MIO is the name of the little robot you play as, and our nimble robot hero awakens alone aboard the Vessel—a vast, drifting spaceship left in ruin. Once maintained by AI caretakers known as the Pearls, the Vessel is now overrun by wild vegetation and malfunctioning machines. With the ship facing imminent shutdown, MIO must explore its labyrinthine depths, recover its lost memories, and uncover the truth behind the collapse. MIO contains Metroidvania fare, with a nice mix of combat and traversal as you slowly explore every corner of the map. In a sci-fi setting and with a stylish look, it's certainly doing something a little different from the competition. The game is developed by Douze Dixièmes, a small French studio previously known for their acclaimed debut, Shady Part of Me. True to their creative philosophy, the team has crafted MIO in a deeply artisanal way, building the entire experience atop a proprietary, in-house engine developed specifically for the project. This approach has allowed the studio to shape every aspect of the game’s mechanics, art direction, and atmosphere with complete freedom. Douze Dixièmes also maintains a seasonal (quarterly) blog where they share insights into studio life, their evolving creative process and behind-the-scenes making-of content.
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MIO is the name of the little robot you play as, and our nimble robot hero awakens alone aboard the Vessel—a vast, drifting spaceship left in ruin. Once maintained by AI caretakers known as the Pearls, the Vessel is now overrun by wild vegetation and malfunctioning machines. With the ship facing imminent shutdown, MIO must explore its labyrinthine depths, recover its lost memories, and uncover the truth behind the collapse. MIO contains Metroidvania fare, with a nice mix of combat and traversal as you slowly explore every corner of the map. In a sci-fi setting and with a stylish look, it's certainly doing something a little different from the competition. The game is developed by Douze Dixièmes, a small French studio previously known for their acclaimed debut, Shady Part of Me. True to their creative philosophy, the team has crafted MIO in a deeply artisanal way, building the entire experience atop a proprietary, in-house engine developed specifically for the project. This approach has allowed the studio to shape every aspect of the game’s mechanics, art direction, and atmosphere with complete freedom. Douze Dixièmes also maintains a seasonal (quarterly) blog where they share insights into studio life, their evolving creative process and behind-the-scenes making-of content.

Star Wars™: Dark Forces Remaster has been brought to life by the team at Nightdive Studios, fully remastered through its proprietary KEX engine. New and returning players will enjoy Star Wars: Dark Forces Remaster’s upgraded gameplay, high-resolution textures, enhanced lighting and rendering, and support for gamepads. The original 1995 Star Wars: Dark Forces raised the bar for FPS games, offering players a significant degree of movement and interactivity, a large selection of items and power-ups, and engaging environments. In the first Star Wars FPS video game, players assume the role of Kyle Katarn, a defector of the Galactic Empire turned mercenary for hire. Katarn joins the Rebel Alliance’s covert operations division tasked with infiltrating the Galactic Empire, where he discovers the secret Dark Trooper Project. The development of this powerful new series of Imperial battle droids and power-armored stormtroopers stands to strengthen the Empire’s grip on the galaxy unless Katarn and the Rebel Alliance intervene.

New Eden, 1695. Antea Duarte and Red mac Raith are lovers and Banishers, ghost-hunters who vowed to protect the living from the threat of lingering ghosts and spectres. Following a disastrous last mission, Antea is fatally wounded, becoming one of the spirits she loathes. In the haunted wilds of North America, the couple desperately searches for a way to liberate Antea from her new plight. Immerse yourself in a beautiful, intimate and powerful story between two fated lovers. As Banishers, enter the lives of New Eden’s communities and solve haunting cases in a mystical, lore-rich world plagued with supernatural creatures and ancient secrets. Use your wits or combine Antea’s spiritual powers and Red’s arsenal to defeat and banish the souls tormenting the living.

MIO is the name of the little robot you play as, and our nimble robot hero awakens alone aboard the Vessel—a vast, drifting spaceship left in ruin. Once maintained by AI caretakers known as the Pearls, the Vessel is now overrun by wild vegetation and malfunctioning machines. With the ship facing imminent shutdown, MIO must explore its labyrinthine depths, recover its lost memories, and uncover the truth behind the collapse. MIO contains Metroidvania fare, with a nice mix of combat and traversal as you slowly explore every corner of the map. In a sci-fi setting and with a stylish look, it's certainly doing something a little different from the competition. The game is developed by Douze Dixièmes, a small French studio previously known for their acclaimed debut, Shady Part of Me. True to their creative philosophy, the team has crafted MIO in a deeply artisanal way, building the entire experience atop a proprietary, in-house engine developed specifically for the project. This approach has allowed the studio to shape every aspect of the game’s mechanics, art direction, and atmosphere with complete freedom. Douze Dixièmes also maintains a seasonal (quarterly) blog where they share insights into studio life, their evolving creative process and behind-the-scenes making-of content.