I solely bought my PSVR for racing games and for a little thrill of some shooters to compliment how awesome VR is. It is sad to see many potentially good shooters last for a few hours if not minutes and provide no replay value. I was beginning to doubt PSVR games thinking, “Is this how ALL the games going to be: short-lived and nothing new to play?” However, when I saw Far Point and how the aim controller operates released- I could not resist getting it.
- PSVR AIM CONTROLLER -
Let me explain about the controller- it is sleek, lightweight, and once you know where your buttons are, it is VERY convenient with just a slide of your thumb when you need to switch weapons, reload, or whatever. For those few of you who owned the Move Controller (not the actual controller, but the one with the thumb stick, which supported hardly any move games), imagine both controllers merged as one with an additional thumb stick behind the controller this time. Your □, ○, ∆, and X buttons encircle the rear stick and are convenient push buttons, especially when you need to reload quickly in Far Point! Overall, the comfortability of this controller is great in my opinion and is a must-have for games like this and Arizona Sunshine.
- FAR POINT -
The gameplay is obviously unlike any other shooters on the PSVR so far- you can move around your physical room, when you make a turn, you turn your physical body while pressing forward on the controller. To strafe, simply turn your controller to the side some. With a little practice, evasion will become second nature as if you really are ducking projectiles and ugly spider creatures jumping on your face. The game will thoroughly assist you via initial set up on the tracking, which resulted in a very smooth gameplay with no motion issues like aiming or looking. (For your safety), do not expect to be able to do a 360 turn in the game because you will high and likely get tangled up in your wires or cause an accident. Instead, the game limits you to turn (I am no geometric guru here but I am guessing it is) 320.
Most people may wonder will the game give you motion sickness. I have not experienced any motion sickness while playing the game however, I long since went through what I call, “The Boot Camp of VR” to get used to any extreme movements called Eve: Valkyrie. Therefore, it varies from gamer to gamer. Playing the game in short sessions should do the trick to getting used to the motion so do not let it discourage you from getting this game. You are going to be doing a lot of running and gunning in that game as you take on swarms of enemies of all sizes!
I got the game yesterday along with the PS4 Pro so as far as the story mode goes, I honestly cannot say much about it. As far as my first impression goes, it has a very interesting storyline to follow throughout the campaign complimented with good voice actors/motion captures. Complimented with co-op mode and challenges, it has a good amount of content to do and they recently added more challenges via patch!
The conclusion to my review is it is a great game to play. It does not seem to be a short, simplistic game with a cheesy storyline and the replay value may seem promising. When using the aim controller, you really feel like you are using an actual rifle using the sights to aim or (what I get a kick out of doing) physically switching weapons in the midst of a gunfight. It just makes you want to blow the smoke off the tip of the barrel after doing some fancy shooting and footwork. Revolver Ocelot would be proud. Like many gamers before my comment mentioned, it may not be up there with the popular games like Halo, CoD, or whatever other top selling FPS that provide a lot of content, but I will say it holds its own in the PSVR universe and set the standard of how a VR FPS game should play. The stages are linear, but that is not much of an issue since games like this is only the start of a new play style. Let’s hope this gameplay style continue on with improvements in the future of VR gaming!