RIG - Nacon Revolution X Controller for Xbox Series X|S,Xbox One, and PC
User rating, 4.2 out of 5 stars with 40 reviews.
4.2(40 Reviews)- 3 Answered Questions
If received today, the last day to return this item would be Aug 23. Learn more ˃
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Description
Features
Precise 3D audio
Unleash 3D audio instantly on any Xbox console by accessing Dolby Atmos for Headphones when you plug in the controller
Customizable
Map buttons, set thumbstick sensitivity, set trigger dead zones and much more with the Revolution X app that allows pro customization options
Competition-grade wired controller
Wired to reduce latency, allowing for faster reaction times and greater accuracy
Programmable
4 programmable rear panel triggers provide an extra level of control
Cable included
Long 9.8FT/3M nylon braided cable that is highly durable and ultra-flexible
What's Included
- Revolution X Wired Controller
- Pair of concave thumbsticks
- Thumbsticks angle adapters
- Grip weights
- 3M USB-C to USA-A cable
- Storage case
- Cleaning cloth
- Dolby Atmos activation card
Key Specs
- Compatible Platform(s)Xbox One, Xbox Series S, Xbox Series X, Windows
General
- Product NameNacon Revolution X Controller for Xbox Series X|S,Xbox One, and PC
- BrandRIG
- Color CategoryBlack
Feature
- Headset JackYes
- Button MappingYes
Compatibility
- Compatible Platform(s)Xbox One, Xbox Series S, Xbox Series X, Windows
Warranty
- Manufacturer's Warranty - Parts1 year
- Manufacturer's Warranty - Labor1 year
Other
- UPC850018522649
Customer reviews
Rating 4.2 out of 5 stars with 40 reviews
(40 customer reviews)Rating by feature
- Value3.9
Rating 3.9 out of 5 stars
- Quality4.1
Rating 4.1 out of 5 stars
- Ease of Use3.8
Rating 3.8 out of 5 stars
to a friend
Rated 4 out of 5 stars
Elite+ tweaks w/big size better for smaller hands
|Posted .Between my own custom gaming rig, my daughters' gaming towers, three gaming laptops, and two XBoxes in the family, we've gone through our share of wired and wireless Xbox controllers over the years. At the moment, my personal daily drivers between PC and Xbox are a pair of Elite Wireless v2s while my daughters are just starting to get "serious" enough about gaming to be jealously eying my Elites. When the Nacon Revolution X came along, I thought I would give it shot to see if it was something "elite enough" to replace one of my existing controllers so I could pass one along to my youngest daughter, or maybe see if she would be happy to game with this one as-is. It turns out the latter was true, but not for the reasons I was expecting. Despite seeming a bit large in the hand, physical construction feels a bit light at first--not cheap, just light (more on that later). The matte-finish plastic shell features a subtle grippy texture along the sides and back bottom half of the grips...this is not a controller you're likely to see fly out of your hands even after a long session of heated gaming. A thick, high-quality 10-foot braided USB-A to USB-C cable fits into the deeply recessed USB-C port at the top of the controller--this is a great design feature for avoiding cable strain and should keep the port from developing connection problems even after years of use. Face buttons are large and flat-topped; this makes them *feel* noticeably larger than the Elite controller's domed face buttons. The D-pad is also a hair larger than the Elite's with a slightly "swollen" plus-shape that makes it a little easier to pull off diagonals because there is more D-pad material under your fingertip. D-pad action is solid though the feel is slightly soft or mushy in all directions as opposed to the Elite's more resolute directional clicking action. Similar to the Elite, the Revolution X also features four rear triggers; however, instead of raised paddles, the rear trigger/buttons are integrated into the grips themselves. The upper rear triggers have a trapezoidal shape with smooth curves that hugged the contours of my middle fingers quite nicely; the lower rear triggers are long slivers capped with a textured surface that help both with discerning the two sets of triggers by feel, as well as enhancing grip on the controller itself. Throw on the rear triggers is VERY short and at first I was afraid of accidental trigger presses during gameplay, especially the lower grip triggers because I tend to hold my controller very tightly; but surprisingly, even during a very frantic fighting game, I never once accidentally pressed the rear trigger buttons. The regular shoulder triggers and bumpers are larger than the Elite's; RT/LT have a long smooth throw while RB/LB have short/quick actuation--they do not feel mushy or soft. Up front, the standard select, menu, share, and Xbox buttons are on tap. A white LED glows above the Xbox button when the controllers is active, and an LED ring encircles the right thumbstick--the LEDs are also customizable in the Revolution X app. Thumbstick action is fast with very little resistance offered in any direction--in general, they feel slightly looser than the Elite's thumbsticks, but not sloppy or imprecise. Stock thumbstick toppers are concave and feature textured surfaces for better