22 years later, and ALttP is still at the top of the LoZ food chain. So much so that they released another game JUST LIKE A LINK TO THE PAST!
Enter A Link Between Worlds. The premise is as formulaic as the genre, and that's about the best news I've had all year. All of the classic Link weapons and items are available (sans Bombos, Quake, and Ether) with a few new twists and additions. All of the enemies from the original make a triumphant return, with fan faves like Helmasaur King and that diabolical Floor Master. Music is ripped straight from the original with a few new remixes.
But we get some new with this one as well. While monsters, items and music are close to the SNES original, Hyrule got a distinct makeover. Most places retain there original layout with updated colors/shading, but the flip side of Hyrule (Lorule) is very different from the Dark World. It' s more expressive, restrictive, and the enemies are crazy strong in Lorule, especially when you first get there.
Along with the changed layout, the new trick in this version is changing from overhead 3D on a 2D battle plane, to merging with walls with Link appearing 2D and maneuvering around 3D puzzles. The transition is seamless and you get used to working this system. As such, it's opened up a whole new slew of different puzzles not like ones found in Spirit Tracks, Wind Waker, Link's Awakening, etc.
The one critique I have with this title is that changing items is a pain. There's some system that an NPC tells you about, but it's too convoluted. Instead, I just kept opening items and picking them from the normal menu. This requires the stylus, while battling and moving requires button presses, so you'll be busy using the touchscreen while playing.
I love the Flame Rod and Tornado Rod! The Fire Rod sends a column of fire on the ground hitting enemies multiple times, melting nearly all ice enemies, dealing big damage, and the Tornado Rod is the best Bro Rod in Zelda. It stuns all enemies around Link trying to mob him for ~3 seconds while he avoids damage, and when its upgraded it has an even greater radius and deals more damage. Don't under estimate these two items, they are your bread and butter over the classic bow and sword. Nearly all weapons in the game have a cool down over the classic units. So you can use the bow infinitely without arrows, but you can only fire it so many times before you have to wait. A big improvement in my opinion.
All in all, this is THE Zelda to own if you never played A Link to the Past on the SNES or Virtual Console. Even if you have, it's still a wonderful return to a familiar setting with something new. A must have Zelda entry for any fan.