Customers appreciate Titanfall 2's engaging gameplay, citing its ease of learning and superiority to similar titles. The campaign and story mode also receive significant praise for their enjoyment and excitement. Positive feedback also highlights the game's single-player experience and value for the price. Many players also enjoyed the game's weapons.
This game is so fun don't let others decide for you. The campaign had a good storyline that kept me on toots and gave me an adrenaline rush. I wish I had got the game more sooner when it was released.
Posted by DrMurkenstein
When Respawn Entertainment first showed off its concept for Titanfall and hinted at a first-person shooter full of acrobatic action and towering robot warriors that could rival Call of Duty, Titanfall was the game that I wanted to play. They've since doubled down on its compelling formula of breakneck movement and grandiose scale, tapping the vein of those literal and figurative explosive moments that we brag about afterwards. And this time around, the first game’s lacking single-player component has been addressed with admirable results, offering an engaging trek through a universe that was begging to be fleshed out. Titanfall 2’s campaign is the tale of rifleman Jack Cooper, who’s unexpectedly given the reins of Vanguard-class titan BT-7274 (AKA “BT”) when the two are stranded on the planet Typhon after their starship was brought down in an ambush by the evil mega-corp IMC. Their pairing is a good one, if somewhat predictable, with both characters playing off one another in the fashion of their archetypes. BT’s artificial intelligence personality is dry, logical, and ready to misunderstand Jack’s human colloquialisms and turns-of-phrase for slight comedic effect, while Jack is the relatable everyman grunt who knows next to nothing about being a pilot, much less a hero. This sets the stage for the pair to work together through nine chapters of excellent level design that showcases Respawn’s genuine talent for conveying scale. Each chapter is a sprawling playground of twisting jungle valleys, massive factories, military structures, and debris fields, each seeped in their own dense atmosphere thanks to gorgeous vistas and dramatic lighting. Playing through the approximately six-hour campaign I was impressed that each level felt big enough for me to sprint, hurdle, double-jump, and wall-run through while also being well enough organized that I never felt lost. It’s linear, but open enough to create an illusion of freedom. Only occasionally was I forced to stop and consult the objective beacon, which is great considering the amount of time I spent dashing through mazes of massive air ducts or across assembly lines big enough to construct entire buildings.
Posted by Al1977
This game is pretty good. Buy it and you will love it.
Posted by newdicktracy01