grip. At the bottom of the controller's face are four LEDs to indicate which of four gaming profiles is selected; a combo 3.5mm audio jack is situated at the very bottom of the controller. The back offers two additional controls, one for profile selection, and one for toggling between "classic" (simple, onboard button programming) and "advanced" (deep, Revolution X customizations and programming) modes of operation. In classic mode, simple button mapping is available if you just want to customize a few functions and be on your way. The deep, almost intimidating customizations are available in the companion Revolution X app. The Revolution X is a tweaker's dream offering an almost dizzying array of software- and hardware-based adjustments and customization. The included carrying case features a mesh pocket for the cable and a smaller clam-shell case with three different sets of grip weights, two additional mushroom thumbstick toppers, and two different sets of thumbstick throw restrictors (there's even a Revolution-X branded cleaning cloth thrown in for good measure). Grip weights (10g, 14g, or 16g) can be added or changed by removing the back grip covers and inserting the tiny dumbbell weights into the recessed tabs; I was surprised at how much of a difference the weight changes actually made for comfort in the hand--my guess is that virtually any gamer of any size/age will find a combination that simply feels right or more reassuring. The thumbstick toppers simply pop off with just a little bit of force though you do have to be careful replacing them because they are slotted in the rear and only fit one way back onto the thumbstick assemblies. The thumbstick restrictor collars are actually a cool bit of engineering...they fit over the existing thubmstick stalks and physically limit how much throw the thumbsticks have; combined with customized dead zones and response curves in the app and you have an incredibly powerful and flexible way to personalize in-game performance and the physical behavior of the controls themselves. The controller supports free access to Dolby Atmos and the process was seamless for us. Once I downloaded the Dolby app, it recognized the controller and immediately enabled Atmos audio enhancements. Unfortunately, this "free" Atmos processing is only available if you use the 3.5mm jack on the controller itself; Atmos will not activate for other headsets or audio dongles unless you have already paid for the license separately. If you are using the Revolution X app, you can make additional adjustments to the onboard audio using a 5-band EQ, turning on/off 3D audio, and setting gain and noise suppression on the mic input. Speaking of the app, it was clearly designed with consoles in mind so PC users take note--adjustments are controller/button-based and while navigation can be accomplished using arrows/keystrokes, values must be selected/changed using the D-pad; you cannot use the keyboard to make numerical changes. Customization starts with basic button mapping using a very large and user-friendly graphical interface. Thumbstick response curve adjustments allow customizing dead zones, sensitivity, reactivity areas, and include several helpful presets to try out including straight linear (for sports or racing games), reactive (FPS), boosted (for sniper-type controls), immediate (for quick-twitch arcade & fighting games), and "ultra reactive" (supposedly for infiltration style games). Trigger responsiveness can also be set based on how much of the full trigger pull you want to utilize, and where the pull starts/stops registering. It's not quite as visceral or immediate as physical trigger stops (like on the Elites) that limit how much actual throw the triggers have under your fingers, but it does allow for greater granular control over in-game trigger functioning. As indicated above, there is a page in the app for personalizing audio performance, and another page of adjustments where you can customize the strength of the grip and trigger vibration motors, change the color and pattern of the right thumbstick's LED ring light, and change the D-pad behavior from 8-way to 4-way...a VERY nice touch for improving responsiveness in games that make no use of the diagonals. WOW...that's a lot of customization options both in physical and software aspects of operation, some of which even rival the pricier Elite 2's capabilities. So, why wasn't this controller a home run for me? In the end, it all came down to the ergonomics around the triggers. As I've indicated elsewhere, this is a slightly bigger controller with some design features seemingly suited to those with slightly larger hands. When I gave the controller to my 11 year-old daughter, she was afraid she wasn't going to be able to use it comfortably because it was so large--however, she got over that feeling REALLY fast and now positively loves the controller. Me...I don't have overly huge hands (I typically wear L or XL in men's gloves), but I have fairly long, slender fingers. I found that I quickly developed a great deal of discomfort near the knuckles and tops of my middle fingers that rested directly beneath the left & right triggers. On the Elites, the