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Your price for this item is $499.99

Customer reviews

Rating 4.6 out of 5 stars with 1098 reviews

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Page 1 Showing 1-20 of 1,098 reviews
  • Rated 5 out of 5 stars

    As good as it gets with todays technology

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    Posted .

    I own both previous developer kits leading up to this product and while the 2nd dev kit was amazing for putting yourself inside the virtual world, It lacked custom parts and ergonomics. It was actually using its screen from a Samsung phone. all I can say is they nailed it with this model. The resolution is the perfect compromise between clarity and actually being able to run it without buying a super computer. The built in headphones are not only convenient but they sounds light years ahead of anything I've ever tried. Even better than my $400 over the ear headphones. The older models felt like you were strapping a brick to your face, now It literally feels like your putting a hat on. It's very light and you could wear this thing for hours with no problem. The sweet spot in the optics is now huge! You don't have to move your head to see clearly while looking around anymore, you can just shift your eyes in the headset and it's still see nice and clear. The cord length is long enough to walk around in a 12' x 8' area with no problem (I don't recommend it unless you have your hands extended to prevent wall impact.) Overall, this product nails it for a 1st gen modern VR headset and I would recommend it to anyone who can get their hands on one!

    I would recommend this to a friend
  • Rated 5 out of 5 stars

    Awesome!

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    Posted .

    Great piece of kit! I was able to use my Elite Plus status to get the 100.00 gift card with in the return policy. Not included Oculus Touch Controllers are awesome! The only negative thing I can think of is that most games in the store is kind of expensive, especially after spending 800.00 for the Oculus & Touch Controllers. The resolution could be higher, but if the game is good you forget about it :)

    I would recommend this to a friend
  • Rated 5 out of 5 stars

    Oculus Rift ! Amazing

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    Posted .

    I have watched numerous videos on the Rift, and its competition only to hear people say ohh its not much better than the cellphone VR headsets blah blah. Well I can tell you right now it IS MUCH BETTER yes there is still a small percentage of the screen door effect all VR is like this in its current infancy but the quality is way higher, and the graphics are ALOT better with less lag and a faster refresh rate and higher field of View. This all comes together to make a truly mind blowing experience, and the built in headphones are pretty good too. You will need a BEEFY PC to run the Rift so if you do not meet the minimum Requirements I would steer clear.

    I would recommend this to a friend
  • Rated 5 out of 5 stars

    Amazing!

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    Posted .

    The Oculus is amazing and even cheaper than I spent on my ultrawide monitor. The head and hand tracking is accurate even though my sensors are connected to 2 acceptable Usb 2.0 ports. My headset is 3.0 but I had an error with the 3.0 card for the sensors but even with 2.0 everything works perfect. Assetto Corsa is real life status with the headset on. I will never play another racing gaming without head tracking VR. For that game alone this was worth it and I remember when I was close to wanting to spend 500 just on the headset a while ago. I am glad I waited but it's worth full price.

    I would recommend this to a friend
  • Rated 5 out of 5 stars

    The best VR

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    Posted .

    I had a little bit of an issue with my computer crashing at first when I plugged in the VR headset. After reinstalling Windows, there was a critical update and I performed that. It's been smooth sailing after that. I cannot get enough of driving games such as assetto Corsa cockpit view looking left and right and tracking it without any lag. You can get totally immersed in the game. Also Robo recall is amazing everybody should try that at least once. I'm playing on an Asus g20cb that is Oculus ready. Ive been uploading videos on my YouTube. Look up Live2Drift to see more.

    I would recommend this to a friend
  • Rated 3 out of 5 stars

    Needs to get better

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    Posted .

    Yeah, so VR is cool, even at the current level is technology. The Rift, however, isn't the best value, even with its current $399 price tag. First of all - the one piece of it that truly shines: the touch controllers. They feel great and they're the best hand input available right now. Far superior to PlayStation Move controllers. Second, where it truly needs improvement: the headset design. Any remotely active game will have you removing the headset constantly to remove moisture from your face and from the lenses. I even had to send mine in for repair because accumulated moisture caused vertdigris to form on the headset's HDMI/USB port resulting in a failed USB connection. The cable feeding into the headset where it does is just poor design. You'll also have a nice red ring on your face after you're done playing. Even with this super tight fit, you'll still notice light coming in from around the nose area. The tracking is middling at room scale, and the ridiculous lengths (pun intended) you have to go to to set up the cameras are a big turn off. The Vive's method is far superior and of course PlayStation VR is not really room scale but it's quick and easy. There are a few games exclusive to Rift/PC that are good, but not enough to make me feel like I needed to have it. For now, PlayStation VR is by far the best value. The next generation of headsets may or may not change that. I ended up selling the Rift after my refurbished headset came back and I'm sticking with PSVR.

