here is the part that made me finally decide to keep it. The fact you dont need extra hardware like external cameras or lighthouse boxes makes it great. If i wanted to pack this up, take it to a friends house, and connect it up. I can do just that with its extreme ease of use and setup. The final take away is, This headset feels like it's geared towards generic users, for generic experiences and sightseeing like being in Skyrim VR etc etc. If you want premium experiences, tense moments, flawless immersion with todays tech, look else where like the HTC Vive Cosmos elite ( which bares hard resemblance to the HTC Vive Original ) and the Expensive but godly Valve Index.

    I would recommend this to a friend
  • Tech Insider Network Member

    Rated 5 out of 5 stars

    LOVE IT. So MUCH fun. BLEW me away.

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    Tech Insider Network Member
    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    === Summary === The Oculus Rift S virtual reality system BLEW me away with its immersion, fun games, excellent controllers, superb motion tracking, and its ability to transport me away into wonderful & engrossing virtual worlds. The headset is very comfortable and weighted in a balanced way. I can game for hours and not feel head or neck fatigue. The audio is just so-so but a pair of good headphones or speakers can take care of that. There aren't a lot of triple-A games but there are some really fun ones out there and the library is continually growing. All in all, the Rift S is a FANTASTIC piece of VR kit that is highly entertaining & fun to use. Even better, setup is fast and simple thanks to no external sensors, the Passthrough camera, and great Inside-Out tracking. Highly recommended. _____ *Pros: -Simple, quick, & easy installation and setup. -Only one cable connection needed to PC (the end of the cable neatly splits up into a USB Type A & Display Port). -Display Port to mini-Display Port adapter included. -3.5mm audio jack included for connecting your own headphones. -The Halo-style headset is very comfortable & weight is well-balanced. Doesn't put pressure on the nose. -Easy to adjust for different head sizes with top velcro strap & back adjustment knob. -The Touch controllers are light and very intuitive & easy to use. -Inside-Out Tracking worked precisely to detect my head, arm, and hand movements. Also makes setup easier & quicker compared to using external room sensors. -"Passthrough mode" is cool & enables one to see his or her surroundings even with the headset on. -The "Guardian" feature is very helpful by setting up a "safe zone" in the room to play and move around in. -Worked flawlessly with my gaming desktop (RTX 2080) & gaming laptop (Alienware m17, RTX 2070 Max Q). -Depends on the game or video but the graphics are very nice & immersive. -The pricing is right. -Thanks to the cord, no batteries to recharge or heavy powerpacks to carry around. -If you have a laptop that meets the requirements, the Rift S can become a portable VR gaming system. Good for family & friend gatherings. -The Oculus Store app is easy to navigate, make purchases from, and adjust Rift S settings. -Worked well with the "SteamVR" and "HTC Viveport Infinity" game store apps. -The future of VR seems bright & there is a consistent influx of games including triple-A, Oculus exclusives. _____ *Neutral: -No physical mechanism to adjust for IPD (only software). -Not a lot of triple-A titles at the moment. -Audio quality could be better. I wish Oculus would make some snap-on headphones for the Rift S. -Performing bow and arrow movements are awkward. The tracking "loses" my hand position when I pull the arrow back too far behind my head. -Although MUCH better than Samsung Gear VR level of VR headsets, I wish the resolution was higher & denser. I can see pixels and jaggies often times. Still, it's good enough for most. _____ *Cons: -The cord becomes tangled up severely pretty easily. It's very annoying & time consuming to untangle. -No demo modes to try out games before purchase inside Oculus Store. Use the free trial of the HTC Viveport Infinity game service to try out games before buying. === My VR Background === The Rift S is my first "real" VR headset and I LOVE this thing. It has made me into a "believer" in VR and I like how my gaming spectrum has been expanded as a result. Having used a Samsung Gear VR before when I used to own a Galaxy S7 Edge, I feel like I am being taken to the next, higher level with the Rift S. With superior optics, "inside-out" motion tracking from its five sensors, and precise Touch controllers, there is simply no comparison. Whereas the Gear VR got used less than a handful of times from me, the Rift S has been used daily ever since I got my hands on one. My wife and 4-year-old daughter also LOVE it~! :D === Design: Ergonomics & Handling === Almost all of the hardware aspects of the Rift S are excellent. It looks cool, it's