Once again, haters are going to hate. While I cannot say I love some of the design choices when it comes to the HUD, I actually like the majority of the character designs and the attention to even small details put in the game. Overall the graphics for it are really good.
So this one goes back a bit more to the days of Marvel vs Capcom and less of Marvel vs Capcom 2, while keeping the fluidity of 3. Confusing enough for you? Marvel vs Capcom tried to put a focus on select teams in the sense that X-men vs Street Fighter did. This got washed away with two mostly because 2 had no real balance and it was more about picking which characters had an infinite loop you could pull off.
Marvel vs Capcom 3 tried to bring balance to the series while also being fairly accessible to new people. Which it is easy enough to start. Having the controls stream lined so that many of the moves got changed from knowing whether or not to press punch or kick into knowing if one was attached to L, M, H, and then having S is a launcher with fewer moves using it. Most simple combos were L, M, H, S and Hold, L, M, H, Assist 1, L, M, H, Assist 2, L, M, H, S. You got the cross-over bonus for doing it as well.
What happened was that people found being exploits and so the combos started going on and on and on. This will happen in Marvel vs Capcom Infinite, but it is not going to be as simple. Someone is going to complain about me saying that. Basically Capcom said they got frustrated that many characters were never used and some got only used really as Assists do the setup. A good example is Doom and Morrigan. Both can stand on their own, but have great Assist options like Doom's missiles and Morrigan's Kiss.
Which brings us to now. Now we have the LP, LK, HP, HK from Marvel vs Capcom 2, with an Active Switch and Stone Surge. While it has ease of access with LP Auto Combo, Easy Supers (which started in MvC2) and of course auto follow, you can see where the easy complaints come in. Until those things get taken away. Which for tournaments they will not exist. If you want to get good at the game, you are also better off turning those options off. Fairly simple to do.
Going back to the two team system has really brought the focus more to the characters themselves again. Many of the characters have way more new options and new moves. Your more basic combo has switched to LP, LK, HP, LK, cr. HP, down-up, LP, LK, HP, HK, into an Active Switch. For people like me that is fairly simple even if not as simple as from UMvC3 and something that does not get used much when playing high level. However it is basics like this that become more out of reach for new players. It also forces a new set of thought processes into the game and now that Active Switch is a thing, you will see some really crazy options come into the scene.
Let us of course not forget the Stones. While a Stone Surge has some cool effects and can extend combos, a Stone Storm can really change things up. Like X-Factor on steroids. From giving you elemental attacks that blaze across the screen, bring you ally back to life with the two of you fighting together, a barrier that limits your opponents movements, changes to your attacks allowing moves that did not connect before to connect, an extreme power upgrade or way more meter. All of these things of course become pointless if you have no idea how to use them properly.
What this does on a negative side is that now people that want to play without Auto-combo and such, have a bigger gap to cross against those that fine tune all of these things to their play style. It also means that things like Doom's missiles, cannot come from a single button press. With Active Switch timing on moves becomes more about a combo setup until you can switch back. Mission Mode has a few that show how to take advantage of that time.
Now let us get back to the basics with game modes. You have Story Mode first. I actually enjoyed it. Yes it is written very dry and there are points that are missing that people would like answers to. So like having actors read a comic book aloud. However it is better put together than many movies I have see, Dark Knight trilogy and Iron Man 3, and it has quite a few good moments. It gets you an overall idea of what has happened and how events led to this while leaving the story open for more to come. Which means, this only the beginning of the reboot to the series. It is over 2 hours long. While the voice acting is a mixed bag, that is more opinion than anything else. I like some that others don't and dislike some that others like.
You have a basic arcade with no story pieces, but it unlocks titles and outfit colors. You have online ranked, unranked, friend matches and even a low rank Lobby. I think the low rank lobby was an awesome idea by the way. You then have vs CPU and 2P local.
Overall I am really excited about what the high level play at tournaments will look like. I got bored with UMvC3. So hopefully we will not be seeing a lot of the same style repeat matches this time. I like the options and how it offers more to others. Those that hate the Story Mode also can easily ignore it as it adds something without really taking away and we still have access to Mission Mode to really get used to the basic ideas of setups. As in most cases, a vast majority of these combos will be ignored at high level play and most do not add the stones.
What we have mostly is people that hate the 3D designs that went more to the Marvel style. The artwork hints that Marvel likely did the basic groundwork for the designs. But X looks on point and I like Ryu's overall design more in this one. Most of the complaining comes with this when a company makes adjustments.
The limited edition has a nice metal case plus the Season Pass. If you are part of the Gamers Club Unlocked, you get the 20% off. It was worth it.