    No, I would not recommend this to a friend
  • Rated 5 out of 5 stars

    If vr is your niche, Oculus is the best option.

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    Posted .

    I have the competitors product. Both are fantastic fun, but this beats it at the games that I play. Elite: Dangerous, and Project Cars the two titles I play that are compatible on both devices and give a point of comparison. These game run smoother on the same computer when running this device and the optics are clearer and crisper.

    I would recommend this to a friend
  • Rated 4 out of 5 stars

    Fun for awhile, Not worth the expense

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    Posted .

    I think the technology is fun. The games are getting better and better too. I recommend trying it out before you buy one.

    I would recommend this to a friend
  • Rated 3 out of 5 stars

    Not worth it.

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    Posted .

    The oculus rift is a nice quality 's headset but the $600 price tag is a little steep. Not to mention it doesn't come with motion controllers. Those will be an additional cost later. The standard Xbox one controller just doesn't cut it. If you have a high powered pc I would go with an HTC vive. It has more games, better quality VR and motion controllers. If you have a ps4 I would go with Playstation VR.

    No, I would not recommend this to a friend
  • Rated 1 out of 5 stars

    Still not ready for mainstream.

    Posted .

    I got the pleasure of owning the Oculus Rift for less than 24 hours. Setting up the device although took some time was simple enough and I got the head set up and running no problem. Then I restarted my computer and boom, Blue Screen of Death (BSOD). I was getting a System_Thread_Exception_Not_Handled error when my computer tried to reboot. When I looked up the error in relation to the Oculus Rift I found quite a few post about others experiencing BSOD issues. However theirs occurred while using the rift while playing a game and it gave them a specific error code and they were still able to boot back into Windows. I was not so lucky. I could not boot into Windows, I could not boot even into safe mode. None of my windows repair tools could fix my problem nor was I able to restore to a previous system restore point. After struggling for about 2 hours I finally had to try my last option, restart Windows while saving my personal files (basically all of my programs and applications were erased but all my pictures and media files were spared. Once Windows reinstalled my computer was working normally. Needless to say I decided not to play with fire and promptly boxed up the Rift and returned it the next day. Some of the info I read suggested that there may be a conflict with the graphic drivers causing the Rift to crash the computer. I was running the minimum hardware required to run the rift and for the 15 minutes of the opening demos I got to watch it looked grate. However a product that is "ready" for the main stream should not be turning computers into giant paper weights. Not everyone might have the knowledge or willingness to try and trouble shoot an error like this or be ready to completely wipe their machine to get it running again. If you are the average consumer and buying the Oculus Rift be warned you may run into problems you may not know how to resolve. A product that is being sold as a mainstream device should be plug and play and cause no issues. The Oculus was not ready for a mainstream deployment and was rushed out too soon. Be very careful when deciding to drop $600+ for a product that isn't fully ready.

    No, I would not recommend this to a friend
  • Rated 1 out of 5 stars

    Bad technical support

    Posted .

    Today I got a problem, the sensor and mic don't work, even the controller, I try all the direction on online and finally contact Oculus technician. Make me redo the same troubleshooting, but they never call me and only e-mail. One technician and two technicians with the same questions, I lose to much time. They the tool to do a hardware check out. but they never help me out. Bad customer services. If you buy this item you are on your own.

    No, I would not recommend this to a friend
  • Rated 5 out of 5 stars

    Most User-friendly VR on the market.

    Posted .