well-weighted & comfortable to wear for extended periods of time, headset adjustments are quick & simple to perform, the controllers are light & intuitive in operation, the single cord makes setup fast & easy, and the lens provide crisp & immersive visuals (my IPD is ~65mm). I like the Touch controllers a lot for their light weight, great button layout, and precise movements in the VR environment. The "Inside-Out Tracking" from the five sensors located on the headset worked very well in all the games I played except for when using the bow & arrow in some games. My arrow hand would get "lost" sometimes when I pulled the arrow back too far behind my head. Otherwise, everything just worked very well when grabbing objects, picking up & throwing things, slashing objects & foes, and shooting guns, etc. The Inside-Out Tracking feature also brings in other benefits such as the super convenient & helpful "Passthrough Mode" and "Guardian system." Passthrough Mode allows one to see and view their real-life surroundings even with the headset over their face so you can avoid bumping & tripping into things inside the room. The Guardian system allows you to "draw" a Safe Zone inside your room and helps you stay inside of it so that, again, you are protected from bumping into things. They are both very slick and well executed. The audio was the only aspect that was underwhelming. With no ear muffs physically covering over your ears, there is a lot of sound leakage in and out. The volume doesn't get very loud either. On the other hand, however, this is good because you can easily hear and respond to people talking to you. In order to improve my audio experience, I played games & viewed content using my in-ear earphones, over-the-head headphones, or my 5.1-channel soundbar system connected to my PC. It made a HUGE difference & increased sense of immersion and engagement. Besides the audio, I only have one other complaint - the cord. I don't mind that there is a cord connection to the PC. I do mind, however, the tendency of the cord to easily become tangled upon itself. Although it's not hard, it is very time-consuming to untangle each time. I wish Oculus would've used some sort of braided design to prevent the cord from tangling up in the first place, kind of like how HP includes a nicely braided power cord for their Spectre x360 laptops. With that said, I'm nevertheless tremendously satisfied and happy with the overall Rift S package. It is such marvelous engineering that makes access to virtual worlds so easy and fun. === Game Library & VR Experience === Compared to other gaming systems (consoles, PC), the amount of games out there are relatively small which makes finding quality games kind of hard. Each respective VR game store that I used - the Oculus store, SteamVR, and HTC Viveport Infinity - hosted many games from different genres that was easy to sort through and read reviews on. None of the stores, however, allowed me to download a Demo version of the game to try out before making a purchase. I heavily relied on YouTube reviews before making a purchase decision. Each game store, however, did a pretty good job making recommendations. During my search, I discovered some really fun games such as Beat Saber, Racket NX, Lucky's Tale, Superhot VR, Robo Recall, Lone Echo, and Sairento. My current FAVORITE VR game is Beat Saber and it is tremendous fun. Although the game comes with a decent selection of music to dance/play to, my Beat Saber experience shot up exponentially after I installed some mods and enabled custom music tracks. To install custom tracks, I used two apps - Mod Assistant and BeatDrop 2. Both apps are free and I used them to import and play tens of custom soundtracks. If you want a good workout, I recommend Psy's "Daddy" and "Gangnam Style." Black Pink also has many catchy and fast-paced songs. Mod Assistant for Beat Saber can be downloaded here: https://github.com/Assistant/ModAssistant/releases/ Link to BeatDrop 2: https://bsaber.com/beatdrop/ Another game I had lots of fun with was Sairento. Using super ninja skills with guns and swords, I shot & sliced through enemies feeling like an action hero. After experiencing VR gaming through the Rift S, I can say that I'm now a fan of VR gaming and I'm super stoked for its future. The immersiveness and experience are so cool and fun, I currently put on hold playing "traditional" games such as Resident Evil 2 Remake, Rage 2, and Shadow of the Tomb Raider. With no motion sickness and vertigo, I'm having a blast with the Rift S. I highly recommend that everyone try it out. === Verdict === Being my first true VR system, the Rift S has opened my eyes and heart to the wonderful world of VR gaming. With a well-designed and comfortable headset, superb motion tracking, great clarity, excellent controllers, and fun selection of games and other media, the Rift S has brought me joy, wonder, and much fun. Thank you, Oculus, for such an awesome experience~!