portion of the controller shell that overhangs beneath triggers is short and has a gentle slope/curvature that allows my fingers to rest on top of the controller. On the Revolution X, the curvature of the shell beneath the triggers is so steep and abrupt, and the overhang itself is so large, that it was pressing against the tops of my fingers and knuckles HARD--the best way I can describe the feeling is "cramped." Try as I might using varying grip strength and pressure, I simply couldn't get comfortable using the Revolution X and ultimately passed it along to my daughter who simply flipped for all the options and tweaks her new ultra-advanced controller offered. Does that mean the Revolution X is a dud--hardly; it's got deep, extensive, professional/tournament-grade customization options that anyone really serious about their gaming should definitely appreciate. But the fitment and ergonomics were SO problematic for me that I cannot make a blanket recommendation, even if the issues I experienced are likely not going to be common for a bulk of the users out there--definitely recommended, but only after seeing what it feels like in your own hands.
I would recommend this to a friendRated 4 out of 5 stars
Control The Way You Play!
|Posted .I needed a new controller for my Xbox Series X recently. My previous third-party controller was decent with its back paddle buttons but it wasn’t delivering in those split-second moments that can make or break a gamer. The Nacon Revolution X caught my attention and I decided to give it a shot. Ready, Set, Play: With a controller that is offering a lot of customization, I figured that there would be several minutes dedicated to setting up the controller even in its default mode. I plugged the Revolution X into my Xbox Series X and it was immediately recognized. At the time of this review, there wasn’t any updating necessary. Let’s Re-Map the Controller: It’s safe to say that we gamers have unique ways of playing games with controllers. Having access to various button combinations eases accessibility. Some alternative controllers will require the user to plug the controller into their PC to access the app for customization. But with the Revolution X, you have the option of using the PC app or you can download the free Nacon app through the Xbox and customize the controller through the console. As you would expect, the Revolution X controller has back paddles, allowing your fingers to easily press them without sacrificing precious seconds if you were using a standard Xbox controller. The Revolution X takes the accessible buttons a step further by integrating the triggers (or face buttons) INTO the handles themselves. These buttons are almost flush with the controller but they are amazing once you train yourself not to squeeze them normally. I think a lot of gamers that rely on split-second reactions will enjoy this. And if you’re not the First Person Shooter or Fortnite type of gamer then you can easily find a use for the re-mapping options for games like Diablo II/Diablo III where you can assign the buttons as ‘hot keys’. For me, I created controller profiles that accommodate my fast button pressing in game-like Cuphead or attack & magic profiles in Dragon’s Dogma (I’m revisiting the game in anticipation of the sequel). Moving beyond the button and trigger mappings is the Response Curve. This allows you to tweak how fast or slow you want the analog sticks to react to your movement. This can come in handy if you’re playing No Build Mode in Fortnite and want to focus on eliminating other players with ease. You can experiment with what may work for you. And there are several presets already built-in for FPS, Racing, Fighting games, etc. This controller feels as if it had a focus group of real gamers behind this. There’s also trigger sensitivity customization as well. Again, experimenting with this can make the user feel confident when playing. You can create four profiles for genres or other gamers in your home. And if you just want to go back to the default setting for a particular game, then you can flip a switch on the back and the controller plays as if it just came out of the box. Sturdy: One of my last Xbox controllers felt ‘hollow’ whenever I used it. It was too light and felt like it could crack like a hollow chocolate bunny if I applied normal pressure to it. The Revolution doesn’t feel hollow. However, it did feel a little light for my taste which was easily solved because the controller comes with various small weights that easily fit into the controller handles. I went with the 10g weights which gives the controller just enough weight. Not too light. Not too heavy. There are two other weight options if you desire something heavier or lighter. No Drifting: Stick drifting is the stuff of nightmares for any gamer. Seeing the reticule or third-person camera start to move on its own is a punch to the chest. Stick drift affects how we perform. The Revolution stick shafts are made of metal and have excellent snapback to them. Though I have only been using this controller for a couple of weeks, I honestly don’t feel that stick drift is going to be an issue in the foreseeable future. Ready… Aim . . . Now here’s the part where the Revolution X controller shines; The stick bases. These metal bases can be switched out easily and what they do is allow the player to have a shorter or longer range of motion when playing. Add this to the customized Response Curve and you can create a unique gaming experience whether you’re sniping in Warzone or need to frantically dodge in a game like Hades. It’s up to the player. Looking Good . . . The aesthetics of the Revolution controller could be described as streamlined and minimalist. It’s not cheap looking but it’s not overpromising with a bunch of visual bells and whistles. I like how there’s an RGB circle around the right analog stick. You can customize the light pattern as well through the app. The controller comes in a hard-shell case that holds the stick bases, the various controller weights as well as the LONG USB-C cord that you need to connect to your Xbox or PC. I tip my hat off to the person(s) who designed the case and decided to make sure that the wrapped-up cord doesn’t rest or push down on the analog sticks (another contributor to stick drifting). Hear It All: The Revolution X also comes with Dolby Atmos sound for your headphones. You just plug in the controller and the Xbox recognizes and guides you through the downloading process. You don’t see many controllers go out of their way to provide Surround Sound these days. In the End: I am very pleased with my Revolution X controller. To date, it’s the best controller that I’ve owned for my Series X. I know that the more I experiment with the customization, the more I will be further improving how I play several types of games. I cannot wait to play Modern Warfare II this year using this controller. I have a feeling that this controller will be getting a lot of use next year with Starfield!
I would recommend this to a friendRated 4 out of 5 stars
"Budget" Pro Controller for a Limited Audience
|Posted .I’m a long time gamer on all consoles and PCs. I’ve always been intrigued by “elite” controllers that offer additional buttons. But I’ve always been hesitant to test the waters because the controller that comes with my systems works just fine. Plus, it seems complicated and hard to master. I play a lot, but I’d still describe myself as a casual player, I’m not necessarily trying to climb the Call of Duty or Halo online leaderboards. The Nacon controller can best be described as a budget elite controller - which isn’t a bad thing. The customization, at least on PC, seems endless (and in my opinion, too complex, but I know some people like that deep level of customization). But I really like the swappable concave and convex controller stems with adjustable height. That’s something I can get behind. Its only real downside is that it’s wireless, but the cable is plenty long to go from most consoles to the couch, and you never have to worry about batteries. IN THE BOX You get a case, the controller, a nice wired USB-A to USB-C cable, extra thumbsticks and height extenders as well as weights for the controller itself. What I absolutely love is that everything fits into the travel case, so there’s no worry about losing any of the accessories. I should mention that you also get Dolby Atmos audio when you plug your headphones into the controller. DESIGN AND BUILD QUALITY This is a well made controller that in some ways feels “cheap and plasticky” but in others, it feels great. Do not get me wrong, it’s well built, you won’t hear any creaks of plastic or feel any give in it. It’s also extremely light, I’m sure in part because it doesn’t have any batteries. Even if you put the heaviest weights in the handles, it still feels like one of the lightest controllers I’ve held. Without doing a direct comparison, its size feels virtually identical to the standard Xbox controller. It has the standard button placement that you would expect of an Xbox controller, but it also has additional triggers along the backside (2 sets). There’s a switch to turn off the advanced controller mapping and a button to cycle through the profiles (more on that in a bit). I like the placement of the additional triggers, but sometimes it feels like I’m hitting them by accident or I can’t find them when I’m purposefully trying to press them. I’m certain it’s something that takes a little time and muscle memory. GENERAL USE In most respects, this is just a typical Xbox controller that you’re already familiar with in terms of spacing of buttons, size of the controller and placement of the joysticks. I found the buttons to be extra “clicky,” almost akin to a mechanical keyboard, but they worked great. And I absolutely loved the D pad. Feels great and isn’t too wobbly. It worked on my Xbox just fine, but I did have some connectivity issues on my ASUS ROG laptop. I kept getting a notification that it was malfunctioning. Eventually after unplugging and plugging it back in several times, it worked. I just hope it doesn’t continue to be a problem. CUSTOMIZATION As I mentioned, this controller is highly customizable, especially on mapping buttons and adjusting the sensitivity of the buttons/triggers. I did this after downloading the software to my PC. The menu