    After a failed attempt in the 90's, virtual reality is coming back big, with no less than three major pieces of hardware releasing this year in an attempt to put gamers in the game like never before. The Oculus Rift, is the more affordable and frankly, more user-friendly of the two PC VR solutions available. The HTC Vive may offer more interactivity with its hand controllers and full body tracking, but it also requires a more advanced setup and potentially dedicated game space. The Oculus Rift comes in $200 cheaper than the Vive and requires a much less complicated setup. While it lacks hand controllers (sold separately) it does ship with an Xbox One gamepad and a wireless USB receiver. The Oculus Rift is also better suited for seated gaming experiences, although there are some titles that will ask you to stand for better engagement. Out of the box the Oculus Rift is fairly impressive from its slick packaging to its intuitive step-by-step setup. No crazy manuals or wiring diagrams here…just go to the web address, download the setup app and start following the prompts. Honestly, it was probably the best installation experience of any piece of electronics hardware in my 35 years of playing with technology. My only hiccup was not realizing my GTX980ti card only had one HDMI port, delaying my installation until the next day when I could go purchase a DisplayPort to HDMI adapter so I could run the Oculus Rift and my TV at the same time. The setup procedure walks you through connecting the headset sensor (thing that looks like a microphone stand), the headset, and the Xbox controller. When you get to a certain point you are prompted to put on the headset to continue the installation and that is the magic moment when you are transported from Kansas to Oz. There is a calibration slider to adjust the width of the lenses that will help focus the image and top and side Velcro straps can be adjusted to hopefully find a comfortable fit. I say “hopefully” because I wear glasses and it took me about three days to finally figure out how to keep this headset on for more than ten minutes without my glasses digging into my nose. Pro tip: Pull the top Velcro strap extra tight to lift the goggles so they don’t push down on your nose. Those with glasses may find they have to first insert their glasses into the goggles then carefully put both on at the same time – a skill I have quickly honed over the past week. No matter how tight the straps there is always a small gap around your nose, so there is a potential of light bleed unless your room is dark, but you really have to be looking to see it. Actually, I appreciated this thin connection to the real world in case I needed to locate the controller or check my position in the room – not that you move around that much. Nothing can really prepare you for the experience you are about to have once everything is ready to go. The main menu for the Oculus Rift also serves as the gateway to your existing library of games and apps as well as personal profile data, friends list, and the online store where you can preview, purchase and launch games without ever having to remove the headset, all from the comfort of your real couch or favorite chair, but magically transported to a virtual apartment with fireplace and full 360-degree panoramic view. Perhaps the worst thing about the Oculus Rift is the inability to express just how amazingly cool it really is. Until you actually try it for yourself it’s impossible to express the level of immersion you feel, which makes it challenging to review the hardware or any of the 30+ games I have loaded up. Screenshots and videos do nothing to communicate the feeling of complete personal integration into the game. Thankfully, those who purchase an Oculus Rift will find plenty of freebies to help get them acclimated to this new world including video and photo viewers, some delightful VR short films, and a totally charming and addictive game called Lucky’s Tale that will impact gamers with the same severity as Mario did the first time he appeared in his first 3D game. Another title, Dream Deck, is a collection of short demos and experiences that only hint at the potential of this amazing device. There is a surprising amount of content already available for the Oculus Rift, both on the Oculus store as well as on Steam. Some titles are actually available on both platforms, but sadly, games purchased on Steam won’t carry over to the Oculus library, making it a bit more cumbersome when you have to launch a game from your monitor/TV then slip on the goggles. Games and apps are rated for comfort or level of intensity, but this doesn’t always translate into the potential for motion sickness. Ironically, some of the more physically relaxing games have a greater potential for nausea. Seemingly innocent walking-around games like The Vanishing of Ethan Carter and Albino Lullaby have a certain disconnect between your brain and body that could cause VR sickness, and if you feel this coming on in the slightest I encourage you to stop playing. Full-on motion sickness can take several hours to shake off. Conversely, intense racing games like Radial-G or Project Cars are fairly innocuous to your inner ear. Basically any game that presents a seated experience like EVE Valkyrie or EVE Gunjack or games with a gods-eye view like Marble Mountain or Lucky’s Tale are surprisingly comfortable despite the intensity of the actual experience. The one exception to these findings would be The Climb, an immersive rock-climbing simulation where, if you fall, will have you possibly losing your balance and grabbing out to catch yourself – at least it did me. After playing/experiencing nearly 30 titles over the past week if I had to pick a favorite it would be tough. EVE Valkyrie is easily the most complete and totally immersive game from a traditional standpoint with a captivating interface that puts Minority Report to shame. From a pure sense of wonderment there is a demo for a game called Mythos of the World Axis that created this impossibly detailed model right before my eyes and allowed me to control this little cloaked figure as he ran around trying to unshackle ME, who was chained to the game world. I was able to move around and get down close enough to inspect this 3D world that looked like somebody had constructed a real 3D miniature set out of real wood and stone. Even during the opening moments as the main character is being lowered down on a rickety lift, he appears right in front of you face like a spider descending on a strand of webbing and you swear you could pluck him from the world and hold him in your hand. If you get an Oculus Rift I encourage you to pick up this free demo. Audio plays a huge part of the immersion in most of the experience on the Oculus Rift, and I was impressed at just how good the sound was coming from the built-in speakers on the headset. In a game like EVE Valkyrie where you are searching for hidden salvage and using positional audio for clues, it is imperative for quality sound and Oculus delivers, but if you want, you can flip the earpieces aside and use your own headset. The only real downside to the Oculus Rift at this point is the price of admission. $600 is admittedly a bit costly for what is arguably a niche piece of hardware; especially when you factor in the beast of a computer you are going to need to run one. All said and done, you are looking at around $2000 if you want to join this first generation of VR. I suppose the initial lack of hand controllers is also a factor; especially if you hear from anyone who has played with the Vive and talks about how cool it is to physically interact in VR, but the Oculus Touch is available for another $200 and solves that problem nicely. Another potential downside is that while VR gaming is great for the person wearing the headset it’s not terribly exciting for anyone else in the room, unless watching the player’s reactions to their experience holds any entertainment value for more than ten minutes. While the VR gamer is transported to a new world you are left watching the 2D monitor which may be showing split-view windows of a 3D game, a 2D view of whatever the player is looking at in their world, or in some cases, nothing at all. Unlike the PSVR, Rift gaming is very much a solo experience. From the moment I opened the box to the moment I’m wrapping up this review, I was never once disappointed and continue to be impressed more and more with each new title I explore.

