I'm going to give two disclaimers at the beginning of this review. One is that I've only ever played the PS1 Resident Evil game before this game. The other is that I spent little time at all with this version of the game. Taking into account these two facts, I'm not really fit to review these version as a game, but rather as a port, which is what this review entails. Resident Evil 6 originally came out in 2012, and coming from the divisive Resident Evil 5 it was under heavy scrutiny, and was trashed as a result. The core gameplay from that version is mostly unchanged here except for one aspect I'll cover soon, so if you hated it back then this version won't change your opinion. What it does change, however, is that the game is in 1080p at 60 frames per second. I'll explain what this means for those less technologically engaged. 1080p refers to resolution or amount of pixels on the screen, which is 1920 pixels by 1080 pixels, compared to the original 1280 pixels x 720 pixels is ran at, which is about 2.25 times more detail, and looks much cleaner. 60 frames per second refers to the amount of times the game takes in input per second and refreshes the screen, which is twice as much as the originals 30 frames per second. This actually has a huge effect on the responsiveness of the game, the only real change in gameplay. These two factors make the game look pretty darn great compared to the originals release, and while doesn't look better than native PS4 games, is pretty darn good looking. In addition, this version includes all the DLC, which includes single player and multiplayer, as well as the old mercenaries mode, the original campaign, and local and online co-op, although you can only play with other PS4 owners, so your friends would need to upgrade two. In conclusion, this port looks good, feels good, and is a great value compared to the old release, and would recommend it wholeheartedly to fans of Resident Evil 6, and would encourage fans of 3rd person shooters to give this definitive and cheap edition a try.