was pretty easy to navigate and I understood what buttons/sensitivity settings I was changing, but I found it daunting. There are so many different things you can do, and as a newbie to modifying controller settings, I was a bit turned off. If you know what you’re doing, however, then I’d imagine you’d be in heaven. You can create up to 5 profiles (RIG has 5 default settings for different games, like FPS, sports, racing, etc). Once set up on your PC, you can change them on the fly with the switch on the back of the controller. You can even change the color of the ring around the right joystick which corresponds to the profile you’re using (or when you turn the advanced features off) The controller itself has different weights that you can put inside the handles underneath a cover that pops off (with a little force). I still found the controller pretty light, even with heaviest weights in. You can also replace the concave sticks with convex sticks depending on your preferences, and install spacers so the joystick is taller. This is nice for finer movements like aiming in FPS. I was a little nervous about breaking the sticks when taking them off, but I didn’t break anything. They were just a little difficult to remove. They stay on really well. CONCLUSION This is for a targeted audience. While it’s not really a budget controller per se, if you are looking for an “elite” customizable controller that isn’t as expensive as the Microsoft branded one - and you don’t mind wires - this is certainly worth a look. If you don’t care one iota about customizing the controller’s settings or think it’s too difficult, then look elsewhere. While it’s a terrific controller in it’s own right, and while still “budget” for the features, it’s certainly meant to cater to the more pro-ish gamer communities who are looking to gain an edge anyway they can. Simply put, it’s a great controller for its intended but limited audience.
I would recommend this to a friendRated 4 out of 5 stars
Good Controller, but so close to being really good
|Posted .As I have been getting back into PC gaming within the past 6 months, I've basically stuck with the good old keyboard and mouse (been good enough for me for the past 25+ years), although I do play Xbox with our boys often. They do have one of the Xbox controllers set up to use on their gaming PC, so I figured I could get one for mine. I decided to give the RIG - Nacon Revolution X a try. Upfront, I knew that this was a wired controller, which would not be a problem since it would be used on a PC with easily accessible USB ports. Even so, the nice, braided USB-A to C cable is fairly long. The controller comes in a nice, hard-shell zippered case, which also has a slot for storing the plastic "customization case" which contains different weights (in cause you think the controller isn't "heavy" enough), two additional thumbsticks (rounded convex ones in case you are tired of the normal concave ones), and two set of two different sized rings to place on the thumbsticks to limit the range of motion (if desired). To do any soft customizations (profiles, button mapping, thumbstick sensitivity or LED color updates), you'll first need to install the Revolution X app from the Microsoft App store. Oh, and while you're in there, install the Dolby Access app as well (if you don't already have it) since it will be activated (with no extra costs) when your headset is plugged into the controller. You can select and/or set up different sound profiles and equalizer settings, which dose make quite a bit of difference, especially if you don't already have an equalizer app. This made one of backup my headsets, which I thought was just barely adequate, sound amazing!! I normally use a USB-connected headset with its control app, so I wouldn't really be using the Dolby Access portion. Sorry, back to the Revolution X app…. Once installed, you'll be able to set up different profiles, all that will be stored in the controller (which is helpful if going between different PCs or the Xbox console). And button can be remapped to any other button by default. Also, the four extra buttons on the back of the controller can be assigned. The response curve/sensitivity for the thumbsticks can also be adjusted in many different ways. There are defaults that can be used as starting points for you adjustments. And, of course, this controller has feedback vibrations, with two motors in the hand grips, and two for the triggers. Each one can be configured separately for the strength of the vibrations. Now, for the overall design on the controller. This is where I do have a couple of items I am not found of. Generally, it has a good feel to it, except for the "groove" just below the RT/LT buttons. They are extremely deep, especially when compared to the Microsoft OEM controllers (see the included comparison picture) For me, it just forces my knuckles/fingers press tightly against the controller a little uncomfortably. Also, I feel it throws the finger alignment out for going between the LT/RT and LB/RB buttons, which is my next issue. The LB and RB buttons are flush to the top of the LT and RT buttons, which calls for extra movement upwards to be aligned to hit them. If you are familiar with the OEM controller, the LB and RB have a bit of an overhang, which I feel makes them a bit easier to hit. This is where the configurable buttons on the back could help out, but can take some retraining of the fingers to hit the right place. As far as the other button placements go (A,B,X,Y), I don't have any issue with them. The movement/feel of the thumbsticks and D-pad are just right as well. And, if you are into it, there is the "Share" button in the middle. While I may not be using this as much as I planned, at least our boys like it enough so it won't just be sitting around unused. If you are looking for a highly soft and hard configurable controller at a decent price, definitely take a look at this one.