    I would recommend this to a friend
  • Rated 5 out of 5 stars

    Thoroughly Thrilled

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    I bought this as part of the bundle, and was surprised when it shipped to me before many others that had ordered directly from oculus. I havnt spent much time with this but when I first got it up and running I was simply amazed. The rating system in oculus app of 'intensity' will go along way for the games and apps, if you jump into intense you will begin to feel dizzy but you can work up to it. The games are intensely fun and the support from steam breathes a lot of life into this. If you are on the fence about buying one, do it.

    I would recommend this to a friend
  • Rated 5 out of 5 stars

    VR is HERE!

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    I had the Oculus DK1 and it was awesome. The graphics quality was lower and the field of view wider, but it was awesome! Now the Oculus CV1 is out! The resolution is great! The field of view is narrower, but you don't notice once you start using it. Also, the lenses aren't right up against your eyeballs and gives plenty of room for glasses and such. I have a lazy eye, also, so I wasn't sure if VR would work well for me, since I don't see 3D all that well. It works and it looks great! There isn't a TON of games out for it, yet, but there are a few awesome games, experiences, apps and such and more coming out everyday! There's quite a few free things on the Oculus store and Steam as well to check out before diving into other games and such. Overall the Oculus is amazing, and even though it's still in it's enthusiast stage, so if you don't have the money or want for VR currently, I'd wait for prices to go down. Eventually they will. In my opinion, it's worth the money.

