A:AnswerNo, this particular viewer is intended for phones built to Google's Daydream standard for VR. The number of phones that meet this standard is growing slowly, but is still mostly limited to a handful of flagship handsets released in the last two years.
As for what it can do, it's basically a scaled down version of desktop VR. In addition to providing an immersive visual environment, it comes with a single motion controller which can be used to play games or interact with VR content. It's nowhere near as good as desktop VR when it comes to tracking, but it offers pretty decent orientation tracking (ie: where the controller is pointing) and some rudimentary motion tracking about on par with the first generation Wii controllers.
A:AnswerIt has to be daydream compatible phone look up the website it give a list of phones that work with it.
https://vr.google.com/daydream/smartphonevr/phones/?utm_source=en-ha-na-sem-daydream
A:AnswerIt really depends entirely on how big your frames are. I wouldn't say it's impossible to use this with eyeglasses, but there are definitely roomier headset offerings out there.
A:AnswerI found one in a local store last week. It wasn't, however, listed as available for pickup online – so you may need to call or visit to find out for sure.
A:AnswerWithin the Daydream App Store, there are about 40 or so free titles. Haven't explored too many yet (real life getting in the way). Many are sightseeing apps. There may be some games too.