I would recommend this to a friendRated 4 out of 5 stars
A respectable addition to my collection.
|Posted .First off, I love the presentation. The case is rugged enough to take a beating for a while under normal transportation methods. The range of weights you can use is nice. The cable is great quality too. You even get access to Dolby Access if you don’t have that already. The demos you can find that properly demonstrates what it can do are incredible. And it’s an excellent addition to this package. My first thought when I picked up the controller is that it feels comically light. I’ve become accustomed to a pretty dense controller for a while so my opinion here is likely a bit biased. However, it felt much better after adding the 16g weights and a little bit of use to get familiar with it. The paddle buttons on back initially felt pretty difficult to depress. It required enough force that it would move the controller around in my grip making me almost lose my place. I think some travel is expected, but that was a bit much for me. After some use I feel like it did get a bit easier, but it didn’t persuade me to use them any more than before. Everything else feels great though. The joysticks flow nicely and have good response. Every button feels crisp and responsive. The general use of this controller is rather enjoyable. And because of that, I think this is now my go to now for games like Shredder’s Revenge, Enter the Gungeon, Among Us, etc. It’s definitely staying in that rotation. For those not looking to expand their existing collection, I think this is the perfect controller for an entry level PC gamer that prefers a controller for certain games. It might even be a great one as a gift for a significant other you might be trying to get interested in gaming with you. For what it’s worth: My initial PC gaming controller of choice was a PS2 controller using some USB adaptor I got from Radio Shack, circa 20 years ago. I spent a lot of time on that set-up. Eventually I moved on to PC/Xbox controllers as I just struggled to get consistent support for newer PS controllers on PC. Since then, I’ve likely bought 10 PC/Xbox controllers from 5 different manufacturers.
I would recommend this to a friendRated 4 out of 5 stars
Comfortable, Accurate, Responsive and customizable
|Posted .I’ve been gaming exclusively with this controller on my PC and Xbox Series X for about a week now and I can say that I am pretty pleased with the handling, comfort and performance of this controller. It comes with a set of weights that you can install into the grips of the control. I put in the heaviest ones and it feels great in my hands. Without them, it felt like a cheap lightweight piece of plastic. It comes with 3 different pairs of weights, you can choose the ones that suit you best. The joysticks are fast and accurate and very comfortable. The light ring around the right joystick is kind of cool. You can customize the four buttons on the back side / grips of the controller with software. I opted not to use them because I kept accidentally pressing the buttons closest to my middle finger when playing games. For my hands.. the buttons on the back are to close to my fingers. I guess I have the tendency of squeezing the grips when I get into game lol. So I kept pressing those buttons accidentally. That was my only complaint about this controller, but I opted to not use them and for me that is totally fine. Your use may vary, and you might love the feature. It is pretty cool for RPGs and some first person shooters. Having the 4 extra buttons on the back is a really neat feature. The rumble motors worked good and the triggers never fatigued my fingers. The wire does kind of get in the way when I am gaming on my laptop but saving money on batteries and having almost no input lag is a nice trade off. The buttons are all nice and clicky, and have not gotten stuck like other big name brand controllers tend to. Would I recommend this controller? Yes. Especially if you game on PC with a control. Or sit close to a desk. The wire is long enough to sit with at a desk. All in all, this is an excellent controller for PC and Xbox. I play Fortnite, Street fighter, Rocket League.. all games that require quick and accurate joysticks and buttons and this controller meets all my gaming needs! -1 star because the back buttons(although cool) get in the way of my middle and ring fingers and I accidentally press them often.
