Oculus - Rift S PC-Powered VR Gaming Headset - Black
User rating, 4.3 out of 5 stars with 2117 reviews.
4.3(2,117 Reviews)- 274 Answered Questions
Guest shoppers get 15 days to return or exchange this item. Log in for personalized information. Learn more >
How it's going to work:
- Every few minutes, we're going to release more inventory.
- Shortly, the button below will turn back to yellow (unless we sell out).
- At that point, try adding it to your cart again.
Pro Tip: If that works, checkout as fast as you can. It won't be reserved until you are in checkout. Good luck!
Cardmember Offers
carousel
Description
Features
Recommended PC specification
NVIDIA GTX 1050Ti / AMD Radeon RX 470 or greater video card; Intel i3-6100 / AMD Ryzen 3 1200, FX4350 or greater CPU; 8GB+ RAM memory.
Compatible OS
Rift S must be connected by a cable to a PC running Microsoft Windows 10.
Required connector
USB 3.0 port.
Facebook Account Required
Oculus Quest 2 requires your Facebook account to log in, making it easy to meet up with friends in VR and discover communities around the world.
Integrated VR audio
With positional audio built directly into the headset, you can hear your teammates or what's sneaking up behind you even without headphones.
Improved optics
Ensures next-generation lenses and a sharper display to deliver bright, vivid colors and reduced screen-door effect.
Rift platform features
Home is your space to create, customize, and invite friends over to spend time together. With Dash, your apps and PC desktop are within reach wherever you go in VR.
Ergonomic design
Rift S stays securely and comfortably in place with a quick twist of the fit wheel, so it can take your fast reactions.
VR gaming library
Lets you play hundreds of games and exclusives already available in the Oculus store, with so much more to come.
What's Included
- 2 AA batteries
- L&R controllers
- Mdp-dp adapter
- Oculus Rift S PC-Powered VR Gaming Headset
- Owner's manual
Key Specs
- Device TypeComputing
- SensorsIntegrated insight sensor(s)
- Movement TrackingYes
- WirelessNo
- Control TypeTwo Oculus Touch controllers
General
- Product NameRift S PC-Powered VR Gaming Headset
- BrandOculus
- Model Number301-00178-01
- ColorBlack
- Color CategoryBlack
Features
- Integrated Speaker(s)Yes
- Adjustable HeadbandYes
- Interactive ButtonsYes
- Water ResistantNo
Display
- Display TypeLCD
Compatibility
- Connector Ports RequiredUSB 3.0
- Minimum System Memory Required8 gigabytes
- Minimum Graphics Processing Unit (GPU) RecommendedNVIDIA GTX 1050Ti / AMD Radeon RX 470 or greater
- Compatible DevicesWindows PC that meets minimum requirements
Included
- Number Of Controllers Included2
- Motion Tracking Sensors IncludedYes
- Controller(s)Yes
Power
- RechargeableYes
Warranty
- Manufacturer's Warranty - Parts1 year
- Manufacturer's Warranty - Labor1 year
Other
- UPC815820020387
Customer rating
Rating 4.3 out of 5 stars with 2117 reviews
(2,117 Reviews)Customer images
Search
- Pros mentioned:Experience, Fun, GamingCons mentioned:Sound quality
Rating 5 out of 5 stars with 1 review
LOVE IT. So MUCH fun. BLEW me away.
