Aside from being the Fallout-killer gamers have needed, the game also blends in flavors of Mass Effect and Bioshock - the outcome being a product that is incredibly immersive, but also somewhat shallow in some areas. My first and major gripe is an easy swipe at low hanging fruit: the load times, sweet Zeus are they long. At first I was glad they had some great art to stare at during the load screens, but by the end I wanted to never see them again. Minor gripe aside, what really cuts into the greatness at hand is basically one that can be blamed on something like budget, and that is the game becomes rather redundant certain areas: guns, even though they can be upgraded on multiple way, they do start to become junk-fodder for the inventory menu. And speaking of inventory, I had a TON of it on a normal mode play through - I only used most of the consumable out of curiosity after not having touched them for almost the entire game. The same goes for ammo, armor and weapon upgrades - I hope Supernova mode remedies the general feeling of being overpowered. And lastly, as big as the game feels, and as much player decision is involved, at some point the veil starts to thin and show where the pathways converge. It is worth mentioning that the skill points can definitely change a persons game style and experience. Just don’t expect to be pulling of any no-killing stealth runs, as no matter what you’ll either be shooting or slicing down enemies to progress.
Now onto some of the positives. From the get-go, no matter what console, the game looks beautiful. Graphics in detail, such as characters, can be somewhat tamed down from the usual AAA push, but it doesn’t detract attention in any way. Movement is fluid and feels much better than the jank that came with Fallout games - don’t get it wrong, there is still some jank, but not the annoying sort. Dialogue options are fun to play with, and are well worth exploring with almost all characters, most definitely the companions. Some companion stories give a bit more strings to latch onto, but all are still great. Exploring the multiple planets offers a variety of settings, each of them with their own personality and atmosphere. Overall, everything carries a great symbiosis between all of it’s gameplay/story systems. Side missions can be fetch-questish at times, but ultimately most are immersive and fun to take on.
As a whole, the game has very little flaws, and where they do exist it’s mostly a matter of the game being a new IP with limitations - fortunately the creators are legendary enough to know where/how to apply the proper amount of experience into the size of game they had in mind. With Obsidian being acquired by MS, I can definitely see this becoming a franchise with bigger and more fruitful ideas, and the small flaws practically erased. The story was in vein with these sort of games, and while this one could’ve had a little more of everything, it succeeds in doing what it set out to do, if not better. I absolutely enjoyed this one, and think it’s fit for all sorts of players to take on, but it’s also clear that fans of Fallout (especially New Vegas) will dig what The Outer Worlds has to offer. I truly hope to see another entry that’s able to expand upon the ideas that are presented in this original.