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It is both very similar but also very different from BotW. The battle system has more to it than just spamming the attack button. While the character you play as is attacking by themself, you choose the arts that are used. Along with that, this game does have the similar feature of "If you see it you can go there." You will be surprised what places you will be lead to. While most locations are surrounded by natural 'walls' that you can't climb, and the path is very linear there are several areas especially at the beginning of the game where the game opens up in a large space. Along with this even in many linear sections, there is a good amount to explore in them doing quests, finding secret areas, and collecting items. Finally, where the story of BotW just gave you a goal to work towards, the story of this game is very linear and it's not like how you can skip the story and beat Ganon with some twigs, wearing tattered clothes if you wanted to. You have to be invested in the story to see it to the end which, for the most part, it does very well with creating an interesting motive to continue onwards. TLDR: While it may look like BotW and holds many of the ideas in it's gameplay, it is a linear story made with different goals. Also the reason Xenoblade looks a lot like BotW is because Monolithsoft (the makers of Xenoblade) helped with making BotW
Sorry, there was a problem. Please try again later.Its basically like a MMO pretty much
Sorry, there was a problem. Please try again later.The gameplay is more like the RPG "Tales of ___" games where there is an active RPG system. In battle you have abilities that you choose from while your teammates act based on AI settings and perform combos based off of your attacks. There is a long story and big world with several areas. It is not open world like BoTW but there are many collectibles and a good story.
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