Posted .Pros mentioned:Experience, Fun, GamingCons mentioned:Sound quality=== Summary === The Oculus Rift S virtual reality system BLEW me away with its immersion, fun games, excellent controllers, superb motion tracking, and its ability to transport me away into wonderful & engrossing virtual worlds. The headset is very comfortable and weighted in a balanced way. I can game for hours and not feel head or neck fatigue. The audio is just so-so but a pair of good headphones or speakers can take care of that. There aren't a lot of triple-A games but there are some really fun ones out there and the library is continually growing. All in all, the Rift S is a FANTASTIC piece of VR kit that is highly entertaining & fun to use. Even better, setup is fast and simple thanks to no external sensors, the Passthrough camera, and great Inside-Out tracking. Highly recommended. _____ *Pros: -Simple, quick, & easy installation and setup. -Only one cable connection needed to PC (the end of the cable neatly splits up into a USB Type A & Display Port). -Display Port to mini-Display Port adapter included. -3.5mm audio jack included for connecting your own headphones. -The Halo-style headset is very comfortable & weight is well-balanced. Doesn't put pressure on the nose. -Easy to adjust for different head sizes with top velcro strap & back adjustment knob. -The Touch controllers are light and very intuitive & easy to use. -Inside-Out Tracking worked precisely to detect my head, arm, and hand movements. Also makes setup easier & quicker compared to using external room sensors. -"Passthrough mode" is cool & enables one to see his or her surroundings even with the headset on. -The "Guardian" feature is very helpful by setting up a "safe zone" in the room to play and move around in. -Worked flawlessly with my gaming desktop (RTX 2080) & gaming laptop (Alienware m17, RTX 2070 Max Q). -Depends on the game or video but the graphics are very nice & immersive. -The pricing is right. -Thanks to the cord, no batteries to recharge or heavy powerpacks to carry around. -If you have a laptop that meets the requirements, the Rift S can become a portable VR gaming system. Good for family & friend gatherings. -The Oculus Store app is easy to navigate, make purchases from, and adjust Rift S settings. -Worked well with the "SteamVR" and "HTC Viveport Infinity" game store apps. -The future of VR seems bright & there is a consistent influx of games including triple-A, Oculus exclusives. _____ *Neutral: -No physical mechanism to adjust for IPD (only software). -Not a lot of triple-A titles at the moment. -Audio quality could be better. I wish Oculus would make some snap-on headphones for the Rift S. -Performing bow and arrow movements are awkward. The tracking "loses" my hand position when I pull the arrow back too far behind my head. -Although MUCH better than Samsung Gear VR level of VR headsets, I wish the resolution was higher & denser. I can see pixels and jaggies often times. Still, it's good enough for most. _____ *Cons: -The cord becomes tangled up severely pretty easily. It's very annoying & time consuming to untangle. -No demo modes to try out games before purchase inside Oculus Store. Use the free trial of the HTC Viveport Infinity game service to try out games before buying. === My VR Background === The Rift S is my first "real" VR headset and I LOVE this thing. It has made me into a "believer" in VR and I like how my gaming spectrum has been expanded as a result. Having used a Samsung Gear VR before when I used to own a Galaxy S7 Edge, I feel like I am being taken to the next, higher level with the Rift S. With superior optics, "inside-out" motion tracking from its five sensors, and precise Touch controllers, there is simply no comparison. Whereas the Gear VR got used less than a handful of times from me, the Rift S has been used daily ever since I got my hands on one. My wife and 4-year-old daughter also LOVE it~! :D === Design: Ergonomics & Handling === Almost all of the hardware aspects of the Rift S are excellent. It looks cool, it's well-weighted & comfortable to wear for extended periods of time, headset adjustments are quick & simple to perform, the controllers are light & intuitive in operation, the single cord makes setup fast & easy, and the lens provide crisp & immersive visuals (my IPD is ~65mm). I like the Touch controllers a lot for their light weight, great button layout, and precise movements in the VR environment. The "Inside-Out Tracking" from the five sensors located on the headset worked very well in all the games I played except for when using the bow & arrow in some games. My arrow hand would get "lost" sometimes when I pulled the arrow back too far behind my head. Otherwise, everything just worked very well when grabbing objects, picking up & throwing things, slashing objects & foes, and shooting guns, etc. The Inside-Out Tracking feature also brings in other benefits such as the super convenient & helpful "Passthrough Mode" and "Guardian system." Passthrough Mode allows one to see and view their real-life surroundings even with the headset over their face so you can avoid bumping & tripping into things inside the room. The Guardian system allows you to "draw" a Safe Zone inside your room and