I would recommend this to a friendRated 5 out of 5 stars
A solid customizable controller that feels great
|Posted .Nacon's Revolution X Pro is my first "pro" controller. I play games primarily on PC using standard Xbox wireless controllers, so it's taken me a bit of time to get used to using some of the more advanced features this controller has. But for the moment, let's talk about build quality. The thing is solidly built, and feels like it could take an impact. The L/R trigger buttons and dpad are made from some sort of composite material and feel almost metallic. In terms of design, The Revolution X has a more angular curve than offical Xbox controllers. It's bigger overall. The shell, buttons, sticks and triggers are all bigger. In most cases, this difference is a few milimeters, but the impact is larger than the size difference. After gaming on the Revolution for a couple of weeks, my Series X model controller feels almost small and uncomfortable. The rear buttons (S1-4) sit right where they need to be. The inner buttons are depressed by your middle finger, and the outer ones by your ring/pinky fingers. It's hard to describe, but it's sort of like "squeezing" the controller handles to click the outer ones. It sounds wonky but it works. Physically, the controller is adjustable in a variety of ways. You can swap the thumbstick pads between convex and concave, and there are two sets of rings you can place around the stick to reduce maximum travel distance, which can be useful for games where the stick inputs direction but not distance. There are two sets of weights you can add to the controller if it feels too light, and the LED ring around the right stick can be adjusted for custom profiles in the software. The controller can switch between "classic" and "advanced" modes, and there's a switch on the back of the controller that allows you to flip between them. If the switch is set to "advanced" then another button on the back will allow you to swap between four different profiles on the fly. This button is far enough out of the way that I've never accidentally hit it, but it's easy to find when you want it. The Revolution X software that you use to program the controller is a bit of a mixed bag. There are a lot of things you can adjust. Every single button can be remapped. The D-pad can be set to 4 or 8 way. You can adjust force feedback intensity. Each thumbstick's sensitivity curve can be indivdually adjusted, and you can even swap the sticks. You can adjust the equalizer on a five band level, and turn 3D audio on and off. The downside to the software is that it's clearly meant to be controlled by the controller itself. Which would be great on a console, but feels weird in windows. It's not unusable or broken or anything, just a little weird. The included carrying case is a nice touch and keeps all the included parts protected and organized. Overall, I've been having a blast using this controller and I'd definitely recommend it to anyone looking for an adjustable controller.
I would recommend this to a friendRated 5 out of 5 stars
Controller fits my large hands with no issues!