    I would recommend this to a friend
  • Rated 4 out of 5 stars

    Excellent Experience and value with minor flaws

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    Being one of the lucky few to buy the Oculus Rift at a retail Best Buy I didn't know what to really expect. I Own the GearVR (Which is excellent) but this thing has been on my face almost the entire weekend! Amazingly good screens, excellent adjustability, and best of all no buyer's remorse! Here's how I rate it: (1: Meh - 5: WOOT!! stars) Packaging: 4 Some of the sturdiest/cleanest/professional presentations. Everything tucked and wrapped in their own soft velvet compartments. Display worthy, if that's what you're into. didn't get 5 stars because the product is expensive enough. could've saved some coin here. Design: 5 Sleek, stylish, futuristic, and lightweight! I don't feel like a baffoon with it on and after many hours of use both continuous and donning it on/off I didn't grow weary. Everything is very adjustable and is easy to figure out while you can't see. I appreciate that the soft fabric doesn't press into my nose or that my breathing isn't blocked. I do have higher cheekbones so it presses in a bit more there than anywhere else. Visuals: 5 It appears the developers at Oculus swung for the fences on this one. No expense spared and I don't feel like the compromised anywhere. Starting with the screens...yes screens-uh! Two super high resolution panels strapped to the back of each eye cup. Allowing for easy IPD (eye width) adjustment without distortion unlike with singular panel setups. Everything I've heard or read about the computer requirements had me worried that i couldn't enjoy the Oculus right now. I'm VERY pleased to report that my 3 year old computer powered by an EVGA 680 GTX FTW video card, and I7 3K series processor does just fine. No feeling of motion sickness or like I have to lower my graphics settings. (as new games begin to roll out this might not hold out though) Audio: 4 Amazing with Bin-aural 3D sound. I can pinpoint where the softest whisper or loudest growl is coming from! Missed the mark on 5 stars because while they're great quality I still catch ambient noise spilling in from the sides. All can be remedied with a quality Over-the-ear headset. Head Tracking: 3 With just one sensor (can add more for accuracy) the Oculus sensor can lose sight if anything is in the way or occasionally, if you're completely 90 degrees from it. Depending on cost you can improve the tracking experience because the system is expandable. Knowing it didn't come with the Touch controls, this is kind of a bummer considering the expense. However, pairing it with a very reasonably priced LeapMotion controller might help me forget all about them. Immersion: 4 Combining the great audio and strong displays you REALLY do get transported to another reality. Being able to physically peer into a tiny model city or move out of the way of a T-Rex makes it so Visceral! The HDMI/USB 3.0 combo cable can get under foot though so that is a reminder that you're still based in your own reality

    I would recommend this to a friend
  • Rated 4 out of 5 stars

    VR is here to stay!

    Posted .

    Finally received my Rift today and after having spent more than a few hours setting it up, trying out more than a few games, and testing out the hardware itself here is my honest review: Setup: 10/10 The packaging was great as many others have already reviewed. Taking out all of the pieces, doing a quick inspection, and then finally connecting the headset to my computer, everything took approximately 10-20 minutes tops. Build Quality: 8/10 The Rift itself looked and felt as though it was built by a master craftsman. It's lightweight, durable, and easy to breathe in while wearing. Despite its weight, you will feel pressure once you've adjusted the straps and attempt to get the best viewing experience (finding the "sweet spot"), and not to mention that over time the headset can get fairly warm to the touch as expected. I would have given the Rift a perfect score had it been designed friendlier with glasses, so if you wear any kind of eyewear you can expect to be readjusting almost every time and cleaning smudges. Minor annoyance. Sound Quality: 8/10 The sound quality with the built-in speakers sounded really great and did a great job of positioning 3D sound. I never had a problem pinpointing where things were within a game, and it was nice knowing that Oculus allowed for you to use your own pair as well, but these alone will suffice for most situations. The treble and bass sounded really good, and helped immerse you into the game that you are playing. The only drawback was they do not completely block out all ambient noise within the room, so expect to turn the game volume up a little bit to mask general background noise. Gameplay: 10/10 With the included remote and Xbox One controller, I still felt immersed into the games that I played despite them not being motion controlled. If playing in a seated position managed to make me forget the real world, then I can only imagine how good the Touch motion controllers will be later in the year for the complete package. For now, everything ran seamlessly. Tracking did not present any barriers until you stepped too far away from its positioning, but I was still able to get a full-world experience to turn completely around, look straight up, and then down at my feet, seeing in every direction while standing or sitting in a virtual world. Value: 7/10 Bear in mind, you cannot simply buy a Rift and not have a great computer to run it. I have an ASUS ROG G20, Intel i7 processor at 3.40GHz, 16 GB of RAM, and a NVIDIA 980M graphics card. Pretty much overkill for the Rift's requirements. Now if you add all of that up for what you get, you can easily expect to spend over $2,000 for a great VR experience. Luckily, I decided to buy my devices separately and waited it out, and in doing so there are many more games than when the Rift first launched. As it stands, being an early adopter, it is a costly expense--very. Would I recommended the Rift in its current state, minus the motion controllers? Sure! Not having full-scale room tracking or motion controllers do not make the Rift any lesser a great experience. Do not believe into all of that HTC hype. Until you have experienced VR (of any kind) and have seen it in action, and really contemplate what new direction this technology will take gaming in, no one can fully describe their awesome experiences in a review. You will have to experience it for yourself, put up the funds, and have faith that you will be satisfied with your purchases. For me, I more than love the raw power of my gaming rig and the Rift, and cannot wait to see what the future holds in future game releases, the upcoming Touch controls, and what the gaming industry will produce in the next few years. If you want a seated or standing VR experience, the Rift is your best bet. If you want the full room-scale gaming, then check out HTC's Vive, or if you want something in between those two, that is in lower cost, wait for the new PS4 and PlayStation VR in October. I have a feeling that Sony's iteration of VR will take off way more than Rift's and HTC's just because of the price point and the available games supported. The games I played were Lucky's Tale (highly recommended), Farlands, and Adrift. The first two are free to play, but all three offer a difference gaming experience.