helps you stay inside of it so that, again, you are protected from bumping into things. They are both very slick and well executed. The audio was the only aspect that was underwhelming. With no ear muffs physically covering over your ears, there is a lot of sound leakage in and out. The volume doesn't get very loud either. On the other hand, however, this is good because you can easily hear and respond to people talking to you. In order to improve my audio experience, I played games & viewed content using my in-ear earphones, over-the-head headphones, or my 5.1-channel soundbar system connected to my PC. It made a HUGE difference & increased sense of immersion and engagement. Besides the audio, I only have one other complaint - the cord. I don't mind that there is a cord connection to the PC. I do mind, however, the tendency of the cord to easily become tangled upon itself. Although it's not hard, it is very time-consuming to untangle each time. I wish Oculus would've used some sort of braided design to prevent the cord from tangling up in the first place, kind of like how HP includes a nicely braided power cord for their Spectre x360 laptops. With that said, I'm nevertheless tremendously satisfied and happy with the overall Rift S package. It is such marvelous engineering that makes access to virtual worlds so easy and fun. === Game Library & VR Experience === Compared to other gaming systems (consoles, PC), the amount of games out there are relatively small which makes finding quality games kind of hard. Each respective VR game store that I used - the Oculus store, SteamVR, and HTC Viveport Infinity - hosted many games from different genres that was easy to sort through and read reviews on. None of the stores, however, allowed me to download a Demo version of the game to try out before making a purchase. I heavily relied on YouTube reviews before making a purchase decision. Each game store, however, did a pretty good job making recommendations. During my search, I discovered some really fun games such as Beat Saber, Racket NX, Lucky's Tale, Superhot VR, Robo Recall, Lone Echo, and Sairento. My current FAVORITE VR game is Beat Saber and it is tremendous fun. Although the game comes with a decent selection of music to dance/play to, my Beat Saber experience shot up exponentially after I installed some mods and enabled custom music tracks. To install custom tracks, I used two apps - Mod Assistant and BeatDrop 2. Both apps are free and I used them to import and play tens of custom soundtracks. If you want a good workout, I recommend Psy's "Daddy" and "Gangnam Style." Black Pink also has many catchy and fast-paced songs. Mod Assistant for Beat Saber can be downloaded here: https://github.com/Assistant/ModAssistant/releases/ Link to BeatDrop 2: https://bsaber.com/beatdrop/ Another game I had lots of fun with was Sairento. Using super ninja skills with guns and swords, I shot & sliced through enemies feeling like an action hero. After experiencing VR gaming through the Rift S, I can say that I'm now a fan of VR gaming and I'm super stoked for its future. The immersiveness and experience are so cool and fun, I currently put on hold playing "traditional" games such as Resident Evil 2 Remake, Rage 2, and Shadow of the Tomb Raider. With no motion sickness and vertigo, I'm having a blast with the Rift S. I highly recommend that everyone try it out. === Verdict === Being my first true VR system, the Rift S has opened my eyes and heart to the wonderful world of VR gaming. With a well-designed and comfortable headset, superb motion tracking, great clarity, excellent controllers, and fun selection of games and other media, the Rift S has brought me joy, wonder, and much fun. Thank you, Oculus, for such an awesome experience~!
I would recommend this to a friend Features
Quality3 out of 5Value3 out of 5Ease of Use3 out of 5Rating 3 out of 5 stars with 1 review
love it but it has some issues
|Posted .Owned for 2 weeks when reviewed.Features
Quality3 out of 5Value3 out of 5Ease of Use3 out of 5The first time I tried it on I was amazed by the 3d and VR, 10 days into it and I started having connect issues. Every time I want to play it I have to unplug the usb cable 2 times and restart oculus before it will start working properly. I struggled to get it working the first time it started having connect issues, I reinstalled everything 2 times, deleted the headset off of oculus and rebinded it. I think I finally have it down where I can get it to start working again, as much as I love it I'm really disappointed in how much I have to mess with it to get it to work. It's not just me that is having problems from what I can tell it's alot of people. I'm starting to think there is a design flaw in how the data link cable plugs into the oculus and after a while of moving around the plug gets loose and you end up with connect issues. I still love it don't get me wrong, if someone else buys it make sure you zip tie the cable to the headset so your plug doesn't get worn out. If you do that I think you should be fine and won't have any problems. I did that after the fact, pretty sure I stopped anymore future connect issues that would leave me with a $400 brick. But I still have to play with the cords to get mine to work.