    I would recommend this to a friend
  • Tech Insider Network Member

    Rated 5 out of 5 stars

    Convenience, Comfort and the Power of a PC

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    Tech Insider Network Member
    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    ---- Summary ---- Pros: - Simple setup - Comfortable headband design - Accurate motion tracking - Intuitive controllers Cons: - Tethered to a PC ---- Review ---- Setup: In the box, you will find the Oculus Rift S headset, two Oculus Touch controllers (one for the left hand and one for the right), two AA batteries (one for each controller), a Mini DisplayPort adapter and the owner’s manual. After plugging into a DisplayPort (or Mini DisplayPort with the included adapter) and a USB 3.0 port, the headset is quickly set up and ready to go. There is just a software install and a guided setup process to get the headset up and running. With the help of the passthrough feature that allows you to see the space around you, the virtual boundary can be configured with ease by using the controllers to draw your boundaries. Since I play in the same area each time, I have not had to perform the boundary configuration again. As excited as I was to start using this VR headset, I was thankful for a quick and painless setup process. Design: The Oculus Rift S is ergonomically designed, and I am impressed with its comfort. There is soft padding around the headband and face pad, and the size of the headband can be adjusted by a sizing wheel on the back of the headband, as well as an adjustable strap across the top for additional stabilization. It is not a light headset, but the combination of soft padding, weight distribution and headband sizing wheel allow for comfortable gaming sessions. I have also found the Oculus Touch controllers to be comfortable to hold, and after playing several games/experiences, I became familiar with the button, trigger, and thumbstick layout. I appreciate that the controllers are intuitive to use. Features: The display is colorful, bright and impressively clear. It is easy to get lost in the virtual environment while playing one of the many great games and experiences compatible with the Oculus Rift S headset. I occasionally notice a slight glare or screen-door effect, but it is not significant enough to distract from a great VR experience. The sound is integrated into the headset, which I personally like for convenience and comfort. The sound quality is not on par with the quality that headphones can provide, but I was surprised by how loud and spatially accurate the sound produced by the headset was. You can plug in headphones if you choose to. As I briefly mentioned, there are numerous games and experiences to download and play. I am only just beginning my VR journey, but I have already discovered some phenomenal games and apps on the Oculus store. I would recommend searching for game reviews online to help you decide which ones to try. All the games and even your desktop can be accessed in VR. Performance: My PC meets the minimum suggested specifications, and I have not experienced any lag. Sometimes loading apps or different levels within a game can take a while, but the in-game experience is smooth. The Oculus touch controllers are tracked extremely well, and I have not experienced any lag with the controllers either. The only performance related hiccup that I have encountered was an issue where the virtual hands were stuck at eye level no matter where I moved the Oculus touch controllers. The solution was using the “Restart Oculus” button in the Oculus software on my PC, which rebooted all the Oculus software. Since then, I have not experienced any issues. I had some worries about my PC just meeting the minimum specifications, but those worries quickly went away once I started playing games. If you have a PC that is above the minimum specifications, my guess is that the performance and experience will be even better. Verdict: If you are new to VR and want the power of a PC to enhance gameplay and open the doors to top VR games that can only be run on PCs, then the Oculus Rift S is for you. The simple setup and user-friendly design make it easy to pick up this headset and start playing without much to learn. The Oculus Touch controllers are intuitive, sound integration in the headset enhances comfort and provides surprising clarity and spatial accuracy, display quality is colorful and clear, and everything performs well, even on a PC that meets the minimum specifications. I am impressed and beyond happy with the Oculus Rift S.

    I would recommend this to a friend
  • Rated 1 out of 5 stars

    Bad oculus rift s

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    Posted . Owned for 3 weeks when reviewed.
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    Straight out of the box and the thing doesn't work. Bad usb plug computer won't recognize it. Got it for my 13yr old son for Christmas and now he's so upset way to ruin the kids day.

    No, I would not recommend this to a friend
  • Cons mentioned:
    Battery life, Screen door effect

    Rated 4 out of 5 stars

    VR for the masses

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    Posted . Owned for 3 weeks when reviewed.
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    Good VR set for jumping into the VR world. Inside out tracking isn't perfect but it does fine for the gaming I am into so no serious complaints there. Occasionally it will lose track of a hand controller but simply moving the hand controller around a bit always fixes that. The resolution and refresh are fine for the price being paid. Definitely has much less screen door effect than the non S rift. The head set is definitely comfortable for long wear as I've done 10-12 hour sessions at times flying flight simulators and I didn't end those sessions due to comfort level. The hand controllers will chew through batteries so highly suggest rechargeable AA versus throw aways. The only potential down side I can think of is you must have an open Display Port or mini Display Port to connect to. This is a change up from the older rift which used HDMI for video.