    I would recommend this to a friend
  • Rated 5 out of 5 stars

    This will change gaming forever!

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    Let me start by saying I have owned a PS 1, 2, 3, 4 and Xbox .. When I got the Oculus Rift with an IBUYPOWER computer.... I did not play the games ... I was IN the game! Look left, look right, behind you ... its better than 2D better than 3D! The Oculus Rift itself is light, comfortable and adjusts to people who wear glasses. Its easy to setup 15 min or so and comes with free games and apps. Be ready to spend at least 1,500$ for the Oculus and a compatible gaming computer. I recommend the IBUYPOWER PC that Best Buy sells as it is less expensive than brand names and meets all requirements for the Oculus Rift. Overall I am 100% satisfied with the OCulus Rift and look forward to the touch joysticks coming out.

    I would recommend this to a friend
  • Rated 5 out of 5 stars

    Recommended

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    This is not a gamer but a tech enthusiast review: (gtx 1060) As most reviews you have probably seen I will say this is something you should experience yourself. I brought some skeptical friends at home and they were absolutely amazed. Just keep something in mind: It makes games more interesting. Try Obduction in VR and in 2D ;) Tracking is perfect. Wasn't expecting that. Resolution is great at first but after a few weeks you start noticing the pixels. Nothing to be worried about. I just have to mention it because it is noticeable ...well... You have to realize that running a higher resolution (such as 4k) in VR would require a super computer. If you are between HTC Vive and Oculus: Oculus have some exclusive games that are very good such as Chronos, Lucky's tale, Valkyrie... Some other exclusive games coming soon with Touch (don't know much about revive) (I know exclusive games is horrible for VR comunity but for a small install based market it gets some develops incentive to work on some interesting games) Oculus have room scale as well. (Regarding oculus connect 3) Oculus has two disadvantages besides the other advantages mentioned on other reviews. No camera and USB cable running on the living room to get 360 and room scale tracking. Besides that I recomend oculus for its games, comfort , tracking, support... I just need to try the Touch to have a final opinion. But for now, I am betting on oculus.