Features
Quality3 out of 5Value3 out of 5Ease of Use3 out of 5I would recommend this to a friendFeatures
Quality4 out of 5Value5 out of 5Ease of Use5 out of 5Rating 4 out of 5 stars with 1 review
Amazing upgrade from my Vive. Better than expected
|Posted .Owned for 2 weeks when reviewed.Features
Quality4 out of 5Value5 out of 5Ease of Use5 out of 5I have an Index reserved for August 31st. I have sold my Vive and bought a Rift S for playing VR in the meantime, but now I am in love with it, I`ll probably going to pass the Index. I have a narrow IPD (60) but the carity and sweet spot is so much better that the original Vive. The blacks are surprisingly good and even, not to mention the screendoor reduction, and glare control. The lightness and the halo design really beats the Vive with the Deluxe Audio Strap in confort. About the cables, just pass them trough the strap headband, it will feel in the right place behind your head. Try the Mamut Grips on the Touch, to emulate the Knuckles controllers hand holding design. I also recommend buying the Plantronics RIG 500HX headphone, it is very light, great sounding, fits perfectly over the halo strap and it is cheap. Passtrough + makes easy to get and put it over. The tracking is great with the new 1.39 firmware upgrade, I actually had more ocasional jitters and hiccups with my gen 1 Vive Lighhouses. The only real downside comparing to my Vive is the horizontal field of view, it feels narrower and more squared, in the Vive it looks to me a bit larger and rounded.
Features
Quality4 out of 5Value5 out of 5Ease of Use5 out of 5I would recommend this to a friendFeatures
Quality5 out of 5Value5 out of 5Ease of Use5 out of 5Rating 5 out of 5 stars with 1 review
Best VR headset to start with
|Posted .Owned for 1 week when reviewed.Features
Quality5 out of 5Value5 out of 5Ease of Use5 out of 5The inside out tracking is perfect for beginners to VR because it eliminates the need to install sensors in your room. The controllers are lightweight and the tracking is great. Only issues I've had so far with the tracking is it gets spotty if you reach behind you where the cameras can't see the controllers or you put the controllers too close to the headset. Something to note though is sometimes I'll start the Oculus app and it won't detect the headset, prompting me to run a file via win key+R which can be a foreign concept to some. Another issue is when you close the oculus app to use your PC normally, the headset goes into standby mode, but my controllers still drained their batteries, which can be a pain unless you invest in rechargable double AA's like I did. In the end, for $400, this is a perfect startup for VR enthusiasts and I will stand by this headset firmly
Features
Quality5 out of 5Value5 out of 5Ease of Use5 out of 5I would recommend this to a friendRating 4 out of 5 stars with 1 review
New user experience
Posted .Having used mobile VR adapters before, this is a leap forward. Setup (Simple): Oculus Rift S only works with Windows 10, with higher end video cards. Won't work unless the computer has discrete video from Nvidia or AMD with a DisplayPort. Also needs a single USB 3.0 The remote controllers pair wirelessly with the head unit, and no additional connections are needed on the PC. As seen from the pictures, the controllers have a ring to help against smashing your hands on a wall. While the headset has some weight, its halo band is very simple to adjust with a single knob on the back and a single Velcro band on top. The headset has cameras around the eye mask to help know where one is in a room without having to install additional (beacons) around the room like on other models. With a single cable connecting to the PC this is as simple as it's going to get with a wired headset. It can be worn with glasses, which fit comfortably inside the headset. Image (Good enough): The image is very clear with a single high-resolution display behind specialized optics. First time I used it, noticed the left and right views didn't look aligned, so there are some adjustments for the distance between eyes, but it's in software, since the headset has a single large display. Sound (Works): It comes from the halo, and it doesn't cover the ears. I found the sound to be fine, and there is a headphone plug on one side of the headset, if one prefers to wear earplugs. Overall, PC-Based headsets provide better graphics, and have more games than mobile based headsets. Besides the Oculus store, it can run games from Steam.
