To put this review into perspective, I have used the Rift, Vive, AND PSvr. Out of them the Windows Mixed Reality (WMR) Head mounted display (HMD) has the best resolution out of all of them. All HMD has a sweetspot and within that sweetspot the clarity from the higher resolution is apparent, with that said, the sweetspot is SO SMALL if you have an IPD of 68mm or bigger. The Dell HMD IPD is 64mm which is WAY too small me (71mm IPD) BUT, your eyes and brain will get used to the small IPD but as I said that sweetspot will just be smaller so the very center will be very clear while going towards the outside its more blurry, thats just how fresnel lens works.
I've noticed people complaining about tracking which gets me to thinking if they got it setup right. For ALL WMR headsets, because it uses inside-out tracking with its low resolution black and white cameras to see VISIBLE light, you need PROPER lighting conditions. You need good CONTRASTING (color and definition) floor and walls so that it can properly map out the area. The beauty of these inside-out tracking is that there is no need for external sensors, its literally plug and play.
As for controller issues, they are connected via Bluetooth. Bluetooth is bandwidth limited and these controllers put out a lot of tracking data, you NEED to disable anything thats paired up to the computer bluetooth. Tested also has a good video on how the WMR tracking works https://www.youtube.com/watch?v=7JjiReFuQhs And theres also this video here https://www.youtube.com/watch?v=uySFvKSb9Jk
The controller is a bit odd coming from the Rift which I think is one of the BEST vr controller ever, its just so comfortable and fits your hand. I have played for a continuous hour on Rift and my hand never felt discomfort other than sweat. The WMR controller on the other hand just feels.....like a vive controller, its a big too big and that large ring doesnt make playing H3VR, PAVLOV, or Onward any easier as it sometimes interferes with you reloading or sliding the bolt back. The touchpad I think is too sensitive, but then again its smaller than the Vive so thats a given. The thumbsticks are good but not RIFT good, my right thumbstick actually has a defect I guess on it where if I thumb up it feels like its stuck on something but when I force it more you hear a click and it goes to to its maximum reach. I'd have to take it apart and look into that. As for battery life I am using rechargable nimh and so for after 20 or so hours theres still power left. I absolutely HATE built in batteries like the PS4 controllers, I rather have swappable batteries than having to let it sit and charge with me waiting to play. WHO WANTS TO WAIT!!!!!
The straps are really really comfortable and I love the color white this has, the major downside and why its a 4 out of 5 is because of the strap mechanism and the audio. The strap mechanism is entirely plastic and it will wear out. Mines wouldn't lock anymore so I had to disassemble the back strap and bend the plastic tabs so it will lock again. If you play with the strap a lot it will cause wear and tear fast. The other downside is the audio, there is NO audio. You need a headset with a 3.5mm jack. Phone headsets are your best bet because of the inclusion of integrated mics. Its cumbersome to have the headset cable hanging along with the HMD cables. When setup, once you plug in a headset, ALL audio will divert to the headset unless you setup audio mirroring in the mixed reality software.
As for supported software, theres basically two storefronts you should look at, Steamvr and Oculus Rift (Needs REVIVE software)
If anybody has any questions, just ask.