    I would recommend this to a friend
  • Rated 5 out of 5 stars

    Awesome Experience for an affordable price

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    I bought the $399 package because it was one of the cheapest VR sets out there that came along with touch controls. I added another sensor for a 360 coverage. I paired it up with a 6 year old PC with an i7 2600k processor and an upgraded video card, the RX470. I have the system for like almost 2 months now and I am very satisfied with the experience I'm getting. Though a 2 sensor will work well with most VR content, the 3rd sensor became invaluable when I play robo recall. The system will require at least 3 USB 3 ports and at least 1 USB 2 port. I only have 2 USB 3.0 ports and connecting one of the sensors to a USB 2 port worked just fine. So this gear can pretty much work on a quad computer with a good amount of computing power. Make sure you run a diagnostics software from oculus before buying the product just to make sure it will work on your rig. - The headset fits very comfortably and you can wear your average size eyeglasses with it but it becomes uncomfortable over a long period because the eyeglass's nose support seems to dig onto your skin because the headgear seems to be pressing the eyeglass to your face. You'll need breaks in between to relax your nose bridge. - The built-in head set is more than adequate. You don't need to buy a separate headset. The base is good and the experience is immersive. - The cables of the sensors are long enough for a desktop set-up. I play in a 7' x 5' space and it works fine with me. If you have a bigger room, a 3rd sensor may be necessary. The 3rd sensor I bought came along with an extension USB cable so it was really easy to install at the back of the room. not sure how long the cable was but it was more than 9 feet i think. - The touch controllers are very comfortable and easy to use. Once you get used to it, it becomes a natural extension of your hands. It's made of really durable plastic. I can tell because I've smashed it several times accidentally on the table and chairs and there are no signs of cracks. each controller is powered by an AA size battery which can last for over a week if you play like 2 to 3 hours a day. Stock up on batteries if you play a lot of shooting games ;-) - It came also with a wireless/wired game pad with free batteries. i stopped using the wireless version and instead opt to just connect the cable via USB. it saves me on batteries and that's one expense off the gaming budget as i get to save 2 size AA batteries which are better off spent on the touch controllers. - it also comes with a remote control which is great for playing seated games and viewing videos and pictures. It's a very nice entertainment system and almost perfect if you ask me, but I wish you can adjust the lens' focal length so that you need not wear your eyeglasses anymore. I occasionally clean the lens to minimize the halo effect. Use the cleaning cloth that came with it. DO NOT use any other type of cloth. The foam on the nose area seems to have detached from the plastic support, but it's not really an issue. I think you can get a double sided tape or non-toxic glue to repair it. DO not use those strong glue that sticks on your skin as those are very toxic. The odor of that glue is irritating. - nearly 2 months in and I have not seen any issues. My PC would occasionally hang but I guess it's my PC's fault and not the oculus. It's pretty stable in my case. only hanged or experienced jitter movement twice only after play for a very long time (like more than 4 hours.) The price and the touch controllers that came with it was the one that sealed me in the deal. It's way better than the Oculus Gear for Samsung. I've tested all types of content i can put my hands on and the experience is very realistic. 3D videos that are configured with Side-By-Side format becomes very realistic, you'll think you're inside the video. Who needs 3D movies in theaters when you can emulate a 100" screen with 3D realism. Not as high resolution as flat screens but it wont matter as your senses will be focusing on the realism rather than on the pixel resolution. I played with games that brought little toy soldiers into life and it was amazing. Picture playing war craft but this time the pieces are walking all around you. Now imagine toy planes and robots flying and walking around you. how cool is that! I've tried some horror content and well , i almost wet my pants! hehehe. One game I play is shootout in Dead and Buried and guess what, I got bruises, a sore hand and blisters from kneeling. crawling and hitting the walls around me. it was so immersive, you think it's your real world. Be very careful if you're around people as you can hurt them. make sure you put your monitor away from your play area when playing with intense action games because you can knock it down with a single punch. I tell you, you'll forget the outside world so be very careful ;-) One more thing, start out with comfortable content and move to action pack ones that are rated moderate to intense once you get the hang of it. If you feel like vomiting, STOP. As you play more, you'll be able to last a little bit longer. Stay safe and secure your play area. remove all breakable objects or anything that can seriously hurt you. Have fun!!!

    I would recommend this to a friend
  • Rated 4 out of 5 stars

    And the Truth is usually somewhere in the middle

    Posted .

    OK I have both Rift and Vive: Bullet points: -VIVE is brighter -Rift is a little easier on the eyes, a lot more comfortable to wear, and lighter - Rift ghosting (""God Rays"") are significantly worse than Vive -Rift muted brightness makes it appear that there is less Screen Door but it is false. Their actual optics are almost identical. -Vive has slightly larger Field of View -Full Room with VIVE and motion controllers are down right fun So Far: Vive wins but I like the rift for seated experiences and now you can up the pixel density with the debug tool on the rift that is a plus. Oculus touch coming in september will should narrow the margin. Both good products... a preference indeed. Oh btw VIVE has STEAM behind them which is a definite plus. Hope this helped.

    I would recommend this to a friend