I would recommend this to a friendFeatures
Quality5 out of 5Value5 out of 5Ease of Use5 out of 5Rating 5 out of 5 stars with 1 review
15 year-old sure loves it!!
|Posted .Owned for 3 weeks when reviewed.Features
Quality5 out of 5Value5 out of 5Ease of Use5 out of 5My 15 year old says, “I have a lot of fun,” and he’s the happiest he’s been in the last 10 months. He uses it daily for the last week and is enjoying trying new things. He would like to purchase more games to get more out of it. This is an upgrade from his Oculus Go. He sets the limits so he doesn’t walk into things. It’s actually pretty cool. I wish I had known we needed a separate piece to connect it to his laptop because he couldn’t use it right away due to that.
Features
Quality5 out of 5Value5 out of 5Ease of Use5 out of 5I would recommend this to a friendFeatures
Quality4 out of 5Value5 out of 5Ease of Use5 out of 5Pros mentioned:Experience, Fun, Set upCons mentioned:Sound qualityRating 5 out of 5 stars with 1 review
Mid-Gen PC VR
|Posted .Owned for 1 month when reviewed.Features
Quality4 out of 5Value5 out of 5Ease of Use5 out of 5Pros mentioned:Experience, Fun, Set upCons mentioned:Sound qualityIf you are looking to get into VR, now has become one of the largest changes in VR for years. There are now multiple options for VR and it really all comes down to what you are willing to invest and what you are looking for. I personally have several VR systems and I have had the original Oculus Rift for over 2 years. So, I have been desiring an upgrade. However, the Rift S isn’t a complete upgrade from the original Rift, as some things have been somewhat downgraded in my opinion, but that is not to say this is a bad choice. I personally feel that the increased resolution, the reduced screen door effect, the reduced glare on the lenses and the simplicity of set-up have justified changing to the Rift S. The lack of on-ear headphones, the LCD screen and the inside out tracking have been what I feel are the slight downgrade. The major reason I moved to the Rift S is because of my current room set-up, I can’t stretch USB cameras to ideal positions. Where the original Rift recommended 3 cameras for room-scale and needed 4 USB ports, the Rift S only needs one USB. Though the tracking is not as good with 3 external cameras, it’s not too bad and with their recent updates it is getting better. The room setup of the Rift S is the easiest of any VR system I have used and with a recent update it even became one step less. I also really enjoy taking my VR to parties and gatherings to share the experience and even compared to a Windows Mixed Reality headset I am up and running quicker. As for the LCD screen, in normal colorful well lit experiences, I notice the increase in resolution but not the fact it is an LCD over OLED. However, in very dim lit games, ones where darkness is a key element, I can’t help but to notice the back lit panel washing out the experience. The contrast between black and grey areas is near impossible to distinguish in some experiences. I feel the biggest let down for me has been the audio. One thing I used to rave about the Rift over the Vive was that it came with headphones built in. All you had to do is grab the controllers and put the headset on and you are good to go. The Rift S has audio built in, and I was surprised at the quality, however it is so open that I feel I lose the immersion. One thing I enjoy about VR is that I am in a completely different place, taken away from actual reality. With the open audio concept of the Rift S I can now hear everything else around me, pulling me out of that immersion. The good thing is that it has a 3.5mm jack on the headset, however with the halo head brace, it’s hard to use just any headset and is best suited for in-ear headphones. There are other options that users have come up with and I am using one of them now, but wish there was a better manufacturer option. Also to note is that you must have a Display Port or a mini-DP, as the Rift S comes with the adapter. I have an ASUS G752 laptop that has a mini-DP and it works perfectly. Overall, I really enjoy the Rift S and if it was my first VR system I probably wouldn’t have any of these minor gripes. I still prefer the Rift S for the clarity and simplicity and it will be traveling with me every time I want to share VR.