|Posted .I opened up the Rig Revolution X controller and was looking for the dongle. I guess I’ve come to think everything is wireless. This is a wired controller, and it comes with a 3m/10ft braided USB/A to USB/C cable. It’s nice and beefy and as of yet, it still has the bends in it from packing. The unit defaults to 44-degree angle adapters but includes 38 and 30-degree adapters (pairs). There is also a nice case for everything to store when not connected to your PC or console. Lastly, it comes with a Dolby Atmos activation card, and you can download the app from the Microsoft Store. So how did this controller do on my fully updated Windows 11 Home PC? Surprising, it was easy to use. The first game I fired up was Forza 7 unlimited through the Xbox Windows app. I didn’t need to do anything. Windows and the app saw the controller and when I hit ‘A’, the start button on the monitor changed to ‘A’ and I was ready to play. There is a Rig app available in the Microsoft Store and it allows you to create up to 4 new profiles should that be your thing. I’m satisfied playing the games I do with the factory default setup. I took a couple of pics that show the 4 Nacon profiles that are listed in the app. The last thing the app does is let you update the controller if there is an update. If not, the button doesn’t work. Back to playing Forza 7. It worked very well. I’m used to using a standard Xbox wired controller to play the game and almost always place 1st in solo play. The Rig didn’t disappoint, and I was driving my way to victory like usual. The button layout works very well for me, and all the buttons seem large and that seems to work better for me and my hands. I have some wrist and hand issues and I didn’t seem to notice while I was playing. Woohoo! I then fired up the Epic Games app and wanted to see if the controller would work with it. There are a ton of videos and messages that tell you how to get any controller to work with the Epic app. The last one I saw got an Xbox X controller. Well, I can say I played Horizon Chase Turbo and I didn’t need to add or adjust anything. Once again, Windows 11 saw the controller, and the Epic Games Launcher and Horizon Chase Turbo allowed me to start the game with a simple press of the ‘A’ button. And lastly, I just played a few runs on FIA European Truck Racing Championship on Steam. It too worked as expected with no issues. Nice! I would definitely recommend this controller to a friend or anyone looking for an Xbox controller using Windows 11 Home. It worked in the 3 apps/launchers I tried with no problems. I like the size, which seems a bit larger than my Microsoft Xbox controller. The a,b,x,y buttons look larger too, with very little space in between buttons. The texture carved into the plastic doesn’t seem like much, but if you rub that area and then the smooth sections, you can feel a bit of grip. I don’t have any complaints about the controller, and I rate it a solid 5 stars.
I would recommend this to a friend
Q: QuestionHow much would it cost for geek squad to look at a PS4. The system stopped working and does not even turn on anymore.
Asked by Shaw.
- A:Answer Perhaps ask under the PS4 console. This is the QA section got an Xbox controller. I'm not entirely sure if geek squad does consoles. If it won't turn on your best bet is either Sony or a small custom electronics shop if you can find one. Geek squad would probably need to send it to Sony anyways. Especially if the SOC is dead. It's either that, the motherboard or power supply. Hope it's the power supply because if it's the SOC they need to replace the mainboard (motherboard) anyways due to security and if it's the motherboard then same deal which means you're paying for the board, CPU/GPU (SOC), memory and various other chips.
Answered by d0x360
Q: QuestionCan you map the analog sticks press action to "NULL" like you can on the Elite Series 2 and 8bitdo controllers? I like to map the back buttons to those and not have accidental presses.
Asked by disco4178.
- A:Answer Hi disco4178, Yes you can. From the mapping menu of the Revolution X APP, you can ‘deactivate’ the Left and Right stick buttons, meaning that no action will happen if you press on them. To do so, go to the Mapping menu and select one of the stick buttons. Then, from the list, choose ‘Not attributed N/A’. The button is not attributed anymore (=deactivated aka Null). Close the APP and start to play! Note: the same process can be applied to every button from the Mapping screens. To learn more, check out the Revolution X app customization video on the RIG channel on YouTube: https://www.youtube.com/watch?v=DWfubjq7pb0 Thanks for your interest in RIG Gaming products from Nacon...
Answered by RIG Customer Support
Q: QuestionIs this controller compatible with windows 8.1? I am having a hard time finding a controller that works with windows 8.
Asked by Lycorp.
- A:Answer Hello Lycorp, The Revolution X is compatible with Windows 10 and Windows 11 PCs only for full functionality of the controller and Dolby Atmos for Headphones 3D Surround Sound. It is not backwards compatible with Windows 8. Thanks for your interest in RIG Gaming products from Nacon...
Answered by Nacon Team
Condition | Availability | Price |
---|---|---|
New | $99.99Your price for this item is $99.99 | |
Open-Box Excellent
| $79.99Your price for this item is $79.99 | |
Open-Box Satisfactory
| $74.99Your price for this item is $74.99 | |
Open-Box Fair
| $69.99Your price for this item is $69.99 |