    I would recommend this to a friend
  • Pros mentioned:
    Tracking

    Rated 5 out of 5 stars

    Stellar Headset

    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    I really love this headset. The tracking is great and I rarely have any issues with it. Sometimes the lighting isn't bright enough so just keep in mind to have decent lighting. Both the headset and controllers are comfortable and light. The display in the headset in good and my eyes don't hurt after extended use. The only issues I have is sometimes it is just too warm and the eye display will get foggy. Other than that it is perfect!

    I would recommend this to a friend
  • Pros mentioned:
    Tracking

    Rated 5 out of 5 stars

    Best headset value for the state of VR right now

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    Posted . Owned for 2 weeks when reviewed.
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    The Rift S is by far the best value out there compared to its competitors such as the Valve Index, HTC Vive and the Pimax headsets. Its price point is also very fair considering that VR still has plenty of room for improvement. This is perfect for those wanting a very immersive experience without breaking the bank for a headset that may be only a slight upgrade considering the specs. The Rift S also requires lower end hardware to run properly in comparison to something like the Index. While the Index is more expensive and has better features, you need a very powerful computer to truly take advantage of its features, which is a much more selective group of people. The only gripes I have with this headset are these two things: The headsets audio and the fact that Oculus has seemingly "forgotten" about this headset and focus more heavily on innovating the Quest rather than the Rift S, but that's understandable considering the population of people that can easily use a Quest vs. using the Rift S. That being said, the Rift S will give you a better PC gaming experience while the Quest will give you a great wireless 'pick up and go' type of experience. I'd recommend the Rift S rather than the Quest with Link if you strictly want PC gaming. As for the audio, it's very empty. Best way to describe it. The bass is very low and just seems very cheap. That's the sacrifice they probably made to keep the Rift S at the $400 price. This is easily remedied with the use of another headset to plug into the side of the headset. Grabbing a short cable jack for the headset will also prevent there being another cord in the way. Doing this helped immersion 10-fold and made the experience the best I've had in gaming in a long time. Feels like you're in a movie sometimes with how immersed you can get. The LCD screen also drastically reduces the screen door effect and I've not noticed any problems with 'true blacks' that many will criticize LCD screens for not having. I prefer this LCD screen over the OLED the Rift CV1 had. Images are very clear and colors are great. I spend much more time in games admiring the environments more so than before with the old Rift since I can appreciate finer details in a lot of objects. The headband is much more comfortable and I can play much longer sessions because of this. It also has an adjustable distance between your face with a button underneath the headset to help it fit better, although many find that pushing it out all the way is the best way to fit it to your head. I can attest to that, having it too close will cause it to slide around easily. All the way out prevents the headset from moving around much at all. Be cautious and aware about your IPD. This uses software to adjust the IPD and it has been said to not work well with those that have IPD ranges outside of 61.5-65.5mm according to Facebook themselves. I have a range of 65 and have no problems, so I can't speak for the other ranges. Just something to be aware of. If your IPD is outside of the range, things may look more blurry for you, but I wouldn't let it deter you if you have a range such as 60, 66, etc. Research it if you are in the high 60's or 50's. Lastly, the tracking is much better than I expected. Software updates have improved this as well over the time this headset has been out from what many have said. I previously used 2 cameras for the CV1 and it was a nightmare sometimes with lost tracking. This inside out tracking system, however, has been basically seamless. The only times I really lose tracking is if I put my hands behind my back for longer than a few seconds, but even still it guesses fairly well on where your hands exist. I don't find many cases where I need my hands behind my back in games though. All in all this is a fantastic headset with the ability to stay relevant in VR for years to come, even after newer headsets are released. The $400 price tag is also very fair with all it has to offer in comparison to the competitor headsets, The audio can be fixed easily with headphones and comfort is much better than expected. A word of advice, look into a pulley system for your cable to increase its lifespan. KIWI pulleys are a great semi-wireless solution for VR and makes the experience much more enjoyable by removing the need for babysitting your cord throughout your gameplay.