Features
Quality4 out of 5Value5 out of 5Ease of Use5 out of 5I would recommend this to a friendFeatures
Quality5 out of 5Value5 out of 5Ease of Use5 out of 5Rating 5 out of 5 stars with 1 review
Clear some space in your living Room.....
|Posted .Owned for 2 months when reviewed.Features
Quality5 out of 5Value5 out of 5Ease of Use5 out of 5Coolest device since the microwave oven!! Brings to life a new form of gameplay for the video game industry. See Alyx, the Half Life Masterpiece game of the decade! Items like this are perfect for your Covid lockdown and free time.....the epitome of the perfect purchase and more than qualified for spendage of your hard earned money, on products that will not leave you lonely.
Features
Quality5 out of 5Value5 out of 5Ease of Use5 out of 5I would recommend this to a friend
Q: QuestionOk so there is the oculas quest no cables nothing like that but limited space and this one has wires and more games and more which one should i get?
Asked by Maria.
- A:Answer Do you own a gaming PC ? ----> Then get a Rift S Don't own a gaming PC ? ----> Then get a Quest
Answered by VRGamer
Q: QuestionAbout how high and wide is the opening for glasses?
Asked by Amaryllis.
- A:Answer I wear glasses and I have plenty of room with the new Oculus Rift S. The old Rift DID NOT do well for glasses wearers. This one does.
Answered by TheRealDlo
Q: Questiondoes this come with 6 free games
Asked by crusher.
- A:Answer Rift S will come with Quill and Medium. It was confirmed in a recent article Rift S will not come bundled with Robo Recall nor Dead&Buried. The last 2 games (Lucky's Tale and ToyBox) are already free for everyone on the Oculus store.
Answered by VRGamer
Q: QuestionDoes this come with the 5 meter cable? the direct order does, I assume it's the same through BestBuy but it's not mentioned.
Asked by Scott.
- A:Answer Yes, a 5 meter cable is included.
Answered by CommunityAnswer
Q: QuestionFor good game play, how much floor space is required? Does it matter if the edges of the room starting at the edge of the play area has furniture with no empty space next to walls?
Asked by TexasNightOwl.
- A:Answer I believe they say 6.5x6.5 feet is ideal, but I regularly use it with less, especially sitting down. You get to define the play area to the Rift software, and it doesn't matter if the boundary you draw is in the middle of the room, at a wall/floor junction, or even at a piece of furniture - you get to decide.
Answered by BestBuyCustomer
Q: QuestionI only have a right arm and so naturally I want to know if I am going to be able to operate the Oculus - Rift S PC.?
Asked by MajDLT.
- A:Answer I too only have one arm. There are some games that can be controlled with one hand. On the Rift V1, I could hold the left controller with my residual limb wedged into the loop to play games like Beat Saber. The Rift S flipped the loops to the top so I’d have to figure out another way to hold them, possibly using a sweatband or KT wrap material. Pushing buttons and pulling trigger are going to be problematic. I’m investigating ways to remap buttons to something like an XBox Elite controller, but then you give up using the touch controllers. Hope that helps, amp brother!
Answered by KrabMan
Q: QuestionDoes this headset require those separate sensors I see on here for like $60 a piece? If not, what exactly is their function?
Asked by BigBadBruin.
- A:Answer No, the extra sensors are for tracking with the original Rift. The Rift S uses "inside out tracking" via 5 cameras mounted on the headset itself. It sacrifices a little bit of the tracking quality for ease of use, which is worth it in my opinion. Just make sure you've got a lot of light wherever you're using it and it should be fine.
Answered by BDub
Q: QuestionDoes anyone know if this version of the Oculus supports Glasses I tried a friend of mines Oculus and ended up having a hard time making them fit with the headset.
Asked by Rubix.
- A:Answer The new revision (Rift S) was specifically designed to work with glasses: it has a larger EyeBox (the area for your glasses to fit) and it has an Eye Relief mechanism that allows you to move the screen closer/farther away from your eyes. The Eyebox, Eye Relief, and new the Halo are VERY SIMILAR to the PlaystationVR design (which is probably why Oculus partnered with Lenovo, as Lenovo is the only manufacturer that SONY has licensed to use the PSVR design). Although the new design with Rift S is supposed to be better as it doesn't grip your head as tight as PSVR and it has a top strap to further relieve pressure on your head. You can lookup reviews on YouTube and it'll show how the Eye Relief mechanism works.
Answered by VRGamer