    I would recommend this to a friend
  • Tech Insider Network Member

    Rated 4 out of 5 stars

    Great VR Gaming Device with Exceptions

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    Tech Insider Network Member
    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    Virtual Reality is definitely the next boundary for gaming but I'm still skeptical if it will ever truly replace normal gaming. This Oculus Rift S headset is a really nice step in the right direction but still shows it's limitations. PROS: - The device has a really nice design and is very comfortable as well. I really enjoy the controllers as well, very futuristic! - Set up was mostly easy (see below) because you just plug it into the computer and the application does the rest. Then put on the headset and get going! - Overall it's a lot of fun to play with! There is a lot of game selection from simple games to epic space battles. - You can get really creative in what you do and especially with the movement and the world immersion, it really is unreal. CONS: - Set up was frustrating until I found out these two things: make sure you update the dedicated graphics driver on your computer and it's USB powered so make sure you turn off the USB Power Saving setting in your computer power settings. - The wired connection just feels outdated, especially since you have to be right next to the computer to do so. It's just not my favorite set up. - Its an expensive overall investment. You need a Monitor, a desktop that's compatible (or laptop), and then the headset. - The graphics still are underwhelming to me. A lot of gaming devices are 4K HDR graphics and this still seems like a step back. BOTTOM LINE: If you want to take the dive into the VR world and don't mind the wired connection, then you'll have a lot of fun with this!

    I would recommend this to a friend
  • Pros mentioned:
    Tracking
    Cons mentioned:
    Battery life, Usb

    Rated 4 out of 5 stars

    Make sure your system meets all requirements!

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    Posted . Owned for 2 months when reviewed.
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    Had issues with USB not being detected and when it did work I would get the infamous "Static noise Screen" when enabling passthrough and the touch controllers would stop tracking (can only rotate them). Turns out, USB controllers on my motherboard weren't supported, I even used recommended PCIe USB cards(Inateck) and I still had issues. Luckily, I was already building a new system and had no problems on the new pc. Headset is comfortable and the inside-out tracking works really well so no need for external lighthouses/sensors. Only 2 issues I have are the battery life for the controllers and the cable coming out of the headset. As far as I know there is no way to turn off the controllers manually and the cable gets tangled really easily and can break if you aren't careful. Other than that I haven't had problems since, loving the headset so far! Truly a different experience, felt like I was discovering gaming all over again so I'm happy with my purchase. If you're looking to get into VR I'd definitely recommend starting with this headset! I'll list my old and current system specs just in case its any help to anyone looking to get this. OLD SPECS: ASUS P9X79 LE i7 3820 Corsair Vengeance 2x16GB @ 1600mhz EVGA RTX 2060 XC Ultra Inateck USB PCIe Card CURRENT SPECS: ASUS B450-F AMD 3600 TeamGroup TForce Delta 4x16GB @ 3200mhz EVGA RTX 2060 XC Ultra

    I would recommend this to a friend
  • Pros mentioned:
    Ease of use, Graphics, Tracking

    Rated 5 out of 5 stars

    Great VR set for the price

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    Posted .
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    Easy setup, very comfortable, nice graphics/resolution. I use it for flight sim flying. I had the original Oculus Rift. It did a really nice job for adding realism, the Rift S is a definite upgrade. I can see a lot of smaller objects in the distance that couldn’t using my original Oculus Rift. Definitely nicer and higher resolution. No god rays, and the tracking is very solid. Really nice since all tracking is from the headset. You no longer need to setup sensors. The controllers are slightly lighter than the original touch controllers, but feel very natural in your hands Oculus has been really good/fast at bringing out updates to tweek and optimize the firmware and software.

    I would recommend this to a friend
  • Pros mentioned:
    Tracking
    Cons mentioned:
    Usb

    Rated 5 out of 5 stars

    Great value for the money

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    Posted . Owned for 2 weeks when reviewed.
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    We've had this for about 3-4 weeks and figured it was time to write a review. We were looking for an entry level VR set and we're very glad we picked this one up. There is the more expensive HTC Cosmos ($599) and the Valve Index which is around $1000 after everything you need to get started, so $300 was a good deal for what it is, in my opinion. The display on this set is pretty nice and overall the headset has pretty good fit adjustments. It can be challenging to find the right fit that gets you the best picture. If you feel the display is blurry, it's most likely that you need to readjust your headset. There's the headset strap that helps keep the HMD at the right height for your eyes, there's a button on the bottom of the HMD to help adjust the distance the display sits at from your eyes and then there's the dial to tighten the headset down once you've found your ideal fit. There is also an option to adjust the difference in distance between your eyes but that's changed via the Oculus app. Oh, you will most likely have to unplug the USB cable and plug it back in every time you want to play it. For some reason I have to do this every time to get it to recognize the headset so we can use it, but it's not that big of a deal, it takes 2 seconds. We've tried all the fixes suggested online and have just settled on unplugging and plugging back in the USB cable. It's pretty easy to get immersed in whatever game you're playing with this set. Tracking on the headset and touch controller's is great, never really ran in to problems with tracking. You can set up your play area when you set up your headset (and change it whenever you want in the options), if you get too close to your play boundaries you'll see a wall pop up and if you get too too close the wall will turn red. If you take the headset past the red wall the outward facing cameras come on and the display is switched with what those cameras see. It's nice to be able to go from playing to seeing what's going on in the real world around you, in real time. All around, if you're debating on picking this headset up to try VR out, do it. Very nice entry level price tag and the only thing you need is a PC to run it, one that's capable of running it.

    I would recommend this to a friend
  • Pros mentioned:
    Tracking

    Rated 4 out of 5 stars

    Not a perfect product but I'm loving it

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    Posted . Owned for 3 weeks when reviewed.
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    I have been intrigued with VR since reading about the Rift DK systems released starting in 2013. I knew I wasn't going to invest in the tech until it survived until at least 2nd generation. The outside in tracking with eternal sensors being required was also a major negative for me. When the Rift S was announced with improved display resolution and inside out tracking I knew it was time to give it a try. I'm running it on a decent custom system I recently built with i9-9900K, 32GB, and GXT 1070Ti and so far performance has been great in all titles I've tried and the required 80FPS is no problem. I had no technical problems getting up and running. I installed the Oculus software, plugged in the USB and display port connection to my PC and it recognized it right away. I put the headset on and was off to setting up guardian and then placed in the Oculus home environment. It has for the most part far exceeded my expectations for what I had anticipated VR to do for my gaming experience. Honestly I was not expecting the level of immersion to be so high. It's very easy to get lost in the VR world and lose yourself for a time. My favorite VR experiences so far include Lone Echo, Project Cars 2, Assetto Corsa, Thrill of the Fight, and H3VR. The headset is also very comfortable and I can be in VR for over an hour and not have any discomfort. The inside out tracking up close to the headset was an issue up until the last beta software release v1.39. It was very hard to hold and aim weapons close to your head. I'm happy to report that v1.39 has completely eliminated this issue and FPS shooters are now lots of fun to play. Some complaints: 1) It seems to forget the guardian setup pretty often so have to go through it that when it's first turned on. I'd say maybe 25% of the time this happens and I believe it has to do with the amount of light in the room and if the config has been saved at that light level previously. It only takes <1 min but still an inconvenience. 2) The built in sound is very poor with low volume and no bass but I use an external 5.1 home theater surround system so that's not a big deal for me. I would definitely plan on at least getting some decent external headphones to use with it. 3) Occasional white static flashes while in VR occur around every 15 mins or so. I've gotten used to it but I'm hopeful it can be fixed in software eventually regardless because it's annoying. Lots of complaints for this one online. Overall I'm very satisfied with my purchase and I feel the tech is sound and the software is now mature enough to recommend the Rift S. Make sure to install Oculus tray tool as well for some cool additional tweaks and config options.

    I would recommend this to a friend
  • Pros mentioned:
    Ease of use, Tracking

    Rated 5 out of 5 stars

    Perfect for someone getting into VR games.

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    Posted . Owned for 3 weeks when reviewed.
    This reviewer received promo considerations or sweepstakes entry for writing a review.

    I guess you could say it was a bESt BuY OwO Everything was very simple to set up. Pretty much plug and play. The headset inter grated sensors work flawlessly at tracking and giving you freedom to move around. However, I wouldn’t recommend playing in the dark since the cameras can track in the dark. The resolution is slightly better and it does make a big difference in emersion and game play, makes the worlds and games look sharper and more dense. Games like Superhot and Robo Recall play way better in this headset because you don’t lose tracking from a table sensor if you’re moving around a lot. You really feel the freedom of looking and moving in any direction. The built in speakers are convenient in a way that you’re able to hear someone next to you but also not having something covering your ears. It’s personal preference but you can plug in headphones if you desire however the built in ones work very well and gives you more freedom. I’m very pleAsEd with my purchase and love the simplicity and new features. 10/10

    I